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175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
177 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
181 | |
182 | /* This next big block is basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
184 | |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
261 | #endif |
261 | #endif |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
268 | }; |
270 | }; |
269 | |
271 | |
270 | struct object : zero_initialised, object_copy |
272 | struct object : zero_initialised, object_copy |
271 | { |
273 | { |
272 | // These variables are not changed by ->copy_to |
274 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
275 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
276 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
278 | int ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
279 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
280 | object_vector_index ACC (RO, active); // index into actives |
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439 | * 1000 |
441 | * 1000 |
440 | * (type == CONTAINER ? 1000 : 1) |
442 | * (type == CONTAINER ? 1000 : 1) |
441 | / dominant_material ()->density; |
443 | / dominant_material ()->density; |
442 | } |
444 | } |
443 | |
445 | |
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446 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
444 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
447 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
445 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
448 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
446 | || type == CLOAK || type == BOOTS || type == GLOVES |
449 | || type == CLOAK || type == BOOTS || type == GLOVES |
447 | || type == BRACERS || type == GIRDLE; } |
450 | || type == BRACERS || type == GIRDLE; } |
448 | MTH bool is_alive () const { return (type == PLAYER |
451 | MTH bool is_alive () const { return (type == PLAYER |
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465 | /* This return true if object has still randomitems which |
468 | /* This return true if object has still randomitems which |
466 | * could be expanded. |
469 | * could be expanded. |
467 | */ |
470 | */ |
468 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
471 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
469 | |
472 | |
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473 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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474 | |
470 | // returns the outermost owner, never returns 0 |
475 | // returns the outermost owner, never returns 0 |
471 | MTH object *outer_owner () |
476 | MTH object *outer_owner () |
472 | { |
477 | { |
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478 | object *op; |
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479 | |
473 | for (object *op = this; ; op = op->owner) |
480 | for (op = this; op->owner; op = op->owner) |
474 | if (!op->owner) |
481 | ; |
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482 | |
475 | return op; |
483 | return op; |
476 | } |
484 | } |
477 | |
485 | |
478 | // returns the outermost environment, never returns 0 |
486 | // returns the outermost environment, never returns 0 |
479 | MTH object *outer_env () |
487 | MTH object *outer_env () |
480 | { |
488 | { |
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489 | object *op; |
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490 | |
481 | for (object *op = this; ; op = op->env) |
491 | for (op = this; op->env; op = op->env) |
482 | if (!op->env) |
492 | ; |
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493 | |
483 | return op; |
494 | return op; |
484 | } |
495 | } |
485 | |
496 | |
486 | // returns the player that has this object in his inventory, or 0 |
497 | // returns the player that has this object in his inventory, or 0 |
487 | // we assume the player is always the outer env |
498 | // we assume the player is always the outer env |
488 | MTH object *in_player () |
499 | MTH object *in_player () |
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537 | // set the given flag on all objects in the inventory recursively |
548 | // set the given flag on all objects in the inventory recursively |
538 | MTH void set_flag_inv (int flag, int value = 1); |
549 | MTH void set_flag_inv (int flag, int value = 1); |
539 | |
550 | |
540 | void enter_exit (object *exit);//Perl |
551 | void enter_exit (object *exit);//Perl |
541 | MTH void enter_map (maptile *newmap, int x, int y); |
552 | MTH void enter_map (maptile *newmap, int x, int y); |
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553 | void player_goto (const char *path, int x, int y); // only for players |
542 | |
554 | |
543 | // returns the mapspace this object is in |
555 | // returns the mapspace this object is in |
544 | mapspace &ms () const; |
556 | mapspace &ms () const; |
545 | |
557 | |
546 | // fully recursive iterator |
558 | // fully recursive iterator |
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677 | MTH static archetype *find (const_utf8_string name); |
689 | MTH static archetype *find (const_utf8_string name); |
678 | |
690 | |
679 | MTH void link (); |
691 | MTH void link (); |
680 | MTH void unlink (); |
692 | MTH void unlink (); |
681 | |
693 | |
682 | MTH static object *get (const char *name); // find()->instance() |
694 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
683 | MTH object *instance (); |
695 | MTH object *instance (); |
684 | |
696 | |
685 | object_vector_index ACC (RW, archid); // index in archvector |
697 | object_vector_index ACC (RW, archid); // index in archvector |
686 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
698 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
687 | |
699 | |
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692 | static archetype *read (object_thawer &f); |
704 | static archetype *read (object_thawer &f); |
693 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
705 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
694 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
706 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
695 | }; |
707 | }; |
696 | |
708 | |
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709 | // compatbiility, remove once replaced by ->instance |
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710 | inline object * |
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711 | arch_to_object (archetype *at) |
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712 | { |
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713 | return at->instance (); |
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714 | } |
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715 | |
697 | inline void |
716 | inline void |
698 | object_freezer::put (keyword k, archetype *v) |
717 | object_freezer::put (keyword k, archetype *v) |
699 | { |
718 | { |
700 | put (k, v ? &v->archname : (const char *)0); |
719 | put (k, v ? &v->archname : (const char *)0); |
701 | } |
720 | } |
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706 | |
725 | |
707 | extern objectvec objects; |
726 | extern objectvec objects; |
708 | extern activevec actives; |
727 | extern activevec actives; |
709 | extern archvec archetypes; |
728 | extern archvec archetypes; |
710 | |
729 | |
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730 | // "safely" iterate over inv in a way such that the current item is removable |
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731 | // quite horrible, thats why its hidden in some macro |
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|
732 | #define for_inv_removable(op,var) \ |
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733 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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|
734 | |
711 | #define for_all_objects(var) \ |
735 | #define for_all_objects(var) \ |
712 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
736 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
713 | statementvar (object *, var, objects [_i]) |
737 | statementvar (object *, var, objects [_i]) |
714 | |
738 | |
715 | #define for_all_actives(var) \ |
739 | #define for_all_actives(var) \ |
716 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
740 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
717 | statementvar (object *, var, actives [_i]) |
741 | statementvar (object *, var, actives [_i]) |
718 | |
742 | |
719 | #define for_all_archetypes(var) \ |
743 | #define for_all_archetypes(var) \ |
720 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
744 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
721 | statementvar (archetype *, var, archetypes [_i]) |
745 | statementvar (archetype *, var, archetypes [_i]) |
722 | |
746 | |
723 | /* Used by update_object to know if the object being passed is |
747 | /* Used by update_object to know if the object being passed is |
724 | * being added or removed. |
748 | * being added or removed. |