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Comparing deliantra/server/include/object.h (file contents):
Revision 1.173 by root, Sun May 4 08:25:33 2008 UTC vs.
Revision 1.186 by elmex, Mon Oct 6 18:26:35 2008 UTC

175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 177
178 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
181 181
182 /* This next big block is basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
260 bool ACC (RW, flag[NUM_FLAGS]); 260 bool ACC (RW, flag[NUM_FLAGS]);
261#endif 261#endif
262 uint16 ACC (RW, animation_id);/* An index into the animation array */ 262 uint16 ACC (RW, animation_id);/* An index into the animation array */
263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
265 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
266 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 265 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
267 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 266 uint8 ACC (RW, will_apply); /* See crossfire.doc */
267 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
268 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
269 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
268}; 270};
269 271
270struct object : zero_initialised, object_copy 272struct object : zero_initialised, object_copy
271{ 273{
272 // These variables are not changed by ->copy_to 274 // These variables are not changed by ->copy_to
273 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 275 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
274 276
275 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 277 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
276 int ACC (RO, count); 278 int ACC (RO, count);
277 object_vector_index ACC (RO, index); // index into objects 279 object_vector_index ACC (RO, index); // index into objects
278 object_vector_index ACC (RO, active); // index into actives 280 object_vector_index ACC (RO, active); // index into actives
342 MTH void copy_to (object *dst); 344 MTH void copy_to (object *dst);
343 MTH object *clone (); // create + copy_to a single object 345 MTH object *clone (); // create + copy_to a single object
344 MTH object *deep_clone (); // copy whole more chain and inventory 346 MTH object *deep_clone (); // copy whole more chain and inventory
345 void do_destroy (); 347 void do_destroy ();
346 void gather_callbacks (AV *&callbacks, event_type event) const; 348 void gather_callbacks (AV *&callbacks, event_type event) const;
347 MTH void destroy (bool destroy_inventory = false); 349 MTH void destroy ();
350 MTH void drop_and_destroy ()
351 {
352 destroy_inv (true);
353 destroy ();
354 }
348 355
349 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 356 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
350 MTH void destroy_inv (bool drop_to_ground = false); 357 MTH void destroy_inv (bool drop_to_ground = false);
351 MTH object *insert (object *item); // insert into inventory 358 MTH object *insert (object *item); // insert into inventory
352 MTH void play_sound (faceidx sound); 359 MTH void play_sound (faceidx sound);
439 * 1000 446 * 1000
440 * (type == CONTAINER ? 1000 : 1) 447 * (type == CONTAINER ? 1000 : 1)
441 / dominant_material ()->density; 448 / dominant_material ()->density;
442 } 449 }
443 450
451 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
444 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 452 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
445 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 453 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
446 || type == CLOAK || type == BOOTS || type == GLOVES 454 || type == CLOAK || type == BOOTS || type == GLOVES
447 || type == BRACERS || type == GIRDLE; } 455 || type == BRACERS || type == GIRDLE; }
448 MTH bool is_alive () const { return (type == PLAYER 456 MTH bool is_alive () const { return (type == PLAYER
465 /* This return true if object has still randomitems which 473 /* This return true if object has still randomitems which
466 * could be expanded. 474 * could be expanded.
467 */ 475 */
468 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 476 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
469 477
478 MTH bool has_dialogue () const { return *&msg == '@'; }
479
470 // returns the outermost owner, never returns 0 480 // returns the outermost owner, never returns 0
471 MTH object *outer_owner () 481 MTH object *outer_owner ()
472 { 482 {
483 object *op;
484
473 for (object *op = this; ; op = op->owner) 485 for (op = this; op->owner; op = op->owner)
474 if (!op->owner) 486 ;
487
475 return op; 488 return op;
476 } 489 }
477 490
478 // returns the outermost environment, never returns 0 491 // returns the outermost environment, never returns 0
479 MTH object *outer_env () 492 MTH object *outer_env ()
480 { 493 {
494 object *op;
495
481 for (object *op = this; ; op = op->env) 496 for (op = this; op->env; op = op->env)
482 if (!op->env) 497 ;
498
483 return op; 499 return op;
484 } 500 }
485 501
486 // returns the player that has this object in his inventory, or 0 502 // returns the player that has this object in his inventory, or 0
487 // we assume the player is always the outer env 503 // we assume the player is always the outer env
488 MTH object *in_player () 504 MTH object *in_player ()
504 } 520 }
505 521
506 MTH bool is_on_map () const 522 MTH bool is_on_map () const
507 { 523 {
508 return !env && !flag [FLAG_REMOVED]; 524 return !env && !flag [FLAG_REMOVED];
525 }
526
527 MTH bool is_in_map_or_inv () const
528 {
529 return !flag [FLAG_REMOVED];
509 } 530 }
510 531
511 // returns the player that cna see this object, if any 532 // returns the player that cna see this object, if any
512 MTH object *visible_to () const; 533 MTH object *visible_to () const;
513 534
537 // set the given flag on all objects in the inventory recursively 558 // set the given flag on all objects in the inventory recursively
538 MTH void set_flag_inv (int flag, int value = 1); 559 MTH void set_flag_inv (int flag, int value = 1);
539 560
540 void enter_exit (object *exit);//Perl 561 void enter_exit (object *exit);//Perl
541 MTH void enter_map (maptile *newmap, int x, int y); 562 MTH void enter_map (maptile *newmap, int x, int y);
563 void player_goto (const char *path, int x, int y); // only for players
542 564
543 // returns the mapspace this object is in 565 // returns the mapspace this object is in
544 mapspace &ms () const; 566 mapspace &ms () const;
545 567
546 // fully recursive iterator 568 // fully recursive iterator
677 MTH static archetype *find (const_utf8_string name); 699 MTH static archetype *find (const_utf8_string name);
678 700
679 MTH void link (); 701 MTH void link ();
680 MTH void unlink (); 702 MTH void unlink ();
681 703
682 MTH static object *get (const char *name); // find()->instance() 704 MTH static object *get (const char *name); // (find() || singularity)->instance()
683 MTH object *instance (); 705 MTH object *instance ();
684 706
685 object_vector_index ACC (RW, archid); // index in archvector 707 object_vector_index ACC (RW, archid); // index in archvector
686 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 708 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
687 709
692 static archetype *read (object_thawer &f); 714 static archetype *read (object_thawer &f);
693 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 715 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
694 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 716 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
695}; 717};
696 718
719// compatbiility, remove once replaced by ->instance
720inline object *
721arch_to_object (archetype *at)
722{
723 return at->instance ();
724}
725
697inline void 726inline void
698object_freezer::put (keyword k, archetype *v) 727object_freezer::put (keyword k, archetype *v)
699{ 728{
700 put (k, v ? &v->archname : (const char *)0); 729 put (k, v ? &v->archname : (const char *)0);
701} 730}
706 735
707extern objectvec objects; 736extern objectvec objects;
708extern activevec actives; 737extern activevec actives;
709extern archvec archetypes; 738extern archvec archetypes;
710 739
740// "safely" iterate over inv in a way such that the current item is removable
741// quite horrible, thats why its hidden in some macro
742#define for_inv_removable(op,var) \
743 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
744
711#define for_all_objects(var) \ 745#define for_all_objects(var) \
712 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 746 for (unsigned _i = 0; _i < objects.size (); ++_i) \
713 statementvar (object *, var, objects [_i]) 747 statementvar (object *, var, objects [_i])
714 748
715#define for_all_actives(var) \ 749#define for_all_actives(var) \
716 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 750 for (unsigned _i = 0; _i < actives.size (); ++_i) \
717 statementvar (object *, var, actives [_i]) 751 statementvar (object *, var, actives [_i])
718 752
719#define for_all_archetypes(var) \ 753#define for_all_archetypes(var) \
720 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 754 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
721 statementvar (archetype *, var, archetypes [_i]) 755 statementvar (archetype *, var, archetypes [_i])
722 756
723/* Used by update_object to know if the object being passed is 757/* Used by update_object to know if the object being passed is
724 * being added or removed. 758 * being added or removed.

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