--- deliantra/server/include/object.h 2006/12/13 18:08:01 1.53 +++ deliantra/server/include/object.h 2006/12/22 16:54:56 1.63 @@ -18,12 +18,14 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at crossfire@schmorp.de */ #ifndef OBJECT_H #define OBJECT_H +#include + #include "cfperl.h" #include "shstr.h" @@ -120,6 +122,7 @@ object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ + client_container *seen_by; // seen by which player/container currently? }; // these are being copied @@ -144,11 +147,15 @@ object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ object_ptr ACC (RW, spell); /* Spell that was being cast */ object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ + arch_ptr ACC (RW, arch); /* Pointer to archetype */ + arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ }; // these are being copied and also cleared struct object_pod { + typedef bitset flags_t; + New_Face *ACC (RW, face); /* Face with colors */ sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ float ACC (RW, speed); /* The overall speed of this object */ @@ -218,12 +225,10 @@ char *ACC (RW, spellarg); /* Following are values used by any object */ + /* this objects turns into or what this object creates */ treasurelist *ACC (RW, randomitems); /* Items to be generated */ - arch_ptr ACC (RW, arch); /* Pointer to archetype */ - arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ key_value *key_values; /* Fields not explictly known by the loader. */ - /* this objects turns into or what this object creates */ - uint32 flags[4]; /* various flags */ + object_pod::flags_t flags; /* various flags */ uint16 ACC (RW, animation_id);/* An index into the animation array */ uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ uint8 ACC (RW, last_anim); /* last sequence used to draw face */ @@ -242,6 +247,7 @@ struct object : zero_initialised, object_keep, object_copy, object_pod { + typedef object_pod::flags_t flags_t; typedef unordered_vector vector; static vector mortals; @@ -267,8 +273,6 @@ && can_merge_slow (op1, op2); } - void clear (); - bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } void set_owner (object *owner); @@ -281,10 +285,50 @@ attachable::instantiate (); } + // recalculate all stats + void update_stats (); + void roll_stats (); + void swap_stats (int a, int b); + void add_statbonus (); + void remove_statbonus (); + void drain_stat (); + void drain_specific_stat (int deplete_stats); + void change_luck (int value); + // info must hold 256 * 3 bytes currently const char *debug_desc (char *info) const; const char *debug_desc () const; + bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } + bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET + || type == CLOAK || type == BOOTS || type == GLOVES + || type == BRACERS || type == GIRDLE; } + bool is_alive () const { return (type == PLAYER + || flags [FLAG_MONSTER] + || (flags [FLAG_ALIVE] && !flags [FLAG_GENERATOR] && type != DOOR)) + && !flags [FLAG_IS_A_TEMPLATE]; } + bool is_arrow () const { return type == ARROW + || (type == SPELL_EFFECT + && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } + + /* This return true if object has still randomitems which + * could be expanded. + */ + bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } + + // returns the player that has this object in his inventory, or 0 + object *in_player () const + { + for (object *op = env; op; op = op->env) + if (op->type == PLAYER) + return op; + + return 0; + } + + // returns the mapspace this object is in + mapspace &ms () const; + // fully recursive iterator struct iterator_base { @@ -382,7 +426,7 @@ /* This returns TRUE if the object is something that * should be displayed in the look window */ -#define LOOK_OBJ(ob) (!ob->invisible && ob->type!=PLAYER && ob->type!=EVENT_CONNECTOR) +#define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) /* Used by update_object to know if the object being passed is * being added or removed.