--- deliantra/server/include/object.h 2007/04/16 13:02:29 1.107 +++ deliantra/server/include/object.h 2007/05/07 03:05:58 1.116 @@ -31,7 +31,8 @@ #include "shstr.h" typedef int tag_t; -#define NUM_BODY_LOCATIONS 12 + +#define NUM_BODY_LOCATIONS 14 #define BODY_ARMS 1 /* See common/item.c */ @@ -91,6 +92,12 @@ * e.g. ->copy_to () */ +struct body_slot +{ + sint8 info:4; /* body info as loaded from the file */ + sint8 used:4; /* Calculated value based on items equipped */ +}; + INTERFACE_CLASS (object) // these are being copied struct object_copy : attachable @@ -159,8 +166,7 @@ sint64 ACC (RW, perm_exp); /* Permanent exp */ uint32 ACC (RW, weapontype); /* type of weapon */ uint32 ACC (RW, tooltype); /* type of tool or build facility */ - sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ - sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ + body_slot slot [NUM_BODY_LOCATIONS]; faceidx ACC (RW, face); /* Face with colors */ living ACC (RO, stats); /* Str, Con, Dex, etc */ /* See the pod/objects.pod for more info about body locations */ @@ -275,6 +281,7 @@ MTH void set_owner (object *owner); MTH void set_speed (float speed); + MTH void set_weapon (object *ob); MTH void open_container (object *new_container); MTH void close_container () @@ -296,8 +303,7 @@ // info must hold 256 * 3 bytes currently const char *debug_desc (char *info) const; - MTH const char *debug_desc () const; - const char *debug_desc2 () const; // another debug_desc, pure convinience function + MTH const char *debug_desc () const; // uses at least 3 round-robin buffers const char *flag_desc (char *desc, int len) const; int number_of () const @@ -333,6 +339,7 @@ MTH bool is_arrow () const { return type == ARROW || (type == SPELL_EFFECT && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } + MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } @@ -363,6 +370,19 @@ return head ? head : this; } + MTH std::string long_desc (object *who = 0); + MTH std::string describe_monster (object *who = 0); + MTH std::string describe_item (object *who = 0); + MTH std::string describe (object *who = 0); + + // If this object has no extra parts but should have them, + // add them, effectively expanding heads into multipart + // objects. This method only works on objects not inserted + // anywhere. + MTH void expand_tail (); + + MTH void create_treasure (treasurelist *tl, int flags = 0); + // insert object at same map position as 'where' // handles both inventory and map "positions" MTH object *insert_at (object *where, object *originator = 0, int flags = 0); @@ -375,7 +395,7 @@ // set the givne flag on all objects in the inventory recursively MTH void set_flag_inv (int flag, int value = 1); - void enter_exit (object *exit);//PERL + void enter_exit (object *exit);//Perl MTH void enter_map (maptile *newmap, int x, int y); // returns the mapspace this object is in @@ -484,8 +504,8 @@ ~archetype (); void gather_callbacks (AV *&callbacks, event_type event) const; - static bool load (object_thawer &f); - static archetype *get (const char *name); // find or create + static archetype *read (object_thawer &f); + static archetype *get (const char *name); // find or create static archetype *find (const char *name); void hash_add (); // add to hashtable @@ -546,7 +566,6 @@ #define INS_MAP_LOAD 0x0020 #define ARCH_SINGULARITY "singularity" -#define ARCH_SINGULARITY_LEN 11 #define ARCH_DETECT_MAGIC "detect_magic" #define ARCH_DEPLETION "depletion" #define ARCH_SYMPTOM "symptom"