1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
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… | |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
190 | faceidx ACC (RW, face); /* Face with colors */ |
189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
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191 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
193 | /* See the pod/objects.pod for more info about body locations */ |
193 | |
194 | |
194 | /* Following mostly refers to fields only used for monsters */ |
195 | /* Following mostly refers to fields only used for monsters */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
196 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
246 | // These variables are not changed by ->copy_to |
247 | // These variables are not changed by ->copy_to |
247 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | |
249 | |
249 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | int ACC (RO, count); |
251 | int ACC (RO, count); |
251 | int ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, index); // index into objects |
252 | int ACC (RO, active); // index into actives |
253 | object_vector_index ACC (RO, active); // index into actives |
253 | |
254 | |
254 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
255 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
255 | |
256 | |
256 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | /* Note: stacked in the *same* environment */ |
259 | /* Note: stacked in the *same* environment */ |
259 | object *inv; /* Pointer to the first object in the inventory */ |
260 | object *inv; /* Pointer to the first object in the inventory */ |
… | |
… | |
285 | MTH void destroy (bool destroy_inventory = false); |
286 | MTH void destroy (bool destroy_inventory = false); |
286 | |
287 | |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH object *insert (object *item); // insert into inventory |
290 | MTH object *insert (object *item); // insert into inventory |
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291 | MTH void play_sound (faceidx sound) const; |
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292 | |
290 | void do_remove (); |
293 | void do_remove (); |
291 | MTH void remove () |
294 | MTH void remove () |
292 | { |
295 | { |
293 | if (!flag [FLAG_REMOVED]) |
296 | if (!flag [FLAG_REMOVED]) |
294 | do_remove (); |
297 | do_remove (); |
… | |
… | |
312 | MTH void open_container (object *new_container); |
315 | MTH void open_container (object *new_container); |
313 | MTH void close_container () |
316 | MTH void close_container () |
314 | { |
317 | { |
315 | open_container (0); |
318 | open_container (0); |
316 | } |
319 | } |
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320 | |
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321 | MTH object *force_find (const shstr name); |
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322 | MTH void force_add (const shstr name, int duration = 0); |
317 | |
323 | |
318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
324 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
319 | bool should_invoke (event_type event) |
325 | bool should_invoke (event_type event) |
320 | { |
326 | { |
321 | return ev_want_event [event] || ev_want_type [type] || cb; |
327 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
400 | MTH object *head_ () |
406 | MTH object *head_ () |
401 | { |
407 | { |
402 | return head ? head : this; |
408 | return head ? head : this; |
403 | } |
409 | } |
404 | |
410 | |
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411 | MTH bool is_head () |
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412 | { |
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413 | return head_ () == this; |
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414 | } |
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415 | |
405 | MTH std::string long_desc (object *who = 0); |
416 | MTH std::string long_desc (object *who = 0); |
406 | MTH std::string describe_monster (object *who = 0); |
417 | MTH std::string describe_monster (object *who = 0); |
407 | MTH std::string describe_item (object *who = 0); |
418 | MTH std::string describe_item (object *who = 0); |
408 | MTH std::string describe (object *who = 0); |
419 | MTH std::string describe (object *who = 0); |
409 | |
420 | |
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416 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
427 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
417 | |
428 | |
418 | // insert object at same map position as 'where' |
429 | // insert object at same map position as 'where' |
419 | // handles both inventory and map "positions" |
430 | // handles both inventory and map "positions" |
420 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
431 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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432 | MTH void drop_unpaid_items (); |
421 | |
433 | |
422 | MTH void activate (); |
434 | MTH void activate (); |
423 | MTH void deactivate (); |
435 | MTH void deactivate (); |
424 | MTH void activate_recursive (); |
436 | MTH void activate_recursive (); |
425 | MTH void deactivate_recursive (); |
437 | MTH void deactivate_recursive (); |
… | |
… | |
481 | return !invisible && type != PLAYER; |
493 | return !invisible && type != PLAYER; |
482 | } |
494 | } |
483 | |
495 | |
484 | MTH struct region *region () const; |
496 | MTH struct region *region () const; |
485 | |
497 | |
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498 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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499 | void failmsg (const char *msg, int color = NDI_RED); |
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500 | |
486 | protected: |
501 | protected: |
487 | friend struct archetype; |
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488 | |
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489 | void link (); |
502 | void link (); |
490 | void unlink (); |
503 | void unlink (); |
491 | |
504 | |
492 | object (); |
505 | object (); |
493 | ~object (); |
506 | ~object (); |
494 | }; |
507 | }; |
… | |
… | |
537 | * object and pointers. This structure should get removed, and just replaced |
550 | * object and pointers. This structure should get removed, and just replaced |
538 | * by the object structure |
551 | * by the object structure |
539 | */ |
552 | */ |
540 | |
553 | |
541 | INTERFACE_CLASS (archetype) |
554 | INTERFACE_CLASS (archetype) |
542 | struct archetype : zero_initialised, attachable |
555 | struct archetype : object |
543 | { |
556 | { |
544 | archetype (); |
557 | archetype (const char *name); |
545 | ~archetype (); |
558 | ~archetype (); |
546 | void gather_callbacks (AV *&callbacks, event_type event) const; |
559 | void gather_callbacks (AV *&callbacks, event_type event) const; |
547 | |
560 | |
548 | static archetype *read (object_thawer &f); |
561 | static archetype *read (object_thawer &f); |
549 | static archetype *get (const char *name); // find or create |
562 | static archetype *get (const char *name); // find or create |
550 | static archetype *find (const char *name); |
563 | static archetype *find (const char *name); |
551 | |
564 | |
552 | void hash_add (); // add to hashtable |
565 | void link (); |
553 | void hash_del (); // remove from hashtable |
566 | void unlink (); |
554 | |
567 | |
555 | bool linked;//TODO: go away |
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556 | sint8 tail_x, tail_y;//TODO: go away |
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557 | int ACC (RW, archid); // index in archvector |
568 | object_vector_index ACC (RW, archid); // index in archvector |
558 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
569 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
559 | bool ACC (RW, stub); // if true, this is an invalid archetype |
570 | bool ACC (RW, stub); // if true, this is an invalid archetype |
560 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
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561 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
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562 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
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563 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
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564 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
571 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
565 | |
572 | |
566 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
573 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
567 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
574 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
568 | }; |
575 | }; |
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576 | |
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577 | inline void |
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578 | object_freezer::put (keyword k, archetype *v) |
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579 | { |
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580 | put (k, v ? &v->archname : (const char *)0); |
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581 | } |
569 | |
582 | |
570 | typedef object_vector<object, &object::index > objectvec; |
583 | typedef object_vector<object, &object::index > objectvec; |
571 | typedef object_vector<object, &object::active> activevec; |
584 | typedef object_vector<object, &object::active> activevec; |
572 | typedef object_vector<archetype, &archetype::archid> archvec; |
585 | typedef object_vector<archetype, &archetype::archid> archvec; |
573 | |
586 | |
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627 | #define INS_NO_WALK_ON 0x0004 |
640 | #define INS_NO_WALK_ON 0x0004 |
628 | #define INS_ON_TOP 0x0008 |
641 | #define INS_ON_TOP 0x0008 |
629 | #define INS_BELOW_ORIGINATOR 0x0010 |
642 | #define INS_BELOW_ORIGINATOR 0x0010 |
630 | #define INS_MAP_LOAD 0x0020 |
643 | #define INS_MAP_LOAD 0x0020 |
631 | |
644 | |
632 | #define ARCH_SINGULARITY "singularity" |
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633 | #define ARCH_DETECT_MAGIC "detect_magic" |
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634 | #define ARCH_DEPLETION "depletion" |
645 | #define ARCH_DEPLETION "depletion" |
635 | #define ARCH_SYMPTOM "symptom" |
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636 | |
646 | |
637 | #endif |
647 | #endif |
638 | |
648 | |