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Comparing deliantra/server/include/object.h (file contents):
Revision 1.170 by root, Wed Apr 30 10:31:04 2008 UTC vs.
Revision 1.186 by elmex, Mon Oct 6 18:26:35 2008 UTC

74 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
75 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
76 * 76 *
77 * key and value are shared-strings. 77 * key and value are shared-strings.
78 * 78 *
79 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 79 * Please use kv_get/kv_set/kv_del from object rather than
80 * accessing the list directly. 80 * accessing the list directly.
81 * Exception is if you want to walk this list for some reason. 81 * Exception is if you want to walk this list for some reason.
82 */ 82 */
83struct key_value 83struct key_value : slice_allocated
84{ 84{
85 key_value *next; 85 key_value *next;
86 shstr key, value; 86 shstr key, value;
87}; 87};
88 88
175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 177
178 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
181 181
182 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
260 bool ACC (RW, flag[NUM_FLAGS]); 260 bool ACC (RW, flag[NUM_FLAGS]);
261#endif 261#endif
262 uint16 ACC (RW, animation_id);/* An index into the animation array */ 262 uint16 ACC (RW, animation_id);/* An index into the animation array */
263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
265 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
266 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 265 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
267 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 266 uint8 ACC (RW, will_apply); /* See crossfire.doc */
267 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
268 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
269 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
268}; 270};
269 271
270struct object : zero_initialised, object_copy 272struct object : zero_initialised, object_copy
271{ 273{
272 // These variables are not changed by ->copy_to 274 // These variables are not changed by ->copy_to
273 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 275 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
274 276
275 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 277 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
276 int ACC (RO, count); 278 int ACC (RO, count);
277 object_vector_index ACC (RO, index); // index into objects 279 object_vector_index ACC (RO, index); // index into objects
278 object_vector_index ACC (RO, active); // index into actives 280 object_vector_index ACC (RO, active); // index into actives
294 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 296 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
295 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 297 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
296 client_container *seen_by; // seen by which player/container currently? 298 client_container *seen_by; // seen by which player/container currently?
297 key_value *key_values; /* Fields not explictly known by the loader. */ 299 key_value *key_values; /* Fields not explictly known by the loader. */
298 300
301 // privates / perl
302 const shstr &kv_get (const shstr &key) const;
303 void kv_del (const shstr &key);
304 void kv_set (const shstr &key, const shstr &value);
305
306 // custom extra fields management
307 struct key_value_access_proxy
308 {
309 object &ob;
310 shstr key;
311
312 key_value_access_proxy (object &ob, const shstr &key)
313 : ob (ob), key (key)
314 {
315 }
316
317 const key_value_access_proxy &operator =(const shstr &value) const
318 {
319 ob.kv_set (key, value);
320 return *this;
321 }
322
323 operator const shstr &() const { return ob.kv_get (key); }
324 operator const char *() const { return ob.kv_get (key); }
325
326 private:
327 void operator =(int);
328 };
329
330 // operator [] is too annoying to use
331 const key_value_access_proxy kv (const shstr &key)
332 {
333 return key_value_access_proxy (*this, key);
334 }
335
299 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 336 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
300 MTH void post_load_check (); // do some adjustments after parsing 337 MTH void post_load_check (); // do some adjustments after parsing
301 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 338 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
302 bool write (object_freezer &f); 339 bool write (object_freezer &f);
303 340
304 MTH int slottype () const; 341 MTH int slottype () const;
305 MTH static object *create (); 342 MTH static object *create ();
306 const mapxy &operator =(const mapxy &pos); 343 const mapxy &operator =(const mapxy &pos);
307 object &operator =(const object &src);
308 MTH void copy_to (object *dst); 344 MTH void copy_to (object *dst);
309 MTH object *clone (); // create + copy_to 345 MTH object *clone (); // create + copy_to a single object
346 MTH object *deep_clone (); // copy whole more chain and inventory
310 void do_destroy (); 347 void do_destroy ();
311 void gather_callbacks (AV *&callbacks, event_type event) const; 348 void gather_callbacks (AV *&callbacks, event_type event) const;
312 MTH void destroy (bool destroy_inventory = false); 349 MTH void destroy ();
350 MTH void drop_and_destroy ()
351 {
352 destroy_inv (true);
353 destroy ();
354 }
313 355
314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 356 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
315 MTH void destroy_inv (bool drop_to_ground = false); 357 MTH void destroy_inv (bool drop_to_ground = false);
316 MTH object *insert (object *item); // insert into inventory 358 MTH object *insert (object *item); // insert into inventory
317 MTH void play_sound (faceidx sound); 359 MTH void play_sound (faceidx sound);
404 * 1000 446 * 1000
405 * (type == CONTAINER ? 1000 : 1) 447 * (type == CONTAINER ? 1000 : 1)
406 / dominant_material ()->density; 448 / dominant_material ()->density;
407 } 449 }
408 450
451 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
409 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 452 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
410 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 453 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
411 || type == CLOAK || type == BOOTS || type == GLOVES 454 || type == CLOAK || type == BOOTS || type == GLOVES
412 || type == BRACERS || type == GIRDLE; } 455 || type == BRACERS || type == GIRDLE; }
413 MTH bool is_alive () const { return (type == PLAYER 456 MTH bool is_alive () const { return (type == PLAYER
430 /* This return true if object has still randomitems which 473 /* This return true if object has still randomitems which
431 * could be expanded. 474 * could be expanded.
432 */ 475 */
433 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 476 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
434 477
478 MTH bool has_dialogue () const { return *&msg == '@'; }
479
435 // returns the outermost owner, never returns 0 480 // returns the outermost owner, never returns 0
436 MTH object *outer_owner () 481 MTH object *outer_owner ()
437 { 482 {
483 object *op;
484
438 for (object *op = this; ; op = op->owner) 485 for (op = this; op->owner; op = op->owner)
439 if (!op->owner) 486 ;
487
440 return op; 488 return op;
441 } 489 }
442 490
443 // returns the outermost environment, never returns 0 491 // returns the outermost environment, never returns 0
444 MTH object *outer_env () 492 MTH object *outer_env ()
445 { 493 {
494 object *op;
495
446 for (object *op = this; ; op = op->env) 496 for (op = this; op->env; op = op->env)
447 if (!op->env) 497 ;
498
448 return op; 499 return op;
449 } 500 }
450 501
451 // returns the player that has this object in his inventory, or 0 502 // returns the player that has this object in his inventory, or 0
452 // we assume the player is always the outer env 503 // we assume the player is always the outer env
453 MTH object *in_player () 504 MTH object *in_player ()
469 } 520 }
470 521
471 MTH bool is_on_map () const 522 MTH bool is_on_map () const
472 { 523 {
473 return !env && !flag [FLAG_REMOVED]; 524 return !env && !flag [FLAG_REMOVED];
525 }
526
527 MTH bool is_in_map_or_inv () const
528 {
529 return !flag [FLAG_REMOVED];
474 } 530 }
475 531
476 // returns the player that cna see this object, if any 532 // returns the player that cna see this object, if any
477 MTH object *visible_to () const; 533 MTH object *visible_to () const;
478 534
502 // set the given flag on all objects in the inventory recursively 558 // set the given flag on all objects in the inventory recursively
503 MTH void set_flag_inv (int flag, int value = 1); 559 MTH void set_flag_inv (int flag, int value = 1);
504 560
505 void enter_exit (object *exit);//Perl 561 void enter_exit (object *exit);//Perl
506 MTH void enter_map (maptile *newmap, int x, int y); 562 MTH void enter_map (maptile *newmap, int x, int y);
563 void player_goto (const char *path, int x, int y); // only for players
507 564
508 // returns the mapspace this object is in 565 // returns the mapspace this object is in
509 mapspace &ms () const; 566 mapspace &ms () const;
510 567
511 // fully recursive iterator 568 // fully recursive iterator
576 void link (); 633 void link ();
577 void unlink (); 634 void unlink ();
578 635
579 object (); 636 object ();
580 ~object (); 637 ~object ();
638
639private:
640 object &operator =(const object &);
641 object (const object &);
581}; 642};
582 643
583// move this object to the top of its env's inventory to speed up 644// move this object to the top of its env's inventory to speed up
584// searches for it. 645// searches for it.
585static object * 646static object *
638 MTH static archetype *find (const_utf8_string name); 699 MTH static archetype *find (const_utf8_string name);
639 700
640 MTH void link (); 701 MTH void link ();
641 MTH void unlink (); 702 MTH void unlink ();
642 703
643 MTH static object *get (const char *name); // find()->instance() 704 MTH static object *get (const char *name); // (find() || singularity)->instance()
644 MTH object *instance (); 705 MTH object *instance ();
645 706
646 object_vector_index ACC (RW, archid); // index in archvector 707 object_vector_index ACC (RW, archid); // index in archvector
647 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 708 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
648 709
653 static archetype *read (object_thawer &f); 714 static archetype *read (object_thawer &f);
654 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 715 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
655 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 716 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
656}; 717};
657 718
719// compatbiility, remove once replaced by ->instance
720inline object *
721arch_to_object (archetype *at)
722{
723 return at->instance ();
724}
725
658inline void 726inline void
659object_freezer::put (keyword k, archetype *v) 727object_freezer::put (keyword k, archetype *v)
660{ 728{
661 put (k, v ? &v->archname : (const char *)0); 729 put (k, v ? &v->archname : (const char *)0);
662} 730}
667 735
668extern objectvec objects; 736extern objectvec objects;
669extern activevec actives; 737extern activevec actives;
670extern archvec archetypes; 738extern archvec archetypes;
671 739
740// "safely" iterate over inv in a way such that the current item is removable
741// quite horrible, thats why its hidden in some macro
742#define for_inv_removable(op,var) \
743 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
744
672#define for_all_objects(var) \ 745#define for_all_objects(var) \
673 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 746 for (unsigned _i = 0; _i < objects.size (); ++_i) \
674 statementvar (object *, var, objects [_i]) 747 statementvar (object *, var, objects [_i])
675 748
676#define for_all_actives(var) \ 749#define for_all_actives(var) \
677 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 750 for (unsigned _i = 0; _i < actives.size (); ++_i) \
678 statementvar (object *, var, actives [_i]) 751 statementvar (object *, var, actives [_i])
679 752
680#define for_all_archetypes(var) \ 753#define for_all_archetypes(var) \
681 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 754 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
682 statementvar (archetype *, var, archetypes [_i]) 755 statementvar (archetype *, var, archetypes [_i])
683 756
684/* Used by update_object to know if the object being passed is 757/* Used by update_object to know if the object being passed is
685 * being added or removed. 758 * being added or removed.

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