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Comparing deliantra/server/include/object.h (file contents):
Revision 1.208 by root, Sat Oct 3 18:46:26 2009 UTC vs.
Revision 1.213 by root, Mon Oct 19 21:48:49 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 318 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 319 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 320 object *inv; /* Pointer to the first object in the inventory */
320 321
321 //TODO: container must move into client 322 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 323 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 324 * is only used by the player right now.
324 */ 325 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 326 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 327 * This is typically the container that the object is in.
327 */ 328 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 329 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 330 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 331 key_value *key_values; /* Fields not explictly known by the loader. */
332 332
333 // privates / perl 333 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 334 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 335 void kv_del (shstr_tmp key);
435 MTH void close_container () 435 MTH void close_container ()
436 { 436 {
437 open_container (0); 437 open_container (0);
438 } 438 }
439 439
440 // potential future accessor for "container"
441 MTH object *container_ () const
442 {
443 return container;
444 }
445
446 MTH bool is_open_container () const
447 {
448 // strangely enough, using ?: here causes code to inflate
449 return type == CONTAINER
450 && ((env && env->container_ () == this)
451 || (!env && flag [FLAG_APPLIED]));
452 }
453
440 MTH object *force_find (shstr_tmp name); 454 MTH object *force_find (shstr_tmp name);
455 MTH void force_set_timer (int duration);
441 MTH object *force_add (shstr_tmp name, int duration = 0); 456 MTH object *force_add (shstr_tmp name, int duration = 0);
442 457
443 oblinkpt *find_link () const; 458 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id); 459 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link (); 460 MTH void remove_link ();
521 /* This return true if object has still randomitems which 536 /* This return true if object has still randomitems which
522 * could be expanded. 537 * could be expanded.
523 */ 538 */
524 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 539 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
525 540
526 MTH bool has_dialogue () const { return *&msg == '@'; } 541 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
542
543 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
527 544
528 // returns the outermost owner, never returns 0 545 // returns the outermost owner, never returns 0
529 MTH object *outer_owner () 546 MTH object *outer_owner ()
530 { 547 {
531 object *op; 548 object *op;
707 // currently only used for players to make them temporarily visible 724 // currently only used for players to make them temporarily visible
708 // when they are invisible. 725 // when they are invisible.
709 MTH void make_noise (); 726 MTH void make_noise ();
710 727
711 /* animation */ 728 /* animation */
712 bool has_anim () { return animation_id; } 729 MTH bool has_anim () const { return animation_id; }
713 const animation &anim () const { return animations [animation_id]; } 730 const animation &anim () const { return animations [animation_id]; }
714 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 731 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
715 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 732 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
716 /* anim_frames () returns the number of animations allocated. The last 733 /* anim_frames () returns the number of animations allocated. The last
717 * usuable animation will be anim_frames () - 1 (for example, if an object 734 * usuable animation will be anim_frames () - 1 (for example, if an object
718 * has 8 animations, anim_frames () will return 8, but the values will 735 * has 8 animations, anim_frames () will return 8, but the values will
719 * range from 0 through 7. 736 * range from 0 through 7.
720 */ 737 */
721 int anim_frames () const { return anim ().num_animations; } 738 MTH int anim_frames () const { return anim ().num_animations; }
722 int anim_facings () const { return anim ().facings; } 739 MTH int anim_facings () const { return anim ().facings; }
740
741 MTH char *as_string ();
723 742
724protected: 743protected:
725 void link (); 744 void link ();
726 void unlink (); 745 void unlink ();
727 746

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