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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | |
191 | |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
193 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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194 | |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
195 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | |
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195 | /* This next big block is basically used for monsters and equipment */ |
196 | /* This next big block is basically used for monsters and equipment */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | |
199 | |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
200 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | |
204 | |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | |
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208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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209 | |
209 | /* Note that the last_.. values are sometimes used for non obvious |
210 | /* Note that the last_.. values are sometimes used for non obvious |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | */ |
212 | */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
216 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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217 | |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
218 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
219 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | |
220 | |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
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228 | |
230 | |
229 | body_slot slot [NUM_BODY_LOCATIONS]; |
231 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | |
232 | |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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235 | |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
236 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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237 | |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
238 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
239 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
240 | /* See the pod/objects.pod for more info about body locations */ |
237 | |
241 | |
238 | /* Following mostly refers to fields only used for monsters */ |
242 | /* Following mostly refers to fields only used for monsters */ |
239 | |
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240 | /* allows different movement patterns for attackers */ |
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241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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244 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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245 | /* races/classes can need less/more exp to gain levels */ |
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246 | |
243 | |
247 | /* Spell related information, may be useful elsewhere |
244 | /* Spell related information, may be useful elsewhere |
248 | * Note that other fields are used - these files are basically |
245 | * Note that other fields are used - these files are basically |
249 | * only used in spells. |
246 | * only used in spells. |
250 | */ |
247 | */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
248 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
249 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
253 | |
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254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
250 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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251 | |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
252 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
253 | sint8 ACC (RW, range); /* Range of the spell */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
254 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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255 | sint8 ACC (RW, item_power); /* power rating of the object */ |
258 | |
256 | |
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257 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
258 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
259 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
260 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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261 | |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
263 | |
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264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
263 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
264 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
266 | |
265 | |
267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
266 | // 8 free bits |
269 | |
267 | |
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268 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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269 | // /* races/classes can need less/more exp to gain levels */ |
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270 | static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | char *ACC (RW, spellarg); |
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272 | |
272 | |
273 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
274 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
276 | |
276 | |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
277 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
280 | |
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281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
278 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
279 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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280 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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281 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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282 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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283 | |
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284 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
285 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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286 | /* allows different movement patterns for attackers */ |
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287 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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288 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
284 | |
289 | |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
290 | //16+ free bits |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
291 | |
288 | // rarely-accessed members should be at the end |
292 | // rarely-accessed members should be at the end |
289 | shstr ACC (RW, tag); // a tag used to tracking this object |
293 | shstr ACC (RW, tag); // a tag used to tracking this object |
290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
294 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
295 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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422 | && can_merge_slow (op1, op2); |
426 | && can_merge_slow (op1, op2); |
423 | } |
427 | } |
424 | |
428 | |
425 | MTH void set_owner (object *owner); |
429 | MTH void set_owner (object *owner); |
426 | MTH void set_speed (float speed); |
430 | MTH void set_speed (float speed); |
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431 | MTH void set_glow_radius (sint8 rad); |
427 | MTH bool change_weapon (object *ob); |
432 | MTH bool change_weapon (object *ob); |
428 | MTH bool change_skill (object *ob); |
433 | MTH bool change_skill (object *ob); |
429 | |
434 | |
430 | MTH void open_container (object *new_container); |
435 | MTH void open_container (object *new_container); |
431 | MTH void close_container () |
436 | MTH void close_container () |
432 | { |
437 | { |
433 | open_container (0); |
438 | open_container (0); |
434 | } |
439 | } |
435 | |
440 | |
436 | MTH object *force_find (shstr_tmp name); |
441 | MTH object *force_find (shstr_tmp name); |
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442 | MTH void force_set_timer (int duration); |
437 | MTH object *force_add (shstr_tmp name, int duration = 0); |
443 | MTH object *force_add (shstr_tmp name, int duration = 0); |
438 | |
444 | |
439 | oblinkpt *find_link () const; |
445 | oblinkpt *find_link () const; |
440 | MTH void add_link (maptile *map, shstr_tmp id); |
446 | MTH void add_link (maptile *map, shstr_tmp id); |
441 | MTH void remove_link (); |
447 | MTH void remove_link (); |
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487 | return (uint64)total_weight () |
493 | return (uint64)total_weight () |
488 | * 1000 |
494 | * 1000 |
489 | * (type == CONTAINER ? 1000 : 1) |
495 | * (type == CONTAINER ? 1000 : 1) |
490 | / dominant_material ()->density; |
496 | / dominant_material ()->density; |
491 | } |
497 | } |
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498 | |
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499 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
492 | |
500 | |
493 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
501 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
494 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
502 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
495 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
503 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
496 | || type == CLOAK || type == BOOTS || type == GLOVES |
504 | || type == CLOAK || type == BOOTS || type == GLOVES |
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515 | /* This return true if object has still randomitems which |
523 | /* This return true if object has still randomitems which |
516 | * could be expanded. |
524 | * could be expanded. |
517 | */ |
525 | */ |
518 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
526 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
519 | |
527 | |
520 | MTH bool has_dialogue () const { return *&msg == '@'; } |
528 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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529 | |
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530 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
521 | |
531 | |
522 | // returns the outermost owner, never returns 0 |
532 | // returns the outermost owner, never returns 0 |
523 | MTH object *outer_owner () |
533 | MTH object *outer_owner () |
524 | { |
534 | { |
525 | object *op; |
535 | object *op; |
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529 | |
539 | |
530 | return op; |
540 | return op; |
531 | } |
541 | } |
532 | |
542 | |
533 | // returns the outermost environment, never returns 0 |
543 | // returns the outermost environment, never returns 0 |
534 | MTH object *outer_env () const |
544 | MTH object *outer_env_or_self () const |
535 | { |
545 | { |
536 | const object *op; |
546 | const object *op; |
537 | |
547 | |
538 | for (op = this; op->env; op = op->env) |
548 | for (op = this; op->env; op = op->env) |
539 | ; |
549 | ; |
540 | |
550 | |
541 | return const_cast<object *>(op); |
551 | return const_cast<object *>(op); |
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552 | } |
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553 | |
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554 | // returns the outermost environment, may return 0 |
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555 | MTH object *outer_env () const |
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556 | { |
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557 | return env ? outer_env_or_self () : 0; |
542 | } |
558 | } |
543 | |
559 | |
544 | // returns the player that has this object in his inventory, or 0 |
560 | // returns the player that has this object in his inventory, or 0 |
545 | // we assume the player is always the outer env |
561 | // we assume the player is always the outer env |
546 | MTH object *in_player () const |
562 | MTH object *in_player () const |
547 | { |
563 | { |
548 | object *op = outer_env (); |
564 | object *op = outer_env_or_self (); |
549 | |
565 | |
550 | return op->type == PLAYER ? op : 0; |
566 | return op->type == PLAYER ? op : 0; |
551 | } |
567 | } |
552 | |
568 | |
553 | // "temporary" helper function |
569 | // "temporary" helper function |
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587 | } |
603 | } |
588 | |
604 | |
589 | // returns the player that cna see this object, if any |
605 | // returns the player that cna see this object, if any |
590 | MTH object *visible_to () const; |
606 | MTH object *visible_to () const; |
591 | |
607 | |
592 | MTH std::string long_desc (object *who = 0); |
608 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
593 | MTH std::string describe_monster (object *who = 0); |
609 | MTH std::string describe_monster (object *who = 0); |
594 | MTH std::string describe_item (object *who = 0); |
610 | MTH std::string describe_item (object *who = 0); |
595 | MTH std::string describe (object *who = 0); |
611 | MTH std::string describe (object *who = 0); // long description, without name |
596 | |
612 | |
597 | MTH const char *query_weight () { return ::query_weight (this); } |
613 | MTH const char *query_weight () { return ::query_weight (this); } |
598 | MTH const char *query_name () { return ::query_name (this); } |
614 | MTH const char *query_name () { return ::query_name (this); } |
599 | MTH const char *query_short_name () { return ::query_short_name (this); } |
615 | MTH const char *query_short_name () { return ::query_short_name (this); } |
600 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
616 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
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694 | // make some noise with given item into direction dir, |
710 | // make some noise with given item into direction dir, |
695 | // currently only used for players to make them temporarily visible |
711 | // currently only used for players to make them temporarily visible |
696 | // when they are invisible. |
712 | // when they are invisible. |
697 | MTH void make_noise (); |
713 | MTH void make_noise (); |
698 | |
714 | |
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715 | /* animation */ |
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716 | MTH bool has_anim () const { return animation_id; } |
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717 | const animation &anim () const { return animations [animation_id]; } |
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718 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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719 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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720 | /* anim_frames () returns the number of animations allocated. The last |
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721 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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722 | * has 8 animations, anim_frames () will return 8, but the values will |
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723 | * range from 0 through 7. |
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724 | */ |
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725 | MTH int anim_frames () const { return anim ().num_animations; } |
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726 | MTH int anim_facings () const { return anim ().facings; } |
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727 | |
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728 | MTH char *as_string (); |
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729 | |
699 | protected: |
730 | protected: |
700 | void link (); |
731 | void link (); |
701 | void unlink (); |
732 | void unlink (); |
702 | |
733 | |
703 | object (); |
734 | object (); |
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711 | // move this object to the top of its env's inventory to speed up |
742 | // move this object to the top of its env's inventory to speed up |
712 | // searches for it. |
743 | // searches for it. |
713 | static object * |
744 | static object * |
714 | splay (object *ob) |
745 | splay (object *ob) |
715 | { |
746 | { |
716 | if (ob->env && ob->env->inv != ob) |
747 | if (ob->above && ob->env) |
717 | { |
748 | { |
718 | if (ob->above) ob->above->below = ob->below; |
749 | if (ob->above) ob->above->below = ob->below; |
719 | if (ob->below) ob->below->above = ob->above; |
750 | if (ob->below) ob->below->above = ob->above; |
720 | |
751 | |
721 | ob->above = 0; |
752 | ob->above = 0; |