… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
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32 | |
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33 | //+GPL |
31 | |
34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
34 | enum { |
37 | enum { |
35 | body_skill, |
38 | body_skill, |
… | |
… | |
84 | { |
87 | { |
85 | key_value *next; |
88 | key_value *next; |
86 | shstr key, value; |
89 | shstr key, value; |
87 | }; |
90 | }; |
88 | |
91 | |
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92 | //-GPL |
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93 | |
89 | struct UUID |
94 | struct UUID |
90 | { |
95 | { |
91 | uint64 seq; |
96 | uint64 seq; |
92 | |
97 | |
93 | static UUID cur; // last uuid generated |
98 | static UUID cur; // last uuid generated |
… | |
… | |
118 | static BUF buf; |
123 | static BUF buf; |
119 | |
124 | |
120 | return c_str (buf, sizeof (buf)); |
125 | return c_str (buf, sizeof (buf)); |
121 | } |
126 | } |
122 | }; |
127 | }; |
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128 | |
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129 | //+GPL |
123 | |
130 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
131 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
132 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
133 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
134 | * can_apply and will_apply? |
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262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
269 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
270 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
264 | |
271 | |
265 | // 8 free bits |
272 | // 8 free bits |
266 | |
273 | |
267 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
274 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
268 | /* races/classes can need less/more exp to gain levels */ |
275 | // /* races/classes can need less/more exp to gain levels */ |
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276 | static const float expmul = 1.0;//D |
269 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
277 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | |
278 | |
271 | /* Following are values used by any object */ |
279 | /* Following are values used by any object */ |
272 | /* this objects turns into or what this object creates */ |
280 | /* this objects turns into or what this object creates */ |
273 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
281 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
… | |
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316 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
324 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
317 | /* Note: stacked in the *same* environment */ |
325 | /* Note: stacked in the *same* environment */ |
318 | object *inv; /* Pointer to the first object in the inventory */ |
326 | object *inv; /* Pointer to the first object in the inventory */ |
319 | |
327 | |
320 | //TODO: container must move into client |
328 | //TODO: container must move into client |
321 | object_ptr ACC (RW, container); /* Current container being used. I think this |
329 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
322 | * is only used by the player right now. |
330 | * is only used by the player right now. |
323 | */ |
331 | */ |
324 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
332 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
325 | * This is typically the container that the object is in. |
333 | * This is typically the container that the object is in. |
326 | */ |
334 | */ |
327 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | client_container *seen_by; // seen by which player/container currently? |
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330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
331 | |
338 | |
332 | // privates / perl |
339 | // privates / perl |
333 | shstr_tmp kv_get (shstr_tmp key) const; |
340 | shstr_tmp kv_get (shstr_tmp key) const; |
334 | void kv_del (shstr_tmp key); |
341 | void kv_del (shstr_tmp key); |
335 | void kv_set (shstr_tmp key, shstr_tmp value); |
342 | void kv_set (shstr_tmp key, shstr_tmp value); |
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343 | |
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344 | //-GPL |
336 | |
345 | |
337 | // custom extra fields management |
346 | // custom extra fields management |
338 | struct key_value_access_proxy |
347 | struct key_value_access_proxy |
339 | { |
348 | { |
340 | object &ob; |
349 | object &ob; |
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434 | MTH void close_container () |
443 | MTH void close_container () |
435 | { |
444 | { |
436 | open_container (0); |
445 | open_container (0); |
437 | } |
446 | } |
438 | |
447 | |
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448 | // potential future accessor for "container" |
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449 | MTH object *container_ () const |
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450 | { |
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451 | return container; |
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452 | } |
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453 | |
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454 | MTH bool is_open_container () const |
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455 | { |
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456 | // strangely enough, using ?: here causes code to inflate |
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457 | return type == CONTAINER |
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458 | && ((env && env->container_ () == this) |
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459 | || (!env && flag [FLAG_APPLIED])); |
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460 | } |
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461 | |
439 | MTH object *force_find (shstr_tmp name); |
462 | MTH object *force_find (shstr_tmp name); |
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|
463 | MTH void force_set_timer (int duration); |
440 | MTH object *force_add (shstr_tmp name, int duration = 0); |
464 | MTH object *force_add (shstr_tmp name, int duration = 0); |
441 | |
465 | |
442 | oblinkpt *find_link () const; |
466 | oblinkpt *find_link () const; |
443 | MTH void add_link (maptile *map, shstr_tmp id); |
467 | MTH void add_link (maptile *map, shstr_tmp id); |
444 | MTH void remove_link (); |
468 | MTH void remove_link (); |
… | |
… | |
490 | return (uint64)total_weight () |
514 | return (uint64)total_weight () |
491 | * 1000 |
515 | * 1000 |
492 | * (type == CONTAINER ? 1000 : 1) |
516 | * (type == CONTAINER ? 1000 : 1) |
493 | / dominant_material ()->density; |
517 | / dominant_material ()->density; |
494 | } |
518 | } |
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519 | |
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520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
495 | |
521 | |
496 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
497 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
523 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
498 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
524 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
499 | || type == CLOAK || type == BOOTS || type == GLOVES |
525 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
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505 | MTH bool is_arrow () const { return type == ARROW |
531 | MTH bool is_arrow () const { return type == ARROW |
506 | || (type == SPELL_EFFECT |
532 | || (type == SPELL_EFFECT |
507 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
508 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
509 | |
535 | |
510 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
536 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
511 | |
537 | |
512 | // temporary: wether the object can be saved in a map file |
538 | // temporary: wether the object can be saved in a map file |
513 | // contr => is a player |
539 | // contr => is a player |
514 | // head => only save head of a multitile object |
540 | // head => only save head of a multitile object |
515 | // owner => can not reference owner yet |
541 | // owner => can not reference owner yet |
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518 | /* This return true if object has still randomitems which |
544 | /* This return true if object has still randomitems which |
519 | * could be expanded. |
545 | * could be expanded. |
520 | */ |
546 | */ |
521 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
547 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
522 | |
548 | |
523 | MTH bool has_dialogue () const { return *&msg == '@'; } |
549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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550 | |
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551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
524 | |
552 | |
525 | // returns the outermost owner, never returns 0 |
553 | // returns the outermost owner, never returns 0 |
526 | MTH object *outer_owner () |
554 | MTH object *outer_owner () |
527 | { |
555 | { |
528 | object *op; |
556 | object *op; |
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532 | |
560 | |
533 | return op; |
561 | return op; |
534 | } |
562 | } |
535 | |
563 | |
536 | // returns the outermost environment, never returns 0 |
564 | // returns the outermost environment, never returns 0 |
537 | MTH object *outer_env () const |
565 | MTH object *outer_env_or_self () const |
538 | { |
566 | { |
539 | const object *op; |
567 | const object *op; |
540 | |
568 | |
541 | for (op = this; op->env; op = op->env) |
569 | for (op = this; op->env; op = op->env) |
542 | ; |
570 | ; |
543 | |
571 | |
544 | return const_cast<object *>(op); |
572 | return const_cast<object *>(op); |
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573 | } |
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574 | |
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575 | // returns the outermost environment, may return 0 |
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576 | MTH object *outer_env () const |
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577 | { |
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578 | return env ? outer_env_or_self () : 0; |
545 | } |
579 | } |
546 | |
580 | |
547 | // returns the player that has this object in his inventory, or 0 |
581 | // returns the player that has this object in his inventory, or 0 |
548 | // we assume the player is always the outer env |
582 | // we assume the player is always the outer env |
549 | MTH object *in_player () const |
583 | MTH object *in_player () const |
550 | { |
584 | { |
551 | object *op = outer_env (); |
585 | object *op = outer_env_or_self (); |
552 | |
586 | |
553 | return op->type == PLAYER ? op : 0; |
587 | return op->type == PLAYER ? op : 0; |
554 | } |
588 | } |
555 | |
589 | |
556 | // "temporary" helper function |
590 | // "temporary" helper function |
… | |
… | |
590 | } |
624 | } |
591 | |
625 | |
592 | // returns the player that cna see this object, if any |
626 | // returns the player that cna see this object, if any |
593 | MTH object *visible_to () const; |
627 | MTH object *visible_to () const; |
594 | |
628 | |
595 | MTH std::string long_desc (object *who = 0); |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
596 | MTH std::string describe_monster (object *who = 0); |
630 | MTH std::string describe_monster (object *who = 0); |
597 | MTH std::string describe_item (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
598 | MTH std::string describe (object *who = 0); |
632 | MTH std::string describe (object *who = 0); // long description, without name |
599 | |
633 | |
600 | MTH const char *query_weight () { return ::query_weight (this); } |
634 | MTH const char *query_weight () { return ::query_weight (this); } |
601 | MTH const char *query_name () { return ::query_name (this); } |
635 | MTH const char *query_name () { return ::query_name (this); } |
602 | MTH const char *query_short_name () { return ::query_short_name (this); } |
636 | MTH const char *query_short_name () { return ::query_short_name (this); } |
603 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
637 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
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611 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
612 | |
646 | |
613 | // insert object at same map position as 'where' |
647 | // insert object at same map position as 'where' |
614 | // handles both inventory and map "positions" |
648 | // handles both inventory and map "positions" |
615 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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|
651 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
616 | MTH void drop_unpaid_items (); |
652 | MTH void drop_unpaid_items (); |
617 | |
653 | |
618 | MTH void activate (); |
654 | MTH void activate (); |
619 | MTH void deactivate (); |
655 | MTH void deactivate (); |
620 | MTH void activate_recursive (); |
656 | MTH void activate_recursive (); |
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… | |
698 | // currently only used for players to make them temporarily visible |
734 | // currently only used for players to make them temporarily visible |
699 | // when they are invisible. |
735 | // when they are invisible. |
700 | MTH void make_noise (); |
736 | MTH void make_noise (); |
701 | |
737 | |
702 | /* animation */ |
738 | /* animation */ |
703 | bool has_anim () { return animation_id; } |
739 | MTH bool has_anim () const { return animation_id; } |
704 | const animation &anim () const { return animations [animation_id]; } |
740 | const animation &anim () const { return animations [animation_id]; } |
705 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
741 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
706 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
742 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
707 | /* anim_frames () returns the number of animations allocated. The last |
743 | /* anim_frames () returns the number of animations allocated. The last |
708 | * usuable animation will be anim_frames () - 1 (for example, if an object |
744 | * usuable animation will be anim_frames () - 1 (for example, if an object |
709 | * has 8 animations, anim_frames () will return 8, but the values will |
745 | * has 8 animations, anim_frames () will return 8, but the values will |
710 | * range from 0 through 7. |
746 | * range from 0 through 7. |
711 | */ |
747 | */ |
712 | int anim_frames () const { return anim ().num_animations; } |
748 | MTH int anim_frames () const { return anim ().num_animations; } |
713 | int anim_facings () const { return anim ().facings; } |
749 | MTH int anim_facings () const { return anim ().facings; } |
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|
750 | |
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751 | MTH char *as_string (); |
714 | |
752 | |
715 | protected: |
753 | protected: |
716 | void link (); |
754 | void link (); |
717 | void unlink (); |
755 | void unlink (); |
718 | |
756 | |
… | |
… | |
724 | object (const object &); |
762 | object (const object &); |
725 | }; |
763 | }; |
726 | |
764 | |
727 | // move this object to the top of its env's inventory to speed up |
765 | // move this object to the top of its env's inventory to speed up |
728 | // searches for it. |
766 | // searches for it. |
729 | static object * |
767 | static inline object * |
730 | splay (object *ob) |
768 | splay (object *ob) |
731 | { |
769 | { |
732 | if (ob->env && ob->env->inv != ob) |
770 | if (ob->above && ob->env) |
733 | { |
771 | { |
734 | if (ob->above) ob->above->below = ob->below; |
772 | if (ob->above) ob->above->below = ob->below; |
735 | if (ob->below) ob->below->above = ob->above; |
773 | if (ob->below) ob->below->above = ob->above; |
736 | |
774 | |
737 | ob->above = 0; |
775 | ob->above = 0; |
… | |
… | |
740 | ob->env->inv = ob; |
778 | ob->env->inv = ob; |
741 | } |
779 | } |
742 | |
780 | |
743 | return ob; |
781 | return ob; |
744 | } |
782 | } |
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|
783 | |
|
|
784 | //+GPL |
745 | |
785 | |
746 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
786 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
747 | object *find_skill_by_name (object *who, shstr_cmp sh); |
787 | object *find_skill_by_name (object *who, shstr_cmp sh); |
748 | object *find_skill_by_number (object *who, int skillno); |
788 | object *find_skill_by_number (object *who, int skillno); |
749 | |
789 | |
… | |
… | |
754 | * be much left in the archetype - all it really is is a holder for the |
794 | * be much left in the archetype - all it really is is a holder for the |
755 | * object and pointers. This structure should get removed, and just replaced |
795 | * object and pointers. This structure should get removed, and just replaced |
756 | * by the object structure |
796 | * by the object structure |
757 | */ |
797 | */ |
758 | |
798 | |
|
|
799 | //-GPL |
|
|
800 | |
759 | INTERFACE_CLASS (archetype) |
801 | INTERFACE_CLASS (archetype) |
760 | struct archetype : object |
802 | struct archetype : object |
761 | { |
803 | { |
762 | static arch_ptr empty; // the empty_archetype |
804 | static arch_ptr empty; // the empty_archetype |
763 | MTH static void gc (); |
805 | MTH static void gc (); |
… | |
… | |
821 | statementvar (object *, var, actives [_i]) |
863 | statementvar (object *, var, actives [_i]) |
822 | |
864 | |
823 | #define for_all_archetypes(var) \ |
865 | #define for_all_archetypes(var) \ |
824 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
866 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
825 | statementvar (archetype *, var, archetypes [_i]) |
867 | statementvar (archetype *, var, archetypes [_i]) |
|
|
868 | |
|
|
869 | //+GPL |
826 | |
870 | |
827 | /* Used by update_object to know if the object being passed is |
871 | /* Used by update_object to know if the object being passed is |
828 | * being added or removed. |
872 | * being added or removed. |
829 | */ |
873 | */ |
830 | #define UP_OBJ_INSERT 1 |
874 | #define UP_OBJ_INSERT 1 |
… | |
… | |
860 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
904 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
861 | #define INS_NO_WALK_ON 0x0004 |
905 | #define INS_NO_WALK_ON 0x0004 |
862 | #define INS_ON_TOP 0x0008 |
906 | #define INS_ON_TOP 0x0008 |
863 | #define INS_BELOW_ORIGINATOR 0x0010 |
907 | #define INS_BELOW_ORIGINATOR 0x0010 |
864 | |
908 | |
865 | #define ARCH_DEPLETION "depletion" |
909 | //-GPL |
866 | |
910 | |
867 | #endif |
911 | #endif |
868 | |
912 | |