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Comparing deliantra/server/include/object.h (file contents):
Revision 1.202 by root, Sat Jun 27 08:25:36 2009 UTC vs.
Revision 1.216 by root, Sun Nov 8 20:55:39 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
26 27
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
32
33//+GPL
31 34
32typedef int tag_t; 35typedef int tag_t;
33 36
34enum { 37enum {
35 body_skill, 38 body_skill,
84{ 87{
85 key_value *next; 88 key_value *next;
86 shstr key, value; 89 shstr key, value;
87}; 90};
88 91
92//-GPL
93
89struct UUID 94struct UUID
90{ 95{
91 uint64 seq; 96 uint64 seq;
92 97
93 static UUID cur; // last uuid generated 98 static UUID cur; // last uuid generated
118 static BUF buf; 123 static BUF buf;
119 124
120 return c_str (buf, sizeof (buf)); 125 return c_str (buf, sizeof (buf));
121 } 126 }
122}; 127};
128
129//+GPL
123 130
124/* Definition for WILL_APPLY values. Replaces having harcoded values 131/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 132 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 133 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 134 * can_apply and will_apply?
262 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 269 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
263 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 270 MoveType ACC (RW, move_slow); /* Movement types this slows down */
264 271
265 // 8 free bits 272 // 8 free bits
266 273
267 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ 274 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
268 /* races/classes can need less/more exp to gain levels */ 275 // /* races/classes can need less/more exp to gain levels */
276 static const float expmul = 1.0;//D
269 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 277 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
270 278
271 /* Following are values used by any object */ 279 /* Following are values used by any object */
272 /* this objects turns into or what this object creates */ 280 /* this objects turns into or what this object creates */
273 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 281 treasurelist *ACC (RW, randomitems); /* Items to be generated */
316 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 324 object *ACC (RW, above); /* Pointer to the object stacked above this one */
317 /* Note: stacked in the *same* environment */ 325 /* Note: stacked in the *same* environment */
318 object *inv; /* Pointer to the first object in the inventory */ 326 object *inv; /* Pointer to the first object in the inventory */
319 327
320 //TODO: container must move into client 328 //TODO: container must move into client
321 object_ptr ACC (RW, container); /* Current container being used. I think this 329 object_ptr ACC (RW, container);/* Currently opened container. I think this
322 * is only used by the player right now. 330 * is only used by the player right now.
323 */ 331 */
324 object *ACC (RW, env); /* Pointer to the object which is the environment. 332 object *ACC (RW, env); /* Pointer to the object which is the environment.
325 * This is typically the container that the object is in. 333 * This is typically the container that the object is in.
326 */ 334 */
327 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
328 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
329 client_container *seen_by; // seen by which player/container currently?
330 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
331 338
332 // privates / perl 339 // privates / perl
333 shstr_tmp kv_get (shstr_tmp key) const; 340 shstr_tmp kv_get (shstr_tmp key) const;
334 void kv_del (shstr_tmp key); 341 void kv_del (shstr_tmp key);
335 void kv_set (shstr_tmp key, shstr_tmp value); 342 void kv_set (shstr_tmp key, shstr_tmp value);
343
344//-GPL
336 345
337 // custom extra fields management 346 // custom extra fields management
338 struct key_value_access_proxy 347 struct key_value_access_proxy
339 { 348 {
340 object &ob; 349 object &ob;
434 MTH void close_container () 443 MTH void close_container ()
435 { 444 {
436 open_container (0); 445 open_container (0);
437 } 446 }
438 447
448 // potential future accessor for "container"
449 MTH object *container_ () const
450 {
451 return container;
452 }
453
454 MTH bool is_open_container () const
455 {
456 // strangely enough, using ?: here causes code to inflate
457 return type == CONTAINER
458 && ((env && env->container_ () == this)
459 || (!env && flag [FLAG_APPLIED]));
460 }
461
439 MTH object *force_find (shstr_tmp name); 462 MTH object *force_find (shstr_tmp name);
463 MTH void force_set_timer (int duration);
440 MTH object *force_add (shstr_tmp name, int duration = 0); 464 MTH object *force_add (shstr_tmp name, int duration = 0);
441 465
442 oblinkpt *find_link () const; 466 oblinkpt *find_link () const;
443 MTH void add_link (maptile *map, shstr_tmp id); 467 MTH void add_link (maptile *map, shstr_tmp id);
444 MTH void remove_link (); 468 MTH void remove_link ();
490 return (uint64)total_weight () 514 return (uint64)total_weight ()
491 * 1000 515 * 1000
492 * (type == CONTAINER ? 1000 : 1) 516 * (type == CONTAINER ? 1000 : 1)
493 / dominant_material ()->density; 517 / dominant_material ()->density;
494 } 518 }
519
520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
495 521
496 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
497 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 523 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
498 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 524 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
499 || type == CLOAK || type == BOOTS || type == GLOVES 525 || type == CLOAK || type == BOOTS || type == GLOVES
505 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
506 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
507 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
508 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
509 535
510 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; }
511 537
512 // temporary: wether the object can be saved in a map file 538 // temporary: wether the object can be saved in a map file
513 // contr => is a player 539 // contr => is a player
514 // head => only save head of a multitile object 540 // head => only save head of a multitile object
515 // owner => can not reference owner yet 541 // owner => can not reference owner yet
518 /* This return true if object has still randomitems which 544 /* This return true if object has still randomitems which
519 * could be expanded. 545 * could be expanded.
520 */ 546 */
521 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 547 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
522 548
523 MTH bool has_dialogue () const { return *&msg == '@'; } 549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
524 552
525 // returns the outermost owner, never returns 0 553 // returns the outermost owner, never returns 0
526 MTH object *outer_owner () 554 MTH object *outer_owner ()
527 { 555 {
528 object *op; 556 object *op;
532 560
533 return op; 561 return op;
534 } 562 }
535 563
536 // returns the outermost environment, never returns 0 564 // returns the outermost environment, never returns 0
537 MTH object *outer_env () const 565 MTH object *outer_env_or_self () const
538 { 566 {
539 const object *op; 567 const object *op;
540 568
541 for (op = this; op->env; op = op->env) 569 for (op = this; op->env; op = op->env)
542 ; 570 ;
543 571
544 return const_cast<object *>(op); 572 return const_cast<object *>(op);
573 }
574
575 // returns the outermost environment, may return 0
576 MTH object *outer_env () const
577 {
578 return env ? outer_env_or_self () : 0;
545 } 579 }
546 580
547 // returns the player that has this object in his inventory, or 0 581 // returns the player that has this object in his inventory, or 0
548 // we assume the player is always the outer env 582 // we assume the player is always the outer env
549 MTH object *in_player () const 583 MTH object *in_player () const
550 { 584 {
551 object *op = outer_env (); 585 object *op = outer_env_or_self ();
552 586
553 return op->type == PLAYER ? op : 0; 587 return op->type == PLAYER ? op : 0;
554 } 588 }
555 589
556 // "temporary" helper function 590 // "temporary" helper function
590 } 624 }
591 625
592 // returns the player that cna see this object, if any 626 // returns the player that cna see this object, if any
593 MTH object *visible_to () const; 627 MTH object *visible_to () const;
594 628
595 MTH std::string long_desc (object *who = 0); 629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
596 MTH std::string describe_monster (object *who = 0); 630 MTH std::string describe_monster (object *who = 0);
597 MTH std::string describe_item (object *who = 0); 631 MTH std::string describe_item (object *who = 0);
598 MTH std::string describe (object *who = 0); 632 MTH std::string describe (object *who = 0); // long description, without name
599 633
600 MTH const char *query_weight () { return ::query_weight (this); } 634 MTH const char *query_weight () { return ::query_weight (this); }
601 MTH const char *query_name () { return ::query_name (this); } 635 MTH const char *query_name () { return ::query_name (this); }
602 MTH const char *query_short_name () { return ::query_short_name (this); } 636 MTH const char *query_short_name () { return ::query_short_name (this); }
603 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 637 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
611 MTH void create_treasure (treasurelist *tl, int flags = 0); 645 MTH void create_treasure (treasurelist *tl, int flags = 0);
612 646
613 // insert object at same map position as 'where' 647 // insert object at same map position as 'where'
614 // handles both inventory and map "positions" 648 // handles both inventory and map "positions"
615 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
651 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
616 MTH void drop_unpaid_items (); 652 MTH void drop_unpaid_items ();
617 653
618 MTH void activate (); 654 MTH void activate ();
619 MTH void deactivate (); 655 MTH void deactivate ();
620 MTH void activate_recursive (); 656 MTH void activate_recursive ();
698 // currently only used for players to make them temporarily visible 734 // currently only used for players to make them temporarily visible
699 // when they are invisible. 735 // when they are invisible.
700 MTH void make_noise (); 736 MTH void make_noise ();
701 737
702 /* animation */ 738 /* animation */
703 bool has_anim () { return animation_id; } 739 MTH bool has_anim () const { return animation_id; }
704 const animation &anim () const { return animations [animation_id]; } 740 const animation &anim () const { return animations [animation_id]; }
705 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 741 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
706 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 742 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
707 /* anim_frames () returns the number of animations allocated. The last 743 /* anim_frames () returns the number of animations allocated. The last
708 * usuable animation will be anim_frames () - 1 (for example, if an object 744 * usuable animation will be anim_frames () - 1 (for example, if an object
709 * has 8 animations, anim_frames () will return 8, but the values will 745 * has 8 animations, anim_frames () will return 8, but the values will
710 * range from 0 through 7. 746 * range from 0 through 7.
711 */ 747 */
712 int anim_frames () const { return anim ().num_animations; } 748 MTH int anim_frames () const { return anim ().num_animations; }
713 int anim_facings () const { return anim ().facings; } 749 MTH int anim_facings () const { return anim ().facings; }
750
751 MTH char *as_string ();
714 752
715protected: 753protected:
716 void link (); 754 void link ();
717 void unlink (); 755 void unlink ();
718 756
724 object (const object &); 762 object (const object &);
725}; 763};
726 764
727// move this object to the top of its env's inventory to speed up 765// move this object to the top of its env's inventory to speed up
728// searches for it. 766// searches for it.
729static object * 767static inline object *
730splay (object *ob) 768splay (object *ob)
731{ 769{
732 if (ob->env && ob->env->inv != ob) 770 if (ob->above && ob->env)
733 { 771 {
734 if (ob->above) ob->above->below = ob->below; 772 if (ob->above) ob->above->below = ob->below;
735 if (ob->below) ob->below->above = ob->above; 773 if (ob->below) ob->below->above = ob->above;
736 774
737 ob->above = 0; 775 ob->above = 0;
740 ob->env->inv = ob; 778 ob->env->inv = ob;
741 } 779 }
742 780
743 return ob; 781 return ob;
744} 782}
783
784//+GPL
745 785
746object *find_skill_by_name_fuzzy (object *who, const char *name); 786object *find_skill_by_name_fuzzy (object *who, const char *name);
747object *find_skill_by_name (object *who, shstr_cmp sh); 787object *find_skill_by_name (object *who, shstr_cmp sh);
748object *find_skill_by_number (object *who, int skillno); 788object *find_skill_by_number (object *who, int skillno);
749 789
754 * be much left in the archetype - all it really is is a holder for the 794 * be much left in the archetype - all it really is is a holder for the
755 * object and pointers. This structure should get removed, and just replaced 795 * object and pointers. This structure should get removed, and just replaced
756 * by the object structure 796 * by the object structure
757 */ 797 */
758 798
799//-GPL
800
759INTERFACE_CLASS (archetype) 801INTERFACE_CLASS (archetype)
760struct archetype : object 802struct archetype : object
761{ 803{
762 static arch_ptr empty; // the empty_archetype 804 static arch_ptr empty; // the empty_archetype
763 MTH static void gc (); 805 MTH static void gc ();
821 statementvar (object *, var, actives [_i]) 863 statementvar (object *, var, actives [_i])
822 864
823#define for_all_archetypes(var) \ 865#define for_all_archetypes(var) \
824 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 866 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
825 statementvar (archetype *, var, archetypes [_i]) 867 statementvar (archetype *, var, archetypes [_i])
868
869//+GPL
826 870
827/* Used by update_object to know if the object being passed is 871/* Used by update_object to know if the object being passed is
828 * being added or removed. 872 * being added or removed.
829 */ 873 */
830#define UP_OBJ_INSERT 1 874#define UP_OBJ_INSERT 1
860#define INS_ABOVE_FLOOR_ONLY 0x0002 904#define INS_ABOVE_FLOOR_ONLY 0x0002
861#define INS_NO_WALK_ON 0x0004 905#define INS_NO_WALK_ON 0x0004
862#define INS_ON_TOP 0x0008 906#define INS_ON_TOP 0x0008
863#define INS_BELOW_ORIGINATOR 0x0010 907#define INS_BELOW_ORIGINATOR 0x0010
864 908
865#define ARCH_DEPLETION "depletion" 909//-GPL
866 910
867#endif 911#endif
868 912

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