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30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | #define NUM_BODY_LOCATIONS 12 |
35 | #define NUM_BODY_LOCATIONS 14 |
36 | #define BODY_ARMS 1 |
36 | #define BODY_ARMS 1 |
37 | |
37 | |
38 | /* See common/item.c */ |
38 | /* See common/item.c */ |
39 | |
39 | |
40 | typedef struct Body_Locations |
40 | typedef struct Body_Locations |
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90 | /* However, if you're keeping a pointer of some sort, you probably |
90 | /* However, if you're keeping a pointer of some sort, you probably |
91 | * don't just want it copied, so you'll need to add to common/object.C, |
91 | * don't just want it copied, so you'll need to add to common/object.C, |
92 | * e.g. ->copy_to () |
92 | * e.g. ->copy_to () |
93 | */ |
93 | */ |
94 | |
94 | |
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95 | struct body_slot |
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96 | { |
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97 | signed char info:4; /* body info as loaded from the file */ |
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98 | signed char used:4; /* Calculated value based on items equipped */ |
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99 | }; |
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100 | |
95 | INTERFACE_CLASS (object) |
101 | INTERFACE_CLASS (object) |
96 | // these are being copied |
102 | // these are being copied |
97 | struct object_copy : attachable |
103 | struct object_copy : attachable |
98 | { |
104 | { |
99 | typedef bitset<NUM_FLAGS> flags_t; |
105 | typedef bitset<NUM_FLAGS> flags_t; |
100 | |
106 | |
101 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
107 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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108 | |
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109 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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110 | uint8 ACC (RW, subtype); /* subtype of object */ |
102 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
111 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
103 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
112 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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113 | |
104 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
114 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
105 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
115 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
106 | shstr ACC (RW, title); /* Of foo, etc */ |
116 | shstr ACC (RW, title); /* Of foo, etc */ |
107 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
117 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
108 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
118 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
137 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
138 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
139 | uint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
140 | |
131 | /* This next big block are basically used for monsters and equipment */ |
141 | /* This next big block are basically used for monsters and equipment */ |
132 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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133 | uint8 ACC (RW, subtype); /* subtype of object */ |
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134 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
142 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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143 | |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
144 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
145 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
146 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
147 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
148 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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158 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
167 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
159 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
168 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
169 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
170 | uint32 ACC (RW, weapontype); /* type of weapon */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
171 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
172 | body_slot slot [NUM_BODY_LOCATIONS]; |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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165 | faceidx ACC (RW, face); /* Face with colors */ |
173 | faceidx ACC (RW, face); /* Face with colors */ |
166 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
174 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
167 | /* See the pod/objects.pod for more info about body locations */ |
175 | /* See the pod/objects.pod for more info about body locations */ |
168 | |
176 | |
169 | /* Following mostly refers to fields only used for monsters */ |
177 | /* Following mostly refers to fields only used for monsters */ |
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180 | * Note that other fields are used - these files are basically |
188 | * Note that other fields are used - these files are basically |
181 | * only used in spells. |
189 | * only used in spells. |
182 | */ |
190 | */ |
183 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
191 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
184 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
192 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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193 | |
185 | uint16 ACC (RW, start_holding); |
194 | uint16 ACC (RW, start_holding); |
186 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
195 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
187 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
196 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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197 | |
188 | sint8 ACC (RW, range); /* Range of the spell */ |
198 | sint8 ACC (RW, range); /* Range of the spell */ |
189 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
199 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
190 | |
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191 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
200 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
192 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
201 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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202 | |
193 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
203 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
194 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
204 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
195 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
205 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
196 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
206 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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207 | |
197 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
208 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
198 | |
209 | |
199 | char *ACC (RW, spellarg); |
210 | char *ACC (RW, spellarg); |
200 | |
211 | |
201 | /* Following are values used by any object */ |
212 | /* Following are values used by any object */ |