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Comparing deliantra/server/include/object.h (file contents):
Revision 1.157 by root, Fri Apr 11 14:09:56 2008 UTC vs.
Revision 1.164 by root, Mon Apr 21 06:16:02 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
204 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
207 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
209 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
210 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
211 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
212 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
213 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
214 faceidx ACC (RW, face); /* the graphical face */ 214 faceidx ACC (RW, face); /* the graphical face */
312 MTH void destroy (bool destroy_inventory = false); 312 MTH void destroy (bool destroy_inventory = false);
313 313
314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
315 MTH void destroy_inv (bool drop_to_ground = false); 315 MTH void destroy_inv (bool drop_to_ground = false);
316 MTH object *insert (object *item); // insert into inventory 316 MTH object *insert (object *item); // insert into inventory
317 MTH void play_sound (faceidx sound) const; 317 MTH void play_sound (faceidx sound);
318 318
319 void do_remove (); 319 void do_remove ();
320 MTH void remove () 320 MTH void remove ()
321 { 321 {
322 if (!flag [FLAG_REMOVED]) 322 if (!flag [FLAG_REMOVED])
377 // info must hold 256 * 3 bytes currently 377 // info must hold 256 * 3 bytes currently
378 const char *debug_desc (char *info) const; 378 const char *debug_desc (char *info) const;
379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
380 const char *flag_desc (char *desc, int len) const; 380 const char *flag_desc (char *desc, int len) const;
381 381
382 MTH bool decrease_nr (sint32 nr);
383 MTH object *split_nr (sint32 nr);
384
382 int number_of () const 385 MTH int number_of () const
383 { 386 {
384 return nrof ? nrof : 1; 387 return nrof ? nrof : 1;
385 } 388 }
386 389
387 uint64 total_weight () const 390 MTH sint32 total_weight () const
388 { 391 {
389 return weight * number_of (); 392 return (weight + carrying) * number_of ();
390 } 393 }
394
395 MTH void update_weight ();
391 396
392 // return the dominant material of this item, always return something 397 // return the dominant material of this item, always return something
393 const materialtype_t *dominant_material () const; 398 const materialtype_t *dominant_material () const;
394 399
395 // return the volume of this object in cm³ 400 // return the volume of this object in cm³
396 uint64 volume () const 401 MTH uint64 volume () const
397 { 402 {
398 return total_weight () 403 return total_weight ()
399 * 1000 404 * 1000
400 * (type == CONTAINER ? 1000 : 1) 405 * (type == CONTAINER ? 1000 : 1)
401 / dominant_material ()->density; 406 / dominant_material ()->density;
425 /* This return true if object has still randomitems which 430 /* This return true if object has still randomitems which
426 * could be expanded. 431 * could be expanded.
427 */ 432 */
428 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 433 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
429 434
435 // returns the outermost environment, never returns 0
436 MTH object *outer_env ()
437 {
438 for (object *op = this; ; op = op->env)
439 if (!op->env)
440 return op;
441 }
442
430 // returns the player that has this object in his inventory, or 0 443 // returns the player that has this object in his inventory, or 0
444 // we assume the player is always the outer env
431 MTH object *in_player () const 445 MTH object *in_player ()
432 { 446 {
433 for (object *op = env; op; op = op->env) 447 object *op = outer_env ();
434 if (op->type == PLAYER)
435 return op;
436 448
437 return 0; 449 return op->type == PLAYER ? op : 0;
438 } 450 }
439 451
440 // "temporary" helper function 452 // "temporary" helper function
441 MTH object *head_ () 453 MTH object *head_ ()
442 { 454 {
444 } 456 }
445 457
446 MTH bool is_head () 458 MTH bool is_head ()
447 { 459 {
448 return head_ () == this; 460 return head_ () == this;
461 }
462
463 MTH bool is_on_map () const
464 {
465 return !env && !flag [FLAG_REMOVED];
449 } 466 }
450 467
451 MTH std::string long_desc (object *who = 0); 468 MTH std::string long_desc (object *who = 0);
452 MTH std::string describe_monster (object *who = 0); 469 MTH std::string describe_monster (object *who = 0);
453 MTH std::string describe_item (object *who = 0); 470 MTH std::string describe_item (object *who = 0);
469 MTH void activate (); 486 MTH void activate ();
470 MTH void deactivate (); 487 MTH void deactivate ();
471 MTH void activate_recursive (); 488 MTH void activate_recursive ();
472 MTH void deactivate_recursive (); 489 MTH void deactivate_recursive ();
473 490
474 // set the givne flag on all objects in the inventory recursively 491 // set the given flag on all objects in the inventory recursively
475 MTH void set_flag_inv (int flag, int value = 1); 492 MTH void set_flag_inv (int flag, int value = 1);
476 493
477 void enter_exit (object *exit);//Perl 494 void enter_exit (object *exit);//Perl
478 MTH void enter_map (maptile *newmap, int x, int y); 495 MTH void enter_map (maptile *newmap, int x, int y);
479 496
572} objectlink; 589} objectlink;
573 590
574typedef struct oblinkpt 591typedef struct oblinkpt
575{ /* Used to link together several object links */ 592{ /* Used to link together several object links */
576 struct oblnk *link; 593 struct oblnk *link;
577 long value; /* Used as connected value in buttons/gates */ 594 sint32 value; /* Used as connected value in buttons/gates */
578 struct oblinkpt *next; 595 struct oblinkpt *next;
579} oblinkpt; 596} oblinkpt;
580 597
581object *find_skill_by_name (object *who, const char *name); 598object *find_skill_by_name (object *who, const char *name);
582object *find_skill_by_name (object *who, const shstr &sh); 599object *find_skill_by_name (object *who, const shstr &sh);
592 */ 609 */
593 610
594INTERFACE_CLASS (archetype) 611INTERFACE_CLASS (archetype)
595struct archetype : object 612struct archetype : object
596{ 613{
614 static arch_ptr empty; // the empty_archetype
615 MTH static void gc ();
616
597 archetype (const char *name); 617 archetype (const char *name);
598 ~archetype (); 618 ~archetype ();
599 void gather_callbacks (AV *&callbacks, event_type event) const; 619 void gather_callbacks (AV *&callbacks, event_type event) const;
600 620
601 static archetype *read (object_thawer &f);
602
603 MTH static archetype *get (const_utf8_string name); // find or create
604 MTH static archetype *find (const_utf8_string name); 621 MTH static archetype *find (const_utf8_string name);
605 622
606 MTH void link (); 623 MTH void link ();
607 MTH void unlink (); 624 MTH void unlink ();
608 625
609 MTH object *instance (); 626 MTH object *instance ();
610 627
611 object_vector_index ACC (RW, archid); // index in archvector 628 object_vector_index ACC (RW, archid); // index in archvector
612 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 629 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
613 bool ACC (RW, stub); // if true, this is an invalid archetype
614 630
615 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 631 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
616 sint8 ACC (RW, max_x), ACC (RW, max_y); 632 sint8 ACC (RW, max_x), ACC (RW, max_y);
633
634 // support for archetype loading
635 static archetype *read (object_thawer &f);
636 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
637 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
617}; 638};
618 639
619inline void 640inline void
620object_freezer::put (keyword k, archetype *v) 641object_freezer::put (keyword k, archetype *v)
621{ 642{

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