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188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | |
190 | |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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193 | |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | |
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195 | /* This next big block is basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | |
198 | |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | |
203 | |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | |
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208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
207 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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208 | |
209 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | */ |
211 | */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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216 | |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | |
219 | |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
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228 | |
229 | |
229 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | |
231 | |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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234 | |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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236 | |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
237 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
238 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
239 | /* See the pod/objects.pod for more info about body locations */ |
237 | |
240 | |
238 | /* Following mostly refers to fields only used for monsters */ |
241 | /* Following mostly refers to fields only used for monsters */ |
239 | |
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240 | /* allows different movement patterns for attackers */ |
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241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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244 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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245 | /* races/classes can need less/more exp to gain levels */ |
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246 | |
242 | |
247 | /* Spell related information, may be useful elsewhere |
243 | /* Spell related information, may be useful elsewhere |
248 | * Note that other fields are used - these files are basically |
244 | * Note that other fields are used - these files are basically |
249 | * only used in spells. |
245 | * only used in spells. |
250 | */ |
246 | */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
247 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
248 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
253 | |
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254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
249 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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250 | |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
251 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
252 | sint8 ACC (RW, range); /* Range of the spell */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
253 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
258 | |
255 | |
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256 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
257 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
258 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
259 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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260 | |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
261 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
263 | |
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264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
266 | |
264 | |
267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
265 | // 8 free bits |
269 | |
266 | |
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267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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268 | // /* races/classes can need less/more exp to gain levels */ |
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269 | static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | shstr ACC (RW, spellarg); /* only used in arrows - get rid of it? */ |
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272 | |
271 | |
273 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
274 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
276 | |
275 | |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
276 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
280 | |
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281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
277 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
278 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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279 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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280 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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281 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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282 | |
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283 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
284 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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285 | /* allows different movement patterns for attackers */ |
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286 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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287 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
284 | |
288 | |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
289 | //16+ free bits |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
290 | |
288 | // rarely-accessed members should be at the end |
291 | // rarely-accessed members should be at the end |
289 | shstr ACC (RW, tag); // a tag used to tracking this object |
292 | shstr ACC (RW, tag); // a tag used to tracking this object |
290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
293 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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488 | return (uint64)total_weight () |
491 | return (uint64)total_weight () |
489 | * 1000 |
492 | * 1000 |
490 | * (type == CONTAINER ? 1000 : 1) |
493 | * (type == CONTAINER ? 1000 : 1) |
491 | / dominant_material ()->density; |
494 | / dominant_material ()->density; |
492 | } |
495 | } |
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496 | |
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497 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
493 | |
498 | |
494 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
499 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
495 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
500 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
496 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
501 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
497 | || type == CLOAK || type == BOOTS || type == GLOVES |
502 | || type == CLOAK || type == BOOTS || type == GLOVES |
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516 | /* This return true if object has still randomitems which |
521 | /* This return true if object has still randomitems which |
517 | * could be expanded. |
522 | * could be expanded. |
518 | */ |
523 | */ |
519 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
524 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
520 | |
525 | |
521 | MTH bool has_dialogue () const { return *&msg == '@'; } |
526 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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527 | |
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528 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
522 | |
529 | |
523 | // returns the outermost owner, never returns 0 |
530 | // returns the outermost owner, never returns 0 |
524 | MTH object *outer_owner () |
531 | MTH object *outer_owner () |
525 | { |
532 | { |
526 | object *op; |
533 | object *op; |
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530 | |
537 | |
531 | return op; |
538 | return op; |
532 | } |
539 | } |
533 | |
540 | |
534 | // returns the outermost environment, never returns 0 |
541 | // returns the outermost environment, never returns 0 |
535 | MTH object *outer_env () const |
542 | MTH object *outer_env_or_self () const |
536 | { |
543 | { |
537 | const object *op; |
544 | const object *op; |
538 | |
545 | |
539 | for (op = this; op->env; op = op->env) |
546 | for (op = this; op->env; op = op->env) |
540 | ; |
547 | ; |
541 | |
548 | |
542 | return const_cast<object *>(op); |
549 | return const_cast<object *>(op); |
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550 | } |
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551 | |
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552 | // returns the outermost environment, may return 0 |
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553 | MTH object *outer_env () const |
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554 | { |
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555 | return env ? outer_env_or_self () : 0; |
543 | } |
556 | } |
544 | |
557 | |
545 | // returns the player that has this object in his inventory, or 0 |
558 | // returns the player that has this object in his inventory, or 0 |
546 | // we assume the player is always the outer env |
559 | // we assume the player is always the outer env |
547 | MTH object *in_player () const |
560 | MTH object *in_player () const |
548 | { |
561 | { |
549 | object *op = outer_env (); |
562 | object *op = outer_env_or_self (); |
550 | |
563 | |
551 | return op->type == PLAYER ? op : 0; |
564 | return op->type == PLAYER ? op : 0; |
552 | } |
565 | } |
553 | |
566 | |
554 | // "temporary" helper function |
567 | // "temporary" helper function |
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588 | } |
601 | } |
589 | |
602 | |
590 | // returns the player that cna see this object, if any |
603 | // returns the player that cna see this object, if any |
591 | MTH object *visible_to () const; |
604 | MTH object *visible_to () const; |
592 | |
605 | |
593 | MTH std::string long_desc (object *who = 0); |
606 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
594 | MTH std::string describe_monster (object *who = 0); |
607 | MTH std::string describe_monster (object *who = 0); |
595 | MTH std::string describe_item (object *who = 0); |
608 | MTH std::string describe_item (object *who = 0); |
596 | MTH std::string describe (object *who = 0); |
609 | MTH std::string describe (object *who = 0); // long description, without name |
597 | |
610 | |
598 | MTH const char *query_weight () { return ::query_weight (this); } |
611 | MTH const char *query_weight () { return ::query_weight (this); } |
599 | MTH const char *query_name () { return ::query_name (this); } |
612 | MTH const char *query_name () { return ::query_name (this); } |
600 | MTH const char *query_short_name () { return ::query_short_name (this); } |
613 | MTH const char *query_short_name () { return ::query_short_name (this); } |
601 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
614 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
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696 | // currently only used for players to make them temporarily visible |
709 | // currently only used for players to make them temporarily visible |
697 | // when they are invisible. |
710 | // when they are invisible. |
698 | MTH void make_noise (); |
711 | MTH void make_noise (); |
699 | |
712 | |
700 | /* animation */ |
713 | /* animation */ |
701 | bool has_anim () { return animation_id; } |
714 | MTH bool has_anim () const { return animation_id; } |
702 | const animation &anim () const { return animations [animation_id]; } |
715 | const animation &anim () const { return animations [animation_id]; } |
703 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
716 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
704 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
717 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
705 | /* anim_frames () returns the number of animations allocated. The last |
718 | /* anim_frames () returns the number of animations allocated. The last |
706 | * usuable animation will be anim_frames () - 1 (for example, if an object |
719 | * usuable animation will be anim_frames () - 1 (for example, if an object |
707 | * has 8 animations, anim_frames () will return 8, but the values will |
720 | * has 8 animations, anim_frames () will return 8, but the values will |
708 | * range from 0 through 7. |
721 | * range from 0 through 7. |
709 | */ |
722 | */ |
710 | int anim_frames () const { return anim ().num_animations; } |
723 | MTH int anim_frames () const { return anim ().num_animations; } |
711 | int anim_facings () const { return anim ().facings; } |
724 | MTH int anim_facings () const { return anim ().facings; } |
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725 | |
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726 | MTH char *as_string (); |
712 | |
727 | |
713 | protected: |
728 | protected: |
714 | void link (); |
729 | void link (); |
715 | void unlink (); |
730 | void unlink (); |
716 | |
731 | |
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725 | // move this object to the top of its env's inventory to speed up |
740 | // move this object to the top of its env's inventory to speed up |
726 | // searches for it. |
741 | // searches for it. |
727 | static object * |
742 | static object * |
728 | splay (object *ob) |
743 | splay (object *ob) |
729 | { |
744 | { |
730 | if (ob->env && ob->env->inv != ob) |
745 | if (ob->above && ob->env) |
731 | { |
746 | { |
732 | if (ob->above) ob->above->below = ob->below; |
747 | if (ob->above) ob->above->below = ob->below; |
733 | if (ob->below) ob->below->above = ob->above; |
748 | if (ob->below) ob->below->above = ob->above; |
734 | |
749 | |
735 | ob->above = 0; |
750 | ob->above = 0; |