--- deliantra/server/include/object.h 2009/09/16 23:22:50 1.207 +++ deliantra/server/include/object.h 2009/10/12 14:00:58 1.212 @@ -5,18 +5,19 @@ * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -438,6 +439,7 @@ } MTH object *force_find (shstr_tmp name); + MTH void force_set_timer (int duration); MTH object *force_add (shstr_tmp name, int duration = 0); oblinkpt *find_link () const; @@ -523,7 +525,9 @@ */ MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } - MTH bool has_dialogue () const { return *&msg == '@'; } + static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } + + MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } // returns the outermost owner, never returns 0 MTH object *outer_owner () @@ -709,17 +713,19 @@ MTH void make_noise (); /* animation */ - bool has_anim () { return animation_id; } + MTH bool has_anim () const { return animation_id; } const animation &anim () const { return animations [animation_id]; } - faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } - void set_anim_frame (int frame) { face = get_anim_frame (frame); } + MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } + MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } /* anim_frames () returns the number of animations allocated. The last * usuable animation will be anim_frames () - 1 (for example, if an object * has 8 animations, anim_frames () will return 8, but the values will * range from 0 through 7. */ - int anim_frames () const { return anim ().num_animations; } - int anim_facings () const { return anim ().facings; } + MTH int anim_frames () const { return anim ().num_animations; } + MTH int anim_facings () const { return anim ().facings; } + + MTH char *as_string (); protected: void link (); @@ -738,7 +744,7 @@ static object * splay (object *ob) { - if (ob->env && ob->env->inv != ob) + if (ob->above && ob->env) { if (ob->above) ob->above->below = ob->below; if (ob->below) ob->below->above = ob->above;