--- deliantra/server/include/object.h 2009/06/27 08:25:36 1.202 +++ deliantra/server/include/object.h 2009/10/11 05:43:35 1.211 @@ -264,8 +264,9 @@ // 8 free bits - float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ - /* races/classes can need less/more exp to gain levels */ + //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ + // /* races/classes can need less/more exp to gain levels */ + static const float expmul = 1.0;//D float ACC (RW, move_slow_penalty); /* How much this slows down the object */ /* Following are values used by any object */ @@ -437,6 +438,7 @@ } MTH object *force_find (shstr_tmp name); + MTH void force_set_timer (int duration); MTH object *force_add (shstr_tmp name, int duration = 0); oblinkpt *find_link () const; @@ -493,6 +495,8 @@ / dominant_material ()->density; } + MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } + MTH bool is_wiz () const { return flag [FLAG_WIZ]; } MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET @@ -520,7 +524,9 @@ */ MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } - MTH bool has_dialogue () const { return *&msg == '@'; } + static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } + + MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } // returns the outermost owner, never returns 0 MTH object *outer_owner () @@ -534,7 +540,7 @@ } // returns the outermost environment, never returns 0 - MTH object *outer_env () const + MTH object *outer_env_or_self () const { const object *op; @@ -544,11 +550,17 @@ return const_cast(op); } + // returns the outermost environment, may return 0 + MTH object *outer_env () const + { + return env ? outer_env_or_self () : 0; + } + // returns the player that has this object in his inventory, or 0 // we assume the player is always the outer env MTH object *in_player () const { - object *op = outer_env (); + object *op = outer_env_or_self (); return op->type == PLAYER ? op : 0; } @@ -592,10 +604,10 @@ // returns the player that cna see this object, if any MTH object *visible_to () const; - MTH std::string long_desc (object *who = 0); + MTH std::string long_desc (object *who = 0); // query_name . " " . describe MTH std::string describe_monster (object *who = 0); MTH std::string describe_item (object *who = 0); - MTH std::string describe (object *who = 0); + MTH std::string describe (object *who = 0); // long description, without name MTH const char *query_weight () { return ::query_weight (this); } MTH const char *query_name () { return ::query_name (this); } @@ -700,17 +712,19 @@ MTH void make_noise (); /* animation */ - bool has_anim () { return animation_id; } + MTH bool has_anim () const { return animation_id; } const animation &anim () const { return animations [animation_id]; } - faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } - void set_anim_frame (int frame) { face = get_anim_frame (frame); } + MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } + MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } /* anim_frames () returns the number of animations allocated. The last * usuable animation will be anim_frames () - 1 (for example, if an object * has 8 animations, anim_frames () will return 8, but the values will * range from 0 through 7. */ - int anim_frames () const { return anim ().num_animations; } - int anim_facings () const { return anim ().facings; } + MTH int anim_frames () const { return anim ().num_animations; } + MTH int anim_facings () const { return anim ().facings; } + + MTH char *as_string (); protected: void link (); @@ -729,7 +743,7 @@ static object * splay (object *ob) { - if (ob->env && ob->env->inv != ob) + if (ob->above && ob->env) { if (ob->above) ob->above->below = ob->below; if (ob->below) ob->below->above = ob->above;