… | |
… | |
84 | |
84 | |
85 | // these are not being copied |
85 | // these are not being copied |
86 | ACC_CLASS (object) |
86 | ACC_CLASS (object) |
87 | struct object_keep : refcounted |
87 | struct object_keep : refcounted |
88 | { |
88 | { |
89 | tag_t ACC (RW, count); /* Unique object number for this object */ |
89 | tag_t ACC (RW, count); /* Generation count for this object */ |
90 | UUID uuid; // Unique Identifier, survives saves etc. |
90 | UUID uuid; // Unique Identifier, survives saves etc. |
91 | |
91 | |
92 | /* These variables are not changed by copy_object() */ |
92 | /* These variables are not changed by copy_object() */ |
93 | struct pl *ACC (RW, contr); /* Pointer to the player which control this object */ |
93 | struct pl *ACC (RW, contr); /* Pointer to the player which control this object */ |
94 | struct object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
94 | struct object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
… | |
… | |
137 | }; |
137 | }; |
138 | |
138 | |
139 | // these are being copied and also cleared |
139 | // these are being copied and also cleared |
140 | struct object_pod |
140 | struct object_pod |
141 | { |
141 | { |
|
|
142 | New_Face *ACC (RW, face); /* Face with colors */ |
142 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
143 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
143 | float ACC (RW, speed); /* The overall speed of this object */ |
144 | float ACC (RW, speed); /* The overall speed of this object */ |
144 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
145 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
145 | uint32 ACC (RW, nrof); /* How many of the objects */ |
146 | uint32 ACC (RW, nrof); /* How many of the objects */ |
146 | New_Face *ACC (RW, face); /* Face with colors */ |
|
|
147 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
147 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
148 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
148 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
149 | |
149 | |
150 | /* This next big block are basically used for monsters and equipment */ |
150 | /* This next big block are basically used for monsters and equipment */ |
151 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
151 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
… | |
… | |
174 | sint8 ACC (RW, gen_sp_armour); /* sp regen penalty this object has (was last_heal) */ |
174 | sint8 ACC (RW, gen_sp_armour); /* sp regen penalty this object has (was last_heal) */ |
175 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
175 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
176 | sint32 ACC (RW, weight); /* Attributes of the object */ |
176 | sint32 ACC (RW, weight); /* Attributes of the object */ |
177 | sint32 ACC (RW, weight_limit); /* Weight-limit of object */ |
177 | sint32 ACC (RW, weight_limit); /* Weight-limit of object */ |
178 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
178 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
179 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
|
|
180 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
179 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
181 | uint32 ACC (RW, weapontype); /* type of weapon */ |
180 | uint32 ACC (RW, weapontype); /* type of weapon */ |
182 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
181 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
183 | sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */ |
182 | sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */ |
184 | sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */ |
183 | sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */ |
|
|
184 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
185 | /* See the doc/Developers/objects for more info about body locations */ |
185 | /* See the doc/Developers/objects for more info about body locations */ |
186 | |
186 | |
187 | /* Following mostly refers to fields only used for monsters */ |
187 | /* Following mostly refers to fields only used for monsters */ |
188 | tag_t ACC (RW, ownercount); /* What count the owner had (in case owner has been freed) *///TODO: remove/fix |
|
|
189 | tag_t ACC (RW, attacked_by_count); /* the tag of attacker, so we can be sure */ |
|
|
190 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
188 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
191 | /* changes made by kholland@sunlab.cit.cornell.edu */ |
189 | /* changes made by kholland@sunlab.cit.cornell.edu */ |
192 | /* allows different movement patterns for attackers */ |
190 | /* allows different movement patterns for attackers */ |
193 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
191 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
194 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
192 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
… | |
… | |
201 | * only used in spells. |
199 | * only used in spells. |
202 | */ |
200 | */ |
203 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
201 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
204 | sint16 ACC (RW, casting_time); /* time left before spell goes off */ |
202 | sint16 ACC (RW, casting_time); /* time left before spell goes off */ |
205 | uint16 ACC (RW, start_holding); |
203 | uint16 ACC (RW, start_holding); |
206 | char *ACC (RW, spellarg); |
|
|
207 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
204 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
208 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
205 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
209 | sint8 ACC (RW, range); /* Range of the spell */ |
206 | sint8 ACC (RW, range); /* Range of the spell */ |
210 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
207 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
|
|
208 | char *ACC (RW, spellarg); |
211 | |
209 | |
212 | /* Following are values used by any object */ |
210 | /* Following are values used by any object */ |
213 | struct treasureliststruct *ACC (RW, randomitems); /* Items to be generated */ |
211 | struct treasureliststruct *ACC (RW, randomitems); /* Items to be generated */ |
214 | struct archetype *ACC (RW, arch); /* Pointer to archetype */ |
212 | struct archetype *ACC (RW, arch); /* Pointer to archetype */ |
215 | struct archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ |
213 | struct archetype *ACC (RW, other_arch); /* Pointer used for various things - mostly used for what */ |
… | |
… | |
250 | |
248 | |
251 | attachable<object>::instantiate (); |
249 | attachable<object>::instantiate (); |
252 | } |
250 | } |
253 | |
251 | |
254 | void set_owner (object *owner); |
252 | void set_owner (object *owner); |
255 | object *get_owner (); |
|
|
256 | |
253 | |
257 | // info must hold 256 * 3 bytes currently |
254 | // info must hold 256 * 3 bytes currently |
258 | const char *debug_desc (char *info) const; |
255 | const char *debug_desc (char *info) const; |
259 | const char *debug_desc () const; |
256 | const char *debug_desc () const; |
260 | |
257 | |
… | |
… | |
306 | #define get_object() object::create () |
303 | #define get_object() object::create () |
307 | #define free_object(op) (op)->free (0) |
304 | #define free_object(op) (op)->free (0) |
308 | #define free_object2(op, free_inv) (op)->free (free_inv) |
305 | #define free_object2(op, free_inv) (op)->free (free_inv) |
309 | #define clear_owner(op) (op)->owner = 0 |
306 | #define clear_owner(op) (op)->owner = 0 |
310 | #define copy_owner(op,other) (op)->owner = (other)->owner |
307 | #define copy_owner(op,other) (op)->owner = (other)->owner |
|
|
308 | #define get_owner(op) (op)->owner |
311 | #define clear_object(op) (op)->clear () |
309 | #define clear_object(op) (op)->clear () |
312 | |
|
|
313 | static inline object * |
|
|
314 | get_owner (object *op) |
|
|
315 | { |
|
|
316 | return op->get_owner (); |
|
|
317 | } |
|
|
318 | |
310 | |
319 | static inline void |
311 | static inline void |
320 | set_owner (object *op, object *owner) |
312 | set_owner (object *op, object *owner) |
321 | { |
313 | { |
322 | op->set_owner (owner); |
314 | op->set_owner (owner); |