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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.82 by root, Mon Jan 8 14:11:05 2007 UTC vs.
Revision 1.85 by root, Thu Jan 11 01:10:01 2007 UTC

226 226
227 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 227 object *ACC (RW, below); /* Pointer to the object stacked below this one */
228 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 228 object *ACC (RW, above); /* Pointer to the object stacked above this one */
229 /* Note: stacked in the *same* environment */ 229 /* Note: stacked in the *same* environment */
230 object *inv; /* Pointer to the first object in the inventory */ 230 object *inv; /* Pointer to the first object in the inventory */
231
232 //TODO: container must move into client
231 object *ACC (RW, container); /* Current container being used. I think this 233 object *ACC (RW, container); /* Current container being used. I think this
232 * is only used by the player right now. 234 * is only used by the player right now.
233 */ 235 */
234 object *ACC (RW, env); /* Pointer to the object which is the environment. 236 object *ACC (RW, env); /* Pointer to the object which is the environment.
235 * This is typically the container that the object is in. 237 * This is typically the container that the object is in.
236 */ 238 */
237 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 239 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
238 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 240 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
239 client_container *seen_by; // seen by which player/container currently? 241 client_container *seen_by; // seen by which player/container currently?
240
241 //static vector active_list; // active objects, not yet used
242 //static vector object_list; // not used yet, use first->next->...
243 static object *first; // will be replaced by "objects"
244 242
245 MTH static object *create (); 243 MTH static object *create ();
246 MTH void copy_to (object *dst); 244 MTH void copy_to (object *dst);
247 MTH object *clone (); // create + copy_to 245 MTH object *clone (); // create + copy_to
248 void do_destroy (); 246 void do_destroy ();
306 304
307 // temporary: wether the object can be saved in a map file 305 // temporary: wether the object can be saved in a map file
308 // contr => is a player 306 // contr => is a player
309 // head => only save head of a multitile object 307 // head => only save head of a multitile object
310 // owner => can not reference owner yet 308 // owner => can not reference owner yet
311 MTH bool can_map_save () const { return !contr && !head && !owner; } 309 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_SAVE]; }
312 310
313 /* This return true if object has still randomitems which 311 /* This return true if object has still randomitems which
314 * could be expanded. 312 * could be expanded.
315 */ 313 */
316 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 314 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
385 } 383 }
386 384
387 object *end () 385 object *end ()
388 { 386 {
389 return this; 387 return this;
388 }
389
390 /* This returns TRUE if the object is something that
391 * should be displayed in the floorbox/inventory window
392 */
393 MTH bool client_visible () const
394 {
395 return !invisible && type != PLAYER;
390 } 396 }
391 397
392protected: 398protected:
393 friend struct archetype; 399 friend struct archetype;
394 400
455 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 461 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
456 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 462 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
457 * in comparison to the head. 463 * in comparison to the head.
458 */ 464 */
459}; 465};
460
461/* This returns TRUE if the object is something that
462 * should be displayed in the floorbox window
463 */
464#define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR)
465 466
466/* Used by update_object to know if the object being passed is 467/* Used by update_object to know if the object being passed is
467 * being added or removed. 468 * being added or removed.
468 */ 469 */
469#define UP_OBJ_INSERT 1 470#define UP_OBJ_INSERT 1

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