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Comparing deliantra/server/include/object.h (file contents):
Revision 1.195 by root, Tue Jan 6 19:17:06 2009 UTC vs.
Revision 1.201 by root, Sat Jun 27 03:51:05 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
136{ 136{
137 signed char info:4; /* body info as loaded from the file */ 137 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */ 138 signed char used:4; /* Calculated value based on items equipped */
139}; 139};
140 140
141typedef struct oblnk
142{ /* Used to link together several objects */
143 object_ptr ob;
144 struct oblnk *next;
145} objectlink;
146
147typedef struct oblinkpt
148{ /* Used to link together several object links */
149 struct oblnk *link;
150 struct oblinkpt *next;
151 shstr id; /* Used as connected value in buttons/gates */
152} oblinkpt;
153
141INTERFACE_CLASS (object) 154INTERFACE_CLASS (object)
142// these are being copied 155// these are being copied
143struct object_copy : attachable 156struct object_copy : attachable
144{ 157{
145 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 158 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
253 266
254 sint8 ACC (RW, item_power); /* power rating of the object */ 267 sint8 ACC (RW, item_power); /* power rating of the object */
255 // 8 free bits 268 // 8 free bits
256 269
257 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 270 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
258 char *ACC (RW, spellarg); 271 shstr ACC (RW, spellarg); /* only used in arrows - get rid of it? */
259 272
260 /* Following are values used by any object */ 273 /* Following are values used by any object */
261 /* this objects turns into or what this object creates */ 274 /* this objects turns into or what this object creates */
262 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 275 treasurelist *ACC (RW, randomitems); /* Items to be generated */
263 276
277 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 290 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
278 shstr ACC (RW, lore); /* Obscure information about this object, */ 291 shstr ACC (RW, lore); /* Obscure information about this object, */
279 /* To get put into books and the like. */ 292 /* To get put into books and the like. */
280 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 293 shstr ACC (RW, custom_name); /* Custom name assigned by player */
281}; 294};
295
296const char *query_weight (const object *op);
297const char *query_short_name (const object *op);
298const char *query_name (const object *op);
299const char *query_base_name (const object *op, int plural);
282 300
283struct object : zero_initialised, object_copy 301struct object : zero_initialised, object_copy
284{ 302{
285 // These variables are not changed by ->copy_to 303 // These variables are not changed by ->copy_to
286 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 304 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
365 } 383 }
366 384
367 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 385 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
368 MTH void destroy_inv (bool drop_to_ground = false); 386 MTH void destroy_inv (bool drop_to_ground = false);
369 MTH object *insert (object *item); // insert into inventory 387 MTH object *insert (object *item); // insert into inventory
370 MTH void play_sound (faceidx sound); 388 MTH void play_sound (faceidx sound) const;
389 MTH void say_msg (const char *msg) const;
371 390
372 void do_remove (); 391 void do_remove ();
373 MTH void remove () 392 MTH void remove ()
374 { 393 {
375 if (!flag [FLAG_REMOVED]) 394 if (!flag [FLAG_REMOVED])
403 && can_merge_slow (op1, op2); 422 && can_merge_slow (op1, op2);
404 } 423 }
405 424
406 MTH void set_owner (object *owner); 425 MTH void set_owner (object *owner);
407 MTH void set_speed (float speed); 426 MTH void set_speed (float speed);
427 MTH void set_glow_radius (sint8 rad);
408 MTH bool change_weapon (object *ob); 428 MTH bool change_weapon (object *ob);
409 MTH bool change_skill (object *ob); 429 MTH bool change_skill (object *ob);
410 430
411 MTH void open_container (object *new_container); 431 MTH void open_container (object *new_container);
412 MTH void close_container () 432 MTH void close_container ()
414 open_container (0); 434 open_container (0);
415 } 435 }
416 436
417 MTH object *force_find (shstr_tmp name); 437 MTH object *force_find (shstr_tmp name);
418 MTH object *force_add (shstr_tmp name, int duration = 0); 438 MTH object *force_add (shstr_tmp name, int duration = 0);
439
440 oblinkpt *find_link () const;
441 MTH void add_link (maptile *map, shstr_tmp id);
442 MTH void remove_link ();
419 443
420 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 444 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
421 bool should_invoke (event_type event) 445 bool should_invoke (event_type event)
422 { 446 {
423 return ev_want_event [event] || ev_want_type [type] || cb; 447 return ev_want_event [event] || ev_want_type [type] || cb;
506 530
507 return op; 531 return op;
508 } 532 }
509 533
510 // returns the outermost environment, never returns 0 534 // returns the outermost environment, never returns 0
511 MTH object *outer_env () 535 MTH object *outer_env () const
512 { 536 {
513 object *op; 537 const object *op;
514 538
515 for (op = this; op->env; op = op->env) 539 for (op = this; op->env; op = op->env)
516 ; 540 ;
517 541
518 return op; 542 return const_cast<object *>(op);
519 } 543 }
520 544
521 // returns the player that has this object in his inventory, or 0 545 // returns the player that has this object in his inventory, or 0
522 // we assume the player is always the outer env 546 // we assume the player is always the outer env
523 MTH object *in_player () 547 MTH object *in_player () const
524 { 548 {
525 object *op = outer_env (); 549 object *op = outer_env ();
526 550
527 return op->type == PLAYER ? op : 0; 551 return op->type == PLAYER ? op : 0;
528 } 552 }
529 553
530 // "temporary" helper function 554 // "temporary" helper function
531 MTH object *head_ () 555 MTH object *head_ () const
532 { 556 {
533 return head ? head : this; 557 return head ? head : const_cast<object *>(this);
534 } 558 }
535 559
536 MTH bool is_head () 560 MTH bool is_head () const
537 { 561 {
538 return head_ () == this; 562 return head_ () == this;
539 } 563 }
540 564
541 MTH bool is_on_map () const 565 MTH bool is_on_map () const
568 592
569 MTH std::string long_desc (object *who = 0); 593 MTH std::string long_desc (object *who = 0);
570 MTH std::string describe_monster (object *who = 0); 594 MTH std::string describe_monster (object *who = 0);
571 MTH std::string describe_item (object *who = 0); 595 MTH std::string describe_item (object *who = 0);
572 MTH std::string describe (object *who = 0); 596 MTH std::string describe (object *who = 0);
597
598 MTH const char *query_weight () { return ::query_weight (this); }
599 MTH const char *query_name () { return ::query_name (this); }
600 MTH const char *query_short_name () { return ::query_short_name (this); }
601 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
573 602
574 // If this object has no extra parts but should have them, 603 // If this object has no extra parts but should have them,
575 // add them, effectively expanding heads into multipart 604 // add them, effectively expanding heads into multipart
576 // objects. This method only works on objects not inserted 605 // objects. This method only works on objects not inserted
577 // anywhere. 606 // anywhere.
666 // make some noise with given item into direction dir, 695 // make some noise with given item into direction dir,
667 // currently only used for players to make them temporarily visible 696 // currently only used for players to make them temporarily visible
668 // when they are invisible. 697 // when they are invisible.
669 MTH void make_noise (); 698 MTH void make_noise ();
670 699
700 /* animation */
701 bool has_anim () { return animation_id; }
702 const animation &anim () const { return animations [animation_id]; }
703 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
704 void set_anim_frame (int frame) { face = get_anim_frame (frame); }
705 /* anim_frames () returns the number of animations allocated. The last
706 * usuable animation will be anim_frames () - 1 (for example, if an object
707 * has 8 animations, anim_frames () will return 8, but the values will
708 * range from 0 through 7.
709 */
710 int anim_frames () const { return anim ().num_animations; }
711 int anim_facings () const { return anim ().facings; }
712
671protected: 713protected:
672 void link (); 714 void link ();
673 void unlink (); 715 void unlink ();
674 716
675 object (); 717 object ();
696 ob->env->inv = ob; 738 ob->env->inv = ob;
697 } 739 }
698 740
699 return ob; 741 return ob;
700} 742}
701
702typedef struct oblnk
703{ /* Used to link together several objects */
704 object_ptr ob;
705 struct oblnk *next;
706} objectlink;
707
708typedef struct oblinkpt
709{ /* Used to link together several object links */
710 struct oblnk *link;
711 sint32 value; /* Used as connected value in buttons/gates */
712 struct oblinkpt *next;
713} oblinkpt;
714 743
715object *find_skill_by_name_fuzzy (object *who, const char *name); 744object *find_skill_by_name_fuzzy (object *who, const char *name);
716object *find_skill_by_name (object *who, shstr_cmp sh); 745object *find_skill_by_name (object *who, shstr_cmp sh);
717object *find_skill_by_number (object *who, int skillno); 746object *find_skill_by_number (object *who, int skillno);
718 747

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