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262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
264 | |
264 | |
265 | // 8 free bits |
265 | // 8 free bits |
266 | |
266 | |
267 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
268 | /* races/classes can need less/more exp to gain levels */ |
268 | // /* races/classes can need less/more exp to gain levels */ |
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269 | static const float expmul = 1.0;//D |
269 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | |
271 | |
271 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
272 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
273 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
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490 | return (uint64)total_weight () |
491 | return (uint64)total_weight () |
491 | * 1000 |
492 | * 1000 |
492 | * (type == CONTAINER ? 1000 : 1) |
493 | * (type == CONTAINER ? 1000 : 1) |
493 | / dominant_material ()->density; |
494 | / dominant_material ()->density; |
494 | } |
495 | } |
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496 | |
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497 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
495 | |
498 | |
496 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
499 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
497 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
500 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
498 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
501 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
499 | || type == CLOAK || type == BOOTS || type == GLOVES |
502 | || type == CLOAK || type == BOOTS || type == GLOVES |
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532 | |
535 | |
533 | return op; |
536 | return op; |
534 | } |
537 | } |
535 | |
538 | |
536 | // returns the outermost environment, never returns 0 |
539 | // returns the outermost environment, never returns 0 |
537 | MTH object *outer_env () const |
540 | MTH object *outer_env_or_self () const |
538 | { |
541 | { |
539 | const object *op; |
542 | const object *op; |
540 | |
543 | |
541 | for (op = this; op->env; op = op->env) |
544 | for (op = this; op->env; op = op->env) |
542 | ; |
545 | ; |
543 | |
546 | |
544 | return const_cast<object *>(op); |
547 | return const_cast<object *>(op); |
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548 | } |
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549 | |
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550 | // returns the outermost environment, may return 0 |
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551 | MTH object *outer_env () const |
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552 | { |
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553 | return env ? outer_env_or_self () : 0; |
545 | } |
554 | } |
546 | |
555 | |
547 | // returns the player that has this object in his inventory, or 0 |
556 | // returns the player that has this object in his inventory, or 0 |
548 | // we assume the player is always the outer env |
557 | // we assume the player is always the outer env |
549 | MTH object *in_player () const |
558 | MTH object *in_player () const |
550 | { |
559 | { |
551 | object *op = outer_env (); |
560 | object *op = outer_env_or_self (); |
552 | |
561 | |
553 | return op->type == PLAYER ? op : 0; |
562 | return op->type == PLAYER ? op : 0; |
554 | } |
563 | } |
555 | |
564 | |
556 | // "temporary" helper function |
565 | // "temporary" helper function |
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590 | } |
599 | } |
591 | |
600 | |
592 | // returns the player that cna see this object, if any |
601 | // returns the player that cna see this object, if any |
593 | MTH object *visible_to () const; |
602 | MTH object *visible_to () const; |
594 | |
603 | |
595 | MTH std::string long_desc (object *who = 0); |
604 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
596 | MTH std::string describe_monster (object *who = 0); |
605 | MTH std::string describe_monster (object *who = 0); |
597 | MTH std::string describe_item (object *who = 0); |
606 | MTH std::string describe_item (object *who = 0); |
598 | MTH std::string describe (object *who = 0); |
607 | MTH std::string describe (object *who = 0); // long description, without name |
599 | |
608 | |
600 | MTH const char *query_weight () { return ::query_weight (this); } |
609 | MTH const char *query_weight () { return ::query_weight (this); } |
601 | MTH const char *query_name () { return ::query_name (this); } |
610 | MTH const char *query_name () { return ::query_name (this); } |
602 | MTH const char *query_short_name () { return ::query_short_name (this); } |
611 | MTH const char *query_short_name () { return ::query_short_name (this); } |
603 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
612 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |