… | |
… | |
492 | * 1000 |
492 | * 1000 |
493 | * (type == CONTAINER ? 1000 : 1) |
493 | * (type == CONTAINER ? 1000 : 1) |
494 | / dominant_material ()->density; |
494 | / dominant_material ()->density; |
495 | } |
495 | } |
496 | |
496 | |
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497 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
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498 | |
497 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
499 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
498 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
500 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
499 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
501 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
500 | || type == CLOAK || type == BOOTS || type == GLOVES |
502 | || type == CLOAK || type == BOOTS || type == GLOVES |
501 | || type == BRACERS || type == GIRDLE; } |
503 | || type == BRACERS || type == GIRDLE; } |
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… | |
533 | |
535 | |
534 | return op; |
536 | return op; |
535 | } |
537 | } |
536 | |
538 | |
537 | // returns the outermost environment, never returns 0 |
539 | // returns the outermost environment, never returns 0 |
538 | MTH object *outer_env () const |
540 | MTH object *outer_env_or_self () const |
539 | { |
541 | { |
540 | const object *op; |
542 | const object *op; |
541 | |
543 | |
542 | for (op = this; op->env; op = op->env) |
544 | for (op = this; op->env; op = op->env) |
543 | ; |
545 | ; |
544 | |
546 | |
545 | return const_cast<object *>(op); |
547 | return const_cast<object *>(op); |
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548 | } |
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549 | |
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550 | // returns the outermost environment, may return 0 |
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551 | MTH object *outer_env () const |
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552 | { |
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553 | return env ? outer_env_or_self () : 0; |
546 | } |
554 | } |
547 | |
555 | |
548 | // returns the player that has this object in his inventory, or 0 |
556 | // returns the player that has this object in his inventory, or 0 |
549 | // we assume the player is always the outer env |
557 | // we assume the player is always the outer env |
550 | MTH object *in_player () const |
558 | MTH object *in_player () const |
551 | { |
559 | { |
552 | object *op = outer_env (); |
560 | object *op = outer_env_or_self (); |
553 | |
561 | |
554 | return op->type == PLAYER ? op : 0; |
562 | return op->type == PLAYER ? op : 0; |
555 | } |
563 | } |
556 | |
564 | |
557 | // "temporary" helper function |
565 | // "temporary" helper function |
… | |
… | |
591 | } |
599 | } |
592 | |
600 | |
593 | // returns the player that cna see this object, if any |
601 | // returns the player that cna see this object, if any |
594 | MTH object *visible_to () const; |
602 | MTH object *visible_to () const; |
595 | |
603 | |
596 | MTH std::string long_desc (object *who = 0); |
604 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
597 | MTH std::string describe_monster (object *who = 0); |
605 | MTH std::string describe_monster (object *who = 0); |
598 | MTH std::string describe_item (object *who = 0); |
606 | MTH std::string describe_item (object *who = 0); |
599 | MTH std::string describe (object *who = 0); |
607 | MTH std::string describe (object *who = 0); // long description, without name |
600 | |
608 | |
601 | MTH const char *query_weight () { return ::query_weight (this); } |
609 | MTH const char *query_weight () { return ::query_weight (this); } |
602 | MTH const char *query_name () { return ::query_name (this); } |
610 | MTH const char *query_name () { return ::query_name (this); } |
603 | MTH const char *query_short_name () { return ::query_short_name (this); } |
611 | MTH const char *query_short_name () { return ::query_short_name (this); } |
604 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
612 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |