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Comparing deliantra/server/include/object.h (file contents):
Revision 1.218 by root, Mon Nov 9 03:08:24 2009 UTC vs.
Revision 1.254 by root, Fri Jul 2 16:24:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
35// also see common/item.C
37enum { 36enum
37{
38 body_skill, 38 body_skill,
39 body_combat, 39 body_combat,
40 body_range, 40 body_range,
41 body_shield, 41 body_shield,
42 body_arm, 42 body_arm,
50 body_wrist, 50 body_wrist,
51 body_waist, 51 body_waist,
52 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
53}; 53};
54 54
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 55/* See common/item.c */
63 56
64typedef struct Body_Locations 57typedef struct Body_Locations
65{ 58{
66 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
68 const char *nonuse_name; /* Name to describe objects we can't use */ 61 const char *nonuse_name; /* Name to describe objects we can't use */
69} Body_Locations; 62} Body_Locations;
70 63
71extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
72 65
66// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
67// contaisn the wall suffix (0, 1_3, 1_4 and so on).
68extern const char *wall_suffix[16];
69
73#define NUM_COINS 4 /* number of coin types */ 70#define NUM_COINS 4 /* number of coin types */
74extern const char *const coins[NUM_COINS + 1]; 71extern const char *const coins[NUM_COINS + 1];
72
73// restart server when object_count reaches this value
74#define RESTART_COUNT 0xe0000000
75 75
76/* 76/*
77 * Each object (this also means archetypes!) could have a few of these 77 * Each object (this also means archetypes!) could have a few of these
78 * "dangling" from it; this could also end up containing 'parse errors'. 78 * "dangling" from it; this could also end up containing 'parse errors'.
79 * 79 *
165 flags_t flag; /* various flags */ 165 flags_t flag; /* various flags */
166#if FOR_PERL 166#if FOR_PERL
167 bool ACC (RW, flag[NUM_FLAGS]); 167 bool ACC (RW, flag[NUM_FLAGS]);
168#endif 168#endif
169 169
170 shstr ACC (RW, materialname); /* specific material name */ 170 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
171 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 171 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
172// materialtype_t *ACC (RW, material); /* What material this object consists of */
173 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 172 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
174 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 173 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
175 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 174 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
176 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 175 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
177 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 176 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
286 shstr ACC (RW, lore); /* Obscure information about this object, */ 285 shstr ACC (RW, lore); /* Obscure information about this object, */
287 /* To get put into books and the like. */ 286 /* To get put into books and the like. */
288 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 287 shstr ACC (RW, custom_name); /* Custom name assigned by player */
289}; 288};
290 289
291const char *query_weight (const object *op); 290const_utf8_string query_weight (const object *op);
292const char *query_short_name (const object *op); 291const_utf8_string query_short_name (const object *op);
293const char *query_name (const object *op); 292const_utf8_string query_name (const object *op);
294const char *query_base_name (const object *op, int plural); 293const_utf8_string query_base_name (const object *op, int plural);
294sint64 query_cost (const object *tmp, object *who, int flag);
295const char *query_cost_string (const object *tmp, object *who, int flag);
295 296
297int change_ability_duration (object *spell, object *caster);
298int min_casting_level (object *caster, object *spell);
299int casting_level (object *caster, object *spell);
300sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
301int SP_level_dam_adjust (object *caster, object *spob);
302int SP_level_duration_adjust (object *caster, object *spob);
303int SP_level_range_adjust (object *caster, object *spob);
304
305struct freelist_item
306{
307 freelist_item *next;
308 uint32_t count;
309};
310
296struct object : zero_initialised, object_copy 311struct object : object_copy
297{ 312{
298 // These variables are not changed by ->copy_to 313 // These variables are not changed by ->copy_to
299 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
300 315
301 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 316 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
302 int ACC (RO, count); 317 uint32_t ACC (RO, count);
303 object_vector_index ACC (RO, index); // index into objects 318 object_vector_index ACC (RO, index); // index into objects
304 object_vector_index ACC (RO, active); // index into actives 319 object_vector_index ACC (RO, active); // index into actives
305 320
306 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 321 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
307 322
319 */ 334 */
320 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
321 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
322 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
323 338
339 MTH void set_flag (int flagnum)
340 {
341 flag [flagnum] = true;
342 }
343
344 MTH void clr_flag (int flagnum)
345 {
346 flag [flagnum] = false;
347 }
348
324 // privates / perl 349 // privates / perl
325 shstr_tmp kv_get (shstr_tmp key) const; 350 shstr_tmp kv_get (shstr_tmp key) const;
326 void kv_del (shstr_tmp key); 351 void kv_del (shstr_tmp key);
327 void kv_set (shstr_tmp key, shstr_tmp value); 352 void kv_set (shstr_tmp key, shstr_tmp value);
328 353
361 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 386 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
362 MTH void post_load_check (); // do some adjustments after parsing 387 MTH void post_load_check (); // do some adjustments after parsing
363 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 388 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
364 bool write (object_freezer &f); 389 bool write (object_freezer &f);
365 390
366 MTH int slottype () const;
367 MTH static object *create (); 391 MTH static object *create ();
368 const mapxy &operator =(const mapxy &pos); 392 const mapxy &operator =(const mapxy &pos);
369 MTH void copy_to (object *dst); 393 MTH void copy_to (object *dst);
370 MTH object *clone (); // create + copy_to a single object 394 MTH object *clone (); // create + copy_to a single object
371 MTH object *deep_clone (); // copy whole more chain and inventory 395 MTH object *deep_clone (); // copy whole more chain and inventory
378 destroy (); 402 destroy ();
379 } 403 }
380 404
381 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 405 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
382 MTH void destroy_inv (bool drop_to_ground = false); 406 MTH void destroy_inv (bool drop_to_ground = false);
407 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
383 MTH object *insert (object *item); // insert into inventory 408 MTH object *insert (object *item); // insert into inventory
384 MTH void play_sound (faceidx sound) const; 409 MTH void play_sound (faceidx sound) const;
385 MTH void say_msg (const char *msg) const; 410 MTH void say_msg (const_utf8_string msg) const;
386 411
387 void do_remove (); 412 void do_remove ();
388 MTH void remove () 413 MTH void remove ()
389 { 414 {
390 if (!flag [FLAG_REMOVED]) 415 if (!flag [FLAG_REMOVED])
398 remove (); 423 remove ();
399 *this = pos; 424 *this = pos;
400 insert_at (this, this); 425 insert_at (this, this);
401 } 426 }
402 427
403 // high-level move functions, return true if successful 428 // high-level move method.
429 // object op is trying to move in direction dir.
430 // originator is typically the same as op, but
431 // can be different if originator is causing op to
432 // move (originator is pushing op)
433 // returns 0 if the object is not able to move to the
434 // desired space, 1 otherwise (in which case we also
435 // move the object accordingly. This function is
436 // very similiar to move_object.
404 int move (int dir, object *originator); 437 int move (int dir, object *originator);
405 438
406 int move (int dir) 439 int move (int dir)
407 { 440 {
408 return move (dir, this); 441 return move (dir, this);
409 } 442 }
443
444 // changes move_type to a new value - handles move_on/move_off effects
445 MTH void change_move_type (MoveType mt);
410 446
411 static bool can_merge_slow (object *op1, object *op2); 447 static bool can_merge_slow (object *op1, object *op2);
412 448
413 // this is often used in time-critical code, so optimise 449 // this is often used in time-critical code, so optimise
414 MTH static bool can_merge (object *op1, object *op2) 450 MTH static bool can_merge (object *op1, object *op2)
419 } 455 }
420 456
421 MTH void set_owner (object *owner); 457 MTH void set_owner (object *owner);
422 MTH void set_speed (float speed); 458 MTH void set_speed (float speed);
423 MTH void set_glow_radius (sint8 rad); 459 MTH void set_glow_radius (sint8 rad);
424 MTH bool change_weapon (object *ob);
425 MTH bool change_skill (object *ob);
426 460
427 MTH void open_container (object *new_container); 461 MTH void open_container (object *new_container);
428 MTH void close_container () 462 MTH void close_container ()
429 { 463 {
430 open_container (0); 464 open_container (0);
469 MTH void drain_stat (); 503 MTH void drain_stat ();
470 MTH void drain_specific_stat (int deplete_stats); 504 MTH void drain_specific_stat (int deplete_stats);
471 MTH void change_luck (int value); 505 MTH void change_luck (int value);
472 506
473 // info must hold 256 * 3 bytes currently 507 // info must hold 256 * 3 bytes currently
474 const char *debug_desc (char *info) const; 508 const_utf8_string debug_desc (char *info) const;
475 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 509 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
476 const char *flag_desc (char *desc, int len) const; 510 const_utf8_string flag_desc (char *desc, int len) const;
477 511
478 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 512 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
479 MTH object *split (sint32 nr = 1); // return 0 on failure 513 MTH object *split (sint32 nr = 1); // return 0 on failure
480 514
481 MTH int number_of () const 515 MTH int number_of () const
489 } 523 }
490 524
491 MTH void update_weight (); 525 MTH void update_weight ();
492 526
493 // return the dominant material of this item, always return something 527 // return the dominant material of this item, always return something
494 const materialtype_t *dominant_material () const; 528 const materialtype_t *dominant_material () const
529 {
530 return material;
531 }
495 532
496 // return the volume of this object in cm³ 533 // return the volume of this object in cm³
497 MTH uint64 volume () const 534 MTH uint64 volume () const
498 { 535 {
499 return (uint64)total_weight () 536 return (uint64)total_weight ()
500 * 1000 537 * 1024 // 1000 actually
501 * (type == CONTAINER ? 1000 : 1) 538 * (type == CONTAINER ? 128 : 1)
502 / dominant_material ()->density; 539 / dominant_material ()->density; // ugh, division
503 } 540 }
504 541
505 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 542 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
506 543
507 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 544 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
516 MTH bool is_arrow () const { return type == ARROW 553 MTH bool is_arrow () const { return type == ARROW
517 || (type == SPELL_EFFECT 554 || (type == SPELL_EFFECT
518 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 555 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
519 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 556 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
520 557
558 MTH bool is_dragon () const;
559
560 MTH bool is_immunity () const { return invisible && type == SIGN; }
561
521 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } 562 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
522 563
523 // temporary: wether the object can be saved in a map file 564 // temporary: wether the object can be saved in a map file
524 // contr => is a player 565 // contr => is a player
525 // head => only save head of a multitile object 566 // head => only save head of a multitile object
526 // owner => can not reference owner yet 567 // owner => can not reference owner yet
533 574
534 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 575 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
535 576
536 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 577 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
537 578
579 /* need_identify returns true if the item should be identified. This
580 * function really should not exist - by default, any item not identified
581 * should need it.
582 */
583 MTH bool need_identify () const;
584
538 // returns the outermost owner, never returns 0 585 // returns the outermost owner, never returns 0
539 MTH object *outer_owner () 586 MTH object *outer_owner ()
540 { 587 {
541 object *op; 588 object *op;
542 589
596 MTH bool is_player () const 643 MTH bool is_player () const
597 { 644 {
598 return !!contr; 645 return !!contr;
599 } 646 }
600 647
648 /* elmex: this method checks whether the object is in a shop */
649 MTH bool is_in_shop () const;
650
601 MTH bool affects_los () const 651 MTH bool affects_los () const
602 { 652 {
603 return glow_radius || flag [FLAG_BLOCKSVIEW]; 653 return glow_radius || flag [FLAG_BLOCKSVIEW];
604 } 654 }
605 655
606 MTH bool has_carried_lights () const 656 MTH bool has_carried_lights () const
607 { 657 {
608 return glow_radius; 658 return glow_radius;
609 } 659 }
610 660
611 // returns the player that cna see this object, if any 661 // returns the player that can see this object, if any
612 MTH object *visible_to () const; 662 MTH object *visible_to () const;
613 663
614 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 664 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
615 MTH std::string describe_monster (object *who = 0); 665 MTH std::string describe_monster (object *who = 0);
616 MTH std::string describe_item (object *who = 0); 666 MTH std::string describe_item (object *who = 0);
617 MTH std::string describe (object *who = 0); // long description, without name 667 MTH std::string describe (object *who = 0); // long description, without name
618 668
619 MTH const char *query_weight () { return ::query_weight (this); } 669 MTH const_utf8_string query_weight () { return ::query_weight (this); }
620 MTH const char *query_name () { return ::query_name (this); } 670 MTH const_utf8_string query_name () { return ::query_name (this); }
621 MTH const char *query_short_name () { return ::query_short_name (this); } 671 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
622 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 672 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
623 673
624 // If this object has no extra parts but should have them, 674 // If this object has no extra parts but should have them,
625 // add them, effectively expanding heads into multipart 675 // add them, effectively expanding heads into multipart
626 // objects. This method only works on objects not inserted 676 // objects. This method only works on objects not inserted
627 // anywhere. 677 // anywhere.
628 MTH void expand_tail (); 678 MTH void expand_tail ();
629 679
630 MTH void create_treasure (treasurelist *tl, int flags = 0); 680 MTH void create_treasure (treasurelist *tl, int flags = 0);
681
682 // makes sure the player has the named skill,
683 // and also makes it innate if can_use is true.
684 // returns the new skill or 0 if no such skill exists.
685 MTH object *give_skill (shstr_cmp name, bool can_use = false);
686 MTH void become_follower (object *new_god);
631 687
632 // insert object at same map position as 'where' 688 // insert object at same map position as 'where'
633 // handles both inventory and map "positions" 689 // handles both inventory and map "positions"
634 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 690 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
635 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 691 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
642 MTH void deactivate_recursive (); 698 MTH void deactivate_recursive ();
643 699
644 // set the given flag on all objects in the inventory recursively 700 // set the given flag on all objects in the inventory recursively
645 MTH void set_flag_inv (int flag, int value = 1); 701 MTH void set_flag_inv (int flag, int value = 1);
646 702
647 void enter_exit (object *exit);//Perl 703 void enter_exit (object *exit); // perl
648 MTH void enter_map (maptile *newmap, int x, int y); 704 MTH bool enter_map (maptile *newmap, int x, int y);
649 void player_goto (const char *path, int x, int y); // only for players 705 void player_goto (const_utf8_string path, int x, int y); // only for players
706 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
707
708 MTH object *mark () const;
650 709
651 // returns the mapspace this object is in 710 // returns the mapspace this object is in
652 mapspace &ms () const; 711 mapspace &ms () const;
653 712
654 // fully recursive iterator 713 // fully recursive iterator
705 return weight + carrying; 764 return weight + carrying;
706 } 765 }
707 766
708 MTH struct region *region () const; 767 MTH struct region *region () const;
709 768
710 void statusmsg (const char *msg, int color = NDI_BLACK); 769 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
711 void failmsg (const char *msg, int color = NDI_RED); 770 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
771 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
712 772
713 const char *query_inventory (object *who = 0, const char *indent = ""); 773 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
714 774
715 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 775 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
716 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 776 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
717 777
718 // make some noise with given item into direction dir, 778 // make some noise with given item into direction dir,
719 // currently only used for players to make them temporarily visible 779 // currently only used for players to make them temporarily visible
720 // when they are invisible. 780 // when they are invisible.
721 MTH void make_noise (); 781 MTH void make_noise ();
731 * range from 0 through 7. 791 * range from 0 through 7.
732 */ 792 */
733 MTH int anim_frames () const { return anim ().num_animations; } 793 MTH int anim_frames () const { return anim ().num_animations; }
734 MTH int anim_facings () const { return anim ().facings; } 794 MTH int anim_facings () const { return anim ().facings; }
735 795
736 MTH char *as_string (); 796 MTH utf8_string as_string ();
797
798 // low-level management, statistics, ...
799 static uint32_t ACC (RW, object_count);
800 static uint32_t ACC (RW, free_count);
801 static uint32_t ACC (RW, create_count);
802 static uint32_t ACC (RW, destroy_count);
803 static freelist_item *freelist;
804 MTH static void freelist_free (int count);
737 805
738protected: 806protected:
739 void link (); 807 void link ();
740 void unlink (); 808 void unlink ();
809
810 void do_delete ();
741 811
742 object (); 812 object ();
743 ~object (); 813 ~object ();
744 814
745private: 815private:
766 return ob; 836 return ob;
767} 837}
768 838
769//+GPL 839//+GPL
770 840
771object *find_skill_by_name_fuzzy (object *who, const char *name); 841object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
772object *find_skill_by_name (object *who, shstr_cmp sh); 842object *find_skill_by_name (object *who, shstr_cmp sh);
773object *find_skill_by_number (object *who, int skillno); 843object *find_skill_by_number (object *who, int skillno);
774 844
775/* 845/*
776 * The archetype structure is a set of rules on how to generate and manipulate 846 * The archetype structure is a set of rules on how to generate and manipulate
782 */ 852 */
783 853
784//-GPL 854//-GPL
785 855
786INTERFACE_CLASS (archetype) 856INTERFACE_CLASS (archetype)
787struct archetype : object 857struct archetype : object, zero_initialised
788{ 858{
789 static arch_ptr empty; // the empty_archetype 859 static arch_ptr empty; // the empty_archetype
790 MTH static void gc (); 860 MTH static void gc ();
791 861
792 archetype (const char *name); 862 archetype (const_utf8_string name);
793 ~archetype (); 863 ~archetype ();
794 void gather_callbacks (AV *&callbacks, event_type event) const; 864 void gather_callbacks (AV *&callbacks, event_type event) const;
795 865
796 MTH static archetype *find (const_utf8_string name); 866 MTH static archetype *find (const_utf8_string name);
797 867
798 MTH void link (); 868 MTH void link ();
799 MTH void unlink (); 869 MTH void unlink ();
800 870
801 MTH static object *get (const char *name); // (find() || singularity)->instance() 871 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
802 MTH object *instance (); 872 MTH object *instance ();
803 873
804 MTH void post_load_check (); // do some adjustments after parsing 874 MTH void post_load_check (); // do some adjustments after parsing
805 875
806 object_vector_index ACC (RW, archid); // index in archvector 876 object_vector_index ACC (RW, archid); // index in archvector
807 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 877 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
808 878
809 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 879 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
810 sint8 ACC (RW, max_x), ACC (RW, max_y);
811 880
812 // support for archetype loading 881 // support for archetype loading
813 static archetype *read (object_thawer &f); 882 static archetype *read (object_thawer &f);
814 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 883 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
815 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 884 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
885
886protected:
887 void do_delete ();
816}; 888};
817 889
818// compatbiility, remove once replaced by ->instance 890// returns whether the object is a dragon player, which are often specialcased
819inline object * 891inline bool
820arch_to_object (archetype *at) 892object::is_dragon () const
821{ 893{
822 return at->instance (); 894 return arch->race == shstr_dragon && is_player ();
823} 895}
824 896
825inline void 897inline void
826object_freezer::put (keyword k, archetype *v) 898object_freezer::put (const keyword_string k, archetype *v)
827{ 899{
828 put (k, v ? &v->archname : (const char *)0); 900 if (expect_true (v))
901 put (k, v->archname);
902 else
903 put (k);
829} 904}
830 905
831typedef object_vector<object, &object::index > objectvec; 906typedef object_vector<object, &object::index > objectvec;
832typedef object_vector<object, &object::active> activevec; 907typedef object_vector<object, &object::active> activevec;
833typedef object_vector<archetype, &archetype::archid> archvec; 908typedef object_vector<archetype, &archetype::archid> archvec;
890#define INS_NO_MERGE 0x0001 965#define INS_NO_MERGE 0x0001
891#define INS_ABOVE_FLOOR_ONLY 0x0002 966#define INS_ABOVE_FLOOR_ONLY 0x0002
892#define INS_NO_WALK_ON 0x0004 967#define INS_NO_WALK_ON 0x0004
893#define INS_ON_TOP 0x0008 968#define INS_ON_TOP 0x0008
894#define INS_BELOW_ORIGINATOR 0x0010 969#define INS_BELOW_ORIGINATOR 0x0010
970#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
895 971
896//-GPL 972//-GPL
897 973
898#endif 974#endif
899 975

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