1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
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37 | { |
38 | body_skill, |
38 | body_skill, |
39 | body_combat, |
39 | body_combat, |
40 | body_range, |
40 | body_range, |
41 | body_shield, |
41 | body_shield, |
42 | body_arm, |
42 | body_arm, |
… | |
… | |
50 | body_wrist, |
50 | body_wrist, |
51 | body_waist, |
51 | body_waist, |
52 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
53 | }; |
53 | }; |
54 | |
54 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
55 | /* See common/item.c */ |
63 | |
56 | |
64 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
65 | { |
58 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
68 | const char *nonuse_name; /* Name to describe objects we can't use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
69 | } Body_Locations; |
62 | } Body_Locations; |
70 | |
63 | |
71 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
72 | |
65 | |
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66 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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67 | // contaisn the wall suffix (0, 1_3, 1_4 and so on). |
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68 | extern const char *wall_suffix[16]; |
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69 | |
73 | #define NUM_COINS 4 /* number of coin types */ |
70 | #define NUM_COINS 4 /* number of coin types */ |
74 | extern const char *const coins[NUM_COINS + 1]; |
71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
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73 | // restart server when object_count reaches this value |
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74 | #define RESTART_COUNT 0xe0000000 |
75 | |
75 | |
76 | /* |
76 | /* |
77 | * Each object (this also means archetypes!) could have a few of these |
77 | * Each object (this also means archetypes!) could have a few of these |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
79 | * |
79 | * |
… | |
… | |
165 | flags_t flag; /* various flags */ |
165 | flags_t flag; /* various flags */ |
166 | #if FOR_PERL |
166 | #if FOR_PERL |
167 | bool ACC (RW, flag[NUM_FLAGS]); |
167 | bool ACC (RW, flag[NUM_FLAGS]); |
168 | #endif |
168 | #endif |
169 | |
169 | |
170 | shstr ACC (RW, materialname); /* specific material name */ |
170 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
171 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
171 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
172 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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173 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
172 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
174 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
173 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
175 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
174 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
176 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
175 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
177 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
176 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
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286 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
285 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
287 | /* To get put into books and the like. */ |
286 | /* To get put into books and the like. */ |
288 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
287 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
289 | }; |
288 | }; |
290 | |
289 | |
291 | const char *query_weight (const object *op); |
290 | const_utf8_string query_weight (const object *op); |
292 | const char *query_short_name (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
293 | const char *query_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
294 | const char *query_base_name (const object *op, int plural); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
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294 | sint64 query_cost (const object *tmp, object *who, int flag); |
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295 | const char *query_cost_string (const object *tmp, object *who, int flag); |
295 | |
296 | |
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297 | int change_ability_duration (object *spell, object *caster); |
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298 | int min_casting_level (object *caster, object *spell); |
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299 | int casting_level (object *caster, object *spell); |
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300 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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301 | int SP_level_dam_adjust (object *caster, object *spob); |
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302 | int SP_level_duration_adjust (object *caster, object *spob); |
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303 | int SP_level_range_adjust (object *caster, object *spob); |
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304 | |
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305 | struct freelist_item |
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306 | { |
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307 | freelist_item *next; |
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308 | uint32_t count; |
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309 | }; |
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310 | |
296 | struct object : zero_initialised, object_copy |
311 | struct object : object_copy |
297 | { |
312 | { |
298 | // These variables are not changed by ->copy_to |
313 | // These variables are not changed by ->copy_to |
299 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
300 | |
315 | |
301 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
316 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
302 | int ACC (RO, count); |
317 | uint32_t ACC (RO, count); |
303 | object_vector_index ACC (RO, index); // index into objects |
318 | object_vector_index ACC (RO, index); // index into objects |
304 | object_vector_index ACC (RO, active); // index into actives |
319 | object_vector_index ACC (RO, active); // index into actives |
305 | |
320 | |
306 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
321 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
307 | |
322 | |
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319 | */ |
334 | */ |
320 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
321 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
322 | key_value *key_values; /* Fields not explictly known by the loader. */ |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
323 | |
338 | |
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339 | MTH void set_flag (int flagnum) |
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340 | { |
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341 | flag [flagnum] = true; |
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342 | } |
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343 | |
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344 | MTH void clr_flag (int flagnum) |
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345 | { |
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346 | flag [flagnum] = false; |
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347 | } |
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348 | |
324 | // privates / perl |
349 | // privates / perl |
325 | shstr_tmp kv_get (shstr_tmp key) const; |
350 | shstr_tmp kv_get (shstr_tmp key) const; |
326 | void kv_del (shstr_tmp key); |
351 | void kv_del (shstr_tmp key); |
327 | void kv_set (shstr_tmp key, shstr_tmp value); |
352 | void kv_set (shstr_tmp key, shstr_tmp value); |
328 | |
353 | |
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361 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
386 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
362 | MTH void post_load_check (); // do some adjustments after parsing |
387 | MTH void post_load_check (); // do some adjustments after parsing |
363 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
388 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
364 | bool write (object_freezer &f); |
389 | bool write (object_freezer &f); |
365 | |
390 | |
366 | MTH int slottype () const; |
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367 | MTH static object *create (); |
391 | MTH static object *create (); |
368 | const mapxy &operator =(const mapxy &pos); |
392 | const mapxy &operator =(const mapxy &pos); |
369 | MTH void copy_to (object *dst); |
393 | MTH void copy_to (object *dst); |
370 | MTH object *clone (); // create + copy_to a single object |
394 | MTH object *clone (); // create + copy_to a single object |
371 | MTH object *deep_clone (); // copy whole more chain and inventory |
395 | MTH object *deep_clone (); // copy whole more chain and inventory |
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378 | destroy (); |
402 | destroy (); |
379 | } |
403 | } |
380 | |
404 | |
381 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
405 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
382 | MTH void destroy_inv (bool drop_to_ground = false); |
406 | MTH void destroy_inv (bool drop_to_ground = false); |
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407 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
383 | MTH object *insert (object *item); // insert into inventory |
408 | MTH object *insert (object *item); // insert into inventory |
384 | MTH void play_sound (faceidx sound) const; |
409 | MTH void play_sound (faceidx sound) const; |
385 | MTH void say_msg (const char *msg) const; |
410 | MTH void say_msg (const_utf8_string msg) const; |
386 | |
411 | |
387 | void do_remove (); |
412 | void do_remove (); |
388 | MTH void remove () |
413 | MTH void remove () |
389 | { |
414 | { |
390 | if (!flag [FLAG_REMOVED]) |
415 | if (!flag [FLAG_REMOVED]) |
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398 | remove (); |
423 | remove (); |
399 | *this = pos; |
424 | *this = pos; |
400 | insert_at (this, this); |
425 | insert_at (this, this); |
401 | } |
426 | } |
402 | |
427 | |
403 | // high-level move functions, return true if successful |
428 | // high-level move method. |
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429 | // object op is trying to move in direction dir. |
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430 | // originator is typically the same as op, but |
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431 | // can be different if originator is causing op to |
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432 | // move (originator is pushing op) |
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433 | // returns 0 if the object is not able to move to the |
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434 | // desired space, 1 otherwise (in which case we also |
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435 | // move the object accordingly. This function is |
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436 | // very similiar to move_object. |
404 | int move (int dir, object *originator); |
437 | int move (int dir, object *originator); |
405 | |
438 | |
406 | int move (int dir) |
439 | int move (int dir) |
407 | { |
440 | { |
408 | return move (dir, this); |
441 | return move (dir, this); |
409 | } |
442 | } |
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443 | |
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444 | // changes move_type to a new value - handles move_on/move_off effects |
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445 | MTH void change_move_type (MoveType mt); |
410 | |
446 | |
411 | static bool can_merge_slow (object *op1, object *op2); |
447 | static bool can_merge_slow (object *op1, object *op2); |
412 | |
448 | |
413 | // this is often used in time-critical code, so optimise |
449 | // this is often used in time-critical code, so optimise |
414 | MTH static bool can_merge (object *op1, object *op2) |
450 | MTH static bool can_merge (object *op1, object *op2) |
… | |
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419 | } |
455 | } |
420 | |
456 | |
421 | MTH void set_owner (object *owner); |
457 | MTH void set_owner (object *owner); |
422 | MTH void set_speed (float speed); |
458 | MTH void set_speed (float speed); |
423 | MTH void set_glow_radius (sint8 rad); |
459 | MTH void set_glow_radius (sint8 rad); |
424 | MTH bool change_weapon (object *ob); |
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425 | MTH bool change_skill (object *ob); |
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426 | |
460 | |
427 | MTH void open_container (object *new_container); |
461 | MTH void open_container (object *new_container); |
428 | MTH void close_container () |
462 | MTH void close_container () |
429 | { |
463 | { |
430 | open_container (0); |
464 | open_container (0); |
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469 | MTH void drain_stat (); |
503 | MTH void drain_stat (); |
470 | MTH void drain_specific_stat (int deplete_stats); |
504 | MTH void drain_specific_stat (int deplete_stats); |
471 | MTH void change_luck (int value); |
505 | MTH void change_luck (int value); |
472 | |
506 | |
473 | // info must hold 256 * 3 bytes currently |
507 | // info must hold 256 * 3 bytes currently |
474 | const char *debug_desc (char *info) const; |
508 | const_utf8_string debug_desc (char *info) const; |
475 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
509 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
476 | const char *flag_desc (char *desc, int len) const; |
510 | const_utf8_string flag_desc (char *desc, int len) const; |
477 | |
511 | |
478 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
512 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
479 | MTH object *split (sint32 nr = 1); // return 0 on failure |
513 | MTH object *split (sint32 nr = 1); // return 0 on failure |
480 | |
514 | |
481 | MTH int number_of () const |
515 | MTH int number_of () const |
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489 | } |
523 | } |
490 | |
524 | |
491 | MTH void update_weight (); |
525 | MTH void update_weight (); |
492 | |
526 | |
493 | // return the dominant material of this item, always return something |
527 | // return the dominant material of this item, always return something |
494 | const materialtype_t *dominant_material () const; |
528 | const materialtype_t *dominant_material () const |
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529 | { |
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530 | return material; |
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531 | } |
495 | |
532 | |
496 | // return the volume of this object in cm³ |
533 | // return the volume of this object in cm³ |
497 | MTH uint64 volume () const |
534 | MTH uint64 volume () const |
498 | { |
535 | { |
499 | return (uint64)total_weight () |
536 | return (uint64)total_weight () |
500 | * 1000 |
537 | * 1024 // 1000 actually |
501 | * (type == CONTAINER ? 1000 : 1) |
538 | * (type == CONTAINER ? 128 : 1) |
502 | / dominant_material ()->density; |
539 | / dominant_material ()->density; // ugh, division |
503 | } |
540 | } |
504 | |
541 | |
505 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
542 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
506 | |
543 | |
507 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
544 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
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516 | MTH bool is_arrow () const { return type == ARROW |
553 | MTH bool is_arrow () const { return type == ARROW |
517 | || (type == SPELL_EFFECT |
554 | || (type == SPELL_EFFECT |
518 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
555 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
519 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
556 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
520 | |
557 | |
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558 | MTH bool is_dragon () const; |
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559 | |
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560 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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561 | |
521 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
562 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
522 | |
563 | |
523 | // temporary: wether the object can be saved in a map file |
564 | // temporary: wether the object can be saved in a map file |
524 | // contr => is a player |
565 | // contr => is a player |
525 | // head => only save head of a multitile object |
566 | // head => only save head of a multitile object |
526 | // owner => can not reference owner yet |
567 | // owner => can not reference owner yet |
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533 | |
574 | |
534 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
575 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
535 | |
576 | |
536 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
577 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
537 | |
578 | |
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579 | /* need_identify returns true if the item should be identified. This |
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580 | * function really should not exist - by default, any item not identified |
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581 | * should need it. |
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582 | */ |
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583 | MTH bool need_identify () const; |
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584 | |
538 | // returns the outermost owner, never returns 0 |
585 | // returns the outermost owner, never returns 0 |
539 | MTH object *outer_owner () |
586 | MTH object *outer_owner () |
540 | { |
587 | { |
541 | object *op; |
588 | object *op; |
542 | |
589 | |
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596 | MTH bool is_player () const |
643 | MTH bool is_player () const |
597 | { |
644 | { |
598 | return !!contr; |
645 | return !!contr; |
599 | } |
646 | } |
600 | |
647 | |
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648 | /* elmex: this method checks whether the object is in a shop */ |
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649 | MTH bool is_in_shop () const; |
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650 | |
601 | MTH bool affects_los () const |
651 | MTH bool affects_los () const |
602 | { |
652 | { |
603 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
653 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
604 | } |
654 | } |
605 | |
655 | |
606 | MTH bool has_carried_lights () const |
656 | MTH bool has_carried_lights () const |
607 | { |
657 | { |
608 | return glow_radius; |
658 | return glow_radius; |
609 | } |
659 | } |
610 | |
660 | |
611 | // returns the player that cna see this object, if any |
661 | // returns the player that can see this object, if any |
612 | MTH object *visible_to () const; |
662 | MTH object *visible_to () const; |
613 | |
663 | |
614 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
664 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
615 | MTH std::string describe_monster (object *who = 0); |
665 | MTH std::string describe_monster (object *who = 0); |
616 | MTH std::string describe_item (object *who = 0); |
666 | MTH std::string describe_item (object *who = 0); |
617 | MTH std::string describe (object *who = 0); // long description, without name |
667 | MTH std::string describe (object *who = 0); // long description, without name |
618 | |
668 | |
619 | MTH const char *query_weight () { return ::query_weight (this); } |
669 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
620 | MTH const char *query_name () { return ::query_name (this); } |
670 | MTH const_utf8_string query_name () { return ::query_name (this); } |
621 | MTH const char *query_short_name () { return ::query_short_name (this); } |
671 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
622 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
672 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
623 | |
673 | |
624 | // If this object has no extra parts but should have them, |
674 | // If this object has no extra parts but should have them, |
625 | // add them, effectively expanding heads into multipart |
675 | // add them, effectively expanding heads into multipart |
626 | // objects. This method only works on objects not inserted |
676 | // objects. This method only works on objects not inserted |
627 | // anywhere. |
677 | // anywhere. |
628 | MTH void expand_tail (); |
678 | MTH void expand_tail (); |
629 | |
679 | |
630 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
680 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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681 | |
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682 | // makes sure the player has the named skill, |
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683 | // and also makes it innate if can_use is true. |
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|
684 | // returns the new skill or 0 if no such skill exists. |
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|
685 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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|
686 | MTH void become_follower (object *new_god); |
631 | |
687 | |
632 | // insert object at same map position as 'where' |
688 | // insert object at same map position as 'where' |
633 | // handles both inventory and map "positions" |
689 | // handles both inventory and map "positions" |
634 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
690 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
635 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
691 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
… | |
… | |
642 | MTH void deactivate_recursive (); |
698 | MTH void deactivate_recursive (); |
643 | |
699 | |
644 | // set the given flag on all objects in the inventory recursively |
700 | // set the given flag on all objects in the inventory recursively |
645 | MTH void set_flag_inv (int flag, int value = 1); |
701 | MTH void set_flag_inv (int flag, int value = 1); |
646 | |
702 | |
647 | void enter_exit (object *exit);//Perl |
703 | void enter_exit (object *exit); // perl |
648 | MTH void enter_map (maptile *newmap, int x, int y); |
704 | MTH bool enter_map (maptile *newmap, int x, int y); |
649 | void player_goto (const char *path, int x, int y); // only for players |
705 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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|
706 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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|
707 | |
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|
708 | MTH object *mark () const; |
650 | |
709 | |
651 | // returns the mapspace this object is in |
710 | // returns the mapspace this object is in |
652 | mapspace &ms () const; |
711 | mapspace &ms () const; |
653 | |
712 | |
654 | // fully recursive iterator |
713 | // fully recursive iterator |
… | |
… | |
705 | return weight + carrying; |
764 | return weight + carrying; |
706 | } |
765 | } |
707 | |
766 | |
708 | MTH struct region *region () const; |
767 | MTH struct region *region () const; |
709 | |
768 | |
710 | void statusmsg (const char *msg, int color = NDI_BLACK); |
769 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
711 | void failmsg (const char *msg, int color = NDI_RED); |
770 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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|
771 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
712 | |
772 | |
713 | const char *query_inventory (object *who = 0, const char *indent = ""); |
773 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
714 | |
774 | |
715 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
775 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
716 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
776 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
717 | |
777 | |
718 | // make some noise with given item into direction dir, |
778 | // make some noise with given item into direction dir, |
719 | // currently only used for players to make them temporarily visible |
779 | // currently only used for players to make them temporarily visible |
720 | // when they are invisible. |
780 | // when they are invisible. |
721 | MTH void make_noise (); |
781 | MTH void make_noise (); |
… | |
… | |
731 | * range from 0 through 7. |
791 | * range from 0 through 7. |
732 | */ |
792 | */ |
733 | MTH int anim_frames () const { return anim ().num_animations; } |
793 | MTH int anim_frames () const { return anim ().num_animations; } |
734 | MTH int anim_facings () const { return anim ().facings; } |
794 | MTH int anim_facings () const { return anim ().facings; } |
735 | |
795 | |
736 | MTH char *as_string (); |
796 | MTH utf8_string as_string (); |
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|
797 | |
|
|
798 | // low-level management, statistics, ... |
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|
799 | static uint32_t ACC (RW, object_count); |
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|
800 | static uint32_t ACC (RW, free_count); |
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|
801 | static uint32_t ACC (RW, create_count); |
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|
802 | static uint32_t ACC (RW, destroy_count); |
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|
803 | static freelist_item *freelist; |
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|
804 | MTH static void freelist_free (int count); |
737 | |
805 | |
738 | protected: |
806 | protected: |
739 | void link (); |
807 | void link (); |
740 | void unlink (); |
808 | void unlink (); |
|
|
809 | |
|
|
810 | void do_delete (); |
741 | |
811 | |
742 | object (); |
812 | object (); |
743 | ~object (); |
813 | ~object (); |
744 | |
814 | |
745 | private: |
815 | private: |
… | |
… | |
766 | return ob; |
836 | return ob; |
767 | } |
837 | } |
768 | |
838 | |
769 | //+GPL |
839 | //+GPL |
770 | |
840 | |
771 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
841 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
772 | object *find_skill_by_name (object *who, shstr_cmp sh); |
842 | object *find_skill_by_name (object *who, shstr_cmp sh); |
773 | object *find_skill_by_number (object *who, int skillno); |
843 | object *find_skill_by_number (object *who, int skillno); |
774 | |
844 | |
775 | /* |
845 | /* |
776 | * The archetype structure is a set of rules on how to generate and manipulate |
846 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
782 | */ |
852 | */ |
783 | |
853 | |
784 | //-GPL |
854 | //-GPL |
785 | |
855 | |
786 | INTERFACE_CLASS (archetype) |
856 | INTERFACE_CLASS (archetype) |
787 | struct archetype : object |
857 | struct archetype : object, zero_initialised |
788 | { |
858 | { |
789 | static arch_ptr empty; // the empty_archetype |
859 | static arch_ptr empty; // the empty_archetype |
790 | MTH static void gc (); |
860 | MTH static void gc (); |
791 | |
861 | |
792 | archetype (const char *name); |
862 | archetype (const_utf8_string name); |
793 | ~archetype (); |
863 | ~archetype (); |
794 | void gather_callbacks (AV *&callbacks, event_type event) const; |
864 | void gather_callbacks (AV *&callbacks, event_type event) const; |
795 | |
865 | |
796 | MTH static archetype *find (const_utf8_string name); |
866 | MTH static archetype *find (const_utf8_string name); |
797 | |
867 | |
798 | MTH void link (); |
868 | MTH void link (); |
799 | MTH void unlink (); |
869 | MTH void unlink (); |
800 | |
870 | |
801 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
871 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
802 | MTH object *instance (); |
872 | MTH object *instance (); |
803 | |
873 | |
804 | MTH void post_load_check (); // do some adjustments after parsing |
874 | MTH void post_load_check (); // do some adjustments after parsing |
805 | |
875 | |
806 | object_vector_index ACC (RW, archid); // index in archvector |
876 | object_vector_index ACC (RW, archid); // index in archvector |
807 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
877 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
808 | |
878 | |
809 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
879 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
810 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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|
811 | |
880 | |
812 | // support for archetype loading |
881 | // support for archetype loading |
813 | static archetype *read (object_thawer &f); |
882 | static archetype *read (object_thawer &f); |
814 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
883 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
815 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
884 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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|
885 | |
|
|
886 | protected: |
|
|
887 | void do_delete (); |
816 | }; |
888 | }; |
817 | |
889 | |
818 | // compatbiility, remove once replaced by ->instance |
890 | // returns whether the object is a dragon player, which are often specialcased |
819 | inline object * |
891 | inline bool |
820 | arch_to_object (archetype *at) |
892 | object::is_dragon () const |
821 | { |
893 | { |
822 | return at->instance (); |
894 | return arch->race == shstr_dragon && is_player (); |
823 | } |
895 | } |
824 | |
896 | |
825 | inline void |
897 | inline void |
826 | object_freezer::put (keyword k, archetype *v) |
898 | object_freezer::put (const keyword_string k, archetype *v) |
827 | { |
899 | { |
828 | put (k, v ? &v->archname : (const char *)0); |
900 | if (expect_true (v)) |
|
|
901 | put (k, v->archname); |
|
|
902 | else |
|
|
903 | put (k); |
829 | } |
904 | } |
830 | |
905 | |
831 | typedef object_vector<object, &object::index > objectvec; |
906 | typedef object_vector<object, &object::index > objectvec; |
832 | typedef object_vector<object, &object::active> activevec; |
907 | typedef object_vector<object, &object::active> activevec; |
833 | typedef object_vector<archetype, &archetype::archid> archvec; |
908 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
890 | #define INS_NO_MERGE 0x0001 |
965 | #define INS_NO_MERGE 0x0001 |
891 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
966 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
892 | #define INS_NO_WALK_ON 0x0004 |
967 | #define INS_NO_WALK_ON 0x0004 |
893 | #define INS_ON_TOP 0x0008 |
968 | #define INS_ON_TOP 0x0008 |
894 | #define INS_BELOW_ORIGINATOR 0x0010 |
969 | #define INS_BELOW_ORIGINATOR 0x0010 |
|
|
970 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
895 | |
971 | |
896 | //-GPL |
972 | //-GPL |
897 | |
973 | |
898 | #endif |
974 | #endif |
899 | |
975 | |