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Comparing deliantra/server/include/object.h (file contents):
Revision 1.211 by sf-marcmagus, Sun Oct 11 05:43:35 2009 UTC vs.
Revision 1.235 by root, Tue Apr 6 21:11:48 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
25#define OBJECT_H 26#define OBJECT_H
26 27
27#include <bitset>
28
29#include "cfperl.h" 28#include "cfperl.h"
30#include "shstr.h" 29#include "shstr.h"
31 30
31//+GPL
32
32typedef int tag_t; 33typedef int tag_t;
33 34
35// also see common/item.C
34enum { 36enum
37{
35 body_skill, 38 body_skill,
36 body_combat, 39 body_combat,
37 body_range, 40 body_range,
38 body_shield, 41 body_shield,
39 body_arm, 42 body_arm,
47 body_wrist, 50 body_wrist,
48 body_waist, 51 body_waist,
49 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
50}; 53};
51 54
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 55/* See common/item.c */
60 56
61typedef struct Body_Locations 57typedef struct Body_Locations
62{ 58{
63 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
84{ 80{
85 key_value *next; 81 key_value *next;
86 shstr key, value; 82 shstr key, value;
87}; 83};
88 84
85//-GPL
86
89struct UUID 87struct UUID
90{ 88{
91 uint64 seq; 89 uint64 seq;
90
91 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 92
93 static UUID cur; // last uuid generated 93 static UUID cur; // last uuid generated
94 static void init (); 94 static void init ();
95 static UUID gen (); 95 static UUID gen ();
96 96
97 UUID () { } 97 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 99 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101 101
102 typedef char BUF [32];
103
104 bool parse (const char *s) 102 bool parse (const char *s);
105 { 103 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 104 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 105};
106
107//+GPL
123 108
124/* Definition for WILL_APPLY values. Replaces having harcoded values 109/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 110 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 111 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 112 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 117#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 118#define WILL_APPLY_FOOD 0x10
134 119
135struct body_slot 120struct body_slot
136{ 121{
122 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 123 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 124};
140 125
141typedef struct oblnk 126typedef struct oblnk
142{ /* Used to link together several objects */ 127{ /* Used to link together several objects */
143 object_ptr ob; 128 object_ptr ob;
173 flags_t flag; /* various flags */ 158 flags_t flag; /* various flags */
174#if FOR_PERL 159#if FOR_PERL
175 bool ACC (RW, flag[NUM_FLAGS]); 160 bool ACC (RW, flag[NUM_FLAGS]);
176#endif 161#endif
177 162
178 shstr ACC (RW, materialname); /* specific material name */ 163 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
179 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 164 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
180// materialtype_t *ACC (RW, material); /* What material this object consists of */
181 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 165 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
182 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 166 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
183 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 167 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
184 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 168 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
185 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 169 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
220 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 204 uint8 ACC (RW, pick_up); /* See crossfire.doc */
221 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
222 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
223 uint8 ACC (RW, weapontype); /* type of weapon */ 207 uint8 ACC (RW, weapontype); /* type of weapon */
224 208
209 body_slot slot [NUM_BODY_LOCATIONS];
210
225 faceidx ACC (RW, face); /* the graphical face */ 211 faceidx ACC (RW, face); /* the graphical face */
226 212
227 faceidx ACC (RW, sound); /* the sound face */ 213 faceidx ACC (RW, sound); /* the sound face */
228 faceidx ACC (RW, sound_destroy); /* played on destroy */ 214 faceidx ACC (RW, sound_destroy); /* played on destroy */
229
230 body_slot slot [NUM_BODY_LOCATIONS];
231 215
232 sint32 ACC (RW, weight); /* Attributes of the object */ 216 sint32 ACC (RW, weight); /* Attributes of the object */
233 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 217 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
234 218
235 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 219 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
294 shstr ACC (RW, lore); /* Obscure information about this object, */ 278 shstr ACC (RW, lore); /* Obscure information about this object, */
295 /* To get put into books and the like. */ 279 /* To get put into books and the like. */
296 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 280 shstr ACC (RW, custom_name); /* Custom name assigned by player */
297}; 281};
298 282
299const char *query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
300const char *query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
301const char *query_name (const object *op); 285const_utf8_string query_name (const object *op);
302const char *query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
303 297
304struct object : zero_initialised, object_copy 298struct object : zero_initialised, object_copy
305{ 299{
306 // These variables are not changed by ->copy_to 300 // These variables are not changed by ->copy_to
307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 311 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 312 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 313 object *inv; /* Pointer to the first object in the inventory */
320 314
321 //TODO: container must move into client 315 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 316 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 317 * is only used by the player right now.
324 */ 318 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 319 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 320 * This is typically the container that the object is in.
327 */ 321 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 324 key_value *key_values; /* Fields not explictly known by the loader. */
332 325
333 // privates / perl 326 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 327 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 328 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 329 void kv_set (shstr_tmp key, shstr_tmp value);
330
331//-GPL
337 332
338 // custom extra fields management 333 // custom extra fields management
339 struct key_value_access_proxy 334 struct key_value_access_proxy
340 { 335 {
341 object &ob; 336 object &ob;
368 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 363 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
369 MTH void post_load_check (); // do some adjustments after parsing 364 MTH void post_load_check (); // do some adjustments after parsing
370 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 365 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
371 bool write (object_freezer &f); 366 bool write (object_freezer &f);
372 367
373 MTH int slottype () const;
374 MTH static object *create (); 368 MTH static object *create ();
375 const mapxy &operator =(const mapxy &pos); 369 const mapxy &operator =(const mapxy &pos);
376 MTH void copy_to (object *dst); 370 MTH void copy_to (object *dst);
377 MTH object *clone (); // create + copy_to a single object 371 MTH object *clone (); // create + copy_to a single object
378 MTH object *deep_clone (); // copy whole more chain and inventory 372 MTH object *deep_clone (); // copy whole more chain and inventory
387 381
388 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 382 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
389 MTH void destroy_inv (bool drop_to_ground = false); 383 MTH void destroy_inv (bool drop_to_ground = false);
390 MTH object *insert (object *item); // insert into inventory 384 MTH object *insert (object *item); // insert into inventory
391 MTH void play_sound (faceidx sound) const; 385 MTH void play_sound (faceidx sound) const;
392 MTH void say_msg (const char *msg) const; 386 MTH void say_msg (const_utf8_string msg) const;
393 387
394 void do_remove (); 388 void do_remove ();
395 MTH void remove () 389 MTH void remove ()
396 { 390 {
397 if (!flag [FLAG_REMOVED]) 391 if (!flag [FLAG_REMOVED])
405 remove (); 399 remove ();
406 *this = pos; 400 *this = pos;
407 insert_at (this, this); 401 insert_at (this, this);
408 } 402 }
409 403
410 // high-level move functions, return true if successful 404 // high-level move method.
405 // object op is trying to move in direction dir.
406 // originator is typically the same as op, but
407 // can be different if originator is causing op to
408 // move (originator is pushing op)
409 // returns 0 if the object is not able to move to the
410 // desired space, 1 otherwise (in which case we also
411 // move the object accordingly. This function is
412 // very similiar to move_object.
411 int move (int dir, object *originator); 413 int move (int dir, object *originator);
412 414
413 int move (int dir) 415 int move (int dir)
414 { 416 {
415 return move (dir, this); 417 return move (dir, this);
416 } 418 }
419
420 // changes move_type to a new value - handles move_on/move_off effects
421 MTH void change_move_type (MoveType mt);
417 422
418 static bool can_merge_slow (object *op1, object *op2); 423 static bool can_merge_slow (object *op1, object *op2);
419 424
420 // this is often used in time-critical code, so optimise 425 // this is often used in time-critical code, so optimise
421 MTH static bool can_merge (object *op1, object *op2) 426 MTH static bool can_merge (object *op1, object *op2)
426 } 431 }
427 432
428 MTH void set_owner (object *owner); 433 MTH void set_owner (object *owner);
429 MTH void set_speed (float speed); 434 MTH void set_speed (float speed);
430 MTH void set_glow_radius (sint8 rad); 435 MTH void set_glow_radius (sint8 rad);
431 MTH bool change_weapon (object *ob);
432 MTH bool change_skill (object *ob); 436 MTH bool change_skill (object *ob); // deprecated?
433 437
434 MTH void open_container (object *new_container); 438 MTH void open_container (object *new_container);
435 MTH void close_container () 439 MTH void close_container ()
436 { 440 {
437 open_container (0); 441 open_container (0);
442 }
443
444 // potential future accessor for "container"
445 MTH object *container_ () const
446 {
447 return container;
448 }
449
450 MTH bool is_open_container () const
451 {
452 // strangely enough, using ?: here causes code to inflate
453 return type == CONTAINER
454 && ((env && env->container_ () == this)
455 || (!env && flag [FLAG_APPLIED]));
438 } 456 }
439 457
440 MTH object *force_find (shstr_tmp name); 458 MTH object *force_find (shstr_tmp name);
441 MTH void force_set_timer (int duration); 459 MTH void force_set_timer (int duration);
442 MTH object *force_add (shstr_tmp name, int duration = 0); 460 MTH object *force_add (shstr_tmp name, int duration = 0);
462 MTH void drain_stat (); 480 MTH void drain_stat ();
463 MTH void drain_specific_stat (int deplete_stats); 481 MTH void drain_specific_stat (int deplete_stats);
464 MTH void change_luck (int value); 482 MTH void change_luck (int value);
465 483
466 // info must hold 256 * 3 bytes currently 484 // info must hold 256 * 3 bytes currently
467 const char *debug_desc (char *info) const; 485 const_utf8_string debug_desc (char *info) const;
468 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 486 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
469 const char *flag_desc (char *desc, int len) const; 487 const_utf8_string flag_desc (char *desc, int len) const;
470 488
471 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 489 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
472 MTH object *split (sint32 nr = 1); // return 0 on failure 490 MTH object *split (sint32 nr = 1); // return 0 on failure
473 491
474 MTH int number_of () const 492 MTH int number_of () const
482 } 500 }
483 501
484 MTH void update_weight (); 502 MTH void update_weight ();
485 503
486 // return the dominant material of this item, always return something 504 // return the dominant material of this item, always return something
487 const materialtype_t *dominant_material () const; 505 const materialtype_t *dominant_material () const
506 {
507 return material;
508 }
488 509
489 // return the volume of this object in cm³ 510 // return the volume of this object in cm³
490 MTH uint64 volume () const 511 MTH uint64 volume () const
491 { 512 {
492 return (uint64)total_weight () 513 return (uint64)total_weight ()
493 * 1000 514 * 1024 // 1000 actually
494 * (type == CONTAINER ? 1000 : 1) 515 * (type == CONTAINER ? 128 : 1)
495 / dominant_material ()->density; 516 / dominant_material ()->density; // ugh, division
496 } 517 }
497 518
498 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 519 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
499 520
500 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 521 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
509 MTH bool is_arrow () const { return type == ARROW 530 MTH bool is_arrow () const { return type == ARROW
510 || (type == SPELL_EFFECT 531 || (type == SPELL_EFFECT
511 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 532 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
512 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 533 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
513 534
535 MTH bool is_dragon () const;
536
514 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 537 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
515 538
516 // temporary: wether the object can be saved in a map file 539 // temporary: wether the object can be saved in a map file
517 // contr => is a player 540 // contr => is a player
518 // head => only save head of a multitile object 541 // head => only save head of a multitile object
519 // owner => can not reference owner yet 542 // owner => can not reference owner yet
589 MTH bool is_player () const 612 MTH bool is_player () const
590 { 613 {
591 return !!contr; 614 return !!contr;
592 } 615 }
593 616
617 /* elmex: this method checks whether the object is in a shop */
618 MTH bool is_in_shop () const;
619
594 MTH bool affects_los () const 620 MTH bool affects_los () const
595 { 621 {
596 return glow_radius || flag [FLAG_BLOCKSVIEW]; 622 return glow_radius || flag [FLAG_BLOCKSVIEW];
597 } 623 }
598 624
607 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 633 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
608 MTH std::string describe_monster (object *who = 0); 634 MTH std::string describe_monster (object *who = 0);
609 MTH std::string describe_item (object *who = 0); 635 MTH std::string describe_item (object *who = 0);
610 MTH std::string describe (object *who = 0); // long description, without name 636 MTH std::string describe (object *who = 0); // long description, without name
611 637
612 MTH const char *query_weight () { return ::query_weight (this); } 638 MTH const_utf8_string query_weight () { return ::query_weight (this); }
613 MTH const char *query_name () { return ::query_name (this); } 639 MTH const_utf8_string query_name () { return ::query_name (this); }
614 MTH const char *query_short_name () { return ::query_short_name (this); } 640 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
615 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 641 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
616 642
617 // If this object has no extra parts but should have them, 643 // If this object has no extra parts but should have them,
618 // add them, effectively expanding heads into multipart 644 // add them, effectively expanding heads into multipart
619 // objects. This method only works on objects not inserted 645 // objects. This method only works on objects not inserted
620 // anywhere. 646 // anywhere.
623 MTH void create_treasure (treasurelist *tl, int flags = 0); 649 MTH void create_treasure (treasurelist *tl, int flags = 0);
624 650
625 // insert object at same map position as 'where' 651 // insert object at same map position as 'where'
626 // handles both inventory and map "positions" 652 // handles both inventory and map "positions"
627 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 653 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
654 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
655 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
628 MTH void drop_unpaid_items (); 656 MTH void drop_unpaid_items ();
629 657
630 MTH void activate (); 658 MTH void activate ();
631 MTH void deactivate (); 659 MTH void deactivate ();
632 MTH void activate_recursive (); 660 MTH void activate_recursive ();
635 // set the given flag on all objects in the inventory recursively 663 // set the given flag on all objects in the inventory recursively
636 MTH void set_flag_inv (int flag, int value = 1); 664 MTH void set_flag_inv (int flag, int value = 1);
637 665
638 void enter_exit (object *exit);//Perl 666 void enter_exit (object *exit);//Perl
639 MTH void enter_map (maptile *newmap, int x, int y); 667 MTH void enter_map (maptile *newmap, int x, int y);
640 void player_goto (const char *path, int x, int y); // only for players 668 void player_goto (const_utf8_string path, int x, int y); // only for players
669 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
641 670
642 // returns the mapspace this object is in 671 // returns the mapspace this object is in
643 mapspace &ms () const; 672 mapspace &ms () const;
644 673
645 // fully recursive iterator 674 // fully recursive iterator
696 return weight + carrying; 725 return weight + carrying;
697 } 726 }
698 727
699 MTH struct region *region () const; 728 MTH struct region *region () const;
700 729
701 void statusmsg (const char *msg, int color = NDI_BLACK); 730 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
702 void failmsg (const char *msg, int color = NDI_RED); 731 void failmsg (const_utf8_string msg, int color = NDI_RED);
703 732
704 const char *query_inventory (object *who = 0, const char *indent = ""); 733 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
705 734
706 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 735 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
707 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 736 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
708 737
709 // make some noise with given item into direction dir, 738 // make some noise with given item into direction dir,
722 * range from 0 through 7. 751 * range from 0 through 7.
723 */ 752 */
724 MTH int anim_frames () const { return anim ().num_animations; } 753 MTH int anim_frames () const { return anim ().num_animations; }
725 MTH int anim_facings () const { return anim ().facings; } 754 MTH int anim_facings () const { return anim ().facings; }
726 755
727 MTH char *as_string (); 756 MTH utf8_string as_string ();
728 757
729protected: 758protected:
730 void link (); 759 void link ();
731 void unlink (); 760 void unlink ();
732 761
738 object (const object &); 767 object (const object &);
739}; 768};
740 769
741// move this object to the top of its env's inventory to speed up 770// move this object to the top of its env's inventory to speed up
742// searches for it. 771// searches for it.
743static object * 772static inline object *
744splay (object *ob) 773splay (object *ob)
745{ 774{
746 if (ob->above && ob->env) 775 if (ob->above && ob->env)
747 { 776 {
748 if (ob->above) ob->above->below = ob->below; 777 if (ob->above) ob->above->below = ob->below;
755 } 784 }
756 785
757 return ob; 786 return ob;
758} 787}
759 788
789//+GPL
790
760object *find_skill_by_name_fuzzy (object *who, const char *name); 791object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
761object *find_skill_by_name (object *who, shstr_cmp sh); 792object *find_skill_by_name (object *who, shstr_cmp sh);
762object *find_skill_by_number (object *who, int skillno); 793object *find_skill_by_number (object *who, int skillno);
763 794
764/* 795/*
765 * The archetype structure is a set of rules on how to generate and manipulate 796 * The archetype structure is a set of rules on how to generate and manipulate
768 * be much left in the archetype - all it really is is a holder for the 799 * be much left in the archetype - all it really is is a holder for the
769 * object and pointers. This structure should get removed, and just replaced 800 * object and pointers. This structure should get removed, and just replaced
770 * by the object structure 801 * by the object structure
771 */ 802 */
772 803
804//-GPL
805
773INTERFACE_CLASS (archetype) 806INTERFACE_CLASS (archetype)
774struct archetype : object 807struct archetype : object
775{ 808{
776 static arch_ptr empty; // the empty_archetype 809 static arch_ptr empty; // the empty_archetype
777 MTH static void gc (); 810 MTH static void gc ();
778 811
779 archetype (const char *name); 812 archetype (const_utf8_string name);
780 ~archetype (); 813 ~archetype ();
781 void gather_callbacks (AV *&callbacks, event_type event) const; 814 void gather_callbacks (AV *&callbacks, event_type event) const;
782 815
783 MTH static archetype *find (const_utf8_string name); 816 MTH static archetype *find (const_utf8_string name);
784 817
785 MTH void link (); 818 MTH void link ();
786 MTH void unlink (); 819 MTH void unlink ();
787 820
788 MTH static object *get (const char *name); // (find() || singularity)->instance() 821 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
789 MTH object *instance (); 822 MTH object *instance ();
823
824 MTH void post_load_check (); // do some adjustments after parsing
790 825
791 object_vector_index ACC (RW, archid); // index in archvector 826 object_vector_index ACC (RW, archid); // index in archvector
792 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 827 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
793 828
794 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 829 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
795 sint8 ACC (RW, max_x), ACC (RW, max_y);
796 830
797 // support for archetype loading 831 // support for archetype loading
798 static archetype *read (object_thawer &f); 832 static archetype *read (object_thawer &f);
799 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 833 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
800 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 834 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
801}; 835};
802 836
803// compatbiility, remove once replaced by ->instance 837// returns whether the object is a dragon player, which are often specialcased
804inline object * 838inline bool
805arch_to_object (archetype *at) 839object::is_dragon () const
806{ 840{
807 return at->instance (); 841 return arch->race == shstr_dragon && is_player ();
808} 842}
809 843
810inline void 844inline void
811object_freezer::put (keyword k, archetype *v) 845object_freezer::put (const keyword_string k, archetype *v)
812{ 846{
813 put (k, v ? &v->archname : (const char *)0); 847 if (expect_true (v))
848 put (k, v->archname);
849 else
850 put (k);
814} 851}
815 852
816typedef object_vector<object, &object::index > objectvec; 853typedef object_vector<object, &object::index > objectvec;
817typedef object_vector<object, &object::active> activevec; 854typedef object_vector<object, &object::active> activevec;
818typedef object_vector<archetype, &archetype::archid> archvec; 855typedef object_vector<archetype, &archetype::archid> archvec;
835 statementvar (object *, var, actives [_i]) 872 statementvar (object *, var, actives [_i])
836 873
837#define for_all_archetypes(var) \ 874#define for_all_archetypes(var) \
838 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 875 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
839 statementvar (archetype *, var, archetypes [_i]) 876 statementvar (archetype *, var, archetypes [_i])
877
878//+GPL
840 879
841/* Used by update_object to know if the object being passed is 880/* Used by update_object to know if the object being passed is
842 * being added or removed. 881 * being added or removed.
843 */ 882 */
844#define UP_OBJ_INSERT 1 883#define UP_OBJ_INSERT 1
874#define INS_ABOVE_FLOOR_ONLY 0x0002 913#define INS_ABOVE_FLOOR_ONLY 0x0002
875#define INS_NO_WALK_ON 0x0004 914#define INS_NO_WALK_ON 0x0004
876#define INS_ON_TOP 0x0008 915#define INS_ON_TOP 0x0008
877#define INS_BELOW_ORIGINATOR 0x0010 916#define INS_BELOW_ORIGINATOR 0x0010
878 917
879#define ARCH_DEPLETION "depletion" 918//-GPL
880 919
881#endif 920#endif
882 921

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