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Comparing deliantra/server/include/object.h (file contents):
Revision 1.216 by root, Sun Nov 8 20:55:39 2009 UTC vs.
Revision 1.246 by root, Fri Apr 16 02:37:50 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
35typedef int tag_t; 33typedef int tag_t;
36 34
35// also see common/item.C
37enum { 36enum
37{
38 body_skill, 38 body_skill,
39 body_combat, 39 body_combat,
40 body_range, 40 body_range,
41 body_shield, 41 body_shield,
42 body_arm, 42 body_arm,
50 body_wrist, 50 body_wrist,
51 body_waist, 51 body_waist,
52 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
53}; 53};
54 54
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 55/* See common/item.c */
63 56
64typedef struct Body_Locations 57typedef struct Body_Locations
65{ 58{
66 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
93 86
94struct UUID 87struct UUID
95{ 88{
96 uint64 seq; 89 uint64 seq;
97 90
91 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92
98 static UUID cur; // last uuid generated 93 static UUID cur; // last uuid generated
99 static void init (); 94 static void init ();
100 static UUID gen (); 95 static UUID gen ();
101 96
102 UUID () { } 97 UUID () { }
103 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
104 operator uint64() { return seq; } 99 operator uint64() { return seq; }
105 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
106 101
107 typedef char BUF [32];
108
109 bool parse (const char *s) 102 bool parse (const char *s);
110 { 103 char *append (char *buf) const;
111 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
112 }
113
114 const char *c_str (char *buf, int len) const
115 {
116 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
117
118 return buf;
119 }
120
121 const char *c_str () const 104 char *c_str () const;
122 {
123 static BUF buf;
124
125 return c_str (buf, sizeof (buf));
126 }
127}; 105};
128 106
129//+GPL 107//+GPL
130 108
131/* Definition for WILL_APPLY values. Replaces having harcoded values 109/* Definition for WILL_APPLY values. Replaces having harcoded values
139#define WILL_APPLY_DOOR 0x08 117#define WILL_APPLY_DOOR 0x08
140#define WILL_APPLY_FOOD 0x10 118#define WILL_APPLY_FOOD 0x10
141 119
142struct body_slot 120struct body_slot
143{ 121{
122 signed char used:4; /* Calculated value based on items equipped */
144 signed char info:4; /* body info as loaded from the file */ 123 signed char info:4; /* body info as loaded from the file */
145 signed char used:4; /* Calculated value based on items equipped */
146}; 124};
147 125
148typedef struct oblnk 126typedef struct oblnk
149{ /* Used to link together several objects */ 127{ /* Used to link together several objects */
150 object_ptr ob; 128 object_ptr ob;
180 flags_t flag; /* various flags */ 158 flags_t flag; /* various flags */
181#if FOR_PERL 159#if FOR_PERL
182 bool ACC (RW, flag[NUM_FLAGS]); 160 bool ACC (RW, flag[NUM_FLAGS]);
183#endif 161#endif
184 162
185 shstr ACC (RW, materialname); /* specific material name */ 163 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
186 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 164 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
187// materialtype_t *ACC (RW, material); /* What material this object consists of */
188 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 165 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
189 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 166 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
190 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 167 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
191 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 168 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
192 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 169 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
227 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 204 uint8 ACC (RW, pick_up); /* See crossfire.doc */
228 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
229 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
230 uint8 ACC (RW, weapontype); /* type of weapon */ 207 uint8 ACC (RW, weapontype); /* type of weapon */
231 208
209 body_slot slot [NUM_BODY_LOCATIONS];
210
232 faceidx ACC (RW, face); /* the graphical face */ 211 faceidx ACC (RW, face); /* the graphical face */
233 212
234 faceidx ACC (RW, sound); /* the sound face */ 213 faceidx ACC (RW, sound); /* the sound face */
235 faceidx ACC (RW, sound_destroy); /* played on destroy */ 214 faceidx ACC (RW, sound_destroy); /* played on destroy */
236
237 body_slot slot [NUM_BODY_LOCATIONS];
238 215
239 sint32 ACC (RW, weight); /* Attributes of the object */ 216 sint32 ACC (RW, weight); /* Attributes of the object */
240 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 217 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
241 218
242 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 219 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
301 shstr ACC (RW, lore); /* Obscure information about this object, */ 278 shstr ACC (RW, lore); /* Obscure information about this object, */
302 /* To get put into books and the like. */ 279 /* To get put into books and the like. */
303 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 280 shstr ACC (RW, custom_name); /* Custom name assigned by player */
304}; 281};
305 282
306const char *query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
307const char *query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
308const char *query_name (const object *op); 285const_utf8_string query_name (const object *op);
309const char *query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
310 289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
311struct object : zero_initialised, object_copy 304struct object : object_copy
312{ 305{
313 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
315 308
316 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
317 int ACC (RO, count); 310 uint32_t ACC (RO, count);
318 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
319 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
320 313
321 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
322 315
334 */ 327 */
335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
337 key_value *key_values; /* Fields not explictly known by the loader. */ 330 key_value *key_values; /* Fields not explictly known by the loader. */
338 331
332 MTH void set_flag (int flagnum)
333 {
334 flag [flagnum] = true;
335 }
336
337 MTH void clr_flag (int flagnum)
338 {
339 flag [flagnum] = false;
340 }
341
339 // privates / perl 342 // privates / perl
340 shstr_tmp kv_get (shstr_tmp key) const; 343 shstr_tmp kv_get (shstr_tmp key) const;
341 void kv_del (shstr_tmp key); 344 void kv_del (shstr_tmp key);
342 void kv_set (shstr_tmp key, shstr_tmp value); 345 void kv_set (shstr_tmp key, shstr_tmp value);
343 346
376 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 379 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
377 MTH void post_load_check (); // do some adjustments after parsing 380 MTH void post_load_check (); // do some adjustments after parsing
378 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 381 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
379 bool write (object_freezer &f); 382 bool write (object_freezer &f);
380 383
381 MTH int slottype () const;
382 MTH static object *create (); 384 MTH static object *create ();
383 const mapxy &operator =(const mapxy &pos); 385 const mapxy &operator =(const mapxy &pos);
384 MTH void copy_to (object *dst); 386 MTH void copy_to (object *dst);
385 MTH object *clone (); // create + copy_to a single object 387 MTH object *clone (); // create + copy_to a single object
386 MTH object *deep_clone (); // copy whole more chain and inventory 388 MTH object *deep_clone (); // copy whole more chain and inventory
393 destroy (); 395 destroy ();
394 } 396 }
395 397
396 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 398 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
397 MTH void destroy_inv (bool drop_to_ground = false); 399 MTH void destroy_inv (bool drop_to_ground = false);
400 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
398 MTH object *insert (object *item); // insert into inventory 401 MTH object *insert (object *item); // insert into inventory
399 MTH void play_sound (faceidx sound) const; 402 MTH void play_sound (faceidx sound) const;
400 MTH void say_msg (const char *msg) const; 403 MTH void say_msg (const_utf8_string msg) const;
401 404
402 void do_remove (); 405 void do_remove ();
403 MTH void remove () 406 MTH void remove ()
404 { 407 {
405 if (!flag [FLAG_REMOVED]) 408 if (!flag [FLAG_REMOVED])
413 remove (); 416 remove ();
414 *this = pos; 417 *this = pos;
415 insert_at (this, this); 418 insert_at (this, this);
416 } 419 }
417 420
418 // high-level move functions, return true if successful 421 // high-level move method.
422 // object op is trying to move in direction dir.
423 // originator is typically the same as op, but
424 // can be different if originator is causing op to
425 // move (originator is pushing op)
426 // returns 0 if the object is not able to move to the
427 // desired space, 1 otherwise (in which case we also
428 // move the object accordingly. This function is
429 // very similiar to move_object.
419 int move (int dir, object *originator); 430 int move (int dir, object *originator);
420 431
421 int move (int dir) 432 int move (int dir)
422 { 433 {
423 return move (dir, this); 434 return move (dir, this);
424 } 435 }
436
437 // changes move_type to a new value - handles move_on/move_off effects
438 MTH void change_move_type (MoveType mt);
425 439
426 static bool can_merge_slow (object *op1, object *op2); 440 static bool can_merge_slow (object *op1, object *op2);
427 441
428 // this is often used in time-critical code, so optimise 442 // this is often used in time-critical code, so optimise
429 MTH static bool can_merge (object *op1, object *op2) 443 MTH static bool can_merge (object *op1, object *op2)
434 } 448 }
435 449
436 MTH void set_owner (object *owner); 450 MTH void set_owner (object *owner);
437 MTH void set_speed (float speed); 451 MTH void set_speed (float speed);
438 MTH void set_glow_radius (sint8 rad); 452 MTH void set_glow_radius (sint8 rad);
439 MTH bool change_weapon (object *ob);
440 MTH bool change_skill (object *ob);
441 453
442 MTH void open_container (object *new_container); 454 MTH void open_container (object *new_container);
443 MTH void close_container () 455 MTH void close_container ()
444 { 456 {
445 open_container (0); 457 open_container (0);
484 MTH void drain_stat (); 496 MTH void drain_stat ();
485 MTH void drain_specific_stat (int deplete_stats); 497 MTH void drain_specific_stat (int deplete_stats);
486 MTH void change_luck (int value); 498 MTH void change_luck (int value);
487 499
488 // info must hold 256 * 3 bytes currently 500 // info must hold 256 * 3 bytes currently
489 const char *debug_desc (char *info) const; 501 const_utf8_string debug_desc (char *info) const;
490 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 502 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
491 const char *flag_desc (char *desc, int len) const; 503 const_utf8_string flag_desc (char *desc, int len) const;
492 504
493 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 505 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
494 MTH object *split (sint32 nr = 1); // return 0 on failure 506 MTH object *split (sint32 nr = 1); // return 0 on failure
495 507
496 MTH int number_of () const 508 MTH int number_of () const
504 } 516 }
505 517
506 MTH void update_weight (); 518 MTH void update_weight ();
507 519
508 // return the dominant material of this item, always return something 520 // return the dominant material of this item, always return something
509 const materialtype_t *dominant_material () const; 521 const materialtype_t *dominant_material () const
522 {
523 return material;
524 }
510 525
511 // return the volume of this object in cm³ 526 // return the volume of this object in cm³
512 MTH uint64 volume () const 527 MTH uint64 volume () const
513 { 528 {
514 return (uint64)total_weight () 529 return (uint64)total_weight ()
515 * 1000 530 * 1024 // 1000 actually
516 * (type == CONTAINER ? 1000 : 1) 531 * (type == CONTAINER ? 128 : 1)
517 / dominant_material ()->density; 532 / dominant_material ()->density; // ugh, division
518 } 533 }
519 534
520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 535 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
521 536
522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 537 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
531 MTH bool is_arrow () const { return type == ARROW 546 MTH bool is_arrow () const { return type == ARROW
532 || (type == SPELL_EFFECT 547 || (type == SPELL_EFFECT
533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 548 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 549 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
535 550
551 MTH bool is_dragon () const;
552
553 MTH bool is_immunity () const { return invisible && type == SIGN; }
554
536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } 555 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
537 556
538 // temporary: wether the object can be saved in a map file 557 // temporary: wether the object can be saved in a map file
539 // contr => is a player 558 // contr => is a player
540 // head => only save head of a multitile object 559 // head => only save head of a multitile object
541 // owner => can not reference owner yet 560 // owner => can not reference owner yet
548 567
549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 568 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550 569
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 570 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
552 571
572 /* need_identify returns true if the item should be identified. This
573 * function really should not exist - by default, any item not identified
574 * should need it.
575 */
576 MTH bool need_identify () const;
577
553 // returns the outermost owner, never returns 0 578 // returns the outermost owner, never returns 0
554 MTH object *outer_owner () 579 MTH object *outer_owner ()
555 { 580 {
556 object *op; 581 object *op;
557 582
611 MTH bool is_player () const 636 MTH bool is_player () const
612 { 637 {
613 return !!contr; 638 return !!contr;
614 } 639 }
615 640
641 /* elmex: this method checks whether the object is in a shop */
642 MTH bool is_in_shop () const;
643
616 MTH bool affects_los () const 644 MTH bool affects_los () const
617 { 645 {
618 return glow_radius || flag [FLAG_BLOCKSVIEW]; 646 return glow_radius || flag [FLAG_BLOCKSVIEW];
619 } 647 }
620 648
621 MTH bool has_carried_lights () const 649 MTH bool has_carried_lights () const
622 { 650 {
623 return glow_radius; 651 return glow_radius;
624 } 652 }
625 653
626 // returns the player that cna see this object, if any 654 // returns the player that can see this object, if any
627 MTH object *visible_to () const; 655 MTH object *visible_to () const;
628 656
629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 657 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
630 MTH std::string describe_monster (object *who = 0); 658 MTH std::string describe_monster (object *who = 0);
631 MTH std::string describe_item (object *who = 0); 659 MTH std::string describe_item (object *who = 0);
632 MTH std::string describe (object *who = 0); // long description, without name 660 MTH std::string describe (object *who = 0); // long description, without name
633 661
634 MTH const char *query_weight () { return ::query_weight (this); } 662 MTH const_utf8_string query_weight () { return ::query_weight (this); }
635 MTH const char *query_name () { return ::query_name (this); } 663 MTH const_utf8_string query_name () { return ::query_name (this); }
636 MTH const char *query_short_name () { return ::query_short_name (this); } 664 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
637 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 665 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
638 666
639 // If this object has no extra parts but should have them, 667 // If this object has no extra parts but should have them,
640 // add them, effectively expanding heads into multipart 668 // add them, effectively expanding heads into multipart
641 // objects. This method only works on objects not inserted 669 // objects. This method only works on objects not inserted
642 // anywhere. 670 // anywhere.
643 MTH void expand_tail (); 671 MTH void expand_tail ();
644 672
645 MTH void create_treasure (treasurelist *tl, int flags = 0); 673 MTH void create_treasure (treasurelist *tl, int flags = 0);
674
675 // makes sure the player has the named skill,
676 // and also makes it innate if can_use is true.
677 // returns the new skill or 0 if no such skill exists.
678 MTH object *give_skill (shstr_cmp name, bool can_use = false);
679 MTH void become_follower (object *new_god);
646 680
647 // insert object at same map position as 'where' 681 // insert object at same map position as 'where'
648 // handles both inventory and map "positions" 682 // handles both inventory and map "positions"
649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 683 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 684 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
659 // set the given flag on all objects in the inventory recursively 693 // set the given flag on all objects in the inventory recursively
660 MTH void set_flag_inv (int flag, int value = 1); 694 MTH void set_flag_inv (int flag, int value = 1);
661 695
662 void enter_exit (object *exit);//Perl 696 void enter_exit (object *exit);//Perl
663 MTH void enter_map (maptile *newmap, int x, int y); 697 MTH void enter_map (maptile *newmap, int x, int y);
664 void player_goto (const char *path, int x, int y); // only for players 698 void player_goto (const_utf8_string path, int x, int y); // only for players
699 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
700
701 MTH object *mark () const;
665 702
666 // returns the mapspace this object is in 703 // returns the mapspace this object is in
667 mapspace &ms () const; 704 mapspace &ms () const;
668 705
669 // fully recursive iterator 706 // fully recursive iterator
720 return weight + carrying; 757 return weight + carrying;
721 } 758 }
722 759
723 MTH struct region *region () const; 760 MTH struct region *region () const;
724 761
725 void statusmsg (const char *msg, int color = NDI_BLACK); 762 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
726 void failmsg (const char *msg, int color = NDI_RED); 763 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
764 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
727 765
728 const char *query_inventory (object *who = 0, const char *indent = ""); 766 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
729 767
730 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 768 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
731 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 769 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
732 770
733 // make some noise with given item into direction dir, 771 // make some noise with given item into direction dir,
734 // currently only used for players to make them temporarily visible 772 // currently only used for players to make them temporarily visible
735 // when they are invisible. 773 // when they are invisible.
736 MTH void make_noise (); 774 MTH void make_noise ();
746 * range from 0 through 7. 784 * range from 0 through 7.
747 */ 785 */
748 MTH int anim_frames () const { return anim ().num_animations; } 786 MTH int anim_frames () const { return anim ().num_animations; }
749 MTH int anim_facings () const { return anim ().facings; } 787 MTH int anim_facings () const { return anim ().facings; }
750 788
751 MTH char *as_string (); 789 MTH utf8_string as_string ();
790
791 // low-level management, statistics, ...
792 static uint32_t ACC (RW, object_count);
793 static uint32_t ACC (RW, free_count);
794 static uint32_t ACC (RW, create_count);
795 static uint32_t ACC (RW, destroy_count);
796 static freelist_item *freelist;
797 MTH static void freelist_free (int count);
752 798
753protected: 799protected:
754 void link (); 800 void link ();
755 void unlink (); 801 void unlink ();
802
803 void do_delete ();
756 804
757 object (); 805 object ();
758 ~object (); 806 ~object ();
759 807
760private: 808private:
781 return ob; 829 return ob;
782} 830}
783 831
784//+GPL 832//+GPL
785 833
786object *find_skill_by_name_fuzzy (object *who, const char *name); 834object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
787object *find_skill_by_name (object *who, shstr_cmp sh); 835object *find_skill_by_name (object *who, shstr_cmp sh);
788object *find_skill_by_number (object *who, int skillno); 836object *find_skill_by_number (object *who, int skillno);
789 837
790/* 838/*
791 * The archetype structure is a set of rules on how to generate and manipulate 839 * The archetype structure is a set of rules on how to generate and manipulate
797 */ 845 */
798 846
799//-GPL 847//-GPL
800 848
801INTERFACE_CLASS (archetype) 849INTERFACE_CLASS (archetype)
802struct archetype : object 850struct archetype : object, zero_initialised
803{ 851{
804 static arch_ptr empty; // the empty_archetype 852 static arch_ptr empty; // the empty_archetype
805 MTH static void gc (); 853 MTH static void gc ();
806 854
807 archetype (const char *name); 855 archetype (const_utf8_string name);
808 ~archetype (); 856 ~archetype ();
809 void gather_callbacks (AV *&callbacks, event_type event) const; 857 void gather_callbacks (AV *&callbacks, event_type event) const;
810 858
811 MTH static archetype *find (const_utf8_string name); 859 MTH static archetype *find (const_utf8_string name);
812 860
813 MTH void link (); 861 MTH void link ();
814 MTH void unlink (); 862 MTH void unlink ();
815 863
816 MTH static object *get (const char *name); // (find() || singularity)->instance() 864 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
817 MTH object *instance (); 865 MTH object *instance ();
866
867 MTH void post_load_check (); // do some adjustments after parsing
818 868
819 object_vector_index ACC (RW, archid); // index in archvector 869 object_vector_index ACC (RW, archid); // index in archvector
820 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 870 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
821 871
822 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 872 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
823 sint8 ACC (RW, max_x), ACC (RW, max_y);
824 873
825 // support for archetype loading 874 // support for archetype loading
826 static archetype *read (object_thawer &f); 875 static archetype *read (object_thawer &f);
827 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 876 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
828 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 877 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
878
879protected:
880 void do_delete ();
829}; 881};
830 882
831// compatbiility, remove once replaced by ->instance 883// returns whether the object is a dragon player, which are often specialcased
832inline object * 884inline bool
833arch_to_object (archetype *at) 885object::is_dragon () const
834{ 886{
835 return at->instance (); 887 return arch->race == shstr_dragon && is_player ();
836} 888}
837 889
838inline void 890inline void
839object_freezer::put (keyword k, archetype *v) 891object_freezer::put (const keyword_string k, archetype *v)
840{ 892{
841 put (k, v ? &v->archname : (const char *)0); 893 if (expect_true (v))
894 put (k, v->archname);
895 else
896 put (k);
842} 897}
843 898
844typedef object_vector<object, &object::index > objectvec; 899typedef object_vector<object, &object::index > objectvec;
845typedef object_vector<object, &object::active> activevec; 900typedef object_vector<object, &object::active> activevec;
846typedef object_vector<archetype, &archetype::archid> archvec; 901typedef object_vector<archetype, &archetype::archid> archvec;

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