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Comparing deliantra/server/include/object.h (file contents):
Revision 1.234 by root, Sun Apr 4 20:00:05 2010 UTC vs.
Revision 1.246 by root, Fri Apr 16 02:37:50 2010 UTC

23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
33//+GPL 31//+GPL
34 32
295sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
296int SP_level_dam_adjust (object *caster, object *spob); 294int SP_level_dam_adjust (object *caster, object *spob);
297int SP_level_duration_adjust (object *caster, object *spob); 295int SP_level_duration_adjust (object *caster, object *spob);
298int SP_level_range_adjust (object *caster, object *spob); 296int SP_level_range_adjust (object *caster, object *spob);
299 297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
300struct object : zero_initialised, object_copy 304struct object : object_copy
301{ 305{
302 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
303 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
304 308
305 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
306 int ACC (RO, count); 310 uint32_t ACC (RO, count);
307 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
308 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
309 313
310 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
311 315
323 */ 327 */
324 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
325 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
326 key_value *key_values; /* Fields not explictly known by the loader. */ 330 key_value *key_values; /* Fields not explictly known by the loader. */
327 331
332 MTH void set_flag (int flagnum)
333 {
334 flag [flagnum] = true;
335 }
336
337 MTH void clr_flag (int flagnum)
338 {
339 flag [flagnum] = false;
340 }
341
328 // privates / perl 342 // privates / perl
329 shstr_tmp kv_get (shstr_tmp key) const; 343 shstr_tmp kv_get (shstr_tmp key) const;
330 void kv_del (shstr_tmp key); 344 void kv_del (shstr_tmp key);
331 void kv_set (shstr_tmp key, shstr_tmp value); 345 void kv_set (shstr_tmp key, shstr_tmp value);
332 346
381 destroy (); 395 destroy ();
382 } 396 }
383 397
384 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 398 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
385 MTH void destroy_inv (bool drop_to_ground = false); 399 MTH void destroy_inv (bool drop_to_ground = false);
400 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
386 MTH object *insert (object *item); // insert into inventory 401 MTH object *insert (object *item); // insert into inventory
387 MTH void play_sound (faceidx sound) const; 402 MTH void play_sound (faceidx sound) const;
388 MTH void say_msg (const_utf8_string msg) const; 403 MTH void say_msg (const_utf8_string msg) const;
389 404
390 void do_remove (); 405 void do_remove ();
433 } 448 }
434 449
435 MTH void set_owner (object *owner); 450 MTH void set_owner (object *owner);
436 MTH void set_speed (float speed); 451 MTH void set_speed (float speed);
437 MTH void set_glow_radius (sint8 rad); 452 MTH void set_glow_radius (sint8 rad);
438 MTH bool change_skill (object *ob); // deprecated?
439 453
440 MTH void open_container (object *new_container); 454 MTH void open_container (object *new_container);
441 MTH void close_container () 455 MTH void close_container ()
442 { 456 {
443 open_container (0); 457 open_container (0);
534 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 548 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
535 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 549 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
536 550
537 MTH bool is_dragon () const; 551 MTH bool is_dragon () const;
538 552
553 MTH bool is_immunity () const { return invisible && type == SIGN; }
554
539 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 555 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
540 556
541 // temporary: wether the object can be saved in a map file 557 // temporary: wether the object can be saved in a map file
542 // contr => is a player 558 // contr => is a player
543 // head => only save head of a multitile object 559 // head => only save head of a multitile object
551 567
552 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 568 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
553 569
554 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 570 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
555 571
572 /* need_identify returns true if the item should be identified. This
573 * function really should not exist - by default, any item not identified
574 * should need it.
575 */
576 MTH bool need_identify () const;
577
556 // returns the outermost owner, never returns 0 578 // returns the outermost owner, never returns 0
557 MTH object *outer_owner () 579 MTH object *outer_owner ()
558 { 580 {
559 object *op; 581 object *op;
560 582
627 MTH bool has_carried_lights () const 649 MTH bool has_carried_lights () const
628 { 650 {
629 return glow_radius; 651 return glow_radius;
630 } 652 }
631 653
632 // returns the player that cna see this object, if any 654 // returns the player that can see this object, if any
633 MTH object *visible_to () const; 655 MTH object *visible_to () const;
634 656
635 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 657 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
636 MTH std::string describe_monster (object *who = 0); 658 MTH std::string describe_monster (object *who = 0);
637 MTH std::string describe_item (object *who = 0); 659 MTH std::string describe_item (object *who = 0);
647 // objects. This method only works on objects not inserted 669 // objects. This method only works on objects not inserted
648 // anywhere. 670 // anywhere.
649 MTH void expand_tail (); 671 MTH void expand_tail ();
650 672
651 MTH void create_treasure (treasurelist *tl, int flags = 0); 673 MTH void create_treasure (treasurelist *tl, int flags = 0);
674
675 // makes sure the player has the named skill,
676 // and also makes it innate if can_use is true.
677 // returns the new skill or 0 if no such skill exists.
678 MTH object *give_skill (shstr_cmp name, bool can_use = false);
679 MTH void become_follower (object *new_god);
652 680
653 // insert object at same map position as 'where' 681 // insert object at same map position as 'where'
654 // handles both inventory and map "positions" 682 // handles both inventory and map "positions"
655 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 683 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
656 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 684 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
668 void enter_exit (object *exit);//Perl 696 void enter_exit (object *exit);//Perl
669 MTH void enter_map (maptile *newmap, int x, int y); 697 MTH void enter_map (maptile *newmap, int x, int y);
670 void player_goto (const_utf8_string path, int x, int y); // only for players 698 void player_goto (const_utf8_string path, int x, int y); // only for players
671 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 699 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
672 700
701 MTH object *mark () const;
702
673 // returns the mapspace this object is in 703 // returns the mapspace this object is in
674 mapspace &ms () const; 704 mapspace &ms () const;
675 705
676 // fully recursive iterator 706 // fully recursive iterator
677 struct iterator_base 707 struct iterator_base
727 return weight + carrying; 757 return weight + carrying;
728 } 758 }
729 759
730 MTH struct region *region () const; 760 MTH struct region *region () const;
731 761
732 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 762 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
733 void failmsg (const_utf8_string msg, int color = NDI_RED); 763 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
764 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
734 765
735 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 766 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
736 767
737 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 768 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
738 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 769 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
739 770
740 // make some noise with given item into direction dir, 771 // make some noise with given item into direction dir,
741 // currently only used for players to make them temporarily visible 772 // currently only used for players to make them temporarily visible
742 // when they are invisible. 773 // when they are invisible.
743 MTH void make_noise (); 774 MTH void make_noise ();
755 MTH int anim_frames () const { return anim ().num_animations; } 786 MTH int anim_frames () const { return anim ().num_animations; }
756 MTH int anim_facings () const { return anim ().facings; } 787 MTH int anim_facings () const { return anim ().facings; }
757 788
758 MTH utf8_string as_string (); 789 MTH utf8_string as_string ();
759 790
791 // low-level management, statistics, ...
792 static uint32_t ACC (RW, object_count);
793 static uint32_t ACC (RW, free_count);
794 static uint32_t ACC (RW, create_count);
795 static uint32_t ACC (RW, destroy_count);
796 static freelist_item *freelist;
797 MTH static void freelist_free (int count);
798
760protected: 799protected:
761 void link (); 800 void link ();
762 void unlink (); 801 void unlink ();
802
803 void do_delete ();
763 804
764 object (); 805 object ();
765 ~object (); 806 ~object ();
766 807
767private: 808private:
804 */ 845 */
805 846
806//-GPL 847//-GPL
807 848
808INTERFACE_CLASS (archetype) 849INTERFACE_CLASS (archetype)
809struct archetype : object 850struct archetype : object, zero_initialised
810{ 851{
811 static arch_ptr empty; // the empty_archetype 852 static arch_ptr empty; // the empty_archetype
812 MTH static void gc (); 853 MTH static void gc ();
813 854
814 archetype (const_utf8_string name); 855 archetype (const_utf8_string name);
832 873
833 // support for archetype loading 874 // support for archetype loading
834 static archetype *read (object_thawer &f); 875 static archetype *read (object_thawer &f);
835 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 876 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
836 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 877 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
878
879protected:
880 void do_delete ();
837}; 881};
838 882
839// returns whether the object is a dragon player, which are often specialcased 883// returns whether the object is a dragon player, which are often specialcased
840inline bool 884inline bool
841object::is_dragon () const 885object::is_dragon () const

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