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23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
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295 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
296 | int SP_level_dam_adjust (object *caster, object *spob); |
294 | int SP_level_dam_adjust (object *caster, object *spob); |
297 | int SP_level_duration_adjust (object *caster, object *spob); |
295 | int SP_level_duration_adjust (object *caster, object *spob); |
298 | int SP_level_range_adjust (object *caster, object *spob); |
296 | int SP_level_range_adjust (object *caster, object *spob); |
299 | |
297 | |
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298 | struct freelist_item |
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299 | { |
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300 | freelist_item *next; |
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301 | uint32_t count; |
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302 | }; |
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303 | |
300 | struct object : zero_initialised, object_copy |
304 | struct object : object_copy |
301 | { |
305 | { |
302 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
303 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
304 | |
308 | |
305 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
306 | int ACC (RO, count); |
310 | uint32_t ACC (RO, count); |
307 | object_vector_index ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
308 | object_vector_index ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
309 | |
313 | |
310 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
311 | |
315 | |
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323 | */ |
327 | */ |
324 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
325 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
326 | key_value *key_values; /* Fields not explictly known by the loader. */ |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
327 | |
331 | |
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332 | MTH void set_flag (int flagnum) |
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333 | { |
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334 | flag [flagnum] = true; |
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335 | } |
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336 | |
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337 | MTH void clr_flag (int flagnum) |
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338 | { |
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339 | flag [flagnum] = false; |
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340 | } |
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341 | |
328 | // privates / perl |
342 | // privates / perl |
329 | shstr_tmp kv_get (shstr_tmp key) const; |
343 | shstr_tmp kv_get (shstr_tmp key) const; |
330 | void kv_del (shstr_tmp key); |
344 | void kv_del (shstr_tmp key); |
331 | void kv_set (shstr_tmp key, shstr_tmp value); |
345 | void kv_set (shstr_tmp key, shstr_tmp value); |
332 | |
346 | |
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381 | destroy (); |
395 | destroy (); |
382 | } |
396 | } |
383 | |
397 | |
384 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
398 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
385 | MTH void destroy_inv (bool drop_to_ground = false); |
399 | MTH void destroy_inv (bool drop_to_ground = false); |
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400 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
386 | MTH object *insert (object *item); // insert into inventory |
401 | MTH object *insert (object *item); // insert into inventory |
387 | MTH void play_sound (faceidx sound) const; |
402 | MTH void play_sound (faceidx sound) const; |
388 | MTH void say_msg (const_utf8_string msg) const; |
403 | MTH void say_msg (const_utf8_string msg) const; |
389 | |
404 | |
390 | void do_remove (); |
405 | void do_remove (); |
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433 | } |
448 | } |
434 | |
449 | |
435 | MTH void set_owner (object *owner); |
450 | MTH void set_owner (object *owner); |
436 | MTH void set_speed (float speed); |
451 | MTH void set_speed (float speed); |
437 | MTH void set_glow_radius (sint8 rad); |
452 | MTH void set_glow_radius (sint8 rad); |
438 | MTH bool change_skill (object *ob); // deprecated? |
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439 | |
453 | |
440 | MTH void open_container (object *new_container); |
454 | MTH void open_container (object *new_container); |
441 | MTH void close_container () |
455 | MTH void close_container () |
442 | { |
456 | { |
443 | open_container (0); |
457 | open_container (0); |
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534 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
548 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
535 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
549 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
536 | |
550 | |
537 | MTH bool is_dragon () const; |
551 | MTH bool is_dragon () const; |
538 | |
552 | |
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553 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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554 | |
539 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
555 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
540 | |
556 | |
541 | // temporary: wether the object can be saved in a map file |
557 | // temporary: wether the object can be saved in a map file |
542 | // contr => is a player |
558 | // contr => is a player |
543 | // head => only save head of a multitile object |
559 | // head => only save head of a multitile object |
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551 | |
567 | |
552 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
568 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
553 | |
569 | |
554 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
570 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
555 | |
571 | |
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572 | /* need_identify returns true if the item should be identified. This |
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573 | * function really should not exist - by default, any item not identified |
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574 | * should need it. |
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575 | */ |
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576 | MTH bool need_identify () const; |
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577 | |
556 | // returns the outermost owner, never returns 0 |
578 | // returns the outermost owner, never returns 0 |
557 | MTH object *outer_owner () |
579 | MTH object *outer_owner () |
558 | { |
580 | { |
559 | object *op; |
581 | object *op; |
560 | |
582 | |
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627 | MTH bool has_carried_lights () const |
649 | MTH bool has_carried_lights () const |
628 | { |
650 | { |
629 | return glow_radius; |
651 | return glow_radius; |
630 | } |
652 | } |
631 | |
653 | |
632 | // returns the player that cna see this object, if any |
654 | // returns the player that can see this object, if any |
633 | MTH object *visible_to () const; |
655 | MTH object *visible_to () const; |
634 | |
656 | |
635 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
657 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
636 | MTH std::string describe_monster (object *who = 0); |
658 | MTH std::string describe_monster (object *who = 0); |
637 | MTH std::string describe_item (object *who = 0); |
659 | MTH std::string describe_item (object *who = 0); |
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647 | // objects. This method only works on objects not inserted |
669 | // objects. This method only works on objects not inserted |
648 | // anywhere. |
670 | // anywhere. |
649 | MTH void expand_tail (); |
671 | MTH void expand_tail (); |
650 | |
672 | |
651 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
673 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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674 | |
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675 | // makes sure the player has the named skill, |
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676 | // and also makes it innate if can_use is true. |
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677 | // returns the new skill or 0 if no such skill exists. |
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678 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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679 | MTH void become_follower (object *new_god); |
652 | |
680 | |
653 | // insert object at same map position as 'where' |
681 | // insert object at same map position as 'where' |
654 | // handles both inventory and map "positions" |
682 | // handles both inventory and map "positions" |
655 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
683 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
656 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
684 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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668 | void enter_exit (object *exit);//Perl |
696 | void enter_exit (object *exit);//Perl |
669 | MTH void enter_map (maptile *newmap, int x, int y); |
697 | MTH void enter_map (maptile *newmap, int x, int y); |
670 | void player_goto (const_utf8_string path, int x, int y); // only for players |
698 | void player_goto (const_utf8_string path, int x, int y); // only for players |
671 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
699 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
672 | |
700 | |
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701 | MTH object *mark () const; |
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702 | |
673 | // returns the mapspace this object is in |
703 | // returns the mapspace this object is in |
674 | mapspace &ms () const; |
704 | mapspace &ms () const; |
675 | |
705 | |
676 | // fully recursive iterator |
706 | // fully recursive iterator |
677 | struct iterator_base |
707 | struct iterator_base |
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727 | return weight + carrying; |
757 | return weight + carrying; |
728 | } |
758 | } |
729 | |
759 | |
730 | MTH struct region *region () const; |
760 | MTH struct region *region () const; |
731 | |
761 | |
732 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
762 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
733 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
763 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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764 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
734 | |
765 | |
735 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
766 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
736 | |
767 | |
737 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
768 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
738 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
769 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
739 | |
770 | |
740 | // make some noise with given item into direction dir, |
771 | // make some noise with given item into direction dir, |
741 | // currently only used for players to make them temporarily visible |
772 | // currently only used for players to make them temporarily visible |
742 | // when they are invisible. |
773 | // when they are invisible. |
743 | MTH void make_noise (); |
774 | MTH void make_noise (); |
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755 | MTH int anim_frames () const { return anim ().num_animations; } |
786 | MTH int anim_frames () const { return anim ().num_animations; } |
756 | MTH int anim_facings () const { return anim ().facings; } |
787 | MTH int anim_facings () const { return anim ().facings; } |
757 | |
788 | |
758 | MTH utf8_string as_string (); |
789 | MTH utf8_string as_string (); |
759 | |
790 | |
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791 | // low-level management, statistics, ... |
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792 | static uint32_t ACC (RW, object_count); |
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793 | static uint32_t ACC (RW, free_count); |
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794 | static uint32_t ACC (RW, create_count); |
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795 | static uint32_t ACC (RW, destroy_count); |
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796 | static freelist_item *freelist; |
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797 | MTH static void freelist_free (int count); |
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798 | |
760 | protected: |
799 | protected: |
761 | void link (); |
800 | void link (); |
762 | void unlink (); |
801 | void unlink (); |
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802 | |
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803 | void do_delete (); |
763 | |
804 | |
764 | object (); |
805 | object (); |
765 | ~object (); |
806 | ~object (); |
766 | |
807 | |
767 | private: |
808 | private: |
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804 | */ |
845 | */ |
805 | |
846 | |
806 | //-GPL |
847 | //-GPL |
807 | |
848 | |
808 | INTERFACE_CLASS (archetype) |
849 | INTERFACE_CLASS (archetype) |
809 | struct archetype : object |
850 | struct archetype : object, zero_initialised |
810 | { |
851 | { |
811 | static arch_ptr empty; // the empty_archetype |
852 | static arch_ptr empty; // the empty_archetype |
812 | MTH static void gc (); |
853 | MTH static void gc (); |
813 | |
854 | |
814 | archetype (const_utf8_string name); |
855 | archetype (const_utf8_string name); |
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832 | |
873 | |
833 | // support for archetype loading |
874 | // support for archetype loading |
834 | static archetype *read (object_thawer &f); |
875 | static archetype *read (object_thawer &f); |
835 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
876 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
836 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
877 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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878 | |
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879 | protected: |
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880 | void do_delete (); |
837 | }; |
881 | }; |
838 | |
882 | |
839 | // returns whether the object is a dragon player, which are often specialcased |
883 | // returns whether the object is a dragon player, which are often specialcased |
840 | inline bool |
884 | inline bool |
841 | object::is_dragon () const |
885 | object::is_dragon () const |