--- deliantra/server/include/object.h 2012/11/25 14:59:24 1.268 +++ deliantra/server/include/object.h 2016/11/17 04:27:39 1.271 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2001 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * @@ -296,7 +296,7 @@ //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ // /* races/classes can need less/more exp to gain levels */ - static const float expmul = 1.0;//D + constexpr static const float expmul = 1.0;//D float ACC (RW, move_slow_penalty); /* How much this slows down the object */ /* Following are values used by any object */ @@ -961,7 +961,7 @@ * originator - saves cpu time if you know the inserted object * is not meaningful in terms of having an effect. * INS_ON_TOP: Always put object on top. Generally only needed when loading - * files from disk and ordering needs to be preserved. + * files from disk and ordering needs to be preserved. * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - * Use for treasure chests so the new object is the highest thing * beneath the player, but not actually above it. Note - the