1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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59 | |
58 | |
60 | /* See common/item.c */ |
59 | /* See common/item.c */ |
61 | |
60 | |
62 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
63 | { |
62 | { |
64 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
66 | } Body_Locations; |
68 | |
67 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
70 | |
72 | |
71 | /* |
73 | /* |
72 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
73 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * |
76 | * |
75 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
76 | * |
78 | * |
77 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
78 | * accessing the list directly. |
80 | * accessing the list directly. |
79 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
80 | */ |
82 | */ |
81 | struct key_value |
83 | struct key_value : slice_allocated |
82 | { |
84 | { |
83 | key_value *next; |
85 | key_value *next; |
84 | shstr key, value; |
86 | shstr key, value; |
85 | }; |
87 | }; |
86 | |
88 | |
87 | struct UUID |
89 | struct UUID |
88 | { |
90 | { |
89 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
90 | |
96 | |
91 | UUID () { } |
97 | UUID () { } |
92 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
93 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
94 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
95 | }; |
122 | }; |
96 | |
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97 | extern void init_uuid (); |
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98 | extern UUID gen_uuid (); |
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99 | extern const uint64 UUID_SKIP; |
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100 | |
123 | |
101 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
102 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
103 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
104 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
… | |
… | |
107 | #define WILL_APPLY_TREASURE 0x02 |
130 | #define WILL_APPLY_TREASURE 0x02 |
108 | #define WILL_APPLY_EARTHWALL 0x04 |
131 | #define WILL_APPLY_EARTHWALL 0x04 |
109 | #define WILL_APPLY_DOOR 0x08 |
132 | #define WILL_APPLY_DOOR 0x08 |
110 | #define WILL_APPLY_FOOD 0x10 |
133 | #define WILL_APPLY_FOOD 0x10 |
111 | |
134 | |
112 | /* However, if you're keeping a pointer of some sort, you probably |
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113 | * don't just want it copied, so you'll need to add to common/object.C, |
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114 | * e.g. ->copy_to () |
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115 | */ |
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116 | |
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117 | struct body_slot |
135 | struct body_slot |
118 | { |
136 | { |
119 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
120 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
121 | }; |
139 | }; |
… | |
… | |
137 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
138 | shstr ACC (RW, title); /* Of foo, etc */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
139 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
140 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
141 | /* If this is an exit, this is the filename */ |
159 | /* If this is an exit, this is the filename */ |
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160 | shstr ACC (RW, tag); // a tag used to tracking this object |
142 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
143 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
144 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
145 | /* To get put into books and the like. */ |
164 | /* To get put into books and the like. */ |
146 | shstr ACC (RW, materialname); /* specific material name */ |
165 | shstr ACC (RW, materialname); /* specific material name */ |
… | |
… | |
158 | |
177 | |
159 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
160 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
161 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
162 | |
181 | |
163 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
164 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
165 | |
184 | |
166 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
167 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
168 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
… | |
… | |
185 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
186 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
187 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
188 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
189 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
190 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
191 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
192 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
193 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
194 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
195 | faceidx ACC (RW, face); /* Face with colors */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
196 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
197 | /* See the pod/objects.pod for more info about body locations */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
198 | |
219 | |
199 | /* Following mostly refers to fields only used for monsters */ |
220 | /* Following mostly refers to fields only used for monsters */ |
200 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
239 | bool ACC (RW, flag[NUM_FLAGS]); |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
240 | #endif |
261 | #endif |
241 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
242 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
243 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
244 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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245 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
246 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
247 | }; |
270 | }; |
248 | |
271 | |
249 | struct object : zero_initialised, object_copy |
272 | struct object : zero_initialised, object_copy |
250 | { |
273 | { |
251 | // These variables are not changed by ->copy_to |
274 | // These variables are not changed by ->copy_to |
252 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
275 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
253 | |
276 | |
254 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
255 | int ACC (RO, count); |
278 | int ACC (RO, count); |
256 | int ACC (RO, index); // index into objects |
279 | object_vector_index ACC (RO, index); // index into objects |
257 | int ACC (RO, active); // index into actives |
280 | object_vector_index ACC (RO, active); // index into actives |
258 | |
281 | |
259 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
282 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
260 | |
283 | |
261 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
284 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
262 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
285 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
263 | /* Note: stacked in the *same* environment */ |
286 | /* Note: stacked in the *same* environment */ |
264 | object *inv; /* Pointer to the first object in the inventory */ |
287 | object *inv; /* Pointer to the first object in the inventory */ |
… | |
… | |
273 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
275 | client_container *seen_by; // seen by which player/container currently? |
298 | client_container *seen_by; // seen by which player/container currently? |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
277 | |
300 | |
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301 | // privates / perl |
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302 | const shstr &kv_get (const shstr &key) const; |
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303 | void kv_del (const shstr &key); |
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304 | void kv_set (const shstr &key, const shstr &value); |
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305 | |
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306 | // custom extra fields management |
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307 | struct key_value_access_proxy |
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308 | { |
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309 | object &ob; |
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310 | shstr key; |
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311 | |
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312 | key_value_access_proxy (object &ob, const shstr &key) |
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313 | : ob (ob), key (key) |
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314 | { |
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315 | } |
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316 | |
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317 | const key_value_access_proxy &operator =(const shstr &value) const |
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318 | { |
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319 | ob.kv_set (key, value); |
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320 | return *this; |
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321 | } |
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322 | |
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323 | operator const shstr &() const { return ob.kv_get (key); } |
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324 | operator const char *() const { return ob.kv_get (key); } |
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325 | |
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326 | private: |
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327 | void operator =(int); |
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328 | }; |
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329 | |
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330 | // operator [] is too annoying to use |
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331 | const key_value_access_proxy kv (const shstr &key) |
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332 | { |
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333 | return key_value_access_proxy (*this, key); |
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334 | } |
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335 | |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
279 | void post_load_check (); // do some adjustments after parsing |
337 | MTH void post_load_check (); // do some adjustments after parsing |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
338 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
281 | bool write (object_freezer &f); |
339 | bool write (object_freezer &f); |
282 | |
340 | |
283 | MTH int slottype () const; |
341 | MTH int slottype () const; |
284 | MTH static object *create (); |
342 | MTH static object *create (); |
285 | object &operator =(const object &src); |
343 | const mapxy &operator =(const mapxy &pos); |
286 | MTH void copy_to (object *dst); |
344 | MTH void copy_to (object *dst); |
287 | MTH object *clone (); // create + copy_to |
345 | MTH object *clone (); // create + copy_to a single object |
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346 | MTH object *deep_clone (); // copy whole more chain and inventory |
288 | void do_destroy (); |
347 | void do_destroy (); |
289 | void gather_callbacks (AV *&callbacks, event_type event) const; |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
290 | MTH void destroy (bool destroy_inventory = false); |
349 | MTH void destroy (bool destroy_inventory = false); |
291 | |
350 | |
292 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
351 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
293 | MTH void destroy_inv (bool drop_to_ground = false); |
352 | MTH void destroy_inv (bool drop_to_ground = false); |
294 | MTH object *insert (object *item); // insert into inventory |
353 | MTH object *insert (object *item); // insert into inventory |
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354 | MTH void play_sound (faceidx sound); |
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355 | |
295 | void do_remove (); |
356 | void do_remove (); |
296 | MTH void remove () |
357 | MTH void remove () |
297 | { |
358 | { |
298 | if (!flag [FLAG_REMOVED]) |
359 | if (!flag [FLAG_REMOVED]) |
299 | do_remove (); |
360 | do_remove (); |
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361 | } |
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362 | |
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363 | MTH bool blocked (maptile *m, int x, int y) const; |
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364 | |
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365 | void move_to (const mapxy &pos) |
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366 | { |
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367 | remove (); |
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368 | *this = pos; |
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369 | insert_at (this, this); |
300 | } |
370 | } |
301 | |
371 | |
302 | static bool can_merge_slow (object *op1, object *op2); |
372 | static bool can_merge_slow (object *op1, object *op2); |
303 | |
373 | |
304 | // this is often used in time-critical code, so optimise |
374 | // this is often used in time-critical code, so optimise |
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316 | |
386 | |
317 | MTH void open_container (object *new_container); |
387 | MTH void open_container (object *new_container); |
318 | MTH void close_container () |
388 | MTH void close_container () |
319 | { |
389 | { |
320 | open_container (0); |
390 | open_container (0); |
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391 | } |
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392 | |
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393 | MTH object *force_find (const shstr name); |
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394 | MTH void force_add (const shstr name, int duration = 0); |
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395 | |
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396 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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397 | bool should_invoke (event_type event) |
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398 | { |
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399 | return ev_want_event [event] || ev_want_type [type] || cb; |
321 | } |
400 | } |
322 | |
401 | |
323 | MTH void instantiate (); |
402 | MTH void instantiate (); |
324 | |
403 | |
325 | // recalculate all stats |
404 | // recalculate all stats |
… | |
… | |
335 | // info must hold 256 * 3 bytes currently |
414 | // info must hold 256 * 3 bytes currently |
336 | const char *debug_desc (char *info) const; |
415 | const char *debug_desc (char *info) const; |
337 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
416 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
338 | const char *flag_desc (char *desc, int len) const; |
417 | const char *flag_desc (char *desc, int len) const; |
339 | |
418 | |
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419 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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420 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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421 | |
340 | int number_of () const |
422 | MTH int number_of () const |
341 | { |
423 | { |
342 | return nrof ? nrof : 1; |
424 | return nrof ? nrof : 1; |
343 | } |
425 | } |
344 | |
426 | |
345 | uint64 total_weight () const |
427 | MTH sint32 total_weight () const |
346 | { |
428 | { |
347 | return weight * number_of (); |
429 | return (weight + carrying) * number_of (); |
348 | } |
430 | } |
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431 | |
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432 | MTH void update_weight (); |
349 | |
433 | |
350 | // return the dominant material of this item, always return something |
434 | // return the dominant material of this item, always return something |
351 | const materialtype_t *dominant_material () const; |
435 | const materialtype_t *dominant_material () const; |
352 | |
436 | |
353 | // return the volume of this object in cm³ |
437 | // return the volume of this object in cm³ |
354 | uint64 volume () const |
438 | MTH uint64 volume () const |
355 | { |
439 | { |
356 | return total_weight () |
440 | return total_weight () |
357 | * 1000 |
441 | * 1000 |
358 | * (type == CONTAINER ? 1000 : 1) |
442 | * (type == CONTAINER ? 1000 : 1) |
359 | / dominant_material ()->density; |
443 | / dominant_material ()->density; |
… | |
… | |
376 | |
460 | |
377 | // temporary: wether the object can be saved in a map file |
461 | // temporary: wether the object can be saved in a map file |
378 | // contr => is a player |
462 | // contr => is a player |
379 | // head => only save head of a multitile object |
463 | // head => only save head of a multitile object |
380 | // owner => can not reference owner yet |
464 | // owner => can not reference owner yet |
381 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
465 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
382 | |
466 | |
383 | /* This return true if object has still randomitems which |
467 | /* This return true if object has still randomitems which |
384 | * could be expanded. |
468 | * could be expanded. |
385 | */ |
469 | */ |
386 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
470 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
387 | |
471 | |
|
|
472 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
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473 | |
|
|
474 | // returns the outermost owner, never returns 0 |
|
|
475 | MTH object *outer_owner () |
|
|
476 | { |
|
|
477 | for (object *op = this; ; op = op->owner) |
|
|
478 | if (!op->owner) |
|
|
479 | return op; |
|
|
480 | } |
|
|
481 | |
|
|
482 | // returns the outermost environment, never returns 0 |
|
|
483 | MTH object *outer_env () |
|
|
484 | { |
|
|
485 | for (object *op = this; ; op = op->env) |
|
|
486 | if (!op->env) |
|
|
487 | return op; |
|
|
488 | } |
|
|
489 | |
388 | // returns the player that has this object in his inventory, or 0 |
490 | // returns the player that has this object in his inventory, or 0 |
|
|
491 | // we assume the player is always the outer env |
389 | MTH object *in_player () const |
492 | MTH object *in_player () |
390 | { |
493 | { |
391 | for (object *op = env; op; op = op->env) |
494 | object *op = outer_env (); |
392 | if (op->type == PLAYER) |
|
|
393 | return op; |
|
|
394 | |
495 | |
395 | return 0; |
496 | return op->type == PLAYER ? op : 0; |
396 | } |
497 | } |
397 | |
498 | |
398 | // "temporary" helper function |
499 | // "temporary" helper function |
399 | MTH object *head_ () |
500 | MTH object *head_ () |
400 | { |
501 | { |
401 | return head ? head : this; |
502 | return head ? head : this; |
402 | } |
503 | } |
|
|
504 | |
|
|
505 | MTH bool is_head () |
|
|
506 | { |
|
|
507 | return head_ () == this; |
|
|
508 | } |
|
|
509 | |
|
|
510 | MTH bool is_on_map () const |
|
|
511 | { |
|
|
512 | return !env && !flag [FLAG_REMOVED]; |
|
|
513 | } |
|
|
514 | |
|
|
515 | // returns the player that cna see this object, if any |
|
|
516 | MTH object *visible_to () const; |
403 | |
517 | |
404 | MTH std::string long_desc (object *who = 0); |
518 | MTH std::string long_desc (object *who = 0); |
405 | MTH std::string describe_monster (object *who = 0); |
519 | MTH std::string describe_monster (object *who = 0); |
406 | MTH std::string describe_item (object *who = 0); |
520 | MTH std::string describe_item (object *who = 0); |
407 | MTH std::string describe (object *who = 0); |
521 | MTH std::string describe (object *who = 0); |
… | |
… | |
415 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
529 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
416 | |
530 | |
417 | // insert object at same map position as 'where' |
531 | // insert object at same map position as 'where' |
418 | // handles both inventory and map "positions" |
532 | // handles both inventory and map "positions" |
419 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
533 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
534 | MTH void drop_unpaid_items (); |
420 | |
535 | |
421 | MTH void activate (); |
536 | MTH void activate (); |
422 | MTH void deactivate (); |
537 | MTH void deactivate (); |
423 | MTH void activate_recursive (); |
538 | MTH void activate_recursive (); |
424 | MTH void deactivate_recursive (); |
539 | MTH void deactivate_recursive (); |
425 | |
540 | |
426 | // set the givne flag on all objects in the inventory recursively |
541 | // set the given flag on all objects in the inventory recursively |
427 | MTH void set_flag_inv (int flag, int value = 1); |
542 | MTH void set_flag_inv (int flag, int value = 1); |
428 | |
543 | |
429 | void enter_exit (object *exit);//Perl |
544 | void enter_exit (object *exit);//Perl |
430 | MTH void enter_map (maptile *newmap, int x, int y); |
545 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
546 | void player_goto (const char *path, int x, int y); // only for players |
431 | |
547 | |
432 | // returns the mapspace this object is in |
548 | // returns the mapspace this object is in |
433 | mapspace &ms () const; |
549 | mapspace &ms () const; |
434 | |
550 | |
435 | // fully recursive iterator |
551 | // fully recursive iterator |
… | |
… | |
471 | { |
587 | { |
472 | return this; |
588 | return this; |
473 | } |
589 | } |
474 | |
590 | |
475 | /* This returns TRUE if the object is something that |
591 | /* This returns TRUE if the object is something that |
476 | * should be displayed in the floorbox/inventory window |
592 | * a client might want to know about. |
477 | */ |
593 | */ |
478 | MTH bool client_visible () const |
594 | MTH bool client_visible () const |
479 | { |
595 | { |
480 | return !invisible && type != PLAYER; |
596 | return !invisible && type != PLAYER; |
481 | } |
597 | } |
482 | |
598 | |
|
|
599 | // the client does nrof * this weight |
|
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600 | MTH sint32 client_weight () const |
|
|
601 | { |
|
|
602 | return weight + carrying; |
|
|
603 | } |
|
|
604 | |
483 | MTH struct region *region () const; |
605 | MTH struct region *region () const; |
484 | |
606 | |
|
|
607 | void statusmsg (const char *msg, int color = NDI_BLACK); |
|
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608 | void failmsg (const char *msg, int color = NDI_RED); |
|
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609 | |
|
|
610 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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611 | |
|
|
612 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
613 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
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614 | |
485 | protected: |
615 | protected: |
486 | friend struct archetype; |
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487 | |
|
|
488 | void link (); |
616 | void link (); |
489 | void unlink (); |
617 | void unlink (); |
490 | |
618 | |
491 | object (); |
619 | object (); |
492 | ~object (); |
620 | ~object (); |
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621 | |
|
|
622 | private: |
|
|
623 | object &operator =(const object &); |
|
|
624 | object (const object &); |
493 | }; |
625 | }; |
494 | |
626 | |
495 | // move this object to the top of its env's inventory to speed up |
627 | // move this object to the top of its env's inventory to speed up |
496 | // searches for it. |
628 | // searches for it. |
497 | static object * |
629 | static object * |
… | |
… | |
509 | } |
641 | } |
510 | |
642 | |
511 | return ob; |
643 | return ob; |
512 | } |
644 | } |
513 | |
645 | |
514 | typedef object_vector<object, &object::index > objectvec; |
|
|
515 | typedef object_vector<object, &object::active> activevec; |
|
|
516 | |
|
|
517 | extern objectvec objects; |
|
|
518 | extern activevec actives; |
|
|
519 | |
|
|
520 | #define for_all_objects(var) \ |
|
|
521 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
522 | declvar (object *, var, objects [_i]) |
|
|
523 | |
|
|
524 | #define for_all_actives(var) \ |
|
|
525 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
526 | declvar (object *, var, actives [_i]) |
|
|
527 | |
|
|
528 | typedef struct oblnk |
646 | typedef struct oblnk |
529 | { /* Used to link together several objects */ |
647 | { /* Used to link together several objects */ |
530 | object_ptr ob; |
648 | object_ptr ob; |
531 | struct oblnk *next; |
649 | struct oblnk *next; |
532 | } objectlink; |
650 | } objectlink; |
533 | |
651 | |
534 | typedef struct oblinkpt |
652 | typedef struct oblinkpt |
535 | { /* Used to link together several object links */ |
653 | { /* Used to link together several object links */ |
536 | struct oblnk *link; |
654 | struct oblnk *link; |
537 | long value; /* Used as connected value in buttons/gates */ |
655 | sint32 value; /* Used as connected value in buttons/gates */ |
538 | struct oblinkpt *next; |
656 | struct oblinkpt *next; |
539 | } oblinkpt; |
657 | } oblinkpt; |
540 | |
658 | |
541 | object *find_skill_by_name (object *who, const char *name); |
659 | object *find_skill_by_name (object *who, const char *name); |
542 | object *find_skill_by_name (object *who, const shstr &sh); |
660 | object *find_skill_by_name (object *who, const shstr &sh); |
… | |
… | |
550 | * object and pointers. This structure should get removed, and just replaced |
668 | * object and pointers. This structure should get removed, and just replaced |
551 | * by the object structure |
669 | * by the object structure |
552 | */ |
670 | */ |
553 | |
671 | |
554 | INTERFACE_CLASS (archetype) |
672 | INTERFACE_CLASS (archetype) |
555 | struct archetype : zero_initialised, attachable |
673 | struct archetype : object |
556 | { |
674 | { |
557 | archetype (); |
675 | static arch_ptr empty; // the empty_archetype |
|
|
676 | MTH static void gc (); |
|
|
677 | |
|
|
678 | archetype (const char *name); |
558 | ~archetype (); |
679 | ~archetype (); |
559 | void gather_callbacks (AV *&callbacks, event_type event) const; |
680 | void gather_callbacks (AV *&callbacks, event_type event) const; |
560 | |
681 | |
|
|
682 | MTH static archetype *find (const_utf8_string name); |
|
|
683 | |
|
|
684 | MTH void link (); |
|
|
685 | MTH void unlink (); |
|
|
686 | |
|
|
687 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
|
|
688 | MTH object *instance (); |
|
|
689 | |
|
|
690 | object_vector_index ACC (RW, archid); // index in archvector |
|
|
691 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
|
|
692 | |
|
|
693 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
|
|
694 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
695 | |
|
|
696 | // support for archetype loading |
561 | static archetype *read (object_thawer &f); |
697 | static archetype *read (object_thawer &f); |
562 | static archetype *get (const char *name); // find or create |
698 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
563 | static archetype *find (const char *name); |
699 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
564 | |
|
|
565 | void hash_add (); // add to hashtable |
|
|
566 | void hash_del (); // remove from hashtable |
|
|
567 | |
|
|
568 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
|
|
569 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
|
|
570 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
|
|
571 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
|
|
572 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
|
|
573 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
|
|
574 | bool ACC (RW, linked); // linked into list of heads |
|
|
575 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
|
|
576 | * in comparison to the head. |
|
|
577 | */ |
|
|
578 | }; |
700 | }; |
|
|
701 | |
|
|
702 | // compatbiility, remove once replaced by ->instance |
|
|
703 | inline object * |
|
|
704 | arch_to_object (archetype *at) |
|
|
705 | { |
|
|
706 | return at->instance (); |
|
|
707 | } |
|
|
708 | |
|
|
709 | inline void |
|
|
710 | object_freezer::put (keyword k, archetype *v) |
|
|
711 | { |
|
|
712 | put (k, v ? &v->archname : (const char *)0); |
|
|
713 | } |
|
|
714 | |
|
|
715 | typedef object_vector<object, &object::index > objectvec; |
|
|
716 | typedef object_vector<object, &object::active> activevec; |
|
|
717 | typedef object_vector<archetype, &archetype::archid> archvec; |
|
|
718 | |
|
|
719 | extern objectvec objects; |
|
|
720 | extern activevec actives; |
|
|
721 | extern archvec archetypes; |
|
|
722 | |
|
|
723 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
724 | // quite horrible, thats why its hidden in some macro |
|
|
725 | #define for_inv_removable(op,var) \ |
|
|
726 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
727 | |
|
|
728 | #define for_all_objects(var) \ |
|
|
729 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
730 | statementvar (object *, var, objects [_i]) |
|
|
731 | |
|
|
732 | #define for_all_actives(var) \ |
|
|
733 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
734 | statementvar (object *, var, actives [_i]) |
|
|
735 | |
|
|
736 | #define for_all_archetypes(var) \ |
|
|
737 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
|
|
738 | statementvar (archetype *, var, archetypes [_i]) |
579 | |
739 | |
580 | /* Used by update_object to know if the object being passed is |
740 | /* Used by update_object to know if the object being passed is |
581 | * being added or removed. |
741 | * being added or removed. |
582 | */ |
742 | */ |
583 | #define UP_OBJ_INSERT 1 |
743 | #define UP_OBJ_INSERT 1 |
… | |
… | |
600 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
760 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
601 | * Use for treasure chests so the new object is the highest thing |
761 | * Use for treasure chests so the new object is the highest thing |
602 | * beneath the player, but not actually above it. Note - the |
762 | * beneath the player, but not actually above it. Note - the |
603 | * map and x,y coordinates for the object to be inserted must |
763 | * map and x,y coordinates for the object to be inserted must |
604 | * match the originator. |
764 | * match the originator. |
605 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
606 | * speed up map loading process, as we assume the ordering in |
|
|
607 | * loaded map is correct. |
|
|
608 | * |
765 | * |
609 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
766 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
610 | * are mutually exclusive. The behaviour for passing more than one |
767 | * are mutually exclusive. The behaviour for passing more than one |
611 | * should be considered undefined - while you may notice what happens |
768 | * should be considered undefined - while you may notice what happens |
612 | * right now if you pass more than one, that could very well change |
769 | * right now if you pass more than one, that could very well change |
… | |
… | |
615 | #define INS_NO_MERGE 0x0001 |
772 | #define INS_NO_MERGE 0x0001 |
616 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
773 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
617 | #define INS_NO_WALK_ON 0x0004 |
774 | #define INS_NO_WALK_ON 0x0004 |
618 | #define INS_ON_TOP 0x0008 |
775 | #define INS_ON_TOP 0x0008 |
619 | #define INS_BELOW_ORIGINATOR 0x0010 |
776 | #define INS_BELOW_ORIGINATOR 0x0010 |
620 | #define INS_MAP_LOAD 0x0020 |
|
|
621 | |
777 | |
622 | #define ARCH_SINGULARITY "singularity" |
|
|
623 | #define ARCH_DETECT_MAGIC "detect_magic" |
|
|
624 | #define ARCH_DEPLETION "depletion" |
778 | #define ARCH_DEPLETION "depletion" |
625 | #define ARCH_SYMPTOM "symptom" |
|
|
626 | |
779 | |
627 | #endif |
780 | #endif |
628 | |
781 | |