1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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136 | { |
136 | { |
137 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
139 | }; |
139 | }; |
140 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
141 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
142 | // these are being copied |
155 | // these are being copied |
143 | struct object_copy : attachable |
156 | struct object_copy : attachable |
144 | { |
157 | { |
145 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
190 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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193 | |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block is basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | |
198 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
190 | |
203 | |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
194 | |
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195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
207 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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208 | |
196 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
198 | */ |
211 | */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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216 | |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | sint16 ACC (RW, level); /* Level of creature or object */ |
205 | |
219 | |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
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215 | |
229 | |
216 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | body_slot slot [NUM_BODY_LOCATIONS]; |
217 | |
231 | |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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234 | |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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236 | |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
237 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
238 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
239 | /* See the pod/objects.pod for more info about body locations */ |
224 | |
240 | |
225 | /* Following mostly refers to fields only used for monsters */ |
241 | /* Following mostly refers to fields only used for monsters */ |
226 | |
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227 | /* allows different movement patterns for attackers */ |
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228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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231 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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232 | /* races/classes can need less/more exp to gain levels */ |
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233 | |
242 | |
234 | /* Spell related information, may be useful elsewhere |
243 | /* Spell related information, may be useful elsewhere |
235 | * Note that other fields are used - these files are basically |
244 | * Note that other fields are used - these files are basically |
236 | * only used in spells. |
245 | * only used in spells. |
237 | */ |
246 | */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
247 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
248 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
240 | |
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241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
249 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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250 | |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
251 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
252 | sint8 ACC (RW, range); /* Range of the spell */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
253 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
245 | |
255 | |
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256 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
257 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
258 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
259 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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260 | |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
261 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
250 | |
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251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
253 | |
264 | |
254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
265 | // 8 free bits |
256 | |
266 | |
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267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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268 | // /* races/classes can need less/more exp to gain levels */ |
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269 | static const float expmul = 1.0;//D |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
258 | char *ACC (RW, spellarg); |
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259 | |
271 | |
260 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
261 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
263 | |
275 | |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
276 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | |
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268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
277 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
278 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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279 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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280 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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281 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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282 | |
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283 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
284 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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285 | /* allows different movement patterns for attackers */ |
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286 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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287 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
271 | |
288 | |
272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
289 | //16+ free bits |
273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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274 | |
290 | |
275 | // rarely-accessed members should be at the end |
291 | // rarely-accessed members should be at the end |
276 | shstr ACC (RW, tag); // a tag used to tracking this object |
292 | shstr ACC (RW, tag); // a tag used to tracking this object |
277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
293 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
279 | /* To get put into books and the like. */ |
295 | /* To get put into books and the like. */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
296 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
281 | }; |
297 | }; |
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298 | |
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299 | const char *query_weight (const object *op); |
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300 | const char *query_short_name (const object *op); |
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301 | const char *query_name (const object *op); |
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302 | const char *query_base_name (const object *op, int plural); |
282 | |
303 | |
283 | struct object : zero_initialised, object_copy |
304 | struct object : zero_initialised, object_copy |
284 | { |
305 | { |
285 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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365 | } |
386 | } |
366 | |
387 | |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
369 | MTH object *insert (object *item); // insert into inventory |
390 | MTH object *insert (object *item); // insert into inventory |
370 | MTH void play_sound (faceidx sound); |
391 | MTH void play_sound (faceidx sound) const; |
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392 | MTH void say_msg (const char *msg) const; |
371 | |
393 | |
372 | void do_remove (); |
394 | void do_remove (); |
373 | MTH void remove () |
395 | MTH void remove () |
374 | { |
396 | { |
375 | if (!flag [FLAG_REMOVED]) |
397 | if (!flag [FLAG_REMOVED]) |
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403 | && can_merge_slow (op1, op2); |
425 | && can_merge_slow (op1, op2); |
404 | } |
426 | } |
405 | |
427 | |
406 | MTH void set_owner (object *owner); |
428 | MTH void set_owner (object *owner); |
407 | MTH void set_speed (float speed); |
429 | MTH void set_speed (float speed); |
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430 | MTH void set_glow_radius (sint8 rad); |
408 | MTH bool change_weapon (object *ob); |
431 | MTH bool change_weapon (object *ob); |
409 | MTH bool change_skill (object *ob); |
432 | MTH bool change_skill (object *ob); |
410 | |
433 | |
411 | MTH void open_container (object *new_container); |
434 | MTH void open_container (object *new_container); |
412 | MTH void close_container () |
435 | MTH void close_container () |
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414 | open_container (0); |
437 | open_container (0); |
415 | } |
438 | } |
416 | |
439 | |
417 | MTH object *force_find (shstr_tmp name); |
440 | MTH object *force_find (shstr_tmp name); |
418 | MTH object *force_add (shstr_tmp name, int duration = 0); |
441 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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442 | |
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443 | oblinkpt *find_link () const; |
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444 | MTH void add_link (maptile *map, shstr_tmp id); |
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445 | MTH void remove_link (); |
419 | |
446 | |
420 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
447 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
421 | bool should_invoke (event_type event) |
448 | bool should_invoke (event_type event) |
422 | { |
449 | { |
423 | return ev_want_event [event] || ev_want_type [type] || cb; |
450 | return ev_want_event [event] || ev_want_type [type] || cb; |
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464 | return (uint64)total_weight () |
491 | return (uint64)total_weight () |
465 | * 1000 |
492 | * 1000 |
466 | * (type == CONTAINER ? 1000 : 1) |
493 | * (type == CONTAINER ? 1000 : 1) |
467 | / dominant_material ()->density; |
494 | / dominant_material ()->density; |
468 | } |
495 | } |
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496 | |
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497 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
469 | |
498 | |
470 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
499 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
471 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
500 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
472 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
501 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
473 | || type == CLOAK || type == BOOTS || type == GLOVES |
502 | || type == CLOAK || type == BOOTS || type == GLOVES |
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492 | /* This return true if object has still randomitems which |
521 | /* This return true if object has still randomitems which |
493 | * could be expanded. |
522 | * could be expanded. |
494 | */ |
523 | */ |
495 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
524 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
496 | |
525 | |
497 | MTH bool has_dialogue () const { return *&msg == '@'; } |
526 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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527 | |
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528 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
498 | |
529 | |
499 | // returns the outermost owner, never returns 0 |
530 | // returns the outermost owner, never returns 0 |
500 | MTH object *outer_owner () |
531 | MTH object *outer_owner () |
501 | { |
532 | { |
502 | object *op; |
533 | object *op; |
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506 | |
537 | |
507 | return op; |
538 | return op; |
508 | } |
539 | } |
509 | |
540 | |
510 | // returns the outermost environment, never returns 0 |
541 | // returns the outermost environment, never returns 0 |
511 | MTH object *outer_env () |
542 | MTH object *outer_env_or_self () const |
512 | { |
543 | { |
513 | object *op; |
544 | const object *op; |
514 | |
545 | |
515 | for (op = this; op->env; op = op->env) |
546 | for (op = this; op->env; op = op->env) |
516 | ; |
547 | ; |
517 | |
548 | |
518 | return op; |
549 | return const_cast<object *>(op); |
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550 | } |
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551 | |
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552 | // returns the outermost environment, may return 0 |
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553 | MTH object *outer_env () const |
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554 | { |
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555 | return env ? outer_env_or_self () : 0; |
519 | } |
556 | } |
520 | |
557 | |
521 | // returns the player that has this object in his inventory, or 0 |
558 | // returns the player that has this object in his inventory, or 0 |
522 | // we assume the player is always the outer env |
559 | // we assume the player is always the outer env |
523 | MTH object *in_player () |
560 | MTH object *in_player () const |
524 | { |
561 | { |
525 | object *op = outer_env (); |
562 | object *op = outer_env_or_self (); |
526 | |
563 | |
527 | return op->type == PLAYER ? op : 0; |
564 | return op->type == PLAYER ? op : 0; |
528 | } |
565 | } |
529 | |
566 | |
530 | // "temporary" helper function |
567 | // "temporary" helper function |
531 | MTH object *head_ () |
568 | MTH object *head_ () const |
532 | { |
569 | { |
533 | return head ? head : this; |
570 | return head ? head : const_cast<object *>(this); |
534 | } |
571 | } |
535 | |
572 | |
536 | MTH bool is_head () |
573 | MTH bool is_head () const |
537 | { |
574 | { |
538 | return head_ () == this; |
575 | return head_ () == this; |
539 | } |
576 | } |
540 | |
577 | |
541 | MTH bool is_on_map () const |
578 | MTH bool is_on_map () const |
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554 | } |
591 | } |
555 | |
592 | |
556 | MTH bool affects_los () const |
593 | MTH bool affects_los () const |
557 | { |
594 | { |
558 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
595 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
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596 | } |
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597 | |
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598 | MTH bool has_carried_lights () const |
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599 | { |
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600 | return glow_radius; |
559 | } |
601 | } |
560 | |
602 | |
561 | // returns the player that cna see this object, if any |
603 | // returns the player that cna see this object, if any |
562 | MTH object *visible_to () const; |
604 | MTH object *visible_to () const; |
563 | |
605 | |
564 | MTH std::string long_desc (object *who = 0); |
606 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
565 | MTH std::string describe_monster (object *who = 0); |
607 | MTH std::string describe_monster (object *who = 0); |
566 | MTH std::string describe_item (object *who = 0); |
608 | MTH std::string describe_item (object *who = 0); |
567 | MTH std::string describe (object *who = 0); |
609 | MTH std::string describe (object *who = 0); // long description, without name |
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610 | |
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611 | MTH const char *query_weight () { return ::query_weight (this); } |
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612 | MTH const char *query_name () { return ::query_name (this); } |
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613 | MTH const char *query_short_name () { return ::query_short_name (this); } |
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614 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
568 | |
615 | |
569 | // If this object has no extra parts but should have them, |
616 | // If this object has no extra parts but should have them, |
570 | // add them, effectively expanding heads into multipart |
617 | // add them, effectively expanding heads into multipart |
571 | // objects. This method only works on objects not inserted |
618 | // objects. This method only works on objects not inserted |
572 | // anywhere. |
619 | // anywhere. |
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661 | // make some noise with given item into direction dir, |
708 | // make some noise with given item into direction dir, |
662 | // currently only used for players to make them temporarily visible |
709 | // currently only used for players to make them temporarily visible |
663 | // when they are invisible. |
710 | // when they are invisible. |
664 | MTH void make_noise (); |
711 | MTH void make_noise (); |
665 | |
712 | |
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713 | /* animation */ |
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714 | bool has_anim () { return animation_id; } |
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715 | const animation &anim () const { return animations [animation_id]; } |
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716 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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717 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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718 | /* anim_frames () returns the number of animations allocated. The last |
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719 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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720 | * has 8 animations, anim_frames () will return 8, but the values will |
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721 | * range from 0 through 7. |
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722 | */ |
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723 | int anim_frames () const { return anim ().num_animations; } |
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724 | int anim_facings () const { return anim ().facings; } |
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725 | |
666 | protected: |
726 | protected: |
667 | void link (); |
727 | void link (); |
668 | void unlink (); |
728 | void unlink (); |
669 | |
729 | |
670 | object (); |
730 | object (); |
… | |
… | |
678 | // move this object to the top of its env's inventory to speed up |
738 | // move this object to the top of its env's inventory to speed up |
679 | // searches for it. |
739 | // searches for it. |
680 | static object * |
740 | static object * |
681 | splay (object *ob) |
741 | splay (object *ob) |
682 | { |
742 | { |
683 | if (ob->env && ob->env->inv != ob) |
743 | if (ob->above && ob->env) |
684 | { |
744 | { |
685 | if (ob->above) ob->above->below = ob->below; |
745 | if (ob->above) ob->above->below = ob->below; |
686 | if (ob->below) ob->below->above = ob->above; |
746 | if (ob->below) ob->below->above = ob->above; |
687 | |
747 | |
688 | ob->above = 0; |
748 | ob->above = 0; |
… | |
… | |
691 | ob->env->inv = ob; |
751 | ob->env->inv = ob; |
692 | } |
752 | } |
693 | |
753 | |
694 | return ob; |
754 | return ob; |
695 | } |
755 | } |
696 | |
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697 | typedef struct oblnk |
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698 | { /* Used to link together several objects */ |
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699 | object_ptr ob; |
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700 | struct oblnk *next; |
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701 | } objectlink; |
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702 | |
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703 | typedef struct oblinkpt |
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704 | { /* Used to link together several object links */ |
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705 | struct oblnk *link; |
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706 | sint32 value; /* Used as connected value in buttons/gates */ |
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707 | struct oblinkpt *next; |
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708 | } oblinkpt; |
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709 | |
756 | |
710 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
757 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
711 | object *find_skill_by_name (object *who, shstr_cmp sh); |
758 | object *find_skill_by_name (object *who, shstr_cmp sh); |
712 | object *find_skill_by_number (object *who, int skillno); |
759 | object *find_skill_by_number (object *who, int skillno); |
713 | |
760 | |