1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include <bitset> |
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28 | |
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29 | #include "cfperl.h" |
28 | #include "cfperl.h" |
30 | #include "shstr.h" |
29 | #include "shstr.h" |
31 | |
30 | |
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31 | //+GPL |
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32 | |
32 | typedef int tag_t; |
33 | typedef int tag_t; |
33 | |
34 | |
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35 | // also see common/item.C |
34 | enum { |
36 | enum |
35 | body_skill, |
37 | { |
36 | body_combat, |
38 | # define def(name, use, nonuse) body_ ## name, |
37 | body_range, |
39 | # include "slotinc.h" |
38 | body_shield, |
40 | # undef def |
39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
50 | }; |
42 | }; |
51 | |
43 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
44 | /* See common/item.c */ |
60 | |
45 | |
61 | typedef struct Body_Locations |
46 | struct Body_Locations |
62 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
52 | }; |
67 | |
53 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
69 | |
59 | |
70 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
71 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
72 | |
65 | |
73 | /* |
66 | /* |
74 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
69 | * |
… | |
… | |
80 | * accessing the list directly. |
73 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
74 | * Exception is if you want to walk this list for some reason. |
82 | */ |
75 | */ |
83 | struct key_value : slice_allocated |
76 | struct key_value : slice_allocated |
84 | { |
77 | { |
85 | key_value *next; |
78 | key_value *next; // must be first element |
86 | shstr key, value; |
79 | shstr key, value; |
87 | }; |
80 | }; |
88 | |
81 | |
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82 | // "crossfires version of a perl hash." |
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83 | struct key_values |
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84 | { |
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85 | key_value *first; // must be first element |
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86 | |
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87 | bool empty() const |
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88 | { |
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89 | return !first; |
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90 | } |
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91 | |
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92 | void clear (); |
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93 | shstr_tmp get (shstr_tmp key) const; |
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94 | void del (shstr_tmp key); |
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95 | void set (shstr_tmp key, shstr_tmp value); |
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96 | |
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97 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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98 | void reverse (); // reverses the ordering, to be used after loading an object |
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99 | key_values &operator =(const key_values &kv); |
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100 | |
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101 | // custom extra fields management |
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102 | struct access_proxy |
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103 | { |
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104 | key_values &kv; |
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105 | shstr_tmp key; |
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106 | |
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107 | access_proxy (key_values &kv, shstr_tmp key) |
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108 | : kv (kv), key (key) |
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109 | { |
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110 | } |
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111 | |
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112 | const access_proxy &operator =(shstr_tmp value) const |
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113 | { |
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114 | kv.set (key, value); |
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115 | return *this; |
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116 | } |
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117 | |
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118 | operator const shstr_tmp () const { return kv.get (key); } |
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119 | operator const char *() const { return kv.get (key); } |
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120 | |
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121 | private: |
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122 | void operator =(int); |
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123 | }; |
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124 | |
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125 | const access_proxy operator [](shstr_tmp key) |
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126 | { |
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127 | return access_proxy (*this, key); |
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128 | } |
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129 | }; |
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130 | |
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131 | //-GPL |
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132 | |
89 | struct UUID |
133 | struct UUID |
90 | { |
134 | { |
91 | uint64 seq; |
135 | uint64 seq; |
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136 | |
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137 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
138 | |
93 | static UUID cur; // last uuid generated |
139 | static UUID cur; // last uuid generated |
94 | static void init (); |
140 | static void init (); |
95 | static UUID gen (); |
141 | static UUID gen (); |
96 | |
142 | |
97 | UUID () { } |
143 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
144 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
145 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
146 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
147 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
148 | bool parse (const char *s); |
105 | { |
149 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
150 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
151 | }; |
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152 | |
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153 | //+GPL |
123 | |
154 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
155 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
156 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
157 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
158 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
163 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
164 | #define WILL_APPLY_FOOD 0x10 |
134 | |
165 | |
135 | struct body_slot |
166 | struct body_slot |
136 | { |
167 | { |
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168 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
169 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
170 | }; |
140 | |
171 | |
141 | typedef struct oblnk |
172 | typedef struct oblnk |
142 | { /* Used to link together several objects */ |
173 | { /* Used to link together several objects */ |
143 | object_ptr ob; |
174 | object_ptr ob; |
… | |
… | |
173 | flags_t flag; /* various flags */ |
204 | flags_t flag; /* various flags */ |
174 | #if FOR_PERL |
205 | #if FOR_PERL |
175 | bool ACC (RW, flag[NUM_FLAGS]); |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
176 | #endif |
207 | #endif |
177 | |
208 | |
178 | shstr ACC (RW, materialname); /* specific material name */ |
209 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
210 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
211 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
212 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
213 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
214 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
185 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
215 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
250 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
251 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
252 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
253 | uint8 ACC (RW, weapontype); /* type of weapon */ |
224 | |
254 | |
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255 | body_slot slot [NUM_BODY_LOCATIONS]; |
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256 | |
225 | faceidx ACC (RW, face); /* the graphical face */ |
257 | faceidx ACC (RW, face); /* the graphical face */ |
226 | |
258 | |
227 | faceidx ACC (RW, sound); /* the sound face */ |
259 | faceidx ACC (RW, sound); /* the sound face */ |
228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
260 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
229 | |
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230 | body_slot slot [NUM_BODY_LOCATIONS]; |
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231 | |
261 | |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
262 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
263 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | |
264 | |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
265 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
… | |
… | |
294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
324 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
295 | /* To get put into books and the like. */ |
325 | /* To get put into books and the like. */ |
296 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
326 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
297 | }; |
327 | }; |
298 | |
328 | |
299 | const char *query_weight (const object *op); |
329 | const_utf8_string query_weight (const object *op); |
300 | const char *query_short_name (const object *op); |
330 | const_utf8_string query_short_name (const object *op); |
301 | const char *query_name (const object *op); |
331 | const_utf8_string query_name (const object *op); |
302 | const char *query_base_name (const object *op, int plural); |
332 | const_utf8_string query_base_name (const object *op, int plural); |
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333 | sint64 query_cost (const object *tmp, object *who, int flag); |
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334 | const char *query_cost_string (const object *tmp, object *who, int flag); |
303 | |
335 | |
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336 | int change_ability_duration (object *spell, object *caster); |
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337 | int min_casting_level (object *caster, object *spell); |
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338 | int casting_level (object *caster, object *spell); |
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339 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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340 | int SP_level_dam_adjust (object *caster, object *spob); |
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341 | int SP_level_duration_adjust (object *caster, object *spob); |
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342 | int SP_level_range_adjust (object *caster, object *spob); |
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343 | |
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344 | struct freelist_item |
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345 | { |
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346 | freelist_item *next; |
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347 | uint32_t count; |
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348 | }; |
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349 | |
304 | struct object : zero_initialised, object_copy |
350 | struct object : object_copy |
305 | { |
351 | { |
306 | // These variables are not changed by ->copy_to |
352 | // These variables are not changed by ->copy_to |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
353 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
308 | |
354 | |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
355 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
310 | int ACC (RO, count); |
356 | uint32_t ACC (RO, count); |
311 | object_vector_index ACC (RO, index); // index into objects |
357 | object_vector_index ACC (RO, index); // index into objects |
312 | object_vector_index ACC (RO, active); // index into actives |
358 | object_vector_index ACC (RO, active); // index into actives |
313 | |
359 | |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
360 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
315 | |
361 | |
… | |
… | |
317 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
363 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
318 | /* Note: stacked in the *same* environment */ |
364 | /* Note: stacked in the *same* environment */ |
319 | object *inv; /* Pointer to the first object in the inventory */ |
365 | object *inv; /* Pointer to the first object in the inventory */ |
320 | |
366 | |
321 | //TODO: container must move into client |
367 | //TODO: container must move into client |
322 | object_ptr ACC (RW, container); /* Current container being used. I think this |
368 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
323 | * is only used by the player right now. |
369 | * is only used by the player right now. |
324 | */ |
370 | */ |
325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
371 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
326 | * This is typically the container that the object is in. |
372 | * This is typically the container that the object is in. |
327 | */ |
373 | */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
374 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
375 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | client_container *seen_by; // seen by which player/container currently? |
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331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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332 | |
376 | |
333 | // privates / perl |
377 | MTH void set_flag (int flagnum) |
334 | shstr_tmp kv_get (shstr_tmp key) const; |
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335 | void kv_del (shstr_tmp key); |
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336 | void kv_set (shstr_tmp key, shstr_tmp value); |
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337 | |
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338 | // custom extra fields management |
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339 | struct key_value_access_proxy |
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340 | { |
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341 | object &ob; |
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342 | shstr_tmp key; |
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343 | |
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344 | key_value_access_proxy (object &ob, shstr_tmp key) |
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345 | : ob (ob), key (key) |
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346 | { |
378 | { |
347 | } |
379 | flag [flagnum] = true; |
348 | |
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349 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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350 | { |
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351 | ob.kv_set (key, value); |
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352 | return *this; |
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353 | } |
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354 | |
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355 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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356 | operator const char *() const { return ob.kv_get (key); } |
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357 | |
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358 | private: |
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359 | void operator =(int); |
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360 | }; |
380 | } |
361 | |
381 | |
362 | // operator [] is too annoying to use |
382 | MTH void clr_flag (int flagnum) |
363 | const key_value_access_proxy kv (shstr_tmp key) |
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364 | { |
383 | { |
365 | return key_value_access_proxy (*this, key); |
384 | flag [flagnum] = false; |
366 | } |
385 | } |
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386 | |
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387 | // extra key value pairs |
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388 | key_values kv; |
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389 | |
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390 | //-GPL |
367 | |
391 | |
368 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
392 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
369 | MTH void post_load_check (); // do some adjustments after parsing |
393 | MTH void post_load_check (); // do some adjustments after parsing |
370 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
394 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
371 | bool write (object_freezer &f); |
395 | bool write (object_freezer &f); |
372 | |
396 | |
373 | MTH int slottype () const; |
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374 | MTH static object *create (); |
397 | MTH static object *create (); |
375 | const mapxy &operator =(const mapxy &pos); |
398 | const mapxy &operator =(const mapxy &pos); |
376 | MTH void copy_to (object *dst); |
399 | MTH void copy_to (object *dst); |
377 | MTH object *clone (); // create + copy_to a single object |
400 | MTH object *clone (); // create + copy_to a single object |
378 | MTH object *deep_clone (); // copy whole more chain and inventory |
401 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
385 | destroy (); |
408 | destroy (); |
386 | } |
409 | } |
387 | |
410 | |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
411 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
412 | MTH void destroy_inv (bool drop_to_ground = false); |
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413 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
390 | MTH object *insert (object *item); // insert into inventory |
414 | MTH object *insert (object *item); // insert into inventory |
391 | MTH void play_sound (faceidx sound) const; |
415 | MTH void play_sound (faceidx sound) const; |
392 | MTH void say_msg (const char *msg) const; |
416 | MTH void say_msg (const_utf8_string msg) const; |
393 | |
417 | |
394 | void do_remove (); |
418 | void do_remove (); |
395 | MTH void remove () |
419 | MTH void remove () |
396 | { |
420 | { |
397 | if (!flag [FLAG_REMOVED]) |
421 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
405 | remove (); |
429 | remove (); |
406 | *this = pos; |
430 | *this = pos; |
407 | insert_at (this, this); |
431 | insert_at (this, this); |
408 | } |
432 | } |
409 | |
433 | |
410 | // high-level move functions, return true if successful |
434 | // high-level move method. |
|
|
435 | // object op is trying to move in direction dir. |
|
|
436 | // originator is typically the same as op, but |
|
|
437 | // can be different if originator is causing op to |
|
|
438 | // move (originator is pushing op) |
|
|
439 | // returns 0 if the object is not able to move to the |
|
|
440 | // desired space, 1 otherwise (in which case we also |
|
|
441 | // move the object accordingly. This function is |
|
|
442 | // very similiar to move_object. |
411 | int move (int dir, object *originator); |
443 | int move (int dir, object *originator); |
412 | |
444 | |
413 | int move (int dir) |
445 | int move (int dir) |
414 | { |
446 | { |
415 | return move (dir, this); |
447 | return move (dir, this); |
416 | } |
448 | } |
|
|
449 | |
|
|
450 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
451 | MTH void change_move_type (MoveType mt); |
417 | |
452 | |
418 | static bool can_merge_slow (object *op1, object *op2); |
453 | static bool can_merge_slow (object *op1, object *op2); |
419 | |
454 | |
420 | // this is often used in time-critical code, so optimise |
455 | // this is often used in time-critical code, so optimise |
421 | MTH static bool can_merge (object *op1, object *op2) |
456 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
423 | return op1->value == op2->value |
458 | return op1->value == op2->value |
424 | && op1->name == op2->name |
459 | && op1->name == op2->name |
425 | && can_merge_slow (op1, op2); |
460 | && can_merge_slow (op1, op2); |
426 | } |
461 | } |
427 | |
462 | |
428 | MTH void set_owner (object *owner); |
463 | MTH void set_owner (object_ornull *owner); |
429 | MTH void set_speed (float speed); |
464 | MTH void set_speed (float speed); |
430 | MTH void set_glow_radius (sint8 rad); |
465 | MTH void set_glow_radius (sint8 rad); |
431 | MTH bool change_weapon (object *ob); |
|
|
432 | MTH bool change_skill (object *ob); |
|
|
433 | |
466 | |
434 | MTH void open_container (object *new_container); |
467 | MTH void open_container (object *new_container); |
435 | MTH void close_container () |
468 | MTH void close_container () |
436 | { |
469 | { |
437 | open_container (0); |
470 | open_container (0); |
438 | } |
471 | } |
439 | |
472 | |
|
|
473 | // potential future accessor for "container" |
|
|
474 | MTH object *container_ () const |
|
|
475 | { |
|
|
476 | return container; |
|
|
477 | } |
|
|
478 | |
|
|
479 | MTH bool is_open_container () const |
|
|
480 | { |
|
|
481 | // strangely enough, using ?: here causes code to inflate |
|
|
482 | return type == CONTAINER |
|
|
483 | && ((env && env->container_ () == this) |
|
|
484 | || (!env && flag [FLAG_APPLIED])); |
|
|
485 | } |
|
|
486 | |
440 | MTH object *force_find (shstr_tmp name); |
487 | MTH object *force_find (shstr_tmp name); |
|
|
488 | MTH void force_set_timer (int duration); |
441 | MTH object *force_add (shstr_tmp name, int duration = 0); |
489 | MTH object *force_add (shstr_tmp name, int duration = 0); |
442 | |
490 | |
443 | oblinkpt *find_link () const; |
491 | oblinkpt *find_link () const; |
444 | MTH void add_link (maptile *map, shstr_tmp id); |
492 | MTH void add_link (maptile *map, shstr_tmp id); |
445 | MTH void remove_link (); |
493 | MTH void remove_link (); |
… | |
… | |
461 | MTH void drain_stat (); |
509 | MTH void drain_stat (); |
462 | MTH void drain_specific_stat (int deplete_stats); |
510 | MTH void drain_specific_stat (int deplete_stats); |
463 | MTH void change_luck (int value); |
511 | MTH void change_luck (int value); |
464 | |
512 | |
465 | // info must hold 256 * 3 bytes currently |
513 | // info must hold 256 * 3 bytes currently |
466 | const char *debug_desc (char *info) const; |
514 | const_utf8_string debug_desc (char *info) const; |
467 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
515 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
468 | const char *flag_desc (char *desc, int len) const; |
516 | const_utf8_string flag_desc (char *desc, int len) const; |
469 | |
517 | |
470 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
518 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
471 | MTH object *split (sint32 nr = 1); // return 0 on failure |
519 | MTH object *split (sint32 nr = 1); // return 0 on failure |
472 | |
520 | |
473 | MTH int number_of () const |
521 | MTH int number_of () const |
… | |
… | |
481 | } |
529 | } |
482 | |
530 | |
483 | MTH void update_weight (); |
531 | MTH void update_weight (); |
484 | |
532 | |
485 | // return the dominant material of this item, always return something |
533 | // return the dominant material of this item, always return something |
486 | const materialtype_t *dominant_material () const; |
534 | const materialtype_t *dominant_material () const |
|
|
535 | { |
|
|
536 | return material; |
|
|
537 | } |
487 | |
538 | |
488 | // return the volume of this object in cm³ |
539 | // return the volume of this object in cm³ |
489 | MTH uint64 volume () const |
540 | MTH uint64 volume () const |
490 | { |
541 | { |
491 | return (uint64)total_weight () |
542 | return (uint64)total_weight () |
492 | * 1000 |
543 | * 1024 // 1000 actually |
493 | * (type == CONTAINER ? 1000 : 1) |
544 | * (type == CONTAINER ? 128 : 1) |
494 | / dominant_material ()->density; |
545 | / dominant_material ()->density; // ugh, division |
495 | } |
546 | } |
496 | |
547 | |
497 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
548 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
498 | |
549 | |
499 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
550 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
… | |
… | |
508 | MTH bool is_arrow () const { return type == ARROW |
559 | MTH bool is_arrow () const { return type == ARROW |
509 | || (type == SPELL_EFFECT |
560 | || (type == SPELL_EFFECT |
510 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
561 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
511 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
562 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
512 | |
563 | |
|
|
564 | MTH bool is_dragon () const; |
|
|
565 | |
|
|
566 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
567 | |
513 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
568 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
514 | |
569 | |
515 | // temporary: wether the object can be saved in a map file |
570 | // temporary: wether the object can be saved in a map file |
516 | // contr => is a player |
571 | // contr => is a player |
517 | // head => only save head of a multitile object |
572 | // head => only save head of a multitile object |
518 | // owner => can not reference owner yet |
573 | // owner => can not reference owner yet |
… | |
… | |
525 | |
580 | |
526 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
581 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
527 | |
582 | |
528 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
583 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
529 | |
584 | |
|
|
585 | /* need_identify returns true if the item should be identified. This |
|
|
586 | * function really should not exist - by default, any item not identified |
|
|
587 | * should need it. |
|
|
588 | */ |
|
|
589 | MTH bool need_identify () const; |
|
|
590 | |
530 | // returns the outermost owner, never returns 0 |
591 | // returns the outermost owner, never returns 0 |
531 | MTH object *outer_owner () |
592 | MTH object *outer_owner () |
532 | { |
593 | { |
533 | object *op; |
594 | object *op; |
534 | |
595 | |
… | |
… | |
588 | MTH bool is_player () const |
649 | MTH bool is_player () const |
589 | { |
650 | { |
590 | return !!contr; |
651 | return !!contr; |
591 | } |
652 | } |
592 | |
653 | |
|
|
654 | /* elmex: this method checks whether the object is in a shop */ |
|
|
655 | MTH bool is_in_shop () const; |
|
|
656 | |
593 | MTH bool affects_los () const |
657 | MTH bool affects_los () const |
594 | { |
658 | { |
595 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
659 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
596 | } |
660 | } |
597 | |
661 | |
598 | MTH bool has_carried_lights () const |
662 | MTH bool has_carried_lights () const |
599 | { |
663 | { |
600 | return glow_radius; |
664 | return glow_radius; |
601 | } |
665 | } |
602 | |
666 | |
603 | // returns the player that cna see this object, if any |
667 | // returns the player that can see this object, if any |
604 | MTH object *visible_to () const; |
668 | MTH object *visible_to () const; |
605 | |
669 | |
606 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
670 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
607 | MTH std::string describe_monster (object *who = 0); |
671 | MTH std::string describe_monster (object *who = 0); |
608 | MTH std::string describe_item (object *who = 0); |
672 | MTH std::string describe_item (object *who = 0); |
609 | MTH std::string describe (object *who = 0); // long description, without name |
673 | MTH std::string describe (object *who = 0); // long description, without name |
610 | |
674 | |
611 | MTH const char *query_weight () { return ::query_weight (this); } |
675 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
612 | MTH const char *query_name () { return ::query_name (this); } |
676 | MTH const_utf8_string query_name () { return ::query_name (this); } |
613 | MTH const char *query_short_name () { return ::query_short_name (this); } |
677 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
614 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
678 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
615 | |
679 | |
616 | // If this object has no extra parts but should have them, |
680 | // If this object has no extra parts but should have them, |
617 | // add them, effectively expanding heads into multipart |
681 | // add them, effectively expanding heads into multipart |
618 | // objects. This method only works on objects not inserted |
682 | // objects. This method only works on objects not inserted |
619 | // anywhere. |
683 | // anywhere. |
620 | MTH void expand_tail (); |
684 | MTH void expand_tail (); |
621 | |
685 | |
622 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
686 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
623 | |
687 | |
|
|
688 | // makes sure the player has the named skill, |
|
|
689 | // and also makes it innate if can_use is true. |
|
|
690 | // returns the new skill or 0 if no such skill exists. |
|
|
691 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
692 | MTH void become_follower (object *new_god); |
|
|
693 | |
624 | // insert object at same map position as 'where' |
694 | // insert object at same map position as 'where' |
625 | // handles both inventory and map "positions" |
695 | // handles both inventory and map "positions" |
626 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
696 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
697 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
698 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
627 | MTH void drop_unpaid_items (); |
699 | MTH void drop_unpaid_items (); |
628 | |
700 | |
629 | MTH void activate (); |
701 | MTH void activate (); |
630 | MTH void deactivate (); |
702 | MTH void deactivate (); |
631 | MTH void activate_recursive (); |
703 | MTH void activate_recursive (); |
632 | MTH void deactivate_recursive (); |
704 | MTH void deactivate_recursive (); |
633 | |
705 | |
|
|
706 | // prefetch and activate the surrounding area |
|
|
707 | MTH void prefetch_surrounding_maps (); |
|
|
708 | |
634 | // set the given flag on all objects in the inventory recursively |
709 | // set the given flag on all objects in the inventory recursively |
635 | MTH void set_flag_inv (int flag, int value = 1); |
710 | MTH void set_flag_inv (int flag, int value = 1); |
636 | |
711 | |
637 | void enter_exit (object *exit);//Perl |
712 | void enter_exit (object *exit); // perl |
638 | MTH void enter_map (maptile *newmap, int x, int y); |
713 | MTH bool enter_map (maptile *newmap, int x, int y); |
639 | void player_goto (const char *path, int x, int y); // only for players |
714 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
715 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
716 | |
|
|
717 | MTH object *mark () const; |
|
|
718 | MTH void splay_marked (); |
640 | |
719 | |
641 | // returns the mapspace this object is in |
720 | // returns the mapspace this object is in |
642 | mapspace &ms () const; |
721 | mapspace &ms () const; |
643 | |
722 | |
644 | // fully recursive iterator |
723 | // fully recursive iterator |
… | |
… | |
695 | return weight + carrying; |
774 | return weight + carrying; |
696 | } |
775 | } |
697 | |
776 | |
698 | MTH struct region *region () const; |
777 | MTH struct region *region () const; |
699 | |
778 | |
700 | void statusmsg (const char *msg, int color = NDI_BLACK); |
779 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
701 | void failmsg (const char *msg, int color = NDI_RED); |
780 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
781 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
702 | |
782 | |
703 | const char *query_inventory (object *who = 0, const char *indent = ""); |
783 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
704 | |
784 | |
705 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
785 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
706 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
786 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
707 | |
787 | |
708 | // make some noise with given item into direction dir, |
788 | // make some noise with given item into direction dir, |
709 | // currently only used for players to make them temporarily visible |
789 | // currently only used for players to make them temporarily visible |
710 | // when they are invisible. |
790 | // when they are invisible. |
711 | MTH void make_noise (); |
791 | MTH void make_noise (); |
712 | |
792 | |
713 | /* animation */ |
793 | /* animation */ |
714 | bool has_anim () { return animation_id; } |
794 | MTH bool has_anim () const { return animation_id; } |
715 | const animation &anim () const { return animations [animation_id]; } |
795 | const animation &anim () const { return animations [animation_id]; } |
716 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
796 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
717 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
797 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
718 | /* anim_frames () returns the number of animations allocated. The last |
798 | /* anim_frames () returns the number of animations allocated. The last |
719 | * usuable animation will be anim_frames () - 1 (for example, if an object |
799 | * usuable animation will be anim_frames () - 1 (for example, if an object |
720 | * has 8 animations, anim_frames () will return 8, but the values will |
800 | * has 8 animations, anim_frames () will return 8, but the values will |
721 | * range from 0 through 7. |
801 | * range from 0 through 7. |
722 | */ |
802 | */ |
723 | int anim_frames () const { return anim ().num_animations; } |
803 | MTH int anim_frames () const { return anim ().num_animations; } |
724 | int anim_facings () const { return anim ().facings; } |
804 | MTH int anim_facings () const { return anim ().facings; } |
|
|
805 | |
|
|
806 | MTH utf8_string as_string (); |
|
|
807 | |
|
|
808 | // low-level management, statistics, ... |
|
|
809 | static uint32_t ACC (RW, object_count); |
|
|
810 | static uint32_t ACC (RW, free_count); |
|
|
811 | static uint32_t ACC (RW, create_count); |
|
|
812 | static uint32_t ACC (RW, destroy_count); |
|
|
813 | static freelist_item *freelist; |
|
|
814 | MTH static void freelist_free (int count); |
725 | |
815 | |
726 | protected: |
816 | protected: |
727 | void link (); |
817 | void link (); |
728 | void unlink (); |
818 | void unlink (); |
|
|
819 | |
|
|
820 | void do_delete (); |
729 | |
821 | |
730 | object (); |
822 | object (); |
731 | ~object (); |
823 | ~object (); |
732 | |
824 | |
733 | private: |
825 | private: |
… | |
… | |
735 | object (const object &); |
827 | object (const object &); |
736 | }; |
828 | }; |
737 | |
829 | |
738 | // move this object to the top of its env's inventory to speed up |
830 | // move this object to the top of its env's inventory to speed up |
739 | // searches for it. |
831 | // searches for it. |
740 | static object * |
832 | static inline object * |
741 | splay (object *ob) |
833 | splay (object *ob) |
742 | { |
834 | { |
743 | if (ob->above && ob->env) |
835 | if (ob->above && ob->env) |
744 | { |
836 | { |
745 | if (ob->above) ob->above->below = ob->below; |
837 | if (ob->above) ob->above->below = ob->below; |
… | |
… | |
752 | } |
844 | } |
753 | |
845 | |
754 | return ob; |
846 | return ob; |
755 | } |
847 | } |
756 | |
848 | |
|
|
849 | //+GPL |
|
|
850 | |
757 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
851 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
758 | object *find_skill_by_name (object *who, shstr_cmp sh); |
852 | object *find_skill_by_name (object *who, shstr_cmp sh); |
759 | object *find_skill_by_number (object *who, int skillno); |
853 | object *find_skill_by_number (object *who, int skillno); |
760 | |
854 | |
761 | /* |
855 | /* |
762 | * The archetype structure is a set of rules on how to generate and manipulate |
856 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
765 | * be much left in the archetype - all it really is is a holder for the |
859 | * be much left in the archetype - all it really is is a holder for the |
766 | * object and pointers. This structure should get removed, and just replaced |
860 | * object and pointers. This structure should get removed, and just replaced |
767 | * by the object structure |
861 | * by the object structure |
768 | */ |
862 | */ |
769 | |
863 | |
|
|
864 | //-GPL |
|
|
865 | |
770 | INTERFACE_CLASS (archetype) |
866 | INTERFACE_CLASS (archetype) |
771 | struct archetype : object |
867 | struct archetype : object, zero_initialised |
772 | { |
868 | { |
773 | static arch_ptr empty; // the empty_archetype |
869 | static arch_ptr empty; // the empty_archetype |
774 | MTH static void gc (); |
870 | MTH static void gc (); |
775 | |
871 | |
776 | archetype (const char *name); |
872 | archetype (const_utf8_string name); |
777 | ~archetype (); |
873 | ~archetype (); |
778 | void gather_callbacks (AV *&callbacks, event_type event) const; |
874 | void gather_callbacks (AV *&callbacks, event_type event) const; |
779 | |
875 | |
780 | MTH static archetype *find (const_utf8_string name); |
876 | MTH static archetype *find (const_utf8_string name); |
781 | |
877 | |
782 | MTH void link (); |
878 | MTH void link (); |
783 | MTH void unlink (); |
879 | MTH void unlink (); |
784 | |
880 | |
785 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
881 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
786 | MTH object *instance (); |
882 | MTH object *instance (); |
|
|
883 | |
|
|
884 | MTH void post_load_check (); // do some adjustments after parsing |
787 | |
885 | |
788 | object_vector_index ACC (RW, archid); // index in archvector |
886 | object_vector_index ACC (RW, archid); // index in archvector |
789 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
887 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
790 | |
888 | |
791 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
889 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
792 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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793 | |
890 | |
794 | // support for archetype loading |
891 | // support for archetype loading |
795 | static archetype *read (object_thawer &f); |
892 | static archetype *read (object_thawer &f); |
796 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
893 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
797 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
894 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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895 | |
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896 | protected: |
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897 | void do_delete (); |
798 | }; |
898 | }; |
799 | |
899 | |
800 | // compatbiility, remove once replaced by ->instance |
900 | // returns whether the object is a dragon player, which are often specialcased |
801 | inline object * |
901 | inline bool |
802 | arch_to_object (archetype *at) |
902 | object::is_dragon () const |
803 | { |
903 | { |
804 | return at->instance (); |
904 | return arch->race == shstr_dragon && is_player (); |
805 | } |
905 | } |
806 | |
906 | |
807 | inline void |
907 | inline void |
808 | object_freezer::put (keyword k, archetype *v) |
908 | object_freezer::put (const keyword_string k, archetype *v) |
809 | { |
909 | { |
810 | put (k, v ? &v->archname : (const char *)0); |
910 | if (expect_true (v)) |
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911 | put (k, v->archname); |
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912 | else |
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913 | put (k); |
811 | } |
914 | } |
812 | |
915 | |
813 | typedef object_vector<object, &object::index > objectvec; |
916 | typedef object_vector<object, &object::index > objectvec; |
814 | typedef object_vector<object, &object::active> activevec; |
917 | typedef object_vector<object, &object::active> activevec; |
815 | typedef object_vector<archetype, &archetype::archid> archvec; |
918 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
832 | statementvar (object *, var, actives [_i]) |
935 | statementvar (object *, var, actives [_i]) |
833 | |
936 | |
834 | #define for_all_archetypes(var) \ |
937 | #define for_all_archetypes(var) \ |
835 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
938 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
836 | statementvar (archetype *, var, archetypes [_i]) |
939 | statementvar (archetype *, var, archetypes [_i]) |
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940 | |
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941 | //+GPL |
837 | |
942 | |
838 | /* Used by update_object to know if the object being passed is |
943 | /* Used by update_object to know if the object being passed is |
839 | * being added or removed. |
944 | * being added or removed. |
840 | */ |
945 | */ |
841 | #define UP_OBJ_INSERT 1 |
946 | #define UP_OBJ_INSERT 1 |
… | |
… | |
870 | #define INS_NO_MERGE 0x0001 |
975 | #define INS_NO_MERGE 0x0001 |
871 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
976 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
872 | #define INS_NO_WALK_ON 0x0004 |
977 | #define INS_NO_WALK_ON 0x0004 |
873 | #define INS_ON_TOP 0x0008 |
978 | #define INS_ON_TOP 0x0008 |
874 | #define INS_BELOW_ORIGINATOR 0x0010 |
979 | #define INS_BELOW_ORIGINATOR 0x0010 |
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980 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
875 | |
981 | |
876 | #define ARCH_DEPLETION "depletion" |
982 | //-GPL |
877 | |
983 | |
878 | #endif |
984 | #endif |
879 | |
985 | |