1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
38 | body_skill, |
37 | { |
39 | body_combat, |
38 | # define def(name, use, nonuse) body_ ## name, |
40 | body_range, |
39 | # include "slotinc.h" |
41 | body_shield, |
40 | # undef def |
42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
53 | }; |
42 | }; |
54 | |
43 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
44 | /* See common/item.c */ |
63 | |
45 | |
64 | typedef struct Body_Locations |
46 | struct Body_Locations |
65 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
66 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
67 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
68 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
69 | } Body_Locations; |
52 | }; |
70 | |
53 | |
71 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
72 | |
59 | |
73 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
74 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
75 | |
65 | |
76 | /* |
66 | /* |
77 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
79 | * |
69 | * |
… | |
… | |
83 | * accessing the list directly. |
73 | * accessing the list directly. |
84 | * Exception is if you want to walk this list for some reason. |
74 | * Exception is if you want to walk this list for some reason. |
85 | */ |
75 | */ |
86 | struct key_value : slice_allocated |
76 | struct key_value : slice_allocated |
87 | { |
77 | { |
88 | key_value *next; |
78 | key_value *next; // must be first element |
89 | shstr key, value; |
79 | shstr key, value; |
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80 | }; |
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81 | |
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82 | // "crossfires version of a perl hash." |
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83 | struct key_values |
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84 | { |
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85 | key_value *first; // must be first element |
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86 | |
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87 | bool empty() const |
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88 | { |
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89 | return !first; |
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90 | } |
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91 | |
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92 | void clear (); |
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93 | shstr_tmp get (shstr_tmp key) const; |
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94 | void del (shstr_tmp key); |
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95 | void set (shstr_tmp key, shstr_tmp value); |
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96 | |
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97 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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98 | void reverse (); // reverses the ordering, to be used after loading an object |
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99 | key_values &operator =(const key_values &kv); |
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100 | |
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101 | // custom extra fields management |
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102 | struct access_proxy |
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103 | { |
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104 | key_values &kv; |
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105 | shstr_tmp key; |
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106 | |
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107 | access_proxy (key_values &kv, shstr_tmp key) |
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108 | : kv (kv), key (key) |
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109 | { |
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110 | } |
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111 | |
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112 | const access_proxy &operator =(shstr_tmp value) const |
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113 | { |
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114 | kv.set (key, value); |
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115 | return *this; |
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116 | } |
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117 | |
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118 | operator const shstr_tmp () const { return kv.get (key); } |
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119 | operator const char *() const { return kv.get (key); } |
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120 | |
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121 | private: |
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122 | void operator =(int); |
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123 | }; |
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124 | |
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125 | const access_proxy operator [](shstr_tmp key) |
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126 | { |
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127 | return access_proxy (*this, key); |
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128 | } |
90 | }; |
129 | }; |
91 | |
130 | |
92 | //-GPL |
131 | //-GPL |
93 | |
132 | |
94 | struct UUID |
133 | struct UUID |
… | |
… | |
289 | |
328 | |
290 | const_utf8_string query_weight (const object *op); |
329 | const_utf8_string query_weight (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
330 | const_utf8_string query_short_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
331 | const_utf8_string query_name (const object *op); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
332 | const_utf8_string query_base_name (const object *op, int plural); |
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333 | sint64 query_cost (const object *tmp, object *who, int flag); |
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334 | const char *query_cost_string (const object *tmp, object *who, int flag); |
294 | |
335 | |
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336 | int change_ability_duration (object *spell, object *caster); |
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337 | int min_casting_level (object *caster, object *spell); |
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338 | int casting_level (object *caster, object *spell); |
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339 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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340 | int SP_level_dam_adjust (object *caster, object *spob); |
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341 | int SP_level_duration_adjust (object *caster, object *spob); |
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342 | int SP_level_range_adjust (object *caster, object *spob); |
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343 | |
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344 | struct freelist_item |
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345 | { |
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346 | freelist_item *next; |
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347 | uint32_t count; |
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348 | }; |
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349 | |
295 | struct object : zero_initialised, object_copy |
350 | struct object : object_copy |
296 | { |
351 | { |
297 | // These variables are not changed by ->copy_to |
352 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
353 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | |
354 | |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
355 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | int ACC (RO, count); |
356 | uint32_t ACC (RO, count); |
302 | object_vector_index ACC (RO, index); // index into objects |
357 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, active); // index into actives |
358 | object_vector_index ACC (RO, active); // index into actives |
304 | |
359 | |
305 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
360 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
306 | |
361 | |
… | |
… | |
316 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
371 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
317 | * This is typically the container that the object is in. |
372 | * This is typically the container that the object is in. |
318 | */ |
373 | */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
374 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
375 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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322 | |
376 | |
323 | // privates / perl |
377 | MTH void set_flag (int flagnum) |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
378 | { |
325 | void kv_del (shstr_tmp key); |
379 | flag [flagnum] = true; |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
380 | } |
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381 | |
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382 | MTH void clr_flag (int flagnum) |
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383 | { |
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384 | flag [flagnum] = false; |
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385 | } |
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386 | |
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387 | // extra key value pairs |
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388 | key_values kv; |
327 | |
389 | |
328 | //-GPL |
390 | //-GPL |
329 | |
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330 | // custom extra fields management |
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331 | struct key_value_access_proxy |
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332 | { |
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333 | object &ob; |
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334 | shstr_tmp key; |
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335 | |
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336 | key_value_access_proxy (object &ob, shstr_tmp key) |
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337 | : ob (ob), key (key) |
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338 | { |
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339 | } |
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340 | |
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341 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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342 | { |
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343 | ob.kv_set (key, value); |
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344 | return *this; |
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345 | } |
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346 | |
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347 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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348 | operator const char *() const { return ob.kv_get (key); } |
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349 | |
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350 | private: |
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351 | void operator =(int); |
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352 | }; |
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353 | |
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354 | // operator [] is too annoying to use |
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355 | const key_value_access_proxy kv (shstr_tmp key) |
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356 | { |
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357 | return key_value_access_proxy (*this, key); |
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358 | } |
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359 | |
391 | |
360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
392 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
361 | MTH void post_load_check (); // do some adjustments after parsing |
393 | MTH void post_load_check (); // do some adjustments after parsing |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
394 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
363 | bool write (object_freezer &f); |
395 | bool write (object_freezer &f); |
364 | |
396 | |
365 | MTH int slottype () const; |
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366 | MTH static object *create (); |
397 | MTH static object *create (); |
367 | const mapxy &operator =(const mapxy &pos); |
398 | const mapxy &operator =(const mapxy &pos); |
368 | MTH void copy_to (object *dst); |
399 | MTH void copy_to (object *dst); |
369 | MTH object *clone (); // create + copy_to a single object |
400 | MTH object *clone (); // create + copy_to a single object |
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
401 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
377 | destroy (); |
408 | destroy (); |
378 | } |
409 | } |
379 | |
410 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
411 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
412 | MTH void destroy_inv (bool drop_to_ground = false); |
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413 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
382 | MTH object *insert (object *item); // insert into inventory |
414 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
415 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const_utf8_string msg) const; |
416 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
417 | |
386 | void do_remove (); |
418 | void do_remove (); |
… | |
… | |
426 | return op1->value == op2->value |
458 | return op1->value == op2->value |
427 | && op1->name == op2->name |
459 | && op1->name == op2->name |
428 | && can_merge_slow (op1, op2); |
460 | && can_merge_slow (op1, op2); |
429 | } |
461 | } |
430 | |
462 | |
431 | MTH void set_owner (object *owner); |
463 | MTH void set_owner (object_ornull *owner); |
432 | MTH void set_speed (float speed); |
464 | MTH void set_speed (float speed); |
433 | MTH void set_glow_radius (sint8 rad); |
465 | MTH void set_glow_radius (sint8 rad); |
434 | MTH bool change_weapon (object *ob); |
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435 | MTH bool change_skill (object *ob); |
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436 | |
466 | |
437 | MTH void open_container (object *new_container); |
467 | MTH void open_container (object *new_container); |
438 | MTH void close_container () |
468 | MTH void close_container () |
439 | { |
469 | { |
440 | open_container (0); |
470 | open_container (0); |
… | |
… | |
451 | // strangely enough, using ?: here causes code to inflate |
481 | // strangely enough, using ?: here causes code to inflate |
452 | return type == CONTAINER |
482 | return type == CONTAINER |
453 | && ((env && env->container_ () == this) |
483 | && ((env && env->container_ () == this) |
454 | || (!env && flag [FLAG_APPLIED])); |
484 | || (!env && flag [FLAG_APPLIED])); |
455 | } |
485 | } |
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486 | |
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487 | MTH object *find_spell (const_utf8_string prefix) const; |
456 | |
488 | |
457 | MTH object *force_find (shstr_tmp name); |
489 | MTH object *force_find (shstr_tmp name); |
458 | MTH void force_set_timer (int duration); |
490 | MTH void force_set_timer (int duration); |
459 | MTH object *force_add (shstr_tmp name, int duration = 0); |
491 | MTH object *force_add (shstr_tmp name, int duration = 0); |
460 | |
492 | |
… | |
… | |
491 | MTH int number_of () const |
523 | MTH int number_of () const |
492 | { |
524 | { |
493 | return nrof ? nrof : 1; |
525 | return nrof ? nrof : 1; |
494 | } |
526 | } |
495 | |
527 | |
496 | MTH sint32 total_weight () const |
528 | MTH weight_t total_weight () const |
497 | { |
529 | { |
498 | return (weight + carrying) * number_of (); |
530 | return sint64 (weight + carrying) * number_of (); |
499 | } |
531 | } |
500 | |
532 | |
501 | MTH void update_weight (); |
533 | MTH void update_weight (); |
502 | |
534 | |
503 | // return the dominant material of this item, always return something |
535 | // return the dominant material of this item, always return something |
… | |
… | |
505 | { |
537 | { |
506 | return material; |
538 | return material; |
507 | } |
539 | } |
508 | |
540 | |
509 | // return the volume of this object in cm³ |
541 | // return the volume of this object in cm³ |
510 | MTH uint64 volume () const |
542 | MTH volume_t volume () const |
511 | { |
543 | { |
512 | return (uint64)total_weight () |
544 | return (volume_t)total_weight () |
513 | * 1024 // 1000 actually |
545 | * 1024 // 1000 actually |
514 | * (type == CONTAINER ? 128 : 1) |
546 | * (type == CONTAINER ? 128 : 1) |
515 | / dominant_material ()->density; // ugh, division |
547 | / dominant_material ()->density; // ugh, division |
516 | } |
548 | } |
517 | |
549 | |
… | |
… | |
531 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
563 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
532 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
564 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
533 | |
565 | |
534 | MTH bool is_dragon () const; |
566 | MTH bool is_dragon () const; |
535 | |
567 | |
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568 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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569 | |
536 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
570 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
537 | |
571 | |
538 | // temporary: wether the object can be saved in a map file |
572 | // temporary: wether the object can be saved in a map file |
539 | // contr => is a player |
573 | // contr => is a player |
540 | // head => only save head of a multitile object |
574 | // head => only save head of a multitile object |
… | |
… | |
548 | |
582 | |
549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
583 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
550 | |
584 | |
551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
585 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
552 | |
586 | |
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587 | /* need_identify returns true if the item should be identified. This |
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588 | * function really should not exist - by default, any item not identified |
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589 | * should need it. |
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590 | */ |
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591 | MTH bool need_identify () const; |
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592 | |
553 | // returns the outermost owner, never returns 0 |
593 | // returns the outermost owner, never returns 0 |
554 | MTH object *outer_owner () |
594 | MTH object *outer_owner () |
555 | { |
595 | { |
556 | object *op; |
596 | object *op; |
557 | |
597 | |
… | |
… | |
611 | MTH bool is_player () const |
651 | MTH bool is_player () const |
612 | { |
652 | { |
613 | return !!contr; |
653 | return !!contr; |
614 | } |
654 | } |
615 | |
655 | |
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656 | /* elmex: this method checks whether the object is in a shop */ |
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657 | MTH bool is_in_shop () const; |
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658 | |
616 | MTH bool affects_los () const |
659 | MTH bool affects_los () const |
617 | { |
660 | { |
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
661 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
619 | } |
662 | } |
620 | |
663 | |
621 | MTH bool has_carried_lights () const |
664 | MTH bool has_carried_lights () const |
622 | { |
665 | { |
623 | return glow_radius; |
666 | return glow_radius; |
624 | } |
667 | } |
625 | |
668 | |
626 | // returns the player that cna see this object, if any |
669 | // returns the player that can see this object, if any |
627 | MTH object *visible_to () const; |
670 | MTH object *visible_to () const; |
628 | |
671 | |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
672 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
630 | MTH std::string describe_monster (object *who = 0); |
673 | MTH std::string describe_monster (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
674 | MTH std::string describe_item (object *who = 0); |
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… | |
641 | // objects. This method only works on objects not inserted |
684 | // objects. This method only works on objects not inserted |
642 | // anywhere. |
685 | // anywhere. |
643 | MTH void expand_tail (); |
686 | MTH void expand_tail (); |
644 | |
687 | |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
688 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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|
689 | |
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|
690 | // makes sure the player has the named skill, |
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691 | // and also makes it innate if can_use is true. |
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|
692 | // returns the new skill or 0 if no such skill exists. |
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693 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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694 | MTH void become_follower (object *new_god); |
646 | |
695 | |
647 | // insert object at same map position as 'where' |
696 | // insert object at same map position as 'where' |
648 | // handles both inventory and map "positions" |
697 | // handles both inventory and map "positions" |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
698 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
699 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
… | |
… | |
654 | MTH void activate (); |
703 | MTH void activate (); |
655 | MTH void deactivate (); |
704 | MTH void deactivate (); |
656 | MTH void activate_recursive (); |
705 | MTH void activate_recursive (); |
657 | MTH void deactivate_recursive (); |
706 | MTH void deactivate_recursive (); |
658 | |
707 | |
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|
708 | // prefetch and activate the surrounding area |
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709 | MTH void prefetch_surrounding_maps (); |
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710 | |
659 | // set the given flag on all objects in the inventory recursively |
711 | // set the given flag on all objects in the inventory recursively |
660 | MTH void set_flag_inv (int flag, int value = 1); |
712 | MTH void set_flag_inv (int flag, int value = 1); |
661 | |
713 | |
662 | void enter_exit (object *exit);//Perl |
714 | void enter_exit (object *exit); // perl |
663 | MTH void enter_map (maptile *newmap, int x, int y); |
715 | MTH bool enter_map (maptile *newmap, int x, int y); |
664 | void player_goto (const_utf8_string path, int x, int y); // only for players |
716 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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717 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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718 | |
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|
719 | MTH object *mark () const; |
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|
720 | MTH void splay_marked (); |
665 | |
721 | |
666 | // returns the mapspace this object is in |
722 | // returns the mapspace this object is in |
667 | mapspace &ms () const; |
723 | mapspace &ms () const; |
668 | |
724 | |
669 | // fully recursive iterator |
725 | // fully recursive iterator |
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… | |
720 | return weight + carrying; |
776 | return weight + carrying; |
721 | } |
777 | } |
722 | |
778 | |
723 | MTH struct region *region () const; |
779 | MTH struct region *region () const; |
724 | |
780 | |
725 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
781 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
726 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
782 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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|
783 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
727 | |
784 | |
728 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
785 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
729 | |
786 | |
730 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
787 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
731 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
788 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
732 | |
789 | |
733 | // make some noise with given item into direction dir, |
790 | // make some noise with given item into direction dir, |
734 | // currently only used for players to make them temporarily visible |
791 | // currently only used for players to make them temporarily visible |
735 | // when they are invisible. |
792 | // when they are invisible. |
736 | MTH void make_noise (); |
793 | MTH void make_noise (); |
… | |
… | |
748 | MTH int anim_frames () const { return anim ().num_animations; } |
805 | MTH int anim_frames () const { return anim ().num_animations; } |
749 | MTH int anim_facings () const { return anim ().facings; } |
806 | MTH int anim_facings () const { return anim ().facings; } |
750 | |
807 | |
751 | MTH utf8_string as_string (); |
808 | MTH utf8_string as_string (); |
752 | |
809 | |
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810 | // low-level management, statistics, ... |
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811 | static uint32_t ACC (RW, object_count); |
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812 | static uint32_t ACC (RW, free_count); |
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813 | static uint32_t ACC (RW, create_count); |
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814 | static uint32_t ACC (RW, destroy_count); |
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815 | static freelist_item *freelist; |
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816 | MTH static void freelist_free (int count); |
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817 | |
753 | protected: |
818 | protected: |
754 | void link (); |
819 | void link (); |
755 | void unlink (); |
820 | void unlink (); |
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|
821 | |
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|
822 | void do_delete (); |
756 | |
823 | |
757 | object (); |
824 | object (); |
758 | ~object (); |
825 | ~object (); |
759 | |
826 | |
760 | private: |
827 | private: |
… | |
… | |
797 | */ |
864 | */ |
798 | |
865 | |
799 | //-GPL |
866 | //-GPL |
800 | |
867 | |
801 | INTERFACE_CLASS (archetype) |
868 | INTERFACE_CLASS (archetype) |
802 | struct archetype : object |
869 | struct archetype : object, zero_initialised |
803 | { |
870 | { |
804 | static arch_ptr empty; // the empty_archetype |
871 | static arch_ptr empty; // the empty_archetype |
805 | MTH static void gc (); |
872 | MTH static void gc (); |
806 | |
873 | |
807 | archetype (const_utf8_string name); |
874 | archetype (const_utf8_string name); |
… | |
… | |
817 | MTH object *instance (); |
884 | MTH object *instance (); |
818 | |
885 | |
819 | MTH void post_load_check (); // do some adjustments after parsing |
886 | MTH void post_load_check (); // do some adjustments after parsing |
820 | |
887 | |
821 | object_vector_index ACC (RW, archid); // index in archvector |
888 | object_vector_index ACC (RW, archid); // index in archvector |
822 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
889 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
823 | |
890 | |
824 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
891 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
825 | |
892 | |
826 | // support for archetype loading |
893 | // support for archetype loading |
827 | static archetype *read (object_thawer &f); |
894 | static archetype *read (object_thawer &f); |
828 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
895 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
829 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
896 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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897 | |
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898 | protected: |
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899 | void do_delete (); |
830 | }; |
900 | }; |
831 | |
901 | |
832 | // returns whether the object is a dragon player, which are often specialcased |
902 | // returns whether the object is a dragon player, which are often specialcased |
833 | inline bool |
903 | inline bool |
834 | object::is_dragon () const |
904 | object::is_dragon () const |
… | |
… | |
856 | // "safely" iterate over inv in a way such that the current item is removable |
926 | // "safely" iterate over inv in a way such that the current item is removable |
857 | // quite horrible, that's why its hidden in some macro |
927 | // quite horrible, that's why its hidden in some macro |
858 | #define for_inv_removable(op,var) \ |
928 | #define for_inv_removable(op,var) \ |
859 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
929 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
860 | |
930 | |
861 | #define for_all_objects(var) \ |
931 | #define for_all_objects(var) \ |
862 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
932 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
863 | statementvar (object *, var, objects [_i]) |
933 | statementvar (object *, var, objects [_i]) |
864 | |
934 | |
865 | #define for_all_actives(var) \ |
935 | #define for_all_actives(var) \ |
866 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
936 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
867 | statementvar (object *, var, actives [_i]) |
937 | statementvar (object *, var, actives [_i]) |
868 | |
938 | |
869 | #define for_all_archetypes(var) \ |
939 | #define for_all_archetypes(var) \ |
870 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
940 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
871 | statementvar (archetype *, var, archetypes [_i]) |
941 | statementvar (archetype *, var, archetypes [_i]) |
872 | |
942 | |
873 | //+GPL |
943 | //+GPL |
874 | |
944 | |
875 | /* Used by update_object to know if the object being passed is |
945 | /* Used by update_object to know if the object being passed is |
… | |
… | |
878 | #define UP_OBJ_INSERT 1 |
948 | #define UP_OBJ_INSERT 1 |
879 | #define UP_OBJ_REMOVE 2 |
949 | #define UP_OBJ_REMOVE 2 |
880 | #define UP_OBJ_CHANGE 3 |
950 | #define UP_OBJ_CHANGE 3 |
881 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
951 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
882 | |
952 | |
883 | /* These are flags passed to insert_ob_in_map and |
953 | /* These are flags passed to insert_ob_in_map and |
884 | * insert_ob_in_ob. Note that all flags may not be meaningful |
954 | * insert_ob_in_ob. Note that all flags may not be meaningful |
885 | * for both functions. |
955 | * for both functions. |
886 | * Most are fairly explanatory: |
956 | * Most are fairly explanatory: |
887 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
957 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
888 | * on space. |
958 | * on space. |
… | |
… | |
907 | #define INS_NO_MERGE 0x0001 |
977 | #define INS_NO_MERGE 0x0001 |
908 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
978 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
909 | #define INS_NO_WALK_ON 0x0004 |
979 | #define INS_NO_WALK_ON 0x0004 |
910 | #define INS_ON_TOP 0x0008 |
980 | #define INS_ON_TOP 0x0008 |
911 | #define INS_BELOW_ORIGINATOR 0x0010 |
981 | #define INS_BELOW_ORIGINATOR 0x0010 |
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982 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
912 | |
983 | |
913 | //-GPL |
984 | //-GPL |
914 | |
985 | |
915 | #endif |
986 | #endif |
916 | |
987 | |