1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #ifndef OBJECT_H |
26 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
27 | #define OBJECT_H |
27 | |
28 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | //+GPL |
32 | //+GPL |
34 | |
33 | |
35 | typedef int tag_t; |
34 | typedef int tag_t; |
36 | |
35 | |
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36 | // also see common/item.C |
37 | enum { |
37 | enum |
38 | body_skill, |
38 | { |
39 | body_combat, |
39 | # define def(name, use, nonuse) body_ ## name, |
40 | body_range, |
40 | # include "slotinc.h" |
41 | body_shield, |
41 | # undef def |
42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
42 | NUM_BODY_LOCATIONS |
53 | }; |
43 | }; |
54 | |
44 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
45 | /* See common/item.c */ |
63 | |
46 | |
64 | typedef struct Body_Locations |
47 | struct Body_Locations |
65 | { |
48 | { |
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49 | const char *name; /* Short name/identifier */ |
66 | keyword save_name; /* Name used to load/save it to disk */ |
50 | keyword kw; /* Name used to load/save it to disk */ |
67 | const char *use_name; /* Name used when describing an item we can use */ |
51 | const char *use_name; /* Name used when describing an item we can use */ |
68 | const char *nonuse_name; /* Name to describe objects we can't use */ |
52 | const char *nonuse_name; /* Name to describe objects we can't use */ |
69 | } Body_Locations; |
53 | }; |
70 | |
54 | |
71 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
55 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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56 | |
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57 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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58 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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59 | extern const char *wall_suffix[16]; |
72 | |
60 | |
73 | #define NUM_COINS 4 /* number of coin types */ |
61 | #define NUM_COINS 4 /* number of coin types */ |
74 | extern const char *const coins[NUM_COINS + 1]; |
62 | extern const char *const coins[NUM_COINS + 1]; |
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63 | |
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64 | // restart server when object_count reaches this value |
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65 | #define RESTART_COUNT 0xe0000000 |
75 | |
66 | |
76 | /* |
67 | /* |
77 | * Each object (this also means archetypes!) could have a few of these |
68 | * Each object (this also means archetypes!) could have a few of these |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
69 | * "dangling" from it; this could also end up containing 'parse errors'. |
79 | * |
70 | * |
… | |
… | |
83 | * accessing the list directly. |
74 | * accessing the list directly. |
84 | * Exception is if you want to walk this list for some reason. |
75 | * Exception is if you want to walk this list for some reason. |
85 | */ |
76 | */ |
86 | struct key_value : slice_allocated |
77 | struct key_value : slice_allocated |
87 | { |
78 | { |
88 | key_value *next; |
79 | key_value *next; // must be first element |
89 | shstr key, value; |
80 | shstr key, value; |
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81 | }; |
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82 | |
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83 | // "crossfires version of a perl hash." |
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84 | struct key_values |
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85 | { |
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86 | key_value *first; // must be first element |
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87 | |
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88 | bool empty() const |
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89 | { |
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90 | return !first; |
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91 | } |
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92 | |
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93 | void clear (); |
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94 | shstr_tmp get (shstr_tmp key) const; |
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95 | void del (shstr_tmp key); |
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96 | void set (shstr_tmp key, shstr_tmp value); |
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97 | |
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98 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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99 | void reverse (); // reverses the ordering, to be used after loading an object |
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100 | key_values &operator =(const key_values &kv); |
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101 | |
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102 | // custom extra fields management |
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103 | struct access_proxy |
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104 | { |
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105 | key_values &kv; |
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106 | shstr_tmp key; |
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107 | |
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108 | access_proxy (key_values &kv, shstr_tmp key) |
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109 | : kv (kv), key (key) |
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110 | { |
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111 | } |
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112 | |
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113 | const access_proxy &operator =(shstr_tmp value) const |
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114 | { |
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115 | kv.set (key, value); |
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116 | return *this; |
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117 | } |
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118 | |
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119 | operator const shstr_tmp () const { return kv.get (key); } |
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120 | operator const char *() const { return kv.get (key); } |
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121 | |
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122 | private: |
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123 | void operator =(int); |
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124 | }; |
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125 | |
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126 | const access_proxy operator [](shstr_tmp key) |
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127 | { |
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128 | return access_proxy (*this, key); |
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129 | } |
90 | }; |
130 | }; |
91 | |
131 | |
92 | //-GPL |
132 | //-GPL |
93 | |
133 | |
94 | struct UUID |
134 | struct UUID |
… | |
… | |
140 | { /* Used to link together several object links */ |
180 | { /* Used to link together several object links */ |
141 | struct oblnk *link; |
181 | struct oblnk *link; |
142 | struct oblinkpt *next; |
182 | struct oblinkpt *next; |
143 | shstr id; /* Used as connected value in buttons/gates */ |
183 | shstr id; /* Used as connected value in buttons/gates */ |
144 | } oblinkpt; |
184 | } oblinkpt; |
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185 | |
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186 | // temporary hack to find the culprit who corrupts face numbers. maybe. hopefully. |
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187 | struct faceidx_debug |
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188 | { |
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189 | faceidx x; |
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190 | |
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191 | operator faceidx () const |
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192 | { |
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193 | return x; |
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194 | } |
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195 | |
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196 | faceidx operator =(faceidx i) |
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197 | { |
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198 | if (ecb_expect_false (i >= faces.size ())) |
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199 | { |
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200 | fork_abort ("illegal faceidx assignment"); |
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201 | i = blank_face; |
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202 | } |
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203 | |
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204 | return x = i; |
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205 | } |
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206 | }; |
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207 | |
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208 | #if CFPERL |
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209 | static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); } |
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210 | #endif |
145 | |
211 | |
146 | INTERFACE_CLASS (object) |
212 | INTERFACE_CLASS (object) |
147 | // these are being copied |
213 | // these are being copied |
148 | struct object_copy : attachable |
214 | struct object_copy : attachable |
149 | { |
215 | { |
… | |
… | |
213 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
279 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
214 | uint8 ACC (RW, weapontype); /* type of weapon */ |
280 | uint8 ACC (RW, weapontype); /* type of weapon */ |
215 | |
281 | |
216 | body_slot slot [NUM_BODY_LOCATIONS]; |
282 | body_slot slot [NUM_BODY_LOCATIONS]; |
217 | |
283 | |
218 | faceidx ACC (RW, face); /* the graphical face */ |
284 | faceidx_debug ACC (RW, face); /* the graphical face */ |
219 | |
285 | |
220 | faceidx ACC (RW, sound); /* the sound face */ |
286 | faceidx ACC (RW, sound); /* the sound face */ |
221 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
287 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
222 | |
288 | |
223 | sint32 ACC (RW, weight); /* Attributes of the object */ |
289 | sint32 ACC (RW, weight); /* Attributes of the object */ |
… | |
… | |
255 | |
321 | |
256 | // 8 free bits |
322 | // 8 free bits |
257 | |
323 | |
258 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
324 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
259 | // /* races/classes can need less/more exp to gain levels */ |
325 | // /* races/classes can need less/more exp to gain levels */ |
260 | static const float expmul = 1.0;//D |
326 | constexpr static const float expmul = 1.0;//D |
261 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
327 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
262 | |
328 | |
263 | /* Following are values used by any object */ |
329 | /* Following are values used by any object */ |
264 | /* this objects turns into or what this object creates */ |
330 | /* this objects turns into or what this object creates */ |
265 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
331 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
… | |
… | |
289 | |
355 | |
290 | const_utf8_string query_weight (const object *op); |
356 | const_utf8_string query_weight (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
357 | const_utf8_string query_short_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
358 | const_utf8_string query_name (const object *op); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
359 | const_utf8_string query_base_name (const object *op, int plural); |
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360 | sint64 query_cost (const object *tmp, object *who, int flag); |
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361 | const char *query_cost_string (const object *tmp, object *who, int flag); |
294 | |
362 | |
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363 | int change_ability_duration (object *spell, object *caster); |
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364 | int min_casting_level (object *caster, object *spell); |
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365 | int casting_level (object *caster, object *spell); |
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366 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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367 | int SP_level_dam_adjust (object *caster, object *spob); |
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368 | int SP_level_duration_adjust (object *caster, object *spob); |
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369 | int SP_level_range_adjust (object *caster, object *spob); |
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370 | |
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371 | struct freelist_item |
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372 | { |
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373 | freelist_item *next; |
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374 | uint32_t count; |
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375 | }; |
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376 | |
295 | struct object : zero_initialised, object_copy |
377 | struct object : object_copy |
296 | { |
378 | { |
297 | // These variables are not changed by ->copy_to |
379 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
380 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | |
381 | |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
382 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | int ACC (RO, count); |
383 | uint32_t ACC (RO, count); |
302 | object_vector_index ACC (RO, index); // index into objects |
384 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, active); // index into actives |
385 | object_vector_index ACC (RO, active); // index into actives |
304 | |
386 | |
305 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
387 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
306 | |
388 | |
… | |
… | |
316 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
398 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
317 | * This is typically the container that the object is in. |
399 | * This is typically the container that the object is in. |
318 | */ |
400 | */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
401 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
402 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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322 | |
403 | |
323 | // privates / perl |
404 | MTH void set_flag (int flagnum) |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
405 | { |
325 | void kv_del (shstr_tmp key); |
406 | flag [flagnum] = true; |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
407 | } |
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408 | |
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409 | MTH void clr_flag (int flagnum) |
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410 | { |
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411 | flag [flagnum] = false; |
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412 | } |
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413 | |
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414 | // extra key value pairs |
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415 | key_values kv; |
327 | |
416 | |
328 | //-GPL |
417 | //-GPL |
329 | |
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330 | // custom extra fields management |
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331 | struct key_value_access_proxy |
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332 | { |
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333 | object &ob; |
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334 | shstr_tmp key; |
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335 | |
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336 | key_value_access_proxy (object &ob, shstr_tmp key) |
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337 | : ob (ob), key (key) |
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338 | { |
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339 | } |
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340 | |
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341 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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342 | { |
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343 | ob.kv_set (key, value); |
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344 | return *this; |
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345 | } |
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346 | |
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347 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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348 | operator const char *() const { return ob.kv_get (key); } |
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349 | |
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350 | private: |
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351 | void operator =(int); |
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352 | }; |
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353 | |
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354 | // operator [] is too annoying to use |
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355 | const key_value_access_proxy kv (shstr_tmp key) |
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356 | { |
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357 | return key_value_access_proxy (*this, key); |
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358 | } |
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359 | |
418 | |
360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
419 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
361 | MTH void post_load_check (); // do some adjustments after parsing |
420 | MTH void post_load_check (); // do some adjustments after parsing |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
421 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
363 | bool write (object_freezer &f); |
422 | bool write (object_freezer &f); |
364 | |
423 | |
365 | MTH int slottype () const; |
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366 | MTH static object *create (); |
424 | MTH static object *create (); |
367 | const mapxy &operator =(const mapxy &pos); |
425 | const mapxy &operator =(const mapxy &pos); |
368 | MTH void copy_to (object *dst); |
426 | MTH void copy_to (object *dst); |
369 | MTH object *clone (); // create + copy_to a single object |
427 | MTH object *clone (); // create + copy_to a single object |
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
428 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
377 | destroy (); |
435 | destroy (); |
378 | } |
436 | } |
379 | |
437 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
438 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
439 | MTH void destroy_inv (bool drop_to_ground = false); |
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440 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
382 | MTH object *insert (object *item); // insert into inventory |
441 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
442 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const_utf8_string msg) const; |
443 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
444 | |
386 | void do_remove (); |
445 | void do_remove (); |
… | |
… | |
403 | // object op is trying to move in direction dir. |
462 | // object op is trying to move in direction dir. |
404 | // originator is typically the same as op, but |
463 | // originator is typically the same as op, but |
405 | // can be different if originator is causing op to |
464 | // can be different if originator is causing op to |
406 | // move (originator is pushing op) |
465 | // move (originator is pushing op) |
407 | // returns 0 if the object is not able to move to the |
466 | // returns 0 if the object is not able to move to the |
408 | // desired space, 1 otherwise (in which case we also |
467 | // desired space, 1 otherwise (in which case we also |
409 | // move the object accordingly. This function is |
468 | // move the object accordingly. This function is |
410 | // very similiar to move_object. |
469 | // very similiar to move_object. |
411 | int move (int dir, object *originator); |
470 | int move (int dir, object *originator); |
412 | |
471 | |
413 | int move (int dir) |
472 | int move (int dir) |
… | |
… | |
426 | return op1->value == op2->value |
485 | return op1->value == op2->value |
427 | && op1->name == op2->name |
486 | && op1->name == op2->name |
428 | && can_merge_slow (op1, op2); |
487 | && can_merge_slow (op1, op2); |
429 | } |
488 | } |
430 | |
489 | |
431 | MTH void set_owner (object *owner); |
490 | MTH void set_owner (object_ornull *owner); |
432 | MTH void set_speed (float speed); |
491 | MTH void set_speed (float speed); |
433 | MTH void set_glow_radius (sint8 rad); |
492 | MTH void set_glow_radius (sint8 rad); |
434 | MTH bool change_weapon (object *ob); |
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435 | MTH bool change_skill (object *ob); |
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436 | |
493 | |
437 | MTH void open_container (object *new_container); |
494 | MTH void open_container (object *new_container); |
438 | MTH void close_container () |
495 | MTH void close_container () |
439 | { |
496 | { |
440 | open_container (0); |
497 | open_container (0); |
… | |
… | |
451 | // strangely enough, using ?: here causes code to inflate |
508 | // strangely enough, using ?: here causes code to inflate |
452 | return type == CONTAINER |
509 | return type == CONTAINER |
453 | && ((env && env->container_ () == this) |
510 | && ((env && env->container_ () == this) |
454 | || (!env && flag [FLAG_APPLIED])); |
511 | || (!env && flag [FLAG_APPLIED])); |
455 | } |
512 | } |
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513 | |
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514 | MTH object *find_spell (const_utf8_string prefix) const; |
456 | |
515 | |
457 | MTH object *force_find (shstr_tmp name); |
516 | MTH object *force_find (shstr_tmp name); |
458 | MTH void force_set_timer (int duration); |
517 | MTH void force_set_timer (int duration); |
459 | MTH object *force_add (shstr_tmp name, int duration = 0); |
518 | MTH object *force_add (shstr_tmp name, int duration = 0); |
460 | |
519 | |
… | |
… | |
491 | MTH int number_of () const |
550 | MTH int number_of () const |
492 | { |
551 | { |
493 | return nrof ? nrof : 1; |
552 | return nrof ? nrof : 1; |
494 | } |
553 | } |
495 | |
554 | |
496 | MTH sint32 total_weight () const |
555 | MTH weight_t total_weight () const |
497 | { |
556 | { |
498 | return (weight + carrying) * number_of (); |
557 | return sint64 (weight + carrying) * number_of (); |
499 | } |
558 | } |
500 | |
559 | |
501 | MTH void update_weight (); |
560 | MTH void update_weight (); |
502 | |
561 | |
503 | // return the dominant material of this item, always return something |
562 | // return the dominant material of this item, always return something |
… | |
… | |
505 | { |
564 | { |
506 | return material; |
565 | return material; |
507 | } |
566 | } |
508 | |
567 | |
509 | // return the volume of this object in cm³ |
568 | // return the volume of this object in cm³ |
510 | MTH uint64 volume () const |
569 | MTH volume_t volume () const |
511 | { |
570 | { |
512 | return (uint64)total_weight () |
571 | return (volume_t)total_weight () |
513 | * 1024 // 1000 actually |
572 | * 1024 // 1000 actually |
514 | * (type == CONTAINER ? 128 : 1) |
573 | * (type == CONTAINER ? 128 : 1) |
515 | / dominant_material ()->density; // ugh, division |
574 | / dominant_material ()->density; // ugh, division |
516 | } |
575 | } |
517 | |
576 | |
… | |
… | |
531 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
590 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
532 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
591 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
533 | |
592 | |
534 | MTH bool is_dragon () const; |
593 | MTH bool is_dragon () const; |
535 | |
594 | |
|
|
595 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
596 | |
536 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
597 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
537 | |
598 | |
538 | // temporary: wether the object can be saved in a map file |
599 | // temporary: wether the object can be saved in a map file |
539 | // contr => is a player |
600 | // contr => is a player |
540 | // head => only save head of a multitile object |
601 | // head => only save head of a multitile object |
… | |
… | |
548 | |
609 | |
549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
610 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
550 | |
611 | |
551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
612 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
552 | |
613 | |
|
|
614 | /* need_identify returns true if the item should be identified. This |
|
|
615 | * function really should not exist - by default, any item not identified |
|
|
616 | * should need it. |
|
|
617 | */ |
|
|
618 | MTH bool need_identify () const; |
|
|
619 | |
553 | // returns the outermost owner, never returns 0 |
620 | // returns the outermost owner, never returns 0 |
554 | MTH object *outer_owner () |
621 | MTH object *outer_owner () |
555 | { |
622 | { |
556 | object *op; |
623 | object *op; |
557 | |
624 | |
… | |
… | |
611 | MTH bool is_player () const |
678 | MTH bool is_player () const |
612 | { |
679 | { |
613 | return !!contr; |
680 | return !!contr; |
614 | } |
681 | } |
615 | |
682 | |
|
|
683 | /* elmex: this method checks whether the object is in a shop */ |
|
|
684 | MTH bool is_in_shop () const; |
|
|
685 | |
616 | MTH bool affects_los () const |
686 | MTH bool affects_los () const |
617 | { |
687 | { |
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
688 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
619 | } |
689 | } |
620 | |
690 | |
621 | MTH bool has_carried_lights () const |
691 | MTH bool has_carried_lights () const |
622 | { |
692 | { |
623 | return glow_radius; |
693 | return glow_radius; |
624 | } |
694 | } |
625 | |
695 | |
626 | // returns the player that cna see this object, if any |
696 | // returns the player that can see this object, if any |
627 | MTH object *visible_to () const; |
697 | MTH object *visible_to () const; |
628 | |
698 | |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
699 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
630 | MTH std::string describe_monster (object *who = 0); |
700 | MTH std::string describe_monster (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
701 | MTH std::string describe_item (object *who = 0); |
… | |
… | |
641 | // objects. This method only works on objects not inserted |
711 | // objects. This method only works on objects not inserted |
642 | // anywhere. |
712 | // anywhere. |
643 | MTH void expand_tail (); |
713 | MTH void expand_tail (); |
644 | |
714 | |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
715 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
|
|
716 | |
|
|
717 | // makes sure the player has the named skill, |
|
|
718 | // and also makes it innate if can_use is true. |
|
|
719 | // returns the new skill or 0 if no such skill exists. |
|
|
720 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
721 | MTH void become_follower (object *new_god); |
646 | |
722 | |
647 | // insert object at same map position as 'where' |
723 | // insert object at same map position as 'where' |
648 | // handles both inventory and map "positions" |
724 | // handles both inventory and map "positions" |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
725 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
726 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
… | |
… | |
654 | MTH void activate (); |
730 | MTH void activate (); |
655 | MTH void deactivate (); |
731 | MTH void deactivate (); |
656 | MTH void activate_recursive (); |
732 | MTH void activate_recursive (); |
657 | MTH void deactivate_recursive (); |
733 | MTH void deactivate_recursive (); |
658 | |
734 | |
|
|
735 | // prefetch and activate the surrounding area |
|
|
736 | MTH void prefetch_surrounding_maps (); |
|
|
737 | |
659 | // set the given flag on all objects in the inventory recursively |
738 | // set the given flag on all objects in the inventory recursively |
660 | MTH void set_flag_inv (int flag, int value = 1); |
739 | MTH void set_flag_inv (int flag, int value = 1); |
661 | |
740 | |
662 | void enter_exit (object *exit);//Perl |
741 | void enter_exit (object *exit); // perl |
663 | MTH void enter_map (maptile *newmap, int x, int y); |
742 | MTH bool enter_map (maptile *newmap, int x, int y); |
664 | void player_goto (const_utf8_string path, int x, int y); // only for players |
743 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
744 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
745 | |
|
|
746 | MTH object *mark () const; |
|
|
747 | MTH void splay_marked (); |
665 | |
748 | |
666 | // returns the mapspace this object is in |
749 | // returns the mapspace this object is in |
667 | mapspace &ms () const; |
750 | mapspace &ms () const; |
668 | |
751 | |
669 | // fully recursive iterator |
752 | // fully recursive iterator |
… | |
… | |
720 | return weight + carrying; |
803 | return weight + carrying; |
721 | } |
804 | } |
722 | |
805 | |
723 | MTH struct region *region () const; |
806 | MTH struct region *region () const; |
724 | |
807 | |
725 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
808 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
726 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
809 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
810 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
727 | |
811 | |
728 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
812 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
729 | |
813 | |
730 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
814 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
731 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
815 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
732 | |
816 | |
733 | // make some noise with given item into direction dir, |
817 | // make some noise with given item into direction dir, |
734 | // currently only used for players to make them temporarily visible |
818 | // currently only used for players to make them temporarily visible |
735 | // when they are invisible. |
819 | // when they are invisible. |
736 | MTH void make_noise (); |
820 | MTH void make_noise (); |
… | |
… | |
746 | * range from 0 through 7. |
830 | * range from 0 through 7. |
747 | */ |
831 | */ |
748 | MTH int anim_frames () const { return anim ().num_animations; } |
832 | MTH int anim_frames () const { return anim ().num_animations; } |
749 | MTH int anim_facings () const { return anim ().facings; } |
833 | MTH int anim_facings () const { return anim ().facings; } |
750 | |
834 | |
|
|
835 | // sets a new animation frame, if the object has animation frames, |
|
|
836 | // and updates the face |
|
|
837 | MTH void update_anim_frame (int frame); |
|
|
838 | |
751 | MTH utf8_string as_string (); |
839 | MTH utf8_string as_string (); |
|
|
840 | |
|
|
841 | // low-level management, statistics, ... |
|
|
842 | static uint32_t ACC (RW, object_count); |
|
|
843 | static uint32_t ACC (RW, free_count); |
|
|
844 | static uint32_t ACC (RW, create_count); |
|
|
845 | static uint32_t ACC (RW, destroy_count); |
|
|
846 | static freelist_item *freelist; |
|
|
847 | MTH static void freelist_free (int count); |
752 | |
848 | |
753 | protected: |
849 | protected: |
754 | void link (); |
850 | void link (); |
755 | void unlink (); |
851 | void unlink (); |
|
|
852 | |
|
|
853 | void do_delete (); |
756 | |
854 | |
757 | object (); |
855 | object (); |
758 | ~object (); |
856 | ~object (); |
759 | |
857 | |
760 | private: |
858 | private: |
… | |
… | |
797 | */ |
895 | */ |
798 | |
896 | |
799 | //-GPL |
897 | //-GPL |
800 | |
898 | |
801 | INTERFACE_CLASS (archetype) |
899 | INTERFACE_CLASS (archetype) |
802 | struct archetype : object |
900 | struct archetype : object, zero_initialised |
803 | { |
901 | { |
804 | static arch_ptr empty; // the empty_archetype |
902 | static arch_ptr empty; // the empty_archetype |
805 | MTH static void gc (); |
903 | MTH static void gc (); |
806 | |
904 | |
807 | archetype (const_utf8_string name); |
905 | archetype (const_utf8_string name); |
… | |
… | |
817 | MTH object *instance (); |
915 | MTH object *instance (); |
818 | |
916 | |
819 | MTH void post_load_check (); // do some adjustments after parsing |
917 | MTH void post_load_check (); // do some adjustments after parsing |
820 | |
918 | |
821 | object_vector_index ACC (RW, archid); // index in archvector |
919 | object_vector_index ACC (RW, archid); // index in archvector |
822 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
920 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
823 | |
921 | |
824 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
922 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
825 | |
923 | |
826 | // support for archetype loading |
924 | // support for archetype loading |
827 | static archetype *read (object_thawer &f); |
925 | static archetype *read (object_thawer &f); |
828 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
926 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
829 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
927 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
928 | |
|
|
929 | protected: |
|
|
930 | void do_delete (); |
830 | }; |
931 | }; |
831 | |
932 | |
832 | // returns whether the object is a dragon player, which are often specialcased |
933 | // returns whether the object is a dragon player, which are often specialcased |
833 | inline bool |
934 | inline bool |
834 | object::is_dragon () const |
935 | object::is_dragon () const |
… | |
… | |
856 | // "safely" iterate over inv in a way such that the current item is removable |
957 | // "safely" iterate over inv in a way such that the current item is removable |
857 | // quite horrible, that's why its hidden in some macro |
958 | // quite horrible, that's why its hidden in some macro |
858 | #define for_inv_removable(op,var) \ |
959 | #define for_inv_removable(op,var) \ |
859 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
960 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
860 | |
961 | |
861 | #define for_all_objects(var) \ |
962 | #define for_all_objects(var) \ |
862 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
963 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
863 | statementvar (object *, var, objects [_i]) |
964 | statementvar (object *, var, objects [_i]) |
864 | |
965 | |
865 | #define for_all_actives(var) \ |
966 | #define for_all_actives(var) \ |
866 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
967 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
867 | statementvar (object *, var, actives [_i]) |
968 | statementvar (object *, var, actives [_i]) |
868 | |
969 | |
869 | #define for_all_archetypes(var) \ |
970 | #define for_all_archetypes(var) \ |
870 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
971 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
871 | statementvar (archetype *, var, archetypes [_i]) |
972 | statementvar (archetype *, var, archetypes [_i]) |
872 | |
973 | |
873 | //+GPL |
974 | //+GPL |
874 | |
975 | |
875 | /* Used by update_object to know if the object being passed is |
976 | /* Used by update_object to know if the object being passed is |
876 | * being added or removed. |
977 | * being added or removed. |
877 | */ |
978 | */ |
878 | #define UP_OBJ_INSERT 1 |
979 | #define UP_OBJ_INSERT 1 // object was inserted |
879 | #define UP_OBJ_REMOVE 2 |
980 | #define UP_OBJ_REMOVE 2 // object was removed |
880 | #define UP_OBJ_CHANGE 3 |
981 | #define UP_OBJ_CHANGE 3 // object has changed in some unspecified way |
881 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
982 | #define UP_OBJ_FACE 4 // only thing that changed was the face |
882 | |
983 | |
883 | /* These are flags passed to insert_ob_in_map and |
984 | /* These are flags passed to insert_ob_in_map and |
884 | * insert_ob_in_ob. Note that all flags may not be meaningful |
985 | * insert_ob_in_ob. Note that all flags may not be meaningful |
885 | * for both functions. |
986 | * for both functions. |
886 | * Most are fairly explanatory: |
987 | * Most are fairly explanatory: |
887 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
988 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
888 | * on space. |
989 | * on space. |
889 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
990 | * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
890 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
991 | * INS_NO_WALK_ON: Don't call check_walk_on against the |
891 | * originator - saves cpu time if you know the inserted object |
992 | * originator - saves cpu time if you know the inserted object |
892 | * is not meaningful in terms of having an effect. |
993 | * is not meaningful in terms of having an effect. |
893 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
994 | * INS_ON_TOP: Always put object on top. Generally only needed when loading |
894 | * files from disk and ordering needs to be preserved. |
995 | * files from disk and ordering needs to be preserved. |
895 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
996 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
896 | * Use for treasure chests so the new object is the highest thing |
997 | * Use for treasure chests so the new object is the highest thing |
897 | * beneath the player, but not actually above it. Note - the |
998 | * beneath the player, but not actually above it. Note - the |
898 | * map and x,y coordinates for the object to be inserted must |
999 | * map and x,y coordinates for the object to be inserted must |
899 | * match the originator. |
1000 | * match the originator. |
… | |
… | |
907 | #define INS_NO_MERGE 0x0001 |
1008 | #define INS_NO_MERGE 0x0001 |
908 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
1009 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
909 | #define INS_NO_WALK_ON 0x0004 |
1010 | #define INS_NO_WALK_ON 0x0004 |
910 | #define INS_ON_TOP 0x0008 |
1011 | #define INS_ON_TOP 0x0008 |
911 | #define INS_BELOW_ORIGINATOR 0x0010 |
1012 | #define INS_BELOW_ORIGINATOR 0x0010 |
|
|
1013 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
912 | |
1014 | |
913 | //-GPL |
1015 | //-GPL |
914 | |
1016 | |
915 | #endif |
1017 | #endif |
916 | |
1018 | |