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Comparing deliantra/server/include/object.h (file contents):
Revision 1.213 by root, Mon Oct 19 21:48:49 2009 UTC vs.
Revision 1.233 by root, Sun Apr 4 02:51:56 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
28#include <bitset> 28#include <bitset>
29 29
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33//+GPL
34
33typedef int tag_t; 35typedef int tag_t;
34 36
37// also see common/item.C
35enum { 38enum {
36 body_skill, 39 body_skill,
37 body_combat, 40 body_combat,
38 body_range, 41 body_range,
39 body_shield, 42 body_shield,
48 body_wrist, 51 body_wrist,
49 body_waist, 52 body_waist,
50 NUM_BODY_LOCATIONS 53 NUM_BODY_LOCATIONS
51}; 54};
52 55
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
58};
59
60/* See common/item.c */ 56/* See common/item.c */
61 57
62typedef struct Body_Locations 58typedef struct Body_Locations
63{ 59{
64 keyword save_name; /* Name used to load/save it to disk */ 60 keyword save_name; /* Name used to load/save it to disk */
85{ 81{
86 key_value *next; 82 key_value *next;
87 shstr key, value; 83 shstr key, value;
88}; 84};
89 85
86//-GPL
87
90struct UUID 88struct UUID
91{ 89{
92 uint64 seq; 90 uint64 seq;
91
92 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
93 93
94 static UUID cur; // last uuid generated 94 static UUID cur; // last uuid generated
95 static void init (); 95 static void init ();
96 static UUID gen (); 96 static UUID gen ();
97 97
98 UUID () { } 98 UUID () { }
99 UUID (uint64 seq) : seq(seq) { } 99 UUID (uint64 seq) : seq(seq) { }
100 operator uint64() { return seq; } 100 operator uint64() { return seq; }
101 void operator =(uint64 seq) { this->seq = seq; } 101 void operator =(uint64 seq) { this->seq = seq; }
102 102
103 typedef char BUF [32];
104
105 bool parse (const char *s) 103 bool parse (const char *s);
106 { 104 char *append (char *buf) const;
107 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
108 }
109
110 const char *c_str (char *buf, int len) const
111 {
112 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
113
114 return buf;
115 }
116
117 const char *c_str () const 105 char *c_str () const;
118 {
119 static BUF buf;
120
121 return c_str (buf, sizeof (buf));
122 }
123}; 106};
107
108//+GPL
124 109
125/* Definition for WILL_APPLY values. Replaces having harcoded values 110/* Definition for WILL_APPLY values. Replaces having harcoded values
126 * sprinkled in the code. Note that some of these also replace fields 111 * sprinkled in the code. Note that some of these also replace fields
127 * that were in the can_apply area. What is the point of having both 112 * that were in the can_apply area. What is the point of having both
128 * can_apply and will_apply? 113 * can_apply and will_apply?
133#define WILL_APPLY_DOOR 0x08 118#define WILL_APPLY_DOOR 0x08
134#define WILL_APPLY_FOOD 0x10 119#define WILL_APPLY_FOOD 0x10
135 120
136struct body_slot 121struct body_slot
137{ 122{
123 signed char used:4; /* Calculated value based on items equipped */
138 signed char info:4; /* body info as loaded from the file */ 124 signed char info:4; /* body info as loaded from the file */
139 signed char used:4; /* Calculated value based on items equipped */
140}; 125};
141 126
142typedef struct oblnk 127typedef struct oblnk
143{ /* Used to link together several objects */ 128{ /* Used to link together several objects */
144 object_ptr ob; 129 object_ptr ob;
174 flags_t flag; /* various flags */ 159 flags_t flag; /* various flags */
175#if FOR_PERL 160#if FOR_PERL
176 bool ACC (RW, flag[NUM_FLAGS]); 161 bool ACC (RW, flag[NUM_FLAGS]);
177#endif 162#endif
178 163
179 shstr ACC (RW, materialname); /* specific material name */ 164 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
180 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 165 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
181// materialtype_t *ACC (RW, material); /* What material this object consists of */
182 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 166 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
183 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 167 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
184 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 168 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
185 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 169 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
186 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 170 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
221 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 205 uint8 ACC (RW, pick_up); /* See crossfire.doc */
222 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 206 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
223 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 207 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
224 uint8 ACC (RW, weapontype); /* type of weapon */ 208 uint8 ACC (RW, weapontype); /* type of weapon */
225 209
210 body_slot slot [NUM_BODY_LOCATIONS];
211
226 faceidx ACC (RW, face); /* the graphical face */ 212 faceidx ACC (RW, face); /* the graphical face */
227 213
228 faceidx ACC (RW, sound); /* the sound face */ 214 faceidx ACC (RW, sound); /* the sound face */
229 faceidx ACC (RW, sound_destroy); /* played on destroy */ 215 faceidx ACC (RW, sound_destroy); /* played on destroy */
230
231 body_slot slot [NUM_BODY_LOCATIONS];
232 216
233 sint32 ACC (RW, weight); /* Attributes of the object */ 217 sint32 ACC (RW, weight); /* Attributes of the object */
234 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 218 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
235 219
236 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 220 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
295 shstr ACC (RW, lore); /* Obscure information about this object, */ 279 shstr ACC (RW, lore); /* Obscure information about this object, */
296 /* To get put into books and the like. */ 280 /* To get put into books and the like. */
297 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 281 shstr ACC (RW, custom_name); /* Custom name assigned by player */
298}; 282};
299 283
300const char *query_weight (const object *op); 284const_utf8_string query_weight (const object *op);
301const char *query_short_name (const object *op); 285const_utf8_string query_short_name (const object *op);
302const char *query_name (const object *op); 286const_utf8_string query_name (const object *op);
303const char *query_base_name (const object *op, int plural); 287const_utf8_string query_base_name (const object *op, int plural);
288sint64 query_cost (const object *tmp, object *who, int flag);
289const char *query_cost_string (const object *tmp, object *who, int flag);
290
291int change_ability_duration (object *spell, object *caster);
292int min_casting_level (object *caster, object *spell);
293int casting_level (object *caster, object *spell);
294sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
295int SP_level_dam_adjust (object *caster, object *spob);
296int SP_level_duration_adjust (object *caster, object *spob);
297int SP_level_range_adjust (object *caster, object *spob);
304 298
305struct object : zero_initialised, object_copy 299struct object : zero_initialised, object_copy
306{ 300{
307 // These variables are not changed by ->copy_to 301 // These variables are not changed by ->copy_to
308 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 302 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
333 // privates / perl 327 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 328 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 329 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 330 void kv_set (shstr_tmp key, shstr_tmp value);
337 331
332//-GPL
333
338 // custom extra fields management 334 // custom extra fields management
339 struct key_value_access_proxy 335 struct key_value_access_proxy
340 { 336 {
341 object &ob; 337 object &ob;
342 shstr_tmp key; 338 shstr_tmp key;
368 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 364 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
369 MTH void post_load_check (); // do some adjustments after parsing 365 MTH void post_load_check (); // do some adjustments after parsing
370 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 366 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
371 bool write (object_freezer &f); 367 bool write (object_freezer &f);
372 368
373 MTH int slottype () const;
374 MTH static object *create (); 369 MTH static object *create ();
375 const mapxy &operator =(const mapxy &pos); 370 const mapxy &operator =(const mapxy &pos);
376 MTH void copy_to (object *dst); 371 MTH void copy_to (object *dst);
377 MTH object *clone (); // create + copy_to a single object 372 MTH object *clone (); // create + copy_to a single object
378 MTH object *deep_clone (); // copy whole more chain and inventory 373 MTH object *deep_clone (); // copy whole more chain and inventory
387 382
388 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 383 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
389 MTH void destroy_inv (bool drop_to_ground = false); 384 MTH void destroy_inv (bool drop_to_ground = false);
390 MTH object *insert (object *item); // insert into inventory 385 MTH object *insert (object *item); // insert into inventory
391 MTH void play_sound (faceidx sound) const; 386 MTH void play_sound (faceidx sound) const;
392 MTH void say_msg (const char *msg) const; 387 MTH void say_msg (const_utf8_string msg) const;
393 388
394 void do_remove (); 389 void do_remove ();
395 MTH void remove () 390 MTH void remove ()
396 { 391 {
397 if (!flag [FLAG_REMOVED]) 392 if (!flag [FLAG_REMOVED])
405 remove (); 400 remove ();
406 *this = pos; 401 *this = pos;
407 insert_at (this, this); 402 insert_at (this, this);
408 } 403 }
409 404
410 // high-level move functions, return true if successful 405 // high-level move method.
406 // object op is trying to move in direction dir.
407 // originator is typically the same as op, but
408 // can be different if originator is causing op to
409 // move (originator is pushing op)
410 // returns 0 if the object is not able to move to the
411 // desired space, 1 otherwise (in which case we also
412 // move the object accordingly. This function is
413 // very similiar to move_object.
411 int move (int dir, object *originator); 414 int move (int dir, object *originator);
412 415
413 int move (int dir) 416 int move (int dir)
414 { 417 {
415 return move (dir, this); 418 return move (dir, this);
416 } 419 }
420
421 // changes move_type to a new value - handles move_on/move_off effects
422 MTH void change_move_type (MoveType mt);
417 423
418 static bool can_merge_slow (object *op1, object *op2); 424 static bool can_merge_slow (object *op1, object *op2);
419 425
420 // this is often used in time-critical code, so optimise 426 // this is often used in time-critical code, so optimise
421 MTH static bool can_merge (object *op1, object *op2) 427 MTH static bool can_merge (object *op1, object *op2)
426 } 432 }
427 433
428 MTH void set_owner (object *owner); 434 MTH void set_owner (object *owner);
429 MTH void set_speed (float speed); 435 MTH void set_speed (float speed);
430 MTH void set_glow_radius (sint8 rad); 436 MTH void set_glow_radius (sint8 rad);
431 MTH bool change_weapon (object *ob);
432 MTH bool change_skill (object *ob); 437 MTH bool change_skill (object *ob); // deprecated?
433 438
434 MTH void open_container (object *new_container); 439 MTH void open_container (object *new_container);
435 MTH void close_container () 440 MTH void close_container ()
436 { 441 {
437 open_container (0); 442 open_container (0);
476 MTH void drain_stat (); 481 MTH void drain_stat ();
477 MTH void drain_specific_stat (int deplete_stats); 482 MTH void drain_specific_stat (int deplete_stats);
478 MTH void change_luck (int value); 483 MTH void change_luck (int value);
479 484
480 // info must hold 256 * 3 bytes currently 485 // info must hold 256 * 3 bytes currently
481 const char *debug_desc (char *info) const; 486 const_utf8_string debug_desc (char *info) const;
482 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 487 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
483 const char *flag_desc (char *desc, int len) const; 488 const_utf8_string flag_desc (char *desc, int len) const;
484 489
485 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 490 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
486 MTH object *split (sint32 nr = 1); // return 0 on failure 491 MTH object *split (sint32 nr = 1); // return 0 on failure
487 492
488 MTH int number_of () const 493 MTH int number_of () const
496 } 501 }
497 502
498 MTH void update_weight (); 503 MTH void update_weight ();
499 504
500 // return the dominant material of this item, always return something 505 // return the dominant material of this item, always return something
501 const materialtype_t *dominant_material () const; 506 const materialtype_t *dominant_material () const
507 {
508 return material;
509 }
502 510
503 // return the volume of this object in cm³ 511 // return the volume of this object in cm³
504 MTH uint64 volume () const 512 MTH uint64 volume () const
505 { 513 {
506 return (uint64)total_weight () 514 return (uint64)total_weight ()
507 * 1000 515 * 1024 // 1000 actually
508 * (type == CONTAINER ? 1000 : 1) 516 * (type == CONTAINER ? 128 : 1)
509 / dominant_material ()->density; 517 / dominant_material ()->density; // ugh, division
510 } 518 }
511 519
512 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
513 521
514 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
523 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
524 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
525 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
526 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
527 535
536 MTH bool is_dragon () const;
537
528 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 538 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
529 539
530 // temporary: wether the object can be saved in a map file 540 // temporary: wether the object can be saved in a map file
531 // contr => is a player 541 // contr => is a player
532 // head => only save head of a multitile object 542 // head => only save head of a multitile object
533 // owner => can not reference owner yet 543 // owner => can not reference owner yet
603 MTH bool is_player () const 613 MTH bool is_player () const
604 { 614 {
605 return !!contr; 615 return !!contr;
606 } 616 }
607 617
618 /* elmex: this method checks whether the object is in a shop */
619 MTH bool is_in_shop () const;
620
608 MTH bool affects_los () const 621 MTH bool affects_los () const
609 { 622 {
610 return glow_radius || flag [FLAG_BLOCKSVIEW]; 623 return glow_radius || flag [FLAG_BLOCKSVIEW];
611 } 624 }
612 625
621 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 634 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
622 MTH std::string describe_monster (object *who = 0); 635 MTH std::string describe_monster (object *who = 0);
623 MTH std::string describe_item (object *who = 0); 636 MTH std::string describe_item (object *who = 0);
624 MTH std::string describe (object *who = 0); // long description, without name 637 MTH std::string describe (object *who = 0); // long description, without name
625 638
626 MTH const char *query_weight () { return ::query_weight (this); } 639 MTH const_utf8_string query_weight () { return ::query_weight (this); }
627 MTH const char *query_name () { return ::query_name (this); } 640 MTH const_utf8_string query_name () { return ::query_name (this); }
628 MTH const char *query_short_name () { return ::query_short_name (this); } 641 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
629 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 642 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
630 643
631 // If this object has no extra parts but should have them, 644 // If this object has no extra parts but should have them,
632 // add them, effectively expanding heads into multipart 645 // add them, effectively expanding heads into multipart
633 // objects. This method only works on objects not inserted 646 // objects. This method only works on objects not inserted
634 // anywhere. 647 // anywhere.
637 MTH void create_treasure (treasurelist *tl, int flags = 0); 650 MTH void create_treasure (treasurelist *tl, int flags = 0);
638 651
639 // insert object at same map position as 'where' 652 // insert object at same map position as 'where'
640 // handles both inventory and map "positions" 653 // handles both inventory and map "positions"
641 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 654 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
655 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
656 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
642 MTH void drop_unpaid_items (); 657 MTH void drop_unpaid_items ();
643 658
644 MTH void activate (); 659 MTH void activate ();
645 MTH void deactivate (); 660 MTH void deactivate ();
646 MTH void activate_recursive (); 661 MTH void activate_recursive ();
649 // set the given flag on all objects in the inventory recursively 664 // set the given flag on all objects in the inventory recursively
650 MTH void set_flag_inv (int flag, int value = 1); 665 MTH void set_flag_inv (int flag, int value = 1);
651 666
652 void enter_exit (object *exit);//Perl 667 void enter_exit (object *exit);//Perl
653 MTH void enter_map (maptile *newmap, int x, int y); 668 MTH void enter_map (maptile *newmap, int x, int y);
654 void player_goto (const char *path, int x, int y); // only for players 669 void player_goto (const_utf8_string path, int x, int y); // only for players
670 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
655 671
656 // returns the mapspace this object is in 672 // returns the mapspace this object is in
657 mapspace &ms () const; 673 mapspace &ms () const;
658 674
659 // fully recursive iterator 675 // fully recursive iterator
710 return weight + carrying; 726 return weight + carrying;
711 } 727 }
712 728
713 MTH struct region *region () const; 729 MTH struct region *region () const;
714 730
715 void statusmsg (const char *msg, int color = NDI_BLACK); 731 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
716 void failmsg (const char *msg, int color = NDI_RED); 732 void failmsg (const_utf8_string msg, int color = NDI_RED);
717 733
718 const char *query_inventory (object *who = 0, const char *indent = ""); 734 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
719 735
720 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 736 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
721 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 737 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
722 738
723 // make some noise with given item into direction dir, 739 // make some noise with given item into direction dir,
736 * range from 0 through 7. 752 * range from 0 through 7.
737 */ 753 */
738 MTH int anim_frames () const { return anim ().num_animations; } 754 MTH int anim_frames () const { return anim ().num_animations; }
739 MTH int anim_facings () const { return anim ().facings; } 755 MTH int anim_facings () const { return anim ().facings; }
740 756
741 MTH char *as_string (); 757 MTH utf8_string as_string ();
742 758
743protected: 759protected:
744 void link (); 760 void link ();
745 void unlink (); 761 void unlink ();
746 762
752 object (const object &); 768 object (const object &);
753}; 769};
754 770
755// move this object to the top of its env's inventory to speed up 771// move this object to the top of its env's inventory to speed up
756// searches for it. 772// searches for it.
757static object * 773static inline object *
758splay (object *ob) 774splay (object *ob)
759{ 775{
760 if (ob->above && ob->env) 776 if (ob->above && ob->env)
761 { 777 {
762 if (ob->above) ob->above->below = ob->below; 778 if (ob->above) ob->above->below = ob->below;
769 } 785 }
770 786
771 return ob; 787 return ob;
772} 788}
773 789
790//+GPL
791
774object *find_skill_by_name_fuzzy (object *who, const char *name); 792object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
775object *find_skill_by_name (object *who, shstr_cmp sh); 793object *find_skill_by_name (object *who, shstr_cmp sh);
776object *find_skill_by_number (object *who, int skillno); 794object *find_skill_by_number (object *who, int skillno);
777 795
778/* 796/*
779 * The archetype structure is a set of rules on how to generate and manipulate 797 * The archetype structure is a set of rules on how to generate and manipulate
782 * be much left in the archetype - all it really is is a holder for the 800 * be much left in the archetype - all it really is is a holder for the
783 * object and pointers. This structure should get removed, and just replaced 801 * object and pointers. This structure should get removed, and just replaced
784 * by the object structure 802 * by the object structure
785 */ 803 */
786 804
805//-GPL
806
787INTERFACE_CLASS (archetype) 807INTERFACE_CLASS (archetype)
788struct archetype : object 808struct archetype : object
789{ 809{
790 static arch_ptr empty; // the empty_archetype 810 static arch_ptr empty; // the empty_archetype
791 MTH static void gc (); 811 MTH static void gc ();
792 812
793 archetype (const char *name); 813 archetype (const_utf8_string name);
794 ~archetype (); 814 ~archetype ();
795 void gather_callbacks (AV *&callbacks, event_type event) const; 815 void gather_callbacks (AV *&callbacks, event_type event) const;
796 816
797 MTH static archetype *find (const_utf8_string name); 817 MTH static archetype *find (const_utf8_string name);
798 818
799 MTH void link (); 819 MTH void link ();
800 MTH void unlink (); 820 MTH void unlink ();
801 821
802 MTH static object *get (const char *name); // (find() || singularity)->instance() 822 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
803 MTH object *instance (); 823 MTH object *instance ();
824
825 MTH void post_load_check (); // do some adjustments after parsing
804 826
805 object_vector_index ACC (RW, archid); // index in archvector 827 object_vector_index ACC (RW, archid); // index in archvector
806 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 828 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
807 829
808 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 830 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
809 sint8 ACC (RW, max_x), ACC (RW, max_y);
810 831
811 // support for archetype loading 832 // support for archetype loading
812 static archetype *read (object_thawer &f); 833 static archetype *read (object_thawer &f);
813 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 834 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
814 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 835 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
815}; 836};
816 837
817// compatbiility, remove once replaced by ->instance 838// returns whether the object is a dragon player, which are often specialcased
818inline object * 839inline bool
819arch_to_object (archetype *at) 840object::is_dragon () const
820{ 841{
821 return at->instance (); 842 return arch->race == shstr_dragon && is_player ();
822} 843}
823 844
824inline void 845inline void
825object_freezer::put (keyword k, archetype *v) 846object_freezer::put (const keyword_string k, archetype *v)
826{ 847{
827 put (k, v ? &v->archname : (const char *)0); 848 if (expect_true (v))
849 put (k, v->archname);
850 else
851 put (k);
828} 852}
829 853
830typedef object_vector<object, &object::index > objectvec; 854typedef object_vector<object, &object::index > objectvec;
831typedef object_vector<object, &object::active> activevec; 855typedef object_vector<object, &object::active> activevec;
832typedef object_vector<archetype, &archetype::archid> archvec; 856typedef object_vector<archetype, &archetype::archid> archvec;
849 statementvar (object *, var, actives [_i]) 873 statementvar (object *, var, actives [_i])
850 874
851#define for_all_archetypes(var) \ 875#define for_all_archetypes(var) \
852 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 876 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
853 statementvar (archetype *, var, archetypes [_i]) 877 statementvar (archetype *, var, archetypes [_i])
878
879//+GPL
854 880
855/* Used by update_object to know if the object being passed is 881/* Used by update_object to know if the object being passed is
856 * being added or removed. 882 * being added or removed.
857 */ 883 */
858#define UP_OBJ_INSERT 1 884#define UP_OBJ_INSERT 1
888#define INS_ABOVE_FLOOR_ONLY 0x0002 914#define INS_ABOVE_FLOOR_ONLY 0x0002
889#define INS_NO_WALK_ON 0x0004 915#define INS_NO_WALK_ON 0x0004
890#define INS_ON_TOP 0x0008 916#define INS_ON_TOP 0x0008
891#define INS_BELOW_ORIGINATOR 0x0010 917#define INS_BELOW_ORIGINATOR 0x0010
892 918
893#define ARCH_DEPLETION "depletion" 919//-GPL
894 920
895#endif 921#endif
896 922

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