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23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
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295 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
296 | int SP_level_dam_adjust (object *caster, object *spob); |
294 | int SP_level_dam_adjust (object *caster, object *spob); |
297 | int SP_level_duration_adjust (object *caster, object *spob); |
295 | int SP_level_duration_adjust (object *caster, object *spob); |
298 | int SP_level_range_adjust (object *caster, object *spob); |
296 | int SP_level_range_adjust (object *caster, object *spob); |
299 | |
297 | |
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298 | struct freelist_item |
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299 | { |
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300 | freelist_item *next; |
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301 | uint32_t count; |
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302 | }; |
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303 | |
300 | struct object : zero_initialised, object_copy |
304 | struct object : object_copy |
301 | { |
305 | { |
302 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
303 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
304 | |
308 | |
305 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
306 | int ACC (RO, count); |
310 | uint32_t ACC (RO, count); |
307 | object_vector_index ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
308 | object_vector_index ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
309 | |
313 | |
310 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
311 | |
315 | |
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323 | */ |
327 | */ |
324 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
325 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
326 | key_value *key_values; /* Fields not explictly known by the loader. */ |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
327 | |
331 | |
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332 | MTH void set_flag (int flagnum) |
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333 | { |
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334 | flag [flagnum] = true; |
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335 | } |
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336 | |
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337 | MTH void clr_flag (int flagnum) |
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338 | { |
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339 | flag [flagnum] = false; |
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340 | } |
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341 | |
328 | // privates / perl |
342 | // privates / perl |
329 | shstr_tmp kv_get (shstr_tmp key) const; |
343 | shstr_tmp kv_get (shstr_tmp key) const; |
330 | void kv_del (shstr_tmp key); |
344 | void kv_del (shstr_tmp key); |
331 | void kv_set (shstr_tmp key, shstr_tmp value); |
345 | void kv_set (shstr_tmp key, shstr_tmp value); |
332 | |
346 | |
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381 | destroy (); |
395 | destroy (); |
382 | } |
396 | } |
383 | |
397 | |
384 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
398 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
385 | MTH void destroy_inv (bool drop_to_ground = false); |
399 | MTH void destroy_inv (bool drop_to_ground = false); |
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400 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
386 | MTH object *insert (object *item); // insert into inventory |
401 | MTH object *insert (object *item); // insert into inventory |
387 | MTH void play_sound (faceidx sound) const; |
402 | MTH void play_sound (faceidx sound) const; |
388 | MTH void say_msg (const_utf8_string msg) const; |
403 | MTH void say_msg (const_utf8_string msg) const; |
389 | |
404 | |
390 | void do_remove (); |
405 | void do_remove (); |
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433 | } |
448 | } |
434 | |
449 | |
435 | MTH void set_owner (object *owner); |
450 | MTH void set_owner (object *owner); |
436 | MTH void set_speed (float speed); |
451 | MTH void set_speed (float speed); |
437 | MTH void set_glow_radius (sint8 rad); |
452 | MTH void set_glow_radius (sint8 rad); |
438 | MTH bool change_skill (object *ob); // deprecated? |
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439 | |
453 | |
440 | MTH void open_container (object *new_container); |
454 | MTH void open_container (object *new_container); |
441 | MTH void close_container () |
455 | MTH void close_container () |
442 | { |
456 | { |
443 | open_container (0); |
457 | open_container (0); |
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534 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
548 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
535 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
549 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
536 | |
550 | |
537 | MTH bool is_dragon () const; |
551 | MTH bool is_dragon () const; |
538 | |
552 | |
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553 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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554 | |
539 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
555 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
540 | |
556 | |
541 | // temporary: wether the object can be saved in a map file |
557 | // temporary: wether the object can be saved in a map file |
542 | // contr => is a player |
558 | // contr => is a player |
543 | // head => only save head of a multitile object |
559 | // head => only save head of a multitile object |
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647 | // objects. This method only works on objects not inserted |
663 | // objects. This method only works on objects not inserted |
648 | // anywhere. |
664 | // anywhere. |
649 | MTH void expand_tail (); |
665 | MTH void expand_tail (); |
650 | |
666 | |
651 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
667 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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668 | |
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669 | // makes sure the player has the named skill, |
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670 | // and also makes it innate if can_use is true. |
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671 | // returns the new skill or 0 if no such skill exists. |
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672 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
652 | |
673 | |
653 | // insert object at same map position as 'where' |
674 | // insert object at same map position as 'where' |
654 | // handles both inventory and map "positions" |
675 | // handles both inventory and map "positions" |
655 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
676 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
656 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
677 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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729 | |
750 | |
730 | MTH struct region *region () const; |
751 | MTH struct region *region () const; |
731 | |
752 | |
732 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
753 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
733 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
754 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
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755 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
734 | |
756 | |
735 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
757 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
736 | |
758 | |
737 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
759 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
738 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
760 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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755 | MTH int anim_frames () const { return anim ().num_animations; } |
777 | MTH int anim_frames () const { return anim ().num_animations; } |
756 | MTH int anim_facings () const { return anim ().facings; } |
778 | MTH int anim_facings () const { return anim ().facings; } |
757 | |
779 | |
758 | MTH utf8_string as_string (); |
780 | MTH utf8_string as_string (); |
759 | |
781 | |
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782 | // low-level management, statistics, ... |
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783 | static uint32_t ACC (RW, object_count); |
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784 | static uint32_t ACC (RW, free_count); |
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785 | static uint32_t ACC (RW, create_count); |
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786 | static uint32_t ACC (RW, destroy_count); |
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787 | static freelist_item *freelist; |
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788 | MTH static void freelist_free (int count); |
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789 | |
760 | protected: |
790 | protected: |
761 | void link (); |
791 | void link (); |
762 | void unlink (); |
792 | void unlink (); |
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793 | |
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794 | void do_delete (); |
763 | |
795 | |
764 | object (); |
796 | object (); |
765 | ~object (); |
797 | ~object (); |
766 | |
798 | |
767 | private: |
799 | private: |
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804 | */ |
836 | */ |
805 | |
837 | |
806 | //-GPL |
838 | //-GPL |
807 | |
839 | |
808 | INTERFACE_CLASS (archetype) |
840 | INTERFACE_CLASS (archetype) |
809 | struct archetype : object |
841 | struct archetype : object, zero_initialised |
810 | { |
842 | { |
811 | static arch_ptr empty; // the empty_archetype |
843 | static arch_ptr empty; // the empty_archetype |
812 | MTH static void gc (); |
844 | MTH static void gc (); |
813 | |
845 | |
814 | archetype (const_utf8_string name); |
846 | archetype (const_utf8_string name); |
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832 | |
864 | |
833 | // support for archetype loading |
865 | // support for archetype loading |
834 | static archetype *read (object_thawer &f); |
866 | static archetype *read (object_thawer &f); |
835 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
867 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
836 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
868 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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869 | |
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870 | protected: |
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871 | void do_delete (); |
837 | }; |
872 | }; |
838 | |
873 | |
839 | // returns whether the object is a dragon player, which are often specialcased |
874 | // returns whether the object is a dragon player, which are often specialcased |
840 | inline bool |
875 | inline bool |
841 | object::is_dragon () const |
876 | object::is_dragon () const |