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23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
37 | // also see common/item.C |
35 | // also see common/item.C |
38 | enum { |
36 | enum |
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37 | { |
39 | body_skill, |
38 | body_skill, |
40 | body_combat, |
39 | body_combat, |
41 | body_range, |
40 | body_range, |
42 | body_shield, |
41 | body_shield, |
43 | body_arm, |
42 | body_arm, |
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62 | const char *nonuse_name; /* Name to describe objects we can't use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
63 | } Body_Locations; |
62 | } Body_Locations; |
64 | |
63 | |
65 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
66 | |
65 | |
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66 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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67 | // contaisn the wall suffix (0, 1_3, 1_4 and so on). |
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68 | extern const char *wall_suffix[16]; |
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69 | |
67 | #define NUM_COINS 4 /* number of coin types */ |
70 | #define NUM_COINS 4 /* number of coin types */ |
68 | extern const char *const coins[NUM_COINS + 1]; |
71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
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73 | // restart server when object_count reaches this value |
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74 | #define RESTART_COUNT 0xe0000000 |
69 | |
75 | |
70 | /* |
76 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
77 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
79 | * |
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283 | |
289 | |
284 | const_utf8_string query_weight (const object *op); |
290 | const_utf8_string query_weight (const object *op); |
285 | const_utf8_string query_short_name (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
286 | const_utf8_string query_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
287 | const_utf8_string query_base_name (const object *op, int plural); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
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294 | sint64 query_cost (const object *tmp, object *who, int flag); |
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295 | const char *query_cost_string (const object *tmp, object *who, int flag); |
288 | |
296 | |
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297 | int change_ability_duration (object *spell, object *caster); |
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298 | int min_casting_level (object *caster, object *spell); |
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299 | int casting_level (object *caster, object *spell); |
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300 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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301 | int SP_level_dam_adjust (object *caster, object *spob); |
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302 | int SP_level_duration_adjust (object *caster, object *spob); |
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303 | int SP_level_range_adjust (object *caster, object *spob); |
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304 | |
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305 | struct freelist_item |
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306 | { |
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307 | freelist_item *next; |
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308 | uint32_t count; |
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309 | }; |
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310 | |
289 | struct object : zero_initialised, object_copy |
311 | struct object : object_copy |
290 | { |
312 | { |
291 | // These variables are not changed by ->copy_to |
313 | // These variables are not changed by ->copy_to |
292 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
293 | |
315 | |
294 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
316 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
295 | int ACC (RO, count); |
317 | uint32_t ACC (RO, count); |
296 | object_vector_index ACC (RO, index); // index into objects |
318 | object_vector_index ACC (RO, index); // index into objects |
297 | object_vector_index ACC (RO, active); // index into actives |
319 | object_vector_index ACC (RO, active); // index into actives |
298 | |
320 | |
299 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
321 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
300 | |
322 | |
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312 | */ |
334 | */ |
313 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
314 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
315 | key_value *key_values; /* Fields not explictly known by the loader. */ |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
316 | |
338 | |
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339 | MTH void set_flag (int flagnum) |
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340 | { |
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341 | flag [flagnum] = true; |
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342 | } |
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343 | |
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344 | MTH void clr_flag (int flagnum) |
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345 | { |
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346 | flag [flagnum] = false; |
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347 | } |
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348 | |
317 | // privates / perl |
349 | // privates / perl |
318 | shstr_tmp kv_get (shstr_tmp key) const; |
350 | shstr_tmp kv_get (shstr_tmp key) const; |
319 | void kv_del (shstr_tmp key); |
351 | void kv_del (shstr_tmp key); |
320 | void kv_set (shstr_tmp key, shstr_tmp value); |
352 | void kv_set (shstr_tmp key, shstr_tmp value); |
321 | |
353 | |
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370 | destroy (); |
402 | destroy (); |
371 | } |
403 | } |
372 | |
404 | |
373 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
405 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
374 | MTH void destroy_inv (bool drop_to_ground = false); |
406 | MTH void destroy_inv (bool drop_to_ground = false); |
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407 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
375 | MTH object *insert (object *item); // insert into inventory |
408 | MTH object *insert (object *item); // insert into inventory |
376 | MTH void play_sound (faceidx sound) const; |
409 | MTH void play_sound (faceidx sound) const; |
377 | MTH void say_msg (const_utf8_string msg) const; |
410 | MTH void say_msg (const_utf8_string msg) const; |
378 | |
411 | |
379 | void do_remove (); |
412 | void do_remove (); |
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422 | } |
455 | } |
423 | |
456 | |
424 | MTH void set_owner (object *owner); |
457 | MTH void set_owner (object *owner); |
425 | MTH void set_speed (float speed); |
458 | MTH void set_speed (float speed); |
426 | MTH void set_glow_radius (sint8 rad); |
459 | MTH void set_glow_radius (sint8 rad); |
427 | MTH bool change_skill (object *ob); // deprecated? |
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428 | |
460 | |
429 | MTH void open_container (object *new_container); |
461 | MTH void open_container (object *new_container); |
430 | MTH void close_container () |
462 | MTH void close_container () |
431 | { |
463 | { |
432 | open_container (0); |
464 | open_container (0); |
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523 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
555 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
524 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
556 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
525 | |
557 | |
526 | MTH bool is_dragon () const; |
558 | MTH bool is_dragon () const; |
527 | |
559 | |
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560 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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561 | |
528 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
562 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
529 | |
563 | |
530 | // temporary: wether the object can be saved in a map file |
564 | // temporary: wether the object can be saved in a map file |
531 | // contr => is a player |
565 | // contr => is a player |
532 | // head => only save head of a multitile object |
566 | // head => only save head of a multitile object |
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540 | |
574 | |
541 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
575 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
542 | |
576 | |
543 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
577 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
544 | |
578 | |
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579 | /* need_identify returns true if the item should be identified. This |
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580 | * function really should not exist - by default, any item not identified |
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581 | * should need it. |
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582 | */ |
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583 | MTH bool need_identify () const; |
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584 | |
545 | // returns the outermost owner, never returns 0 |
585 | // returns the outermost owner, never returns 0 |
546 | MTH object *outer_owner () |
586 | MTH object *outer_owner () |
547 | { |
587 | { |
548 | object *op; |
588 | object *op; |
549 | |
589 | |
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603 | MTH bool is_player () const |
643 | MTH bool is_player () const |
604 | { |
644 | { |
605 | return !!contr; |
645 | return !!contr; |
606 | } |
646 | } |
607 | |
647 | |
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648 | /* elmex: this method checks whether the object is in a shop */ |
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649 | MTH bool is_in_shop () const; |
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650 | |
608 | MTH bool affects_los () const |
651 | MTH bool affects_los () const |
609 | { |
652 | { |
610 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
653 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
611 | } |
654 | } |
612 | |
655 | |
613 | MTH bool has_carried_lights () const |
656 | MTH bool has_carried_lights () const |
614 | { |
657 | { |
615 | return glow_radius; |
658 | return glow_radius; |
616 | } |
659 | } |
617 | |
660 | |
618 | // returns the player that cna see this object, if any |
661 | // returns the player that can see this object, if any |
619 | MTH object *visible_to () const; |
662 | MTH object *visible_to () const; |
620 | |
663 | |
621 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
664 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
622 | MTH std::string describe_monster (object *who = 0); |
665 | MTH std::string describe_monster (object *who = 0); |
623 | MTH std::string describe_item (object *who = 0); |
666 | MTH std::string describe_item (object *who = 0); |
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633 | // objects. This method only works on objects not inserted |
676 | // objects. This method only works on objects not inserted |
634 | // anywhere. |
677 | // anywhere. |
635 | MTH void expand_tail (); |
678 | MTH void expand_tail (); |
636 | |
679 | |
637 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
680 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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681 | |
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682 | // makes sure the player has the named skill, |
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683 | // and also makes it innate if can_use is true. |
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684 | // returns the new skill or 0 if no such skill exists. |
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685 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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686 | MTH void become_follower (object *new_god); |
638 | |
687 | |
639 | // insert object at same map position as 'where' |
688 | // insert object at same map position as 'where' |
640 | // handles both inventory and map "positions" |
689 | // handles both inventory and map "positions" |
641 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
690 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
642 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
691 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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649 | MTH void deactivate_recursive (); |
698 | MTH void deactivate_recursive (); |
650 | |
699 | |
651 | // set the given flag on all objects in the inventory recursively |
700 | // set the given flag on all objects in the inventory recursively |
652 | MTH void set_flag_inv (int flag, int value = 1); |
701 | MTH void set_flag_inv (int flag, int value = 1); |
653 | |
702 | |
654 | void enter_exit (object *exit);//Perl |
703 | void enter_exit (object *exit); // perl |
655 | MTH void enter_map (maptile *newmap, int x, int y); |
704 | MTH bool enter_map (maptile *newmap, int x, int y); |
656 | void player_goto (const_utf8_string path, int x, int y); // only for players |
705 | void player_goto (const_utf8_string path, int x, int y); // only for players |
657 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
706 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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707 | |
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708 | MTH object *mark () const; |
658 | |
709 | |
659 | // returns the mapspace this object is in |
710 | // returns the mapspace this object is in |
660 | mapspace &ms () const; |
711 | mapspace &ms () const; |
661 | |
712 | |
662 | // fully recursive iterator |
713 | // fully recursive iterator |
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713 | return weight + carrying; |
764 | return weight + carrying; |
714 | } |
765 | } |
715 | |
766 | |
716 | MTH struct region *region () const; |
767 | MTH struct region *region () const; |
717 | |
768 | |
718 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
769 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
719 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
770 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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771 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
720 | |
772 | |
721 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
773 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
722 | |
774 | |
723 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
775 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
724 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
776 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
725 | |
777 | |
726 | // make some noise with given item into direction dir, |
778 | // make some noise with given item into direction dir, |
727 | // currently only used for players to make them temporarily visible |
779 | // currently only used for players to make them temporarily visible |
728 | // when they are invisible. |
780 | // when they are invisible. |
729 | MTH void make_noise (); |
781 | MTH void make_noise (); |
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741 | MTH int anim_frames () const { return anim ().num_animations; } |
793 | MTH int anim_frames () const { return anim ().num_animations; } |
742 | MTH int anim_facings () const { return anim ().facings; } |
794 | MTH int anim_facings () const { return anim ().facings; } |
743 | |
795 | |
744 | MTH utf8_string as_string (); |
796 | MTH utf8_string as_string (); |
745 | |
797 | |
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798 | // low-level management, statistics, ... |
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799 | static uint32_t ACC (RW, object_count); |
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800 | static uint32_t ACC (RW, free_count); |
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801 | static uint32_t ACC (RW, create_count); |
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802 | static uint32_t ACC (RW, destroy_count); |
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803 | static freelist_item *freelist; |
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804 | MTH static void freelist_free (int count); |
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805 | |
746 | protected: |
806 | protected: |
747 | void link (); |
807 | void link (); |
748 | void unlink (); |
808 | void unlink (); |
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809 | |
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810 | void do_delete (); |
749 | |
811 | |
750 | object (); |
812 | object (); |
751 | ~object (); |
813 | ~object (); |
752 | |
814 | |
753 | private: |
815 | private: |
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790 | */ |
852 | */ |
791 | |
853 | |
792 | //-GPL |
854 | //-GPL |
793 | |
855 | |
794 | INTERFACE_CLASS (archetype) |
856 | INTERFACE_CLASS (archetype) |
795 | struct archetype : object |
857 | struct archetype : object, zero_initialised |
796 | { |
858 | { |
797 | static arch_ptr empty; // the empty_archetype |
859 | static arch_ptr empty; // the empty_archetype |
798 | MTH static void gc (); |
860 | MTH static void gc (); |
799 | |
861 | |
800 | archetype (const_utf8_string name); |
862 | archetype (const_utf8_string name); |
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818 | |
880 | |
819 | // support for archetype loading |
881 | // support for archetype loading |
820 | static archetype *read (object_thawer &f); |
882 | static archetype *read (object_thawer &f); |
821 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
883 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
822 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
884 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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885 | |
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886 | protected: |
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887 | void do_delete (); |
823 | }; |
888 | }; |
824 | |
889 | |
825 | // returns whether the object is a dragon player, which are often specialcased |
890 | // returns whether the object is a dragon player, which are often specialcased |
826 | inline bool |
891 | inline bool |
827 | object::is_dragon () const |
892 | object::is_dragon () const |
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900 | #define INS_NO_MERGE 0x0001 |
965 | #define INS_NO_MERGE 0x0001 |
901 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
966 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
902 | #define INS_NO_WALK_ON 0x0004 |
967 | #define INS_NO_WALK_ON 0x0004 |
903 | #define INS_ON_TOP 0x0008 |
968 | #define INS_ON_TOP 0x0008 |
904 | #define INS_BELOW_ORIGINATOR 0x0010 |
969 | #define INS_BELOW_ORIGINATOR 0x0010 |
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970 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
905 | |
971 | |
906 | //-GPL |
972 | //-GPL |
907 | |
973 | |
908 | #endif |
974 | #endif |
909 | |
975 | |