1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include <bitset> |
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28 | |
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29 | #include "cfperl.h" |
28 | #include "cfperl.h" |
30 | #include "shstr.h" |
29 | #include "shstr.h" |
31 | |
30 | |
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31 | //+GPL |
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32 | |
32 | typedef int tag_t; |
33 | typedef int tag_t; |
33 | |
34 | |
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35 | // also see common/item.C |
34 | enum { |
36 | enum |
35 | body_skill, |
37 | { |
36 | body_combat, |
38 | # define def(name, use, nonuse) body_ ## name, |
37 | body_range, |
39 | # include "slotinc.h" |
38 | body_shield, |
40 | # undef def |
39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
50 | }; |
42 | }; |
51 | |
43 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
44 | /* See common/item.c */ |
60 | |
45 | |
61 | typedef struct Body_Locations |
46 | struct Body_Locations |
62 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
52 | }; |
67 | |
53 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
69 | |
59 | |
70 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
71 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
72 | |
65 | |
73 | /* |
66 | /* |
74 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
69 | * |
… | |
… | |
80 | * accessing the list directly. |
73 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
74 | * Exception is if you want to walk this list for some reason. |
82 | */ |
75 | */ |
83 | struct key_value : slice_allocated |
76 | struct key_value : slice_allocated |
84 | { |
77 | { |
85 | key_value *next; |
78 | key_value *next; // must be first element |
86 | shstr key, value; |
79 | shstr key, value; |
87 | }; |
80 | }; |
88 | |
81 | |
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82 | // "crossfires version of a perl hash." |
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83 | struct key_values |
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84 | { |
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85 | key_value *first; // must be first element |
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86 | |
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87 | bool empty() const |
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88 | { |
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89 | return !first; |
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90 | } |
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91 | |
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92 | void clear (); |
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93 | shstr_tmp get (shstr_tmp key) const; |
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94 | void del (shstr_tmp key); |
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95 | void set (shstr_tmp key, shstr_tmp value); |
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96 | |
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97 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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98 | void reverse (); // reverses the ordering, to be used after loading an object |
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99 | key_values &operator =(const key_values &kv); |
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100 | |
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101 | // custom extra fields management |
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102 | struct access_proxy |
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103 | { |
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104 | key_values &kv; |
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105 | shstr_tmp key; |
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106 | |
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107 | access_proxy (key_values &kv, shstr_tmp key) |
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108 | : kv (kv), key (key) |
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109 | { |
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110 | } |
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111 | |
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112 | const access_proxy &operator =(shstr_tmp value) const |
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113 | { |
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114 | kv.set (key, value); |
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115 | return *this; |
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116 | } |
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117 | |
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118 | operator const shstr_tmp () const { return kv.get (key); } |
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119 | operator const char *() const { return kv.get (key); } |
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120 | |
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121 | private: |
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122 | void operator =(int); |
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123 | }; |
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124 | |
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125 | const access_proxy operator [](shstr_tmp key) |
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126 | { |
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127 | return access_proxy (*this, key); |
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128 | } |
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129 | }; |
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130 | |
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131 | //-GPL |
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132 | |
89 | struct UUID |
133 | struct UUID |
90 | { |
134 | { |
91 | uint64 seq; |
135 | uint64 seq; |
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136 | |
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137 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
138 | |
93 | static UUID cur; // last uuid generated |
139 | static UUID cur; // last uuid generated |
94 | static void init (); |
140 | static void init (); |
95 | static UUID gen (); |
141 | static UUID gen (); |
96 | |
142 | |
97 | UUID () { } |
143 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
144 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
145 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
146 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
147 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
148 | bool parse (const char *s); |
105 | { |
149 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
150 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
151 | }; |
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152 | |
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153 | //+GPL |
123 | |
154 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
155 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
156 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
157 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
158 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
163 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
164 | #define WILL_APPLY_FOOD 0x10 |
134 | |
165 | |
135 | struct body_slot |
166 | struct body_slot |
136 | { |
167 | { |
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168 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
169 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
170 | }; |
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171 | |
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172 | typedef struct oblnk |
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173 | { /* Used to link together several objects */ |
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174 | object_ptr ob; |
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175 | struct oblnk *next; |
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176 | } objectlink; |
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177 | |
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178 | typedef struct oblinkpt |
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179 | { /* Used to link together several object links */ |
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180 | struct oblnk *link; |
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181 | struct oblinkpt *next; |
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182 | shstr id; /* Used as connected value in buttons/gates */ |
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183 | } oblinkpt; |
140 | |
184 | |
141 | INTERFACE_CLASS (object) |
185 | INTERFACE_CLASS (object) |
142 | // these are being copied |
186 | // these are being copied |
143 | struct object_copy : attachable |
187 | struct object_copy : attachable |
144 | { |
188 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
189 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
190 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
191 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
192 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
193 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
197 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
198 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
199 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
200 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
201 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
202 | |
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203 | typedef bitset<NUM_FLAGS> flags_t; |
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204 | flags_t flag; /* various flags */ |
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205 | #if FOR_PERL |
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206 | bool ACC (RW, flag[NUM_FLAGS]); |
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207 | #endif |
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208 | |
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209 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
210 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
211 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
212 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
213 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
214 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
215 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
218 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
219 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
220 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
221 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
222 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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223 | |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
224 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block is basically used for monsters and equipment */ |
225 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
226 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
227 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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228 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
229 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
230 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
231 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
232 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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233 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
234 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
235 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
236 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
237 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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238 | |
194 | /* Note that the last_.. values are sometimes used for non obvious |
239 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
240 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
241 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
242 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
243 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
244 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
245 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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246 | |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
247 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
248 | sint16 ACC (RW, level); /* Level of creature or object */ |
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249 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
250 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
251 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
252 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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253 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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254 | |
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255 | body_slot slot [NUM_BODY_LOCATIONS]; |
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256 | |
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257 | faceidx ACC (RW, face); /* the graphical face */ |
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258 | |
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259 | faceidx ACC (RW, sound); /* the sound face */ |
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260 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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261 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
262 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
263 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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264 | |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
265 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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266 | |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
267 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
268 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
269 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
270 | |
220 | /* Following mostly refers to fields only used for monsters */ |
271 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
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223 | /* allows different movement patterns for attackers */ |
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224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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227 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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228 | /* races/classes can need less/more exp to gain levels */ |
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229 | |
272 | |
230 | /* Spell related information, may be useful elsewhere |
273 | /* Spell related information, may be useful elsewhere |
231 | * Note that other fields are used - these files are basically |
274 | * Note that other fields are used - these files are basically |
232 | * only used in spells. |
275 | * only used in spells. |
233 | */ |
276 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
277 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
278 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
236 | |
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237 | uint16 ACC (RW, start_holding); |
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238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
279 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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280 | |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
281 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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|
241 | sint8 ACC (RW, range); /* Range of the spell */ |
282 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
283 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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284 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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285 | |
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286 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
287 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
288 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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|
246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
289 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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|
290 | |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
291 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
292 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
293 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
294 | |
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|
295 | // 8 free bits |
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296 | |
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297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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298 | // /* races/classes can need less/more exp to gain levels */ |
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299 | static const float expmul = 1.0;//D |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
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254 | |
301 | |
255 | /* Following are values used by any object */ |
302 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
303 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
305 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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|
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
306 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
307 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
308 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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309 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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310 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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311 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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312 | |
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|
313 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
314 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
315 | /* allows different movement patterns for attackers */ |
269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
316 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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317 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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318 | |
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|
319 | //16+ free bits |
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320 | |
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321 | // rarely-accessed members should be at the end |
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322 | shstr ACC (RW, tag); // a tag used to tracking this object |
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323 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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324 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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325 | /* To get put into books and the like. */ |
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326 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
270 | }; |
327 | }; |
271 | |
328 | |
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329 | const_utf8_string query_weight (const object *op); |
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330 | const_utf8_string query_short_name (const object *op); |
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331 | const_utf8_string query_name (const object *op); |
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332 | const_utf8_string query_base_name (const object *op, int plural); |
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333 | sint64 query_cost (const object *tmp, object *who, int flag); |
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334 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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335 | |
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|
336 | int change_ability_duration (object *spell, object *caster); |
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337 | int min_casting_level (object *caster, object *spell); |
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338 | int casting_level (object *caster, object *spell); |
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339 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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340 | int SP_level_dam_adjust (object *caster, object *spob); |
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341 | int SP_level_duration_adjust (object *caster, object *spob); |
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342 | int SP_level_range_adjust (object *caster, object *spob); |
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343 | |
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344 | struct freelist_item |
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345 | { |
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346 | freelist_item *next; |
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347 | uint32_t count; |
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|
348 | }; |
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349 | |
272 | struct object : zero_initialised, object_copy |
350 | struct object : object_copy |
273 | { |
351 | { |
274 | // These variables are not changed by ->copy_to |
352 | // These variables are not changed by ->copy_to |
275 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
353 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
276 | |
354 | |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
355 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
278 | int ACC (RO, count); |
356 | uint32_t ACC (RO, count); |
279 | object_vector_index ACC (RO, index); // index into objects |
357 | object_vector_index ACC (RO, index); // index into objects |
280 | object_vector_index ACC (RO, active); // index into actives |
358 | object_vector_index ACC (RO, active); // index into actives |
281 | |
359 | |
282 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
360 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
283 | |
361 | |
… | |
… | |
285 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
363 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
286 | /* Note: stacked in the *same* environment */ |
364 | /* Note: stacked in the *same* environment */ |
287 | object *inv; /* Pointer to the first object in the inventory */ |
365 | object *inv; /* Pointer to the first object in the inventory */ |
288 | |
366 | |
289 | //TODO: container must move into client |
367 | //TODO: container must move into client |
290 | object_ptr ACC (RW, container); /* Current container being used. I think this |
368 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
291 | * is only used by the player right now. |
369 | * is only used by the player right now. |
292 | */ |
370 | */ |
293 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
371 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
294 | * This is typically the container that the object is in. |
372 | * This is typically the container that the object is in. |
295 | */ |
373 | */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
374 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
375 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
298 | client_container *seen_by; // seen by which player/container currently? |
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299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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300 | |
376 | |
301 | // privates / perl |
377 | MTH void set_flag (int flagnum) |
302 | const shstr &kv_get (const shstr &key) const; |
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303 | void kv_del (const shstr &key); |
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304 | void kv_set (const shstr &key, const shstr &value); |
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305 | |
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306 | // custom extra fields management |
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307 | struct key_value_access_proxy |
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308 | { |
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309 | object &ob; |
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310 | shstr key; |
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311 | |
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312 | key_value_access_proxy (object &ob, const shstr &key) |
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313 | : ob (ob), key (key) |
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314 | { |
378 | { |
315 | } |
379 | flag [flagnum] = true; |
316 | |
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317 | const key_value_access_proxy &operator =(const shstr &value) const |
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318 | { |
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319 | ob.kv_set (key, value); |
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320 | return *this; |
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321 | } |
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322 | |
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323 | operator const shstr &() const { return ob.kv_get (key); } |
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324 | operator const char *() const { return ob.kv_get (key); } |
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325 | |
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326 | private: |
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327 | void operator =(int); |
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328 | }; |
380 | } |
329 | |
381 | |
330 | // operator [] is too annoying to use |
382 | MTH void clr_flag (int flagnum) |
331 | const key_value_access_proxy kv (const shstr &key) |
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332 | { |
383 | { |
333 | return key_value_access_proxy (*this, key); |
384 | flag [flagnum] = false; |
334 | } |
385 | } |
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386 | |
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|
387 | // extra key value pairs |
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388 | key_values kv; |
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389 | |
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|
390 | //-GPL |
335 | |
391 | |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
392 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
337 | MTH void post_load_check (); // do some adjustments after parsing |
393 | MTH void post_load_check (); // do some adjustments after parsing |
338 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
394 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
339 | bool write (object_freezer &f); |
395 | bool write (object_freezer &f); |
340 | |
396 | |
341 | MTH int slottype () const; |
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|
342 | MTH static object *create (); |
397 | MTH static object *create (); |
343 | const mapxy &operator =(const mapxy &pos); |
398 | const mapxy &operator =(const mapxy &pos); |
344 | MTH void copy_to (object *dst); |
399 | MTH void copy_to (object *dst); |
345 | MTH object *clone (); // create + copy_to a single object |
400 | MTH object *clone (); // create + copy_to a single object |
346 | MTH object *deep_clone (); // copy whole more chain and inventory |
401 | MTH object *deep_clone (); // copy whole more chain and inventory |
347 | void do_destroy (); |
402 | void do_destroy (); |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
403 | void gather_callbacks (AV *&callbacks, event_type event) const; |
349 | MTH void destroy (bool destroy_inventory = false); |
404 | MTH void destroy (); |
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|
405 | MTH void drop_and_destroy () |
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406 | { |
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407 | destroy_inv (true); |
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408 | destroy (); |
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|
409 | } |
350 | |
410 | |
351 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
411 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
352 | MTH void destroy_inv (bool drop_to_ground = false); |
412 | MTH void destroy_inv (bool drop_to_ground = false); |
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|
413 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
353 | MTH object *insert (object *item); // insert into inventory |
414 | MTH object *insert (object *item); // insert into inventory |
354 | MTH void play_sound (faceidx sound); |
415 | MTH void play_sound (faceidx sound) const; |
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|
416 | MTH void say_msg (const_utf8_string msg) const; |
355 | |
417 | |
356 | void do_remove (); |
418 | void do_remove (); |
357 | MTH void remove () |
419 | MTH void remove () |
358 | { |
420 | { |
359 | if (!flag [FLAG_REMOVED]) |
421 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
367 | remove (); |
429 | remove (); |
368 | *this = pos; |
430 | *this = pos; |
369 | insert_at (this, this); |
431 | insert_at (this, this); |
370 | } |
432 | } |
371 | |
433 | |
|
|
434 | // high-level move method. |
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435 | // object op is trying to move in direction dir. |
|
|
436 | // originator is typically the same as op, but |
|
|
437 | // can be different if originator is causing op to |
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438 | // move (originator is pushing op) |
|
|
439 | // returns 0 if the object is not able to move to the |
|
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440 | // desired space, 1 otherwise (in which case we also |
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|
441 | // move the object accordingly. This function is |
|
|
442 | // very similiar to move_object. |
|
|
443 | int move (int dir, object *originator); |
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|
444 | |
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|
445 | int move (int dir) |
|
|
446 | { |
|
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447 | return move (dir, this); |
|
|
448 | } |
|
|
449 | |
|
|
450 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
451 | MTH void change_move_type (MoveType mt); |
|
|
452 | |
372 | static bool can_merge_slow (object *op1, object *op2); |
453 | static bool can_merge_slow (object *op1, object *op2); |
373 | |
454 | |
374 | // this is often used in time-critical code, so optimise |
455 | // this is often used in time-critical code, so optimise |
375 | MTH static bool can_merge (object *op1, object *op2) |
456 | MTH static bool can_merge (object *op1, object *op2) |
376 | { |
457 | { |
377 | return op1->value == op2->value |
458 | return op1->value == op2->value |
378 | && op1->name == op2->name |
459 | && op1->name == op2->name |
379 | && can_merge_slow (op1, op2); |
460 | && can_merge_slow (op1, op2); |
380 | } |
461 | } |
381 | |
462 | |
382 | MTH void set_owner (object *owner); |
463 | MTH void set_owner (object_ornull *owner); |
383 | MTH void set_speed (float speed); |
464 | MTH void set_speed (float speed); |
384 | MTH bool change_weapon (object *ob); |
465 | MTH void set_glow_radius (sint8 rad); |
385 | MTH bool change_skill (object *ob); |
|
|
386 | |
466 | |
387 | MTH void open_container (object *new_container); |
467 | MTH void open_container (object *new_container); |
388 | MTH void close_container () |
468 | MTH void close_container () |
389 | { |
469 | { |
390 | open_container (0); |
470 | open_container (0); |
391 | } |
471 | } |
392 | |
472 | |
|
|
473 | // potential future accessor for "container" |
|
|
474 | MTH object *container_ () const |
|
|
475 | { |
|
|
476 | return container; |
|
|
477 | } |
|
|
478 | |
|
|
479 | MTH bool is_open_container () const |
|
|
480 | { |
|
|
481 | // strangely enough, using ?: here causes code to inflate |
|
|
482 | return type == CONTAINER |
|
|
483 | && ((env && env->container_ () == this) |
|
|
484 | || (!env && flag [FLAG_APPLIED])); |
|
|
485 | } |
|
|
486 | |
|
|
487 | MTH object *find_spell (shstr_cmp name) const; |
|
|
488 | |
393 | MTH object *force_find (const shstr name); |
489 | MTH object *force_find (shstr_tmp name); |
|
|
490 | MTH void force_set_timer (int duration); |
394 | MTH void force_add (const shstr name, int duration = 0); |
491 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
492 | |
|
|
493 | oblinkpt *find_link () const; |
|
|
494 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
495 | MTH void remove_link (); |
395 | |
496 | |
396 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
497 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
397 | bool should_invoke (event_type event) |
498 | bool should_invoke (event_type event) |
398 | { |
499 | { |
399 | return ev_want_event [event] || ev_want_type [type] || cb; |
500 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
410 | MTH void drain_stat (); |
511 | MTH void drain_stat (); |
411 | MTH void drain_specific_stat (int deplete_stats); |
512 | MTH void drain_specific_stat (int deplete_stats); |
412 | MTH void change_luck (int value); |
513 | MTH void change_luck (int value); |
413 | |
514 | |
414 | // info must hold 256 * 3 bytes currently |
515 | // info must hold 256 * 3 bytes currently |
415 | const char *debug_desc (char *info) const; |
516 | const_utf8_string debug_desc (char *info) const; |
416 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
517 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
417 | const char *flag_desc (char *desc, int len) const; |
518 | const_utf8_string flag_desc (char *desc, int len) const; |
418 | |
519 | |
419 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
520 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
420 | MTH object *split (sint32 nr = 1); // return 0 on failure |
521 | MTH object *split (sint32 nr = 1); // return 0 on failure |
421 | |
522 | |
422 | MTH int number_of () const |
523 | MTH int number_of () const |
423 | { |
524 | { |
424 | return nrof ? nrof : 1; |
525 | return nrof ? nrof : 1; |
425 | } |
526 | } |
426 | |
527 | |
427 | MTH sint32 total_weight () const |
528 | MTH weight_t total_weight () const |
428 | { |
529 | { |
429 | return (weight + carrying) * number_of (); |
530 | return sint64 (weight + carrying) * number_of (); |
430 | } |
531 | } |
431 | |
532 | |
432 | MTH void update_weight (); |
533 | MTH void update_weight (); |
433 | |
534 | |
434 | // return the dominant material of this item, always return something |
535 | // return the dominant material of this item, always return something |
435 | const materialtype_t *dominant_material () const; |
536 | const materialtype_t *dominant_material () const |
|
|
537 | { |
|
|
538 | return material; |
|
|
539 | } |
436 | |
540 | |
437 | // return the volume of this object in cm³ |
541 | // return the volume of this object in cm³ |
438 | MTH uint64 volume () const |
542 | MTH volume_t volume () const |
439 | { |
543 | { |
440 | return total_weight () |
544 | return (volume_t)total_weight () |
441 | * 1000 |
545 | * 1024 // 1000 actually |
442 | * (type == CONTAINER ? 1000 : 1) |
546 | * (type == CONTAINER ? 128 : 1) |
443 | / dominant_material ()->density; |
547 | / dominant_material ()->density; // ugh, division |
444 | } |
548 | } |
445 | |
549 | |
|
|
550 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
551 | |
|
|
552 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
446 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
553 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
447 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
554 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
448 | || type == CLOAK || type == BOOTS || type == GLOVES |
555 | || type == CLOAK || type == BOOTS || type == GLOVES |
449 | || type == BRACERS || type == GIRDLE; } |
556 | || type == BRACERS || type == GIRDLE; } |
450 | MTH bool is_alive () const { return (type == PLAYER |
557 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
454 | MTH bool is_arrow () const { return type == ARROW |
561 | MTH bool is_arrow () const { return type == ARROW |
455 | || (type == SPELL_EFFECT |
562 | || (type == SPELL_EFFECT |
456 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
563 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
457 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
564 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
458 | |
565 | |
|
|
566 | MTH bool is_dragon () const; |
|
|
567 | |
|
|
568 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
569 | |
459 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
570 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
460 | |
571 | |
461 | // temporary: wether the object can be saved in a map file |
572 | // temporary: wether the object can be saved in a map file |
462 | // contr => is a player |
573 | // contr => is a player |
463 | // head => only save head of a multitile object |
574 | // head => only save head of a multitile object |
464 | // owner => can not reference owner yet |
575 | // owner => can not reference owner yet |
… | |
… | |
467 | /* This return true if object has still randomitems which |
578 | /* This return true if object has still randomitems which |
468 | * could be expanded. |
579 | * could be expanded. |
469 | */ |
580 | */ |
470 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
581 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
471 | |
582 | |
472 | MTH bool has_dialogue () const { return *&msg == '@'; } |
583 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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584 | |
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585 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
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586 | |
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|
587 | /* need_identify returns true if the item should be identified. This |
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588 | * function really should not exist - by default, any item not identified |
|
|
589 | * should need it. |
|
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590 | */ |
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591 | MTH bool need_identify () const; |
473 | |
592 | |
474 | // returns the outermost owner, never returns 0 |
593 | // returns the outermost owner, never returns 0 |
475 | MTH object *outer_owner () |
594 | MTH object *outer_owner () |
476 | { |
595 | { |
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|
596 | object *op; |
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597 | |
477 | for (object *op = this; ; op = op->owner) |
598 | for (op = this; op->owner; op = op->owner) |
478 | if (!op->owner) |
599 | ; |
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|
600 | |
479 | return op; |
601 | return op; |
480 | } |
602 | } |
481 | |
603 | |
482 | // returns the outermost environment, never returns 0 |
604 | // returns the outermost environment, never returns 0 |
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605 | MTH object *outer_env_or_self () const |
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606 | { |
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607 | const object *op; |
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608 | |
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609 | for (op = this; op->env; op = op->env) |
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610 | ; |
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611 | |
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612 | return const_cast<object *>(op); |
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613 | } |
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614 | |
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615 | // returns the outermost environment, may return 0 |
483 | MTH object *outer_env () |
616 | MTH object *outer_env () const |
484 | { |
617 | { |
485 | for (object *op = this; ; op = op->env) |
618 | return env ? outer_env_or_self () : 0; |
486 | if (!op->env) |
|
|
487 | return op; |
|
|
488 | } |
619 | } |
489 | |
620 | |
490 | // returns the player that has this object in his inventory, or 0 |
621 | // returns the player that has this object in his inventory, or 0 |
491 | // we assume the player is always the outer env |
622 | // we assume the player is always the outer env |
492 | MTH object *in_player () |
623 | MTH object *in_player () const |
493 | { |
624 | { |
494 | object *op = outer_env (); |
625 | object *op = outer_env_or_self (); |
495 | |
626 | |
496 | return op->type == PLAYER ? op : 0; |
627 | return op->type == PLAYER ? op : 0; |
497 | } |
628 | } |
498 | |
629 | |
499 | // "temporary" helper function |
630 | // "temporary" helper function |
500 | MTH object *head_ () |
631 | MTH object *head_ () const |
501 | { |
632 | { |
502 | return head ? head : this; |
633 | return head ? head : const_cast<object *>(this); |
503 | } |
634 | } |
504 | |
635 | |
505 | MTH bool is_head () |
636 | MTH bool is_head () const |
506 | { |
637 | { |
507 | return head_ () == this; |
638 | return head_ () == this; |
508 | } |
639 | } |
509 | |
640 | |
510 | MTH bool is_on_map () const |
641 | MTH bool is_on_map () const |
511 | { |
642 | { |
512 | return !env && !flag [FLAG_REMOVED]; |
643 | return !env && !flag [FLAG_REMOVED]; |
513 | } |
644 | } |
514 | |
645 | |
|
|
646 | MTH bool is_inserted () const |
|
|
647 | { |
|
|
648 | return !flag [FLAG_REMOVED]; |
|
|
649 | } |
|
|
650 | |
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|
651 | MTH bool is_player () const |
|
|
652 | { |
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|
653 | return !!contr; |
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|
654 | } |
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|
655 | |
|
|
656 | /* elmex: this method checks whether the object is in a shop */ |
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657 | MTH bool is_in_shop () const; |
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|
658 | |
|
|
659 | MTH bool affects_los () const |
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|
660 | { |
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|
661 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
662 | } |
|
|
663 | |
|
|
664 | MTH bool has_carried_lights () const |
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|
665 | { |
|
|
666 | return glow_radius; |
|
|
667 | } |
|
|
668 | |
515 | // returns the player that cna see this object, if any |
669 | // returns the player that can see this object, if any |
516 | MTH object *visible_to () const; |
670 | MTH object *visible_to () const; |
517 | |
671 | |
518 | MTH std::string long_desc (object *who = 0); |
672 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
519 | MTH std::string describe_monster (object *who = 0); |
673 | MTH std::string describe_monster (object *who = 0); |
520 | MTH std::string describe_item (object *who = 0); |
674 | MTH std::string describe_item (object *who = 0); |
521 | MTH std::string describe (object *who = 0); |
675 | MTH std::string describe (object *who = 0); // long description, without name |
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|
676 | |
|
|
677 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
678 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
679 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
680 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
522 | |
681 | |
523 | // If this object has no extra parts but should have them, |
682 | // If this object has no extra parts but should have them, |
524 | // add them, effectively expanding heads into multipart |
683 | // add them, effectively expanding heads into multipart |
525 | // objects. This method only works on objects not inserted |
684 | // objects. This method only works on objects not inserted |
526 | // anywhere. |
685 | // anywhere. |
527 | MTH void expand_tail (); |
686 | MTH void expand_tail (); |
528 | |
687 | |
529 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
688 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
530 | |
689 | |
|
|
690 | // makes sure the player has the named skill, |
|
|
691 | // and also makes it innate if can_use is true. |
|
|
692 | // returns the new skill or 0 if no such skill exists. |
|
|
693 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
694 | MTH void become_follower (object *new_god); |
|
|
695 | |
531 | // insert object at same map position as 'where' |
696 | // insert object at same map position as 'where' |
532 | // handles both inventory and map "positions" |
697 | // handles both inventory and map "positions" |
533 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
698 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
699 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
700 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
534 | MTH void drop_unpaid_items (); |
701 | MTH void drop_unpaid_items (); |
535 | |
702 | |
536 | MTH void activate (); |
703 | MTH void activate (); |
537 | MTH void deactivate (); |
704 | MTH void deactivate (); |
538 | MTH void activate_recursive (); |
705 | MTH void activate_recursive (); |
539 | MTH void deactivate_recursive (); |
706 | MTH void deactivate_recursive (); |
540 | |
707 | |
|
|
708 | // prefetch and activate the surrounding area |
|
|
709 | MTH void prefetch_surrounding_maps (); |
|
|
710 | |
541 | // set the given flag on all objects in the inventory recursively |
711 | // set the given flag on all objects in the inventory recursively |
542 | MTH void set_flag_inv (int flag, int value = 1); |
712 | MTH void set_flag_inv (int flag, int value = 1); |
543 | |
713 | |
544 | void enter_exit (object *exit);//Perl |
714 | void enter_exit (object *exit); // perl |
545 | MTH void enter_map (maptile *newmap, int x, int y); |
715 | MTH bool enter_map (maptile *newmap, int x, int y); |
546 | void player_goto (const char *path, int x, int y); // only for players |
716 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
717 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
718 | |
|
|
719 | MTH object *mark () const; |
|
|
720 | MTH void splay_marked (); |
547 | |
721 | |
548 | // returns the mapspace this object is in |
722 | // returns the mapspace this object is in |
549 | mapspace &ms () const; |
723 | mapspace &ms () const; |
550 | |
724 | |
551 | // fully recursive iterator |
725 | // fully recursive iterator |
… | |
… | |
602 | return weight + carrying; |
776 | return weight + carrying; |
603 | } |
777 | } |
604 | |
778 | |
605 | MTH struct region *region () const; |
779 | MTH struct region *region () const; |
606 | |
780 | |
607 | void statusmsg (const char *msg, int color = NDI_BLACK); |
781 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
608 | void failmsg (const char *msg, int color = NDI_RED); |
782 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
783 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
609 | |
784 | |
610 | const char *query_inventory (object *who = 0, const char *indent = ""); |
785 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
611 | |
786 | |
612 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
787 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
613 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
788 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
|
|
789 | |
|
|
790 | // make some noise with given item into direction dir, |
|
|
791 | // currently only used for players to make them temporarily visible |
|
|
792 | // when they are invisible. |
|
|
793 | MTH void make_noise (); |
|
|
794 | |
|
|
795 | /* animation */ |
|
|
796 | MTH bool has_anim () const { return animation_id; } |
|
|
797 | const animation &anim () const { return animations [animation_id]; } |
|
|
798 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
799 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
800 | /* anim_frames () returns the number of animations allocated. The last |
|
|
801 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
802 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
803 | * range from 0 through 7. |
|
|
804 | */ |
|
|
805 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
806 | MTH int anim_facings () const { return anim ().facings; } |
|
|
807 | |
|
|
808 | MTH utf8_string as_string (); |
|
|
809 | |
|
|
810 | // low-level management, statistics, ... |
|
|
811 | static uint32_t ACC (RW, object_count); |
|
|
812 | static uint32_t ACC (RW, free_count); |
|
|
813 | static uint32_t ACC (RW, create_count); |
|
|
814 | static uint32_t ACC (RW, destroy_count); |
|
|
815 | static freelist_item *freelist; |
|
|
816 | MTH static void freelist_free (int count); |
614 | |
817 | |
615 | protected: |
818 | protected: |
616 | void link (); |
819 | void link (); |
617 | void unlink (); |
820 | void unlink (); |
|
|
821 | |
|
|
822 | void do_delete (); |
618 | |
823 | |
619 | object (); |
824 | object (); |
620 | ~object (); |
825 | ~object (); |
621 | |
826 | |
622 | private: |
827 | private: |
… | |
… | |
624 | object (const object &); |
829 | object (const object &); |
625 | }; |
830 | }; |
626 | |
831 | |
627 | // move this object to the top of its env's inventory to speed up |
832 | // move this object to the top of its env's inventory to speed up |
628 | // searches for it. |
833 | // searches for it. |
629 | static object * |
834 | static inline object * |
630 | splay (object *ob) |
835 | splay (object *ob) |
631 | { |
836 | { |
632 | if (ob->env && ob->env->inv != ob) |
837 | if (ob->above && ob->env) |
633 | { |
838 | { |
634 | if (ob->above) ob->above->below = ob->below; |
839 | if (ob->above) ob->above->below = ob->below; |
635 | if (ob->below) ob->below->above = ob->above; |
840 | if (ob->below) ob->below->above = ob->above; |
636 | |
841 | |
637 | ob->above = 0; |
842 | ob->above = 0; |
… | |
… | |
641 | } |
846 | } |
642 | |
847 | |
643 | return ob; |
848 | return ob; |
644 | } |
849 | } |
645 | |
850 | |
646 | typedef struct oblnk |
851 | //+GPL |
647 | { /* Used to link together several objects */ |
|
|
648 | object_ptr ob; |
|
|
649 | struct oblnk *next; |
|
|
650 | } objectlink; |
|
|
651 | |
852 | |
652 | typedef struct oblinkpt |
|
|
653 | { /* Used to link together several object links */ |
|
|
654 | struct oblnk *link; |
|
|
655 | sint32 value; /* Used as connected value in buttons/gates */ |
|
|
656 | struct oblinkpt *next; |
|
|
657 | } oblinkpt; |
|
|
658 | |
|
|
659 | object *find_skill_by_name (object *who, const char *name); |
853 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
660 | object *find_skill_by_name (object *who, const shstr &sh); |
854 | object *find_skill_by_name (object *who, shstr_cmp sh); |
661 | object *find_skill_by_number (object *who, int skillno); |
855 | object *find_skill_by_number (object *who, int skillno); |
662 | |
856 | |
663 | /* |
857 | /* |
664 | * The archetype structure is a set of rules on how to generate and manipulate |
858 | * The archetype structure is a set of rules on how to generate and manipulate |
665 | * objects which point to archetypes. |
859 | * objects which point to archetypes. |
… | |
… | |
667 | * be much left in the archetype - all it really is is a holder for the |
861 | * be much left in the archetype - all it really is is a holder for the |
668 | * object and pointers. This structure should get removed, and just replaced |
862 | * object and pointers. This structure should get removed, and just replaced |
669 | * by the object structure |
863 | * by the object structure |
670 | */ |
864 | */ |
671 | |
865 | |
|
|
866 | //-GPL |
|
|
867 | |
672 | INTERFACE_CLASS (archetype) |
868 | INTERFACE_CLASS (archetype) |
673 | struct archetype : object |
869 | struct archetype : object, zero_initialised |
674 | { |
870 | { |
675 | static arch_ptr empty; // the empty_archetype |
871 | static arch_ptr empty; // the empty_archetype |
676 | MTH static void gc (); |
872 | MTH static void gc (); |
677 | |
873 | |
678 | archetype (const char *name); |
874 | archetype (const_utf8_string name); |
679 | ~archetype (); |
875 | ~archetype (); |
680 | void gather_callbacks (AV *&callbacks, event_type event) const; |
876 | void gather_callbacks (AV *&callbacks, event_type event) const; |
681 | |
877 | |
682 | MTH static archetype *find (const_utf8_string name); |
878 | MTH static archetype *find (const_utf8_string name); |
683 | |
879 | |
684 | MTH void link (); |
880 | MTH void link (); |
685 | MTH void unlink (); |
881 | MTH void unlink (); |
686 | |
882 | |
687 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
883 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
688 | MTH object *instance (); |
884 | MTH object *instance (); |
689 | |
885 | |
|
|
886 | MTH void post_load_check (); // do some adjustments after parsing |
|
|
887 | |
690 | object_vector_index ACC (RW, archid); // index in archvector |
888 | object_vector_index ACC (RW, archid); // index in archvector |
691 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
889 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
692 | |
890 | |
693 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
891 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
694 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
695 | |
892 | |
696 | // support for archetype loading |
893 | // support for archetype loading |
697 | static archetype *read (object_thawer &f); |
894 | static archetype *read (object_thawer &f); |
698 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
895 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
699 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
896 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
897 | |
|
|
898 | protected: |
|
|
899 | void do_delete (); |
700 | }; |
900 | }; |
701 | |
901 | |
702 | // compatbiility, remove once replaced by ->instance |
902 | // returns whether the object is a dragon player, which are often specialcased |
703 | inline object * |
903 | inline bool |
704 | arch_to_object (archetype *at) |
904 | object::is_dragon () const |
705 | { |
905 | { |
706 | return at->instance (); |
906 | return arch->race == shstr_dragon && is_player (); |
707 | } |
907 | } |
708 | |
908 | |
709 | inline void |
909 | inline void |
710 | object_freezer::put (keyword k, archetype *v) |
910 | object_freezer::put (const keyword_string k, archetype *v) |
711 | { |
911 | { |
712 | put (k, v ? &v->archname : (const char *)0); |
912 | if (expect_true (v)) |
|
|
913 | put (k, v->archname); |
|
|
914 | else |
|
|
915 | put (k); |
713 | } |
916 | } |
714 | |
917 | |
715 | typedef object_vector<object, &object::index > objectvec; |
918 | typedef object_vector<object, &object::index > objectvec; |
716 | typedef object_vector<object, &object::active> activevec; |
919 | typedef object_vector<object, &object::active> activevec; |
717 | typedef object_vector<archetype, &archetype::archid> archvec; |
920 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
719 | extern objectvec objects; |
922 | extern objectvec objects; |
720 | extern activevec actives; |
923 | extern activevec actives; |
721 | extern archvec archetypes; |
924 | extern archvec archetypes; |
722 | |
925 | |
723 | // "safely" iterate over inv in a way such that the current item is removable |
926 | // "safely" iterate over inv in a way such that the current item is removable |
724 | // quite horrible, thats why its hidden in some macro |
927 | // quite horrible, that's why its hidden in some macro |
725 | #define for_inv_removable(op,var) \ |
928 | #define for_inv_removable(op,var) \ |
726 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
929 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
727 | |
930 | |
728 | #define for_all_objects(var) \ |
931 | #define for_all_objects(var) \ |
729 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
932 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
730 | statementvar (object *, var, objects [_i]) |
933 | statementvar (object *, var, objects [_i]) |
731 | |
934 | |
732 | #define for_all_actives(var) \ |
935 | #define for_all_actives(var) \ |
733 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
936 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
734 | statementvar (object *, var, actives [_i]) |
937 | statementvar (object *, var, actives [_i]) |
735 | |
938 | |
736 | #define for_all_archetypes(var) \ |
939 | #define for_all_archetypes(var) \ |
737 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
940 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
738 | statementvar (archetype *, var, archetypes [_i]) |
941 | statementvar (archetype *, var, archetypes [_i]) |
|
|
942 | |
|
|
943 | //+GPL |
739 | |
944 | |
740 | /* Used by update_object to know if the object being passed is |
945 | /* Used by update_object to know if the object being passed is |
741 | * being added or removed. |
946 | * being added or removed. |
742 | */ |
947 | */ |
743 | #define UP_OBJ_INSERT 1 |
948 | #define UP_OBJ_INSERT 1 |
744 | #define UP_OBJ_REMOVE 2 |
949 | #define UP_OBJ_REMOVE 2 |
745 | #define UP_OBJ_CHANGE 3 |
950 | #define UP_OBJ_CHANGE 3 |
746 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
951 | #define UP_OBJ_FACE 4 /* Only thing that changed was the face */ |
747 | |
952 | |
748 | /* These are flags passed to insert_ob_in_map and |
953 | /* These are flags passed to insert_ob_in_map and |
749 | * insert_ob_in_ob. Note that all flags may not be meaningful |
954 | * insert_ob_in_ob. Note that all flags may not be meaningful |
750 | * for both functions. |
955 | * for both functions. |
751 | * Most are fairly explanatory: |
956 | * Most are fairly explanatory: |
752 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
957 | * INS_NO_MERGE: don't try to merge inserted object with ones alrady |
753 | * on space. |
958 | * on space. |
… | |
… | |
772 | #define INS_NO_MERGE 0x0001 |
977 | #define INS_NO_MERGE 0x0001 |
773 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
978 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
774 | #define INS_NO_WALK_ON 0x0004 |
979 | #define INS_NO_WALK_ON 0x0004 |
775 | #define INS_ON_TOP 0x0008 |
980 | #define INS_ON_TOP 0x0008 |
776 | #define INS_BELOW_ORIGINATOR 0x0010 |
981 | #define INS_BELOW_ORIGINATOR 0x0010 |
|
|
982 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
777 | |
983 | |
778 | #define ARCH_DEPLETION "depletion" |
984 | //-GPL |
779 | |
985 | |
780 | #endif |
986 | #endif |
781 | |
987 | |