1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include "cfperl.h" |
28 | #include "cfperl.h" |
28 | #include "shstr.h" |
29 | #include "shstr.h" |
29 | |
30 | |
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31 | //+GPL |
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32 | |
30 | typedef uint32 tag_t; |
33 | typedef int tag_t; |
31 | #define NUM_BODY_LOCATIONS 12 |
34 | |
32 | #define BODY_ARMS 1 |
35 | // also see common/item.C |
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36 | enum |
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37 | { |
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38 | body_skill, |
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39 | body_combat, |
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40 | body_range, |
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41 | body_shield, |
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42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
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53 | }; |
33 | |
54 | |
34 | /* See common/item.c */ |
55 | /* See common/item.c */ |
35 | |
56 | |
36 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
37 | { |
58 | { |
38 | const char *save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
39 | const char *use_name; /* Name used when describing an item we can use */ |
60 | const char *use_name; /* Name used when describing an item we can use */ |
40 | const char *nonuse_name; /* Name to describe objects we can't use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
41 | } Body_Locations; |
62 | } Body_Locations; |
42 | |
63 | |
43 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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65 | |
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66 | #define NUM_COINS 4 /* number of coin types */ |
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67 | extern const char *const coins[NUM_COINS + 1]; |
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68 | |
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69 | // restart server when object_count reaches this value |
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70 | #define RESTART_COUNT 0xe0000000 |
44 | |
71 | |
45 | /* |
72 | /* |
46 | * Each object (this also means archetypes!) could have a few of these |
73 | * Each object (this also means archetypes!) could have a few of these |
47 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * "dangling" from it; this could also end up containing 'parse errors'. |
48 | * |
75 | * |
49 | * key and value are shared-strings. |
76 | * key and value are shared-strings. |
50 | * |
77 | * |
51 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
78 | * Please use kv_get/kv_set/kv_del from object rather than |
52 | * accessing the list directly. |
79 | * accessing the list directly. |
53 | * Exception is if you want to walk this list for some reason. |
80 | * Exception is if you want to walk this list for some reason. |
54 | */ |
81 | */ |
55 | struct key_value |
82 | struct key_value : slice_allocated |
56 | { |
83 | { |
57 | key_value *next; |
84 | key_value *next; |
58 | shstr key, value; |
85 | shstr key, value; |
59 | }; |
86 | }; |
60 | |
87 | |
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88 | //-GPL |
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89 | |
61 | struct UUID |
90 | struct UUID |
62 | { |
91 | { |
63 | uint64 seq; |
92 | uint64 seq; |
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93 | |
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94 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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95 | |
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96 | static UUID cur; // last uuid generated |
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97 | static void init (); |
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98 | static UUID gen (); |
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99 | |
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100 | UUID () { } |
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101 | UUID (uint64 seq) : seq(seq) { } |
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102 | operator uint64() { return seq; } |
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103 | void operator =(uint64 seq) { this->seq = seq; } |
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104 | |
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105 | bool parse (const char *s); |
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106 | char *append (char *buf) const; |
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107 | char *c_str () const; |
64 | }; |
108 | }; |
65 | |
109 | |
66 | extern void init_uuid (); |
110 | //+GPL |
67 | extern UUID gen_uuid (); |
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68 | extern const uint64 UUID_SKIP; |
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69 | |
111 | |
70 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
112 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
71 | * sprinkled in the code. Note that some of these also replace fields |
113 | * sprinkled in the code. Note that some of these also replace fields |
72 | * that were in the can_apply area. What is the point of having both |
114 | * that were in the can_apply area. What is the point of having both |
73 | * can_apply and will_apply? |
115 | * can_apply and will_apply? |
… | |
… | |
76 | #define WILL_APPLY_TREASURE 0x02 |
118 | #define WILL_APPLY_TREASURE 0x02 |
77 | #define WILL_APPLY_EARTHWALL 0x04 |
119 | #define WILL_APPLY_EARTHWALL 0x04 |
78 | #define WILL_APPLY_DOOR 0x08 |
120 | #define WILL_APPLY_DOOR 0x08 |
79 | #define WILL_APPLY_FOOD 0x10 |
121 | #define WILL_APPLY_FOOD 0x10 |
80 | |
122 | |
81 | /* However, if you're keeping a pointer of some sort, you probably |
123 | struct body_slot |
82 | * don't just want it copied, so you'll need to add to common/object.C, |
124 | { |
83 | * e.g. ->copy_to () |
125 | signed char used:4; /* Calculated value based on items equipped */ |
84 | */ |
126 | signed char info:4; /* body info as loaded from the file */ |
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127 | }; |
85 | |
128 | |
86 | typedef refptr<object> object_ptr; |
129 | typedef struct oblnk |
87 | typedef refptr<archetype> arch_ptr; |
130 | { /* Used to link together several objects */ |
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131 | object_ptr ob; |
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132 | struct oblnk *next; |
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133 | } objectlink; |
88 | |
134 | |
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135 | typedef struct oblinkpt |
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136 | { /* Used to link together several object links */ |
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137 | struct oblnk *link; |
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138 | struct oblinkpt *next; |
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139 | shstr id; /* Used as connected value in buttons/gates */ |
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140 | } oblinkpt; |
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141 | |
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142 | INTERFACE_CLASS (object) |
89 | // these are not being copied |
143 | // these are being copied |
90 | ACC_CLASS (object) |
144 | struct object_copy : attachable |
91 | struct object_keep : refcounted |
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92 | { |
145 | { |
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146 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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147 | |
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148 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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149 | uint8 ACC (RW, subtype); /* subtype of object */ |
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150 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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151 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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152 | |
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153 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
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154 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
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155 | shstr ACC (RW, title); /* Of foo, etc */ |
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156 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
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157 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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158 | /* If this is an exit, this is the filename */ |
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159 | |
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160 | typedef bitset<NUM_FLAGS> flags_t; |
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161 | flags_t flag; /* various flags */ |
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162 | #if FOR_PERL |
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163 | bool ACC (RW, flag[NUM_FLAGS]); |
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164 | #endif |
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165 | |
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166 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
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167 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
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168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
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169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
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170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
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171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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173 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
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174 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
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175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
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176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
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177 | |
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178 | float ACC (RW, speed); /* The overall speed of this object */ |
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179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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180 | |
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181 | sint32 ACC (RW, nrof); /* How many of the objects */ |
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182 | /* This next big block is basically used for monsters and equipment */ |
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183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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185 | |
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186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
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188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
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189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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190 | |
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191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
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192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
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193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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194 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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195 | |
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196 | /* Note that the last_.. values are sometimes used for non obvious |
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197 | * meanings by some objects, eg, sp penalty, permanent exp. |
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198 | */ |
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199 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
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200 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
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201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
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202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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203 | |
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204 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
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205 | sint16 ACC (RW, level); /* Level of creature or object */ |
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206 | |
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207 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
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208 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
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209 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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210 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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211 | |
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212 | body_slot slot [NUM_BODY_LOCATIONS]; |
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213 | |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | |
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216 | faceidx ACC (RW, sound); /* the sound face */ |
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217 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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218 | |
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219 | sint32 ACC (RW, weight); /* Attributes of the object */ |
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220 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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221 | |
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222 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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223 | |
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224 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
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225 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
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226 | /* See the pod/objects.pod for more info about body locations */ |
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227 | |
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228 | /* Following mostly refers to fields only used for monsters */ |
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229 | |
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230 | /* Spell related information, may be useful elsewhere |
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231 | * Note that other fields are used - these files are basically |
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232 | * only used in spells. |
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233 | */ |
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234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
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235 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
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236 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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237 | |
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238 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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239 | sint8 ACC (RW, range); /* Range of the spell */ |
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240 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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241 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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242 | |
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243 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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244 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
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245 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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247 | |
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248 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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249 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
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250 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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251 | |
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252 | // 8 free bits |
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253 | |
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254 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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255 | // /* races/classes can need less/more exp to gain levels */ |
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256 | static const float expmul = 1.0;//D |
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257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
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258 | |
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259 | /* Following are values used by any object */ |
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260 | /* this objects turns into or what this object creates */ |
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261 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
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262 | |
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263 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
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264 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
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265 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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266 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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267 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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269 | |
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270 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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271 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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272 | /* allows different movement patterns for attackers */ |
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273 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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274 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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275 | |
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276 | //16+ free bits |
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277 | |
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278 | // rarely-accessed members should be at the end |
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279 | shstr ACC (RW, tag); // a tag used to tracking this object |
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280 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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281 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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282 | /* To get put into books and the like. */ |
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283 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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284 | }; |
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285 | |
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286 | const_utf8_string query_weight (const object *op); |
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287 | const_utf8_string query_short_name (const object *op); |
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288 | const_utf8_string query_name (const object *op); |
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289 | const_utf8_string query_base_name (const object *op, int plural); |
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290 | sint64 query_cost (const object *tmp, object *who, int flag); |
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291 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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292 | |
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293 | int change_ability_duration (object *spell, object *caster); |
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294 | int min_casting_level (object *caster, object *spell); |
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295 | int casting_level (object *caster, object *spell); |
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296 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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297 | int SP_level_dam_adjust (object *caster, object *spob); |
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298 | int SP_level_duration_adjust (object *caster, object *spob); |
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299 | int SP_level_range_adjust (object *caster, object *spob); |
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300 | |
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301 | struct freelist_item |
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302 | { |
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303 | freelist_item *next; |
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304 | uint32_t count; |
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305 | }; |
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306 | |
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307 | struct object : object_copy |
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308 | { |
93 | /* These variables are not changed by ->copy_to */ |
309 | // These variables are not changed by ->copy_to |
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310 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
94 | |
311 | |
95 | tag_t ACC (RW, count); /* Generation count for this object */ |
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96 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
312 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
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313 | uint32_t ACC (RO, count); |
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314 | object_vector_index ACC (RO, index); // index into objects |
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315 | object_vector_index ACC (RO, active); // index into actives |
97 | |
316 | |
98 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
317 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
99 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
318 | |
100 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
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101 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
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102 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
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103 | /* so that the entire object list does not */ |
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104 | /* need to be gone through. */ |
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105 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
319 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
106 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
320 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
107 | /* Note: stacked in the *same* environment */ |
321 | /* Note: stacked in the *same* environment */ |
108 | object *inv; /* Pointer to the first object in the inventory */ |
322 | object *inv; /* Pointer to the first object in the inventory */ |
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323 | |
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324 | //TODO: container must move into client |
109 | object *ACC (RW, container); /* Current container being used. I think this |
325 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
110 | * is only used by the player right now. |
326 | * is only used by the player right now. |
111 | */ |
327 | */ |
112 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
328 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
113 | * This is typically the container that the object is in. |
329 | * This is typically the container that the object is in. |
114 | */ |
330 | */ |
115 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
331 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
116 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
332 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
117 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
333 | key_value *key_values; /* Fields not explictly known by the loader. */ |
118 | }; |
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119 | |
334 | |
120 | // these are being copied |
335 | MTH void set_flag (int flagnum) |
121 | struct object_copy : attachable<object> |
336 | { |
122 | { |
337 | flag [flagnum] = true; |
123 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
338 | } |
124 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
|
|
125 | shstr ACC (RW, title); /* Of foo, etc */ |
|
|
126 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
|
|
127 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
|
|
128 | /* If this is an exit, this is the filename */ |
|
|
129 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
|
|
130 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
|
|
131 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
|
|
132 | /* To get put into books and the like. */ |
|
|
133 | shstr ACC (RW, materialname); /* specific material name */ |
|
|
134 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
|
|
135 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
|
|
136 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
|
|
137 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
|
|
138 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
|
|
139 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
|
|
140 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
|
|
141 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
|
|
142 | }; |
|
|
143 | |
339 | |
144 | // these are being copied and also cleared |
340 | MTH void clr_flag (int flagnum) |
145 | struct object_pod |
341 | { |
146 | { |
342 | flag [flagnum] = false; |
147 | New_Face *ACC (RW, face); /* Face with colors */ |
343 | } |
148 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
|
|
149 | float ACC (RW, speed); /* The overall speed of this object */ |
|
|
150 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
|
|
151 | uint32 ACC (RW, nrof); /* How many of the objects */ |
|
|
152 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
|
|
153 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
|
|
154 | |
344 | |
155 | /* This next big block are basically used for monsters and equipment */ |
345 | // privates / perl |
156 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
346 | shstr_tmp kv_get (shstr_tmp key) const; |
157 | uint8 ACC (RW, subtype); /* subtype of object */ |
347 | void kv_del (shstr_tmp key); |
158 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
348 | void kv_set (shstr_tmp key, shstr_tmp value); |
159 | sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */ |
349 | |
160 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
350 | //-GPL |
161 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
351 | |
162 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
352 | // custom extra fields management |
163 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
353 | struct key_value_access_proxy |
164 | uint16 ACC (RW, material); /* What materials this object consist of */ |
354 | { |
165 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
355 | object &ob; |
166 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
356 | shstr_tmp key; |
167 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
357 | |
168 | /* Note that the last_.. values are sometimes used for non obvious |
358 | key_value_access_proxy (object &ob, shstr_tmp key) |
169 | * meanings by some objects, eg, sp penalty, permanent exp. |
359 | : ob (ob), key (key) |
|
|
360 | { |
|
|
361 | } |
|
|
362 | |
|
|
363 | const key_value_access_proxy &operator =(shstr_tmp value) const |
|
|
364 | { |
|
|
365 | ob.kv_set (key, value); |
|
|
366 | return *this; |
|
|
367 | } |
|
|
368 | |
|
|
369 | operator const shstr_tmp () const { return ob.kv_get (key); } |
|
|
370 | operator const char *() const { return ob.kv_get (key); } |
|
|
371 | |
|
|
372 | private: |
|
|
373 | void operator =(int); |
|
|
374 | }; |
|
|
375 | |
|
|
376 | // operator [] is too annoying to use |
|
|
377 | const key_value_access_proxy kv (shstr_tmp key) |
|
|
378 | { |
|
|
379 | return key_value_access_proxy (*this, key); |
|
|
380 | } |
|
|
381 | |
|
|
382 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
|
|
383 | MTH void post_load_check (); // do some adjustments after parsing |
|
|
384 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
|
|
385 | bool write (object_freezer &f); |
|
|
386 | |
|
|
387 | MTH static object *create (); |
|
|
388 | const mapxy &operator =(const mapxy &pos); |
|
|
389 | MTH void copy_to (object *dst); |
|
|
390 | MTH object *clone (); // create + copy_to a single object |
|
|
391 | MTH object *deep_clone (); // copy whole more chain and inventory |
|
|
392 | void do_destroy (); |
|
|
393 | void gather_callbacks (AV *&callbacks, event_type event) const; |
|
|
394 | MTH void destroy (); |
|
|
395 | MTH void drop_and_destroy () |
|
|
396 | { |
|
|
397 | destroy_inv (true); |
|
|
398 | destroy (); |
|
|
399 | } |
|
|
400 | |
|
|
401 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
|
|
402 | MTH void destroy_inv (bool drop_to_ground = false); |
|
|
403 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
|
|
404 | MTH object *insert (object *item); // insert into inventory |
|
|
405 | MTH void play_sound (faceidx sound) const; |
|
|
406 | MTH void say_msg (const_utf8_string msg) const; |
|
|
407 | |
|
|
408 | void do_remove (); |
|
|
409 | MTH void remove () |
|
|
410 | { |
|
|
411 | if (!flag [FLAG_REMOVED]) |
|
|
412 | do_remove (); |
|
|
413 | } |
|
|
414 | |
|
|
415 | MTH bool blocked (maptile *m, int x, int y) const; |
|
|
416 | |
|
|
417 | void move_to (const mapxy &pos) |
|
|
418 | { |
|
|
419 | remove (); |
|
|
420 | *this = pos; |
|
|
421 | insert_at (this, this); |
|
|
422 | } |
|
|
423 | |
|
|
424 | // high-level move method. |
|
|
425 | // object op is trying to move in direction dir. |
|
|
426 | // originator is typically the same as op, but |
|
|
427 | // can be different if originator is causing op to |
|
|
428 | // move (originator is pushing op) |
|
|
429 | // returns 0 if the object is not able to move to the |
|
|
430 | // desired space, 1 otherwise (in which case we also |
|
|
431 | // move the object accordingly. This function is |
|
|
432 | // very similiar to move_object. |
|
|
433 | int move (int dir, object *originator); |
|
|
434 | |
|
|
435 | int move (int dir) |
|
|
436 | { |
|
|
437 | return move (dir, this); |
|
|
438 | } |
|
|
439 | |
|
|
440 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
441 | MTH void change_move_type (MoveType mt); |
|
|
442 | |
|
|
443 | static bool can_merge_slow (object *op1, object *op2); |
|
|
444 | |
|
|
445 | // this is often used in time-critical code, so optimise |
|
|
446 | MTH static bool can_merge (object *op1, object *op2) |
|
|
447 | { |
|
|
448 | return op1->value == op2->value |
|
|
449 | && op1->name == op2->name |
|
|
450 | && can_merge_slow (op1, op2); |
|
|
451 | } |
|
|
452 | |
|
|
453 | MTH void set_owner (object *owner); |
|
|
454 | MTH void set_speed (float speed); |
|
|
455 | MTH void set_glow_radius (sint8 rad); |
|
|
456 | |
|
|
457 | MTH void open_container (object *new_container); |
|
|
458 | MTH void close_container () |
|
|
459 | { |
|
|
460 | open_container (0); |
|
|
461 | } |
|
|
462 | |
|
|
463 | // potential future accessor for "container" |
|
|
464 | MTH object *container_ () const |
|
|
465 | { |
|
|
466 | return container; |
|
|
467 | } |
|
|
468 | |
|
|
469 | MTH bool is_open_container () const |
|
|
470 | { |
|
|
471 | // strangely enough, using ?: here causes code to inflate |
|
|
472 | return type == CONTAINER |
|
|
473 | && ((env && env->container_ () == this) |
|
|
474 | || (!env && flag [FLAG_APPLIED])); |
|
|
475 | } |
|
|
476 | |
|
|
477 | MTH object *force_find (shstr_tmp name); |
|
|
478 | MTH void force_set_timer (int duration); |
|
|
479 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
480 | |
|
|
481 | oblinkpt *find_link () const; |
|
|
482 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
483 | MTH void remove_link (); |
|
|
484 | |
|
|
485 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
|
|
486 | bool should_invoke (event_type event) |
|
|
487 | { |
|
|
488 | return ev_want_event [event] || ev_want_type [type] || cb; |
|
|
489 | } |
|
|
490 | |
|
|
491 | MTH void instantiate (); |
|
|
492 | |
|
|
493 | // recalculate all stats |
|
|
494 | MTH void update_stats (); |
|
|
495 | MTH void roll_stats (); |
|
|
496 | MTH void swap_stats (int a, int b); |
|
|
497 | MTH void add_statbonus (); |
|
|
498 | MTH void remove_statbonus (); |
|
|
499 | MTH void drain_stat (); |
|
|
500 | MTH void drain_specific_stat (int deplete_stats); |
|
|
501 | MTH void change_luck (int value); |
|
|
502 | |
|
|
503 | // info must hold 256 * 3 bytes currently |
|
|
504 | const_utf8_string debug_desc (char *info) const; |
|
|
505 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
|
|
506 | const_utf8_string flag_desc (char *desc, int len) const; |
|
|
507 | |
|
|
508 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
509 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
510 | |
|
|
511 | MTH int number_of () const |
|
|
512 | { |
|
|
513 | return nrof ? nrof : 1; |
|
|
514 | } |
|
|
515 | |
|
|
516 | MTH sint32 total_weight () const |
|
|
517 | { |
|
|
518 | return (weight + carrying) * number_of (); |
|
|
519 | } |
|
|
520 | |
|
|
521 | MTH void update_weight (); |
|
|
522 | |
|
|
523 | // return the dominant material of this item, always return something |
|
|
524 | const materialtype_t *dominant_material () const |
|
|
525 | { |
|
|
526 | return material; |
|
|
527 | } |
|
|
528 | |
|
|
529 | // return the volume of this object in cm³ |
|
|
530 | MTH uint64 volume () const |
|
|
531 | { |
|
|
532 | return (uint64)total_weight () |
|
|
533 | * 1024 // 1000 actually |
|
|
534 | * (type == CONTAINER ? 128 : 1) |
|
|
535 | / dominant_material ()->density; // ugh, division |
|
|
536 | } |
|
|
537 | |
|
|
538 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
539 | |
|
|
540 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
|
|
541 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
|
|
542 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
|
|
543 | || type == CLOAK || type == BOOTS || type == GLOVES |
|
|
544 | || type == BRACERS || type == GIRDLE; } |
|
|
545 | MTH bool is_alive () const { return (type == PLAYER |
|
|
546 | || flag [FLAG_MONSTER] |
|
|
547 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
|
|
548 | && !flag [FLAG_IS_A_TEMPLATE]; } |
|
|
549 | MTH bool is_arrow () const { return type == ARROW |
|
|
550 | || (type == SPELL_EFFECT |
|
|
551 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
|
|
552 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
|
|
553 | |
|
|
554 | MTH bool is_dragon () const; |
|
|
555 | |
|
|
556 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
557 | |
|
|
558 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
|
|
559 | |
|
|
560 | // temporary: wether the object can be saved in a map file |
|
|
561 | // contr => is a player |
|
|
562 | // head => only save head of a multitile object |
|
|
563 | // owner => can not reference owner yet |
|
|
564 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
|
|
565 | |
|
|
566 | /* This return true if object has still randomitems which |
|
|
567 | * could be expanded. |
170 | */ |
568 | */ |
171 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
569 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
172 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
|
|
173 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
|
|
174 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
|
|
175 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
|
|
176 | sint16 ACC (RW, level); /* Level of creature or object */ |
|
|
177 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
|
|
178 | sint8 ACC (RW, item_power); /* power rating of the object */ |
|
|
179 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
|
|
180 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
|
|
181 | sint32 ACC (RW, weight); /* Attributes of the object */ |
|
|
182 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
|
|
183 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
|
|
184 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
|
|
185 | uint32 ACC (RW, weapontype); /* type of weapon */ |
|
|
186 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
|
|
187 | sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */ |
|
|
188 | sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */ |
|
|
189 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
|
|
190 | /* See the doc/Developers/objects for more info about body locations */ |
|
|
191 | |
570 | |
192 | /* Following mostly refers to fields only used for monsters */ |
571 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
193 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
|
|
194 | /* changes made by kholland@sunlab.cit.cornell.edu */ |
|
|
195 | /* allows different movement patterns for attackers */ |
|
|
196 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
197 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
|
|
198 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
|
|
199 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
|
|
200 | /* races/classes can need less/more exp to gain levels */ |
|
|
201 | |
572 | |
202 | /* Spell related information, may be useful elsewhere |
573 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
203 | * Note that other fields are used - these files are basically |
574 | |
204 | * only used in spells. |
575 | /* need_identify returns true if the item should be identified. This |
|
|
576 | * function really should not exist - by default, any item not identified |
|
|
577 | * should need it. |
205 | */ |
578 | */ |
206 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
579 | MTH bool need_identify () const; |
207 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
|
|
208 | uint16 ACC (RW, start_holding); |
|
|
209 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
|
|
210 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
|
|
211 | sint8 ACC (RW, range); /* Range of the spell */ |
|
|
212 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
|
|
213 | char *ACC (RW, spellarg); |
|
|
214 | |
580 | |
215 | /* Following are values used by any object */ |
581 | // returns the outermost owner, never returns 0 |
216 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
582 | MTH object *outer_owner () |
217 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
|
|
218 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
|
|
219 | key_value *key_values; /* Fields not explictly known by the loader. */ |
|
|
220 | /* this objects turns into or what this object creates */ |
|
|
221 | uint32 flags[4]; /* various flags */ |
|
|
222 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
223 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
224 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
|
|
225 | sint32 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
|
|
226 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
|
|
227 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
228 | |
|
|
229 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
|
|
230 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
|
|
231 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
|
|
232 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
|
|
233 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
|
|
234 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
|
|
235 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
|
|
236 | }; |
|
|
237 | |
|
|
238 | struct object : zero_initialised, object_keep, object_copy, object_pod |
|
|
239 | { |
|
|
240 | typedef unordered_vector<object *> vector; |
|
|
241 | |
|
|
242 | static vector mortals; |
|
|
243 | static vector active; // active objects, not yet used |
|
|
244 | static vector objects; // not used yet, use first->next->... |
|
|
245 | static object *first; // will be replaced by "objects" |
|
|
246 | |
|
|
247 | static object *create (); |
|
|
248 | void copy_to (object *dst); |
|
|
249 | void destroy (bool destroy_inventory = false); |
|
|
250 | void remove (); |
|
|
251 | object *insert (object *item); // insert into inventory |
|
|
252 | |
|
|
253 | static void free_mortals (); |
|
|
254 | static bool can_merge (object *op1, object *op2); |
|
|
255 | |
|
|
256 | void clear (); |
|
|
257 | |
|
|
258 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
|
|
259 | |
|
|
260 | void instantiate () |
|
|
261 | { |
583 | { |
262 | if (!uuid.seq) // HACK |
584 | object *op; |
263 | uuid = gen_uuid (); |
|
|
264 | |
585 | |
265 | attachable<object>::instantiate (); |
586 | for (op = this; op->owner; op = op->owner) |
266 | } |
587 | ; |
267 | |
588 | |
268 | void set_owner (object *owner); |
589 | return op; |
|
|
590 | } |
269 | |
591 | |
270 | // info must hold 256 * 3 bytes currently |
592 | // returns the outermost environment, never returns 0 |
271 | const char *debug_desc (char *info) const; |
593 | MTH object *outer_env_or_self () const |
272 | const char *debug_desc () const; |
594 | { |
|
|
595 | const object *op; |
|
|
596 | |
|
|
597 | for (op = this; op->env; op = op->env) |
|
|
598 | ; |
|
|
599 | |
|
|
600 | return const_cast<object *>(op); |
|
|
601 | } |
|
|
602 | |
|
|
603 | // returns the outermost environment, may return 0 |
|
|
604 | MTH object *outer_env () const |
|
|
605 | { |
|
|
606 | return env ? outer_env_or_self () : 0; |
|
|
607 | } |
|
|
608 | |
|
|
609 | // returns the player that has this object in his inventory, or 0 |
|
|
610 | // we assume the player is always the outer env |
|
|
611 | MTH object *in_player () const |
|
|
612 | { |
|
|
613 | object *op = outer_env_or_self (); |
|
|
614 | |
|
|
615 | return op->type == PLAYER ? op : 0; |
|
|
616 | } |
|
|
617 | |
|
|
618 | // "temporary" helper function |
|
|
619 | MTH object *head_ () const |
|
|
620 | { |
|
|
621 | return head ? head : const_cast<object *>(this); |
|
|
622 | } |
|
|
623 | |
|
|
624 | MTH bool is_head () const |
|
|
625 | { |
|
|
626 | return head_ () == this; |
|
|
627 | } |
|
|
628 | |
|
|
629 | MTH bool is_on_map () const |
|
|
630 | { |
|
|
631 | return !env && !flag [FLAG_REMOVED]; |
|
|
632 | } |
|
|
633 | |
|
|
634 | MTH bool is_inserted () const |
|
|
635 | { |
|
|
636 | return !flag [FLAG_REMOVED]; |
|
|
637 | } |
|
|
638 | |
|
|
639 | MTH bool is_player () const |
|
|
640 | { |
|
|
641 | return !!contr; |
|
|
642 | } |
|
|
643 | |
|
|
644 | /* elmex: this method checks whether the object is in a shop */ |
|
|
645 | MTH bool is_in_shop () const; |
|
|
646 | |
|
|
647 | MTH bool affects_los () const |
|
|
648 | { |
|
|
649 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
650 | } |
|
|
651 | |
|
|
652 | MTH bool has_carried_lights () const |
|
|
653 | { |
|
|
654 | return glow_radius; |
|
|
655 | } |
|
|
656 | |
|
|
657 | // returns the player that can see this object, if any |
|
|
658 | MTH object *visible_to () const; |
|
|
659 | |
|
|
660 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
|
|
661 | MTH std::string describe_monster (object *who = 0); |
|
|
662 | MTH std::string describe_item (object *who = 0); |
|
|
663 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
664 | |
|
|
665 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
666 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
667 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
668 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
|
|
669 | |
|
|
670 | // If this object has no extra parts but should have them, |
|
|
671 | // add them, effectively expanding heads into multipart |
|
|
672 | // objects. This method only works on objects not inserted |
|
|
673 | // anywhere. |
|
|
674 | MTH void expand_tail (); |
|
|
675 | |
|
|
676 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
|
|
677 | |
|
|
678 | // makes sure the player has the named skill, |
|
|
679 | // and also makes it innate if can_use is true. |
|
|
680 | // returns the new skill or 0 if no such skill exists. |
|
|
681 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
682 | MTH void become_follower (object *new_god); |
|
|
683 | |
|
|
684 | // insert object at same map position as 'where' |
|
|
685 | // handles both inventory and map "positions" |
|
|
686 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
687 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
688 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
|
|
689 | MTH void drop_unpaid_items (); |
|
|
690 | |
|
|
691 | MTH void activate (); |
|
|
692 | MTH void deactivate (); |
|
|
693 | MTH void activate_recursive (); |
|
|
694 | MTH void deactivate_recursive (); |
|
|
695 | |
|
|
696 | // set the given flag on all objects in the inventory recursively |
|
|
697 | MTH void set_flag_inv (int flag, int value = 1); |
|
|
698 | |
|
|
699 | void enter_exit (object *exit); // perl |
|
|
700 | MTH bool enter_map (maptile *newmap, int x, int y); |
|
|
701 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
702 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
703 | |
|
|
704 | MTH object *mark () const; |
|
|
705 | |
|
|
706 | // returns the mapspace this object is in |
|
|
707 | mapspace &ms () const; |
273 | |
708 | |
274 | // fully recursive iterator |
709 | // fully recursive iterator |
275 | struct iterator_base |
710 | struct iterator_base |
276 | { |
711 | { |
277 | object *item; |
712 | object *item; |
… | |
… | |
284 | operator object *() const { return item; } |
719 | operator object *() const { return item; } |
285 | |
720 | |
286 | object *operator ->() const { return item; } |
721 | object *operator ->() const { return item; } |
287 | object &operator * () const { return *item; } |
722 | object &operator * () const { return *item; } |
288 | }; |
723 | }; |
|
|
724 | |
|
|
725 | MTH unsigned int random_seed () const |
|
|
726 | { |
|
|
727 | return (unsigned int)uuid.seq; |
|
|
728 | } |
289 | |
729 | |
290 | // depth-first recursive iterator |
730 | // depth-first recursive iterator |
291 | struct depth_iterator : iterator_base |
731 | struct depth_iterator : iterator_base |
292 | { |
732 | { |
293 | depth_iterator (object *container); |
733 | depth_iterator (object *container); |
… | |
… | |
304 | object *end () |
744 | object *end () |
305 | { |
745 | { |
306 | return this; |
746 | return this; |
307 | } |
747 | } |
308 | |
748 | |
|
|
749 | /* This returns TRUE if the object is something that |
|
|
750 | * a client might want to know about. |
|
|
751 | */ |
|
|
752 | MTH bool client_visible () const |
|
|
753 | { |
|
|
754 | return !invisible && type != PLAYER; |
|
|
755 | } |
|
|
756 | |
|
|
757 | // the client does nrof * this weight |
|
|
758 | MTH sint32 client_weight () const |
|
|
759 | { |
|
|
760 | return weight + carrying; |
|
|
761 | } |
|
|
762 | |
|
|
763 | MTH struct region *region () const; |
|
|
764 | |
|
|
765 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
|
|
766 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
767 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
|
|
768 | |
|
|
769 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
|
|
770 | |
|
|
771 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
772 | MTH static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
|
|
773 | |
|
|
774 | // make some noise with given item into direction dir, |
|
|
775 | // currently only used for players to make them temporarily visible |
|
|
776 | // when they are invisible. |
|
|
777 | MTH void make_noise (); |
|
|
778 | |
|
|
779 | /* animation */ |
|
|
780 | MTH bool has_anim () const { return animation_id; } |
|
|
781 | const animation &anim () const { return animations [animation_id]; } |
|
|
782 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
783 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
784 | /* anim_frames () returns the number of animations allocated. The last |
|
|
785 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
786 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
787 | * range from 0 through 7. |
|
|
788 | */ |
|
|
789 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
790 | MTH int anim_facings () const { return anim ().facings; } |
|
|
791 | |
|
|
792 | MTH utf8_string as_string (); |
|
|
793 | |
|
|
794 | // low-level management, statistics, ... |
|
|
795 | static uint32_t ACC (RW, object_count); |
|
|
796 | static uint32_t ACC (RW, free_count); |
|
|
797 | static uint32_t ACC (RW, create_count); |
|
|
798 | static uint32_t ACC (RW, destroy_count); |
|
|
799 | static freelist_item *freelist; |
|
|
800 | MTH static void freelist_free (int count); |
|
|
801 | |
309 | protected: |
802 | protected: |
310 | friend struct archetype; |
|
|
311 | |
|
|
312 | void link (); |
803 | void link (); |
313 | void unlink (); |
804 | void unlink (); |
|
|
805 | |
|
|
806 | void do_delete (); |
314 | |
807 | |
315 | object (); |
808 | object (); |
316 | ~object (); |
809 | ~object (); |
|
|
810 | |
|
|
811 | private: |
|
|
812 | object &operator =(const object &); |
|
|
813 | object (const object &); |
317 | }; |
814 | }; |
318 | |
815 | |
319 | // compatibility functions/macros |
816 | // move this object to the top of its env's inventory to speed up |
320 | #define clear_owner(op) (op)->owner = 0 |
817 | // searches for it. |
321 | #define copy_owner(op,other) (op)->owner = (other)->owner |
|
|
322 | #define get_owner(op) (op)->owner |
|
|
323 | #define clear_object(op) (op)->clear () |
|
|
324 | |
|
|
325 | static inline void |
818 | static inline object * |
326 | set_owner (object *op, object *owner) |
819 | splay (object *ob) |
327 | { |
820 | { |
328 | op->set_owner (owner); |
821 | if (ob->above && ob->env) |
|
|
822 | { |
|
|
823 | if (ob->above) ob->above->below = ob->below; |
|
|
824 | if (ob->below) ob->below->above = ob->above; |
|
|
825 | |
|
|
826 | ob->above = 0; |
|
|
827 | ob->below = ob->env->inv; |
|
|
828 | ob->below->above = ob; |
|
|
829 | ob->env->inv = ob; |
|
|
830 | } |
|
|
831 | |
|
|
832 | return ob; |
329 | } |
833 | } |
330 | |
834 | |
331 | #define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2))) |
835 | //+GPL |
332 | |
836 | |
333 | typedef struct oblnk |
837 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
334 | { /* Used to link together several objects */ |
838 | object *find_skill_by_name (object *who, shstr_cmp sh); |
335 | object_ptr ob; |
839 | object *find_skill_by_number (object *who, int skillno); |
336 | struct oblnk *next; |
|
|
337 | } objectlink; |
|
|
338 | |
|
|
339 | typedef struct oblinkpt |
|
|
340 | { /* Used to link together several object links */ |
|
|
341 | struct oblnk *link; |
|
|
342 | long value; /* Used as connected value in buttons/gates */ |
|
|
343 | struct oblinkpt *next; |
|
|
344 | } oblinkpt; |
|
|
345 | |
840 | |
346 | /* |
841 | /* |
347 | * The archetype structure is a set of rules on how to generate and manipulate |
842 | * The archetype structure is a set of rules on how to generate and manipulate |
348 | * objects which point to archetypes. |
843 | * objects which point to archetypes. |
349 | * This probably belongs in arch.h, but there really doesn't appear to |
844 | * This probably belongs in arch.h, but there really doesn't appear to |
350 | * be much left in the archetype - all it really is is a holder for the |
845 | * be much left in the archetype - all it really is is a holder for the |
351 | * object and pointers. This structure should get removed, and just replaced |
846 | * object and pointers. This structure should get removed, and just replaced |
352 | * by the object structure |
847 | * by the object structure |
353 | */ |
848 | */ |
354 | |
849 | |
|
|
850 | //-GPL |
|
|
851 | |
355 | ACC_CLASS (archetype) |
852 | INTERFACE_CLASS (archetype) |
356 | struct archetype : zero_initialised, refcounted |
853 | struct archetype : object, zero_initialised |
357 | { |
854 | { |
358 | archetype (); |
855 | static arch_ptr empty; // the empty_archetype |
|
|
856 | MTH static void gc (); |
|
|
857 | |
|
|
858 | archetype (const_utf8_string name); |
359 | ~archetype (); |
859 | ~archetype (); |
|
|
860 | void gather_callbacks (AV *&callbacks, event_type event) const; |
360 | |
861 | |
361 | static archetype *find (const char *arch); |
862 | MTH static archetype *find (const_utf8_string name); |
362 | |
863 | |
363 | void hash_add (); // add to hastable |
864 | MTH void link (); |
364 | void hash_del (); // remove from hashtable |
865 | MTH void unlink (); |
365 | |
866 | |
|
|
867 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
|
|
868 | MTH object *instance (); |
|
|
869 | |
|
|
870 | MTH void post_load_check (); // do some adjustments after parsing |
|
|
871 | |
|
|
872 | object_vector_index ACC (RW, archid); // index in archvector |
366 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
873 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
367 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
874 | |
368 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
875 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
369 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
876 | |
370 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
877 | // support for archetype loading |
371 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
878 | static archetype *read (object_thawer &f); |
372 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
879 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
373 | * in comparison to the head. |
880 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
374 | */ |
881 | |
|
|
882 | protected: |
|
|
883 | void do_delete (); |
375 | }; |
884 | }; |
376 | |
885 | |
|
|
886 | // returns whether the object is a dragon player, which are often specialcased |
|
|
887 | inline bool |
|
|
888 | object::is_dragon () const |
|
|
889 | { |
|
|
890 | return arch->race == shstr_dragon && is_player (); |
|
|
891 | } |
|
|
892 | |
|
|
893 | inline void |
|
|
894 | object_freezer::put (const keyword_string k, archetype *v) |
|
|
895 | { |
|
|
896 | if (expect_true (v)) |
|
|
897 | put (k, v->archname); |
|
|
898 | else |
|
|
899 | put (k); |
|
|
900 | } |
|
|
901 | |
|
|
902 | typedef object_vector<object, &object::index > objectvec; |
|
|
903 | typedef object_vector<object, &object::active> activevec; |
|
|
904 | typedef object_vector<archetype, &archetype::archid> archvec; |
|
|
905 | |
377 | extern object *objects; |
906 | extern objectvec objects; |
378 | extern object *active_objects; |
907 | extern activevec actives; |
|
|
908 | extern archvec archetypes; |
379 | |
909 | |
380 | extern int nrofallocobjects; |
910 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
911 | // quite horrible, that's why its hidden in some macro |
|
|
912 | #define for_inv_removable(op,var) \ |
|
|
913 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
381 | |
914 | |
382 | /* This returns TRUE if the object is something that |
915 | #define for_all_objects(var) \ |
383 | * should be displayed in the look window |
916 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
384 | */ |
917 | statementvar (object *, var, objects [_i]) |
385 | #define LOOK_OBJ(ob) (!ob->invisible && ob->type!=PLAYER && ob->type!=EVENT_CONNECTOR) |
918 | |
|
|
919 | #define for_all_actives(var) \ |
|
|
920 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
921 | statementvar (object *, var, actives [_i]) |
|
|
922 | |
|
|
923 | #define for_all_archetypes(var) \ |
|
|
924 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
|
|
925 | statementvar (archetype *, var, archetypes [_i]) |
|
|
926 | |
|
|
927 | //+GPL |
386 | |
928 | |
387 | /* Used by update_object to know if the object being passed is |
929 | /* Used by update_object to know if the object being passed is |
388 | * being added or removed. |
930 | * being added or removed. |
389 | */ |
931 | */ |
390 | #define UP_OBJ_INSERT 1 |
932 | #define UP_OBJ_INSERT 1 |
… | |
… | |
407 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
949 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
408 | * Use for treasure chests so the new object is the highest thing |
950 | * Use for treasure chests so the new object is the highest thing |
409 | * beneath the player, but not actually above it. Note - the |
951 | * beneath the player, but not actually above it. Note - the |
410 | * map and x,y coordinates for the object to be inserted must |
952 | * map and x,y coordinates for the object to be inserted must |
411 | * match the originator. |
953 | * match the originator. |
412 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
413 | * speed up map loading process, as we assume the ordering in |
|
|
414 | * loaded map is correct. |
|
|
415 | * |
954 | * |
416 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
955 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
417 | * are mutually exclusive. The behaviour for passing more than one |
956 | * are mutually exclusive. The behaviour for passing more than one |
418 | * should be considered undefined - while you may notice what happens |
957 | * should be considered undefined - while you may notice what happens |
419 | * right now if you pass more than one, that could very well change |
958 | * right now if you pass more than one, that could very well change |
… | |
… | |
422 | #define INS_NO_MERGE 0x0001 |
961 | #define INS_NO_MERGE 0x0001 |
423 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
962 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
424 | #define INS_NO_WALK_ON 0x0004 |
963 | #define INS_NO_WALK_ON 0x0004 |
425 | #define INS_ON_TOP 0x0008 |
964 | #define INS_ON_TOP 0x0008 |
426 | #define INS_BELOW_ORIGINATOR 0x0010 |
965 | #define INS_BELOW_ORIGINATOR 0x0010 |
427 | #define INS_MAP_LOAD 0x0020 |
966 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
428 | |
967 | |
429 | #define ARCH_SINGULARITY "singularity" |
968 | //-GPL |
430 | #define ARCH_SINGULARITY_LEN 11 |
|
|
431 | #define ARCH_DETECT_MAGIC "detect_magic" |
|
|
432 | #define ARCH_DEPLETION "depletion" |
|
|
433 | #define ARCH_SYMPTOM "symptom" |
|
|
434 | |
969 | |
435 | #endif |
970 | #endif |
436 | |
971 | |