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78 | #define WILL_APPLY_DOOR 0x08 |
78 | #define WILL_APPLY_DOOR 0x08 |
79 | #define WILL_APPLY_FOOD 0x10 |
79 | #define WILL_APPLY_FOOD 0x10 |
80 | |
80 | |
81 | /* However, if you're keeping a pointer of some sort, you probably |
81 | /* However, if you're keeping a pointer of some sort, you probably |
82 | * don't just want it copied, so you'll need to add to common/object.C, |
82 | * don't just want it copied, so you'll need to add to common/object.C, |
83 | * e.g. copy_object. |
83 | * e.g. ->copy_to () |
84 | */ |
84 | */ |
85 | |
85 | |
86 | typedef refptr<object> object_ptr; |
86 | typedef refptr<object> object_ptr; |
87 | typedef refptr<archetype> arch_ptr; |
87 | typedef refptr<archetype> arch_ptr; |
88 | |
88 | |
89 | // these are not being copied |
89 | // these are not being copied |
90 | ACC_CLASS (object) |
90 | ACC_CLASS (object) |
91 | struct object_keep : refcounted |
91 | struct object_keep : refcounted |
92 | { |
92 | { |
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93 | /* These variables are not changed by ->copy_to */ |
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94 | |
93 | tag_t ACC (RW, count); /* Generation count for this object */ |
95 | tag_t ACC (RW, count); /* Generation count for this object */ |
94 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
96 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
95 | |
97 | |
96 | /* These variables are not changed by copy_object() */ |
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97 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
98 | player *ACC (RW, contr); /* Pointer to the player which control this object */ |
98 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
99 | object *ACC (RW, next); /* Pointer to the next object in the free/used list */ |
99 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
100 | object *ACC (RW, prev); /* Pointer to the previous object in the free/used list */ |
100 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
101 | object *ACC (RW, active_next);/* Next & previous object in the 'active' */ |
101 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
102 | object *ACC (RW, active_prev);/* List. This is used in process_events */ |
102 | /* so that the entire object list does not */ |
103 | /* so that the entire object list does not */ |
103 | /* need to be gone through. */ |
104 | /* need to be gone through. */ |
104 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
105 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
105 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
106 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
106 | /* Note: stacked in the *same* environment */ |
107 | /* Note: stacked in the *same* environment */ |
107 | object *inv; /* Pointer to the first object in the inventory */ |
108 | object *inv; /* Pointer to the first object in the inventory */ |
108 | object *ACC (RW, container); /* Current container being used. I think this |
109 | object *ACC (RW, container); /* Current container being used. I think this |
109 | * is only used by the player right now. |
110 | * is only used by the player right now. |
110 | */ |
111 | */ |
111 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
112 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
112 | * This is typically the container that the object is in. |
113 | * This is typically the container that the object is in. |
113 | */ |
114 | */ |
114 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
115 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
115 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
116 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
116 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
117 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
117 | }; |
118 | }; |
118 | |
119 | |
119 | // these are being copied |
120 | // these are being copied |
120 | struct object_copy : attachable<object> |
121 | struct object_copy : attachable<object> |
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242 | static vector active; // active objects, not yet used |
243 | static vector active; // active objects, not yet used |
243 | static vector objects; // not used yet, use first->next->... |
244 | static vector objects; // not used yet, use first->next->... |
244 | static object *first; // will be replaced by "objects" |
245 | static object *first; // will be replaced by "objects" |
245 | |
246 | |
246 | static object *create (); |
247 | static object *create (); |
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248 | void copy_to (object *dst); |
247 | void destroy (bool destroy_inventory = false); |
249 | void destroy (bool destroy_inventory = false); |
248 | void remove (); |
250 | void remove (); |
249 | object *insert (object *item); // insert into inventory |
251 | object *insert (object *item); // insert into inventory |
250 | |
252 | |
251 | static void free_mortals (); |
253 | static void free_mortals (); |
252 | static bool can_merge (object *op1, object *op2); |
254 | static bool can_merge (object *op1, object *op2); |
253 | |
255 | |
254 | void clear (); |
256 | void clear (); |
255 | void clone (object *destination); |
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256 | |
257 | |
257 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
258 | bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } |
258 | |
259 | |
259 | void instantiate () |
260 | void instantiate () |
260 | { |
261 | { |
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314 | object (); |
315 | object (); |
315 | ~object (); |
316 | ~object (); |
316 | }; |
317 | }; |
317 | |
318 | |
318 | // compatibility functions/macros |
319 | // compatibility functions/macros |
319 | #define get_object() object::create () |
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320 | #define clear_owner(op) (op)->owner = 0 |
320 | #define clear_owner(op) (op)->owner = 0 |
321 | #define copy_owner(op,other) (op)->owner = (other)->owner |
321 | #define copy_owner(op,other) (op)->owner = (other)->owner |
322 | #define get_owner(op) (op)->owner |
322 | #define get_owner(op) (op)->owner |
323 | #define clear_object(op) (op)->clear () |
323 | #define clear_object(op) (op)->clear () |
324 | |
324 | |
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365 | |
365 | |
366 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
366 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
367 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
367 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
368 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
368 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
369 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
369 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
370 | object ACC (RO, clone); /* An object from which to do copy_object() */ |
370 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
371 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
371 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
372 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
372 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
373 | * in comparison to the head. |
373 | * in comparison to the head. |
374 | */ |
374 | */ |
375 | }; |
375 | }; |