1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
28 | #include <bitset> |
29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
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33 | //+GPL |
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34 | |
33 | typedef int tag_t; |
35 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
36 | |
35 | #define BODY_ARMS 1 |
37 | enum { |
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38 | body_skill, |
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39 | body_combat, |
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40 | body_range, |
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41 | body_shield, |
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42 | body_arm, |
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43 | body_torso, |
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44 | body_head, |
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45 | body_neck, |
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46 | body_finger, |
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47 | body_shoulder, |
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48 | body_foot, |
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49 | body_hand, |
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50 | body_wrist, |
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51 | body_waist, |
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52 | NUM_BODY_LOCATIONS |
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53 | }; |
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54 | |
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55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
36 | |
61 | |
37 | /* See common/item.c */ |
62 | /* See common/item.c */ |
38 | |
63 | |
39 | typedef struct Body_Locations |
64 | typedef struct Body_Locations |
40 | { |
65 | { |
41 | const char *save_name; /* Name used to load/save it to disk */ |
66 | keyword save_name; /* Name used to load/save it to disk */ |
42 | const char *use_name; /* Name used when describing an item we can use */ |
67 | const char *use_name; /* Name used when describing an item we can use */ |
43 | const char *nonuse_name; /* Name to describe objects we can't use */ |
68 | const char *nonuse_name; /* Name to describe objects we can't use */ |
44 | } Body_Locations; |
69 | } Body_Locations; |
45 | |
70 | |
46 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
71 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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72 | |
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73 | #define NUM_COINS 4 /* number of coin types */ |
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74 | extern const char *const coins[NUM_COINS + 1]; |
47 | |
75 | |
48 | /* |
76 | /* |
49 | * Each object (this also means archetypes!) could have a few of these |
77 | * Each object (this also means archetypes!) could have a few of these |
50 | * "dangling" from it; this could also end up containing 'parse errors'. |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
51 | * |
79 | * |
52 | * key and value are shared-strings. |
80 | * key and value are shared-strings. |
53 | * |
81 | * |
54 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
82 | * Please use kv_get/kv_set/kv_del from object rather than |
55 | * accessing the list directly. |
83 | * accessing the list directly. |
56 | * Exception is if you want to walk this list for some reason. |
84 | * Exception is if you want to walk this list for some reason. |
57 | */ |
85 | */ |
58 | struct key_value |
86 | struct key_value : slice_allocated |
59 | { |
87 | { |
60 | key_value *next; |
88 | key_value *next; |
61 | shstr key, value; |
89 | shstr key, value; |
62 | }; |
90 | }; |
63 | |
91 | |
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92 | //-GPL |
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93 | |
64 | struct UUID |
94 | struct UUID |
65 | { |
95 | { |
66 | uint64 seq; |
96 | uint64 seq; |
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97 | |
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98 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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99 | |
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100 | static UUID cur; // last uuid generated |
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101 | static void init (); |
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102 | static UUID gen (); |
67 | |
103 | |
68 | UUID () { } |
104 | UUID () { } |
69 | UUID (uint64 seq) : seq(seq) { } |
105 | UUID (uint64 seq) : seq(seq) { } |
70 | operator uint64() { return seq; } |
106 | operator uint64() { return seq; } |
71 | void operator =(uint64 seq) { this->seq = seq; } |
107 | void operator =(uint64 seq) { this->seq = seq; } |
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108 | |
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109 | bool parse (const char *s); |
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110 | char *append (char *buf) const; |
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111 | char *c_str () const; |
72 | }; |
112 | }; |
73 | |
113 | |
74 | extern void init_uuid (); |
114 | //+GPL |
75 | extern UUID gen_uuid (); |
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76 | extern const uint64 UUID_SKIP; |
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77 | |
115 | |
78 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
116 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
79 | * sprinkled in the code. Note that some of these also replace fields |
117 | * sprinkled in the code. Note that some of these also replace fields |
80 | * that were in the can_apply area. What is the point of having both |
118 | * that were in the can_apply area. What is the point of having both |
81 | * can_apply and will_apply? |
119 | * can_apply and will_apply? |
… | |
… | |
84 | #define WILL_APPLY_TREASURE 0x02 |
122 | #define WILL_APPLY_TREASURE 0x02 |
85 | #define WILL_APPLY_EARTHWALL 0x04 |
123 | #define WILL_APPLY_EARTHWALL 0x04 |
86 | #define WILL_APPLY_DOOR 0x08 |
124 | #define WILL_APPLY_DOOR 0x08 |
87 | #define WILL_APPLY_FOOD 0x10 |
125 | #define WILL_APPLY_FOOD 0x10 |
88 | |
126 | |
89 | /* However, if you're keeping a pointer of some sort, you probably |
127 | struct body_slot |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
128 | { |
91 | * e.g. ->copy_to () |
129 | signed char used:4; /* Calculated value based on items equipped */ |
92 | */ |
130 | signed char info:4; /* body info as loaded from the file */ |
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131 | }; |
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132 | |
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133 | typedef struct oblnk |
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134 | { /* Used to link together several objects */ |
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135 | object_ptr ob; |
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136 | struct oblnk *next; |
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137 | } objectlink; |
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138 | |
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139 | typedef struct oblinkpt |
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140 | { /* Used to link together several object links */ |
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141 | struct oblnk *link; |
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142 | struct oblinkpt *next; |
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143 | shstr id; /* Used as connected value in buttons/gates */ |
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144 | } oblinkpt; |
93 | |
145 | |
94 | INTERFACE_CLASS (object) |
146 | INTERFACE_CLASS (object) |
95 | // these are being copied |
147 | // these are being copied |
96 | struct object_copy : attachable |
148 | struct object_copy : attachable |
97 | { |
149 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
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99 | |
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100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
150 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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151 | |
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152 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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153 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
154 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
155 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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156 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
157 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
158 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
159 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
160 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
161 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
108 | /* If this is an exit, this is the filename */ |
162 | /* If this is an exit, this is the filename */ |
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163 | |
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164 | typedef bitset<NUM_FLAGS> flags_t; |
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165 | flags_t flag; /* various flags */ |
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166 | #if FOR_PERL |
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167 | bool ACC (RW, flag[NUM_FLAGS]); |
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168 | #endif |
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169 | |
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170 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
109 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
171 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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112 | /* To get put into books and the like. */ |
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113 | shstr ACC (RW, materialname); /* specific material name */ |
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114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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115 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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116 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
172 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
117 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
173 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
118 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
174 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
119 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
175 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
120 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
176 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
121 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
177 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
178 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
179 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
180 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | |
181 | |
126 | facetile *ACC (RW, face); /* Face with colors */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
182 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
183 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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184 | |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
185 | sint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
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131 | /* This next big block are basically used for monsters and equipment */ |
186 | /* This next big block is basically used for monsters and equipment */ |
132 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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133 | uint8 ACC (RW, subtype); /* subtype of object */ |
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134 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
187 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
188 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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189 | |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
190 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
191 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
192 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
193 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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194 | |
140 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
195 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
141 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
196 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
142 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
197 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
143 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
198 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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199 | |
144 | /* Note that the last_.. values are sometimes used for non obvious |
200 | /* Note that the last_.. values are sometimes used for non obvious |
145 | * meanings by some objects, eg, sp penalty, permanent exp. |
201 | * meanings by some objects, eg, sp penalty, permanent exp. |
146 | */ |
202 | */ |
147 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
203 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
148 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
204 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
149 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
205 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
150 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
206 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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207 | |
151 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
208 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
152 | sint16 ACC (RW, level); /* Level of creature or object */ |
209 | sint16 ACC (RW, level); /* Level of creature or object */ |
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210 | |
153 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
211 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
154 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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155 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
212 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
156 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
213 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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214 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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215 | |
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216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
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218 | faceidx ACC (RW, face); /* the graphical face */ |
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219 | |
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220 | faceidx ACC (RW, sound); /* the sound face */ |
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221 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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222 | |
157 | sint32 ACC (RW, weight); /* Attributes of the object */ |
223 | sint32 ACC (RW, weight); /* Attributes of the object */ |
158 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
224 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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225 | |
159 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
226 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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227 | |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
228 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
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164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
229 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
230 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
231 | |
168 | /* Following mostly refers to fields only used for monsters */ |
232 | /* Following mostly refers to fields only used for monsters */ |
169 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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170 | |
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171 | /* allows different movement patterns for attackers */ |
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172 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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173 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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174 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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175 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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176 | /* races/classes can need less/more exp to gain levels */ |
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177 | |
233 | |
178 | /* Spell related information, may be useful elsewhere |
234 | /* Spell related information, may be useful elsewhere |
179 | * Note that other fields are used - these files are basically |
235 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
236 | * only used in spells. |
181 | */ |
237 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
239 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
184 | uint16 ACC (RW, start_holding); |
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185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
240 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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241 | |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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245 | sint8 ACC (RW, item_power); /* power rating of the object */ |
189 | |
246 | |
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247 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
248 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
249 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
250 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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251 | |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
252 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
253 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
254 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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255 | |
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256 | // 8 free bits |
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257 | |
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258 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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259 | // /* races/classes can need less/more exp to gain levels */ |
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260 | static const float expmul = 1.0;//D |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
261 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
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198 | char *ACC (RW, spellarg); |
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199 | |
262 | |
200 | /* Following are values used by any object */ |
263 | /* Following are values used by any object */ |
201 | /* this objects turns into or what this object creates */ |
264 | /* this objects turns into or what this object creates */ |
202 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
265 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | key_value *key_values; /* Fields not explictly known by the loader. */ |
266 | |
204 | flags_t flag; /* various flags */ |
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205 | #if FOR_PERL |
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206 | bool ACC (RW, flag[NUM_FLAGS]); |
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207 | #endif |
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208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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209 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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210 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
211 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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212 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
213 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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270 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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271 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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273 | |
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274 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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275 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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276 | /* allows different movement patterns for attackers */ |
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277 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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278 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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279 | |
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280 | //16+ free bits |
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281 | |
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282 | // rarely-accessed members should be at the end |
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283 | shstr ACC (RW, tag); // a tag used to tracking this object |
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284 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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285 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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286 | /* To get put into books and the like. */ |
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287 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
214 | }; |
288 | }; |
215 | |
289 | |
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290 | const_utf8_string query_weight (const object *op); |
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291 | const_utf8_string query_short_name (const object *op); |
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292 | const_utf8_string query_name (const object *op); |
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293 | const_utf8_string query_base_name (const object *op, int plural); |
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294 | |
216 | struct object : zero_initialised, object_copy |
295 | struct object : zero_initialised, object_copy |
217 | { |
296 | { |
218 | // These variables are not changed by ->copy_to |
297 | // These variables are not changed by ->copy_to |
219 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
220 | |
299 | |
221 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
222 | int ACC (RO, count); |
301 | int ACC (RO, count); |
223 | int ACC (RO, index); // index into objects |
302 | object_vector_index ACC (RO, index); // index into objects |
224 | int ACC (RO, active); // index into actives |
303 | object_vector_index ACC (RO, active); // index into actives |
225 | |
304 | |
226 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
305 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
227 | |
306 | |
228 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
307 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
229 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
308 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
230 | /* Note: stacked in the *same* environment */ |
309 | /* Note: stacked in the *same* environment */ |
231 | object *inv; /* Pointer to the first object in the inventory */ |
310 | object *inv; /* Pointer to the first object in the inventory */ |
232 | |
311 | |
233 | //TODO: container must move into client |
312 | //TODO: container must move into client |
234 | object *ACC (RW, container); /* Current container being used. I think this |
313 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
235 | * is only used by the player right now. |
314 | * is only used by the player right now. |
236 | */ |
315 | */ |
237 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
316 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
238 | * This is typically the container that the object is in. |
317 | * This is typically the container that the object is in. |
239 | */ |
318 | */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
322 | |
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323 | // privates / perl |
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324 | shstr_tmp kv_get (shstr_tmp key) const; |
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325 | void kv_del (shstr_tmp key); |
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326 | void kv_set (shstr_tmp key, shstr_tmp value); |
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327 | |
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328 | //-GPL |
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329 | |
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330 | // custom extra fields management |
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331 | struct key_value_access_proxy |
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332 | { |
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333 | object &ob; |
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334 | shstr_tmp key; |
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335 | |
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336 | key_value_access_proxy (object &ob, shstr_tmp key) |
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337 | : ob (ob), key (key) |
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338 | { |
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339 | } |
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340 | |
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341 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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342 | { |
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343 | ob.kv_set (key, value); |
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344 | return *this; |
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345 | } |
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346 | |
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347 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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348 | operator const char *() const { return ob.kv_get (key); } |
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349 | |
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350 | private: |
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351 | void operator =(int); |
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352 | }; |
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353 | |
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354 | // operator [] is too annoying to use |
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355 | const key_value_access_proxy kv (shstr_tmp key) |
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356 | { |
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357 | return key_value_access_proxy (*this, key); |
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358 | } |
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359 | |
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360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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361 | MTH void post_load_check (); // do some adjustments after parsing |
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362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
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363 | bool write (object_freezer &f); |
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364 | |
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365 | MTH int slottype () const; |
244 | MTH static object *create (); |
366 | MTH static object *create (); |
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367 | const mapxy &operator =(const mapxy &pos); |
245 | MTH void copy_to (object *dst); |
368 | MTH void copy_to (object *dst); |
246 | MTH object *clone (); // create + copy_to |
369 | MTH object *clone (); // create + copy_to a single object |
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370 | MTH object *deep_clone (); // copy whole more chain and inventory |
247 | void do_destroy (); |
371 | void do_destroy (); |
248 | void gather_callbacks (AV *&callbacks, event_type event) const; |
372 | void gather_callbacks (AV *&callbacks, event_type event) const; |
249 | MTH void destroy (bool destroy_inventory = false); |
373 | MTH void destroy (); |
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374 | MTH void drop_and_destroy () |
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375 | { |
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376 | destroy_inv (true); |
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377 | destroy (); |
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378 | } |
250 | |
379 | |
251 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
252 | MTH void destroy_inv (bool drop_to_ground = false); |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
253 | MTH object *insert (object *item); // insert into inventory |
382 | MTH object *insert (object *item); // insert into inventory |
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383 | MTH void play_sound (faceidx sound) const; |
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384 | MTH void say_msg (const_utf8_string msg) const; |
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385 | |
254 | void do_remove (); |
386 | void do_remove (); |
255 | MTH void remove () |
387 | MTH void remove () |
256 | { |
388 | { |
257 | if (!flag [FLAG_REMOVED]) |
389 | if (!flag [FLAG_REMOVED]) |
258 | do_remove (); |
390 | do_remove (); |
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391 | } |
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392 | |
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393 | MTH bool blocked (maptile *m, int x, int y) const; |
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394 | |
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395 | void move_to (const mapxy &pos) |
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396 | { |
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397 | remove (); |
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398 | *this = pos; |
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399 | insert_at (this, this); |
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400 | } |
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401 | |
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402 | // high-level move functions, return true if successful |
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403 | int move (int dir, object *originator); |
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404 | |
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405 | int move (int dir) |
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406 | { |
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407 | return move (dir, this); |
259 | } |
408 | } |
260 | |
409 | |
261 | static bool can_merge_slow (object *op1, object *op2); |
410 | static bool can_merge_slow (object *op1, object *op2); |
262 | |
411 | |
263 | // this is often used in time-critical code, so optimise |
412 | // this is often used in time-critical code, so optimise |
… | |
… | |
268 | && can_merge_slow (op1, op2); |
417 | && can_merge_slow (op1, op2); |
269 | } |
418 | } |
270 | |
419 | |
271 | MTH void set_owner (object *owner); |
420 | MTH void set_owner (object *owner); |
272 | MTH void set_speed (float speed); |
421 | MTH void set_speed (float speed); |
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422 | MTH void set_glow_radius (sint8 rad); |
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423 | MTH bool change_weapon (object *ob); |
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424 | MTH bool change_skill (object *ob); |
273 | |
425 | |
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426 | MTH void open_container (object *new_container); |
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427 | MTH void close_container () |
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428 | { |
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429 | open_container (0); |
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430 | } |
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431 | |
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432 | // potential future accessor for "container" |
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433 | MTH object *container_ () const |
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434 | { |
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435 | return container; |
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436 | } |
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437 | |
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438 | MTH bool is_open_container () const |
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439 | { |
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440 | // strangely enough, using ?: here causes code to inflate |
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441 | return type == CONTAINER |
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442 | && ((env && env->container_ () == this) |
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443 | || (!env && flag [FLAG_APPLIED])); |
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444 | } |
|
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445 | |
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446 | MTH object *force_find (shstr_tmp name); |
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447 | MTH void force_set_timer (int duration); |
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448 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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449 | |
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450 | oblinkpt *find_link () const; |
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451 | MTH void add_link (maptile *map, shstr_tmp id); |
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452 | MTH void remove_link (); |
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453 | |
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454 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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455 | bool should_invoke (event_type event) |
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456 | { |
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457 | return ev_want_event [event] || ev_want_type [type] || cb; |
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458 | } |
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459 | |
274 | MTH void instantiate () |
460 | MTH void instantiate (); |
275 | { |
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276 | if (!uuid.seq) // HACK |
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277 | uuid = gen_uuid (); |
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278 | |
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279 | attachable::instantiate (); |
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280 | } |
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281 | |
461 | |
282 | // recalculate all stats |
462 | // recalculate all stats |
283 | MTH void update_stats (); |
463 | MTH void update_stats (); |
284 | MTH void roll_stats (); |
464 | MTH void roll_stats (); |
285 | MTH void swap_stats (int a, int b); |
465 | MTH void swap_stats (int a, int b); |
… | |
… | |
288 | MTH void drain_stat (); |
468 | MTH void drain_stat (); |
289 | MTH void drain_specific_stat (int deplete_stats); |
469 | MTH void drain_specific_stat (int deplete_stats); |
290 | MTH void change_luck (int value); |
470 | MTH void change_luck (int value); |
291 | |
471 | |
292 | // info must hold 256 * 3 bytes currently |
472 | // info must hold 256 * 3 bytes currently |
293 | const char *debug_desc (char *info) const; |
473 | const_utf8_string debug_desc (char *info) const; |
294 | MTH const char *debug_desc () const; |
474 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
295 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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|
296 | const char *flag_desc (char *desc, int len) const; |
475 | const_utf8_string flag_desc (char *desc, int len) const; |
297 | |
476 | |
|
|
477 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
478 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
479 | |
298 | int number_of () const |
480 | MTH int number_of () const |
299 | { |
481 | { |
300 | return nrof ? nrof : 1; |
482 | return nrof ? nrof : 1; |
301 | } |
483 | } |
302 | |
484 | |
303 | uint64 total_weight () const |
485 | MTH sint32 total_weight () const |
304 | { |
486 | { |
305 | return weight * number_of (); |
487 | return (weight + carrying) * number_of (); |
306 | } |
488 | } |
|
|
489 | |
|
|
490 | MTH void update_weight (); |
307 | |
491 | |
308 | // return the dominant material of this item, always return something |
492 | // return the dominant material of this item, always return something |
309 | const materialtype_t *dominant_material () const; |
493 | const materialtype_t *dominant_material () const |
|
|
494 | { |
|
|
495 | return material; |
|
|
496 | } |
310 | |
497 | |
|
|
498 | // return the volume of this object in cm³ |
311 | uint64 volume () const |
499 | MTH uint64 volume () const |
312 | { |
500 | { |
313 | return total_weight () / dominant_material ()->density; |
501 | return (uint64)total_weight () |
|
|
502 | * 1024 // 1000 actually |
|
|
503 | * (type == CONTAINER ? 128 : 1) |
|
|
504 | / dominant_material ()->density; // ugh, division |
314 | } |
505 | } |
315 | |
506 | |
|
|
507 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
508 | |
|
|
509 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
316 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
510 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
317 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
511 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
318 | || type == CLOAK || type == BOOTS || type == GLOVES |
512 | || type == CLOAK || type == BOOTS || type == GLOVES |
319 | || type == BRACERS || type == GIRDLE; } |
513 | || type == BRACERS || type == GIRDLE; } |
320 | MTH bool is_alive () const { return (type == PLAYER |
514 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
322 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
516 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
323 | && !flag [FLAG_IS_A_TEMPLATE]; } |
517 | && !flag [FLAG_IS_A_TEMPLATE]; } |
324 | MTH bool is_arrow () const { return type == ARROW |
518 | MTH bool is_arrow () const { return type == ARROW |
325 | || (type == SPELL_EFFECT |
519 | || (type == SPELL_EFFECT |
326 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
520 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
|
|
521 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
327 | |
522 | |
328 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
523 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
329 | |
524 | |
330 | // temporary: wether the object can be saved in a map file |
525 | // temporary: wether the object can be saved in a map file |
331 | // contr => is a player |
526 | // contr => is a player |
332 | // head => only save head of a multitile object |
527 | // head => only save head of a multitile object |
333 | // owner => can not reference owner yet |
528 | // owner => can not reference owner yet |
334 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
529 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
335 | |
530 | |
336 | /* This return true if object has still randomitems which |
531 | /* This return true if object has still randomitems which |
337 | * could be expanded. |
532 | * could be expanded. |
338 | */ |
533 | */ |
339 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
534 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
340 | |
535 | |
|
|
536 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
537 | |
|
|
538 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
539 | |
|
|
540 | // returns the outermost owner, never returns 0 |
|
|
541 | MTH object *outer_owner () |
|
|
542 | { |
|
|
543 | object *op; |
|
|
544 | |
|
|
545 | for (op = this; op->owner; op = op->owner) |
|
|
546 | ; |
|
|
547 | |
|
|
548 | return op; |
|
|
549 | } |
|
|
550 | |
|
|
551 | // returns the outermost environment, never returns 0 |
|
|
552 | MTH object *outer_env_or_self () const |
|
|
553 | { |
|
|
554 | const object *op; |
|
|
555 | |
|
|
556 | for (op = this; op->env; op = op->env) |
|
|
557 | ; |
|
|
558 | |
|
|
559 | return const_cast<object *>(op); |
|
|
560 | } |
|
|
561 | |
|
|
562 | // returns the outermost environment, may return 0 |
|
|
563 | MTH object *outer_env () const |
|
|
564 | { |
|
|
565 | return env ? outer_env_or_self () : 0; |
|
|
566 | } |
|
|
567 | |
341 | // returns the player that has this object in his inventory, or 0 |
568 | // returns the player that has this object in his inventory, or 0 |
|
|
569 | // we assume the player is always the outer env |
342 | MTH object *in_player () const |
570 | MTH object *in_player () const |
343 | { |
571 | { |
344 | for (object *op = env; op; op = op->env) |
572 | object *op = outer_env_or_self (); |
345 | if (op->type == PLAYER) |
|
|
346 | return op; |
|
|
347 | |
573 | |
348 | return 0; |
574 | return op->type == PLAYER ? op : 0; |
349 | } |
575 | } |
350 | |
576 | |
351 | // "temporary" helper function |
577 | // "temporary" helper function |
352 | MTH object *head_ () |
578 | MTH object *head_ () const |
353 | { |
579 | { |
354 | return head ? head : this; |
580 | return head ? head : const_cast<object *>(this); |
355 | } |
581 | } |
|
|
582 | |
|
|
583 | MTH bool is_head () const |
|
|
584 | { |
|
|
585 | return head_ () == this; |
|
|
586 | } |
|
|
587 | |
|
|
588 | MTH bool is_on_map () const |
|
|
589 | { |
|
|
590 | return !env && !flag [FLAG_REMOVED]; |
|
|
591 | } |
|
|
592 | |
|
|
593 | MTH bool is_inserted () const |
|
|
594 | { |
|
|
595 | return !flag [FLAG_REMOVED]; |
|
|
596 | } |
|
|
597 | |
|
|
598 | MTH bool is_player () const |
|
|
599 | { |
|
|
600 | return !!contr; |
|
|
601 | } |
|
|
602 | |
|
|
603 | MTH bool affects_los () const |
|
|
604 | { |
|
|
605 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
606 | } |
|
|
607 | |
|
|
608 | MTH bool has_carried_lights () const |
|
|
609 | { |
|
|
610 | return glow_radius; |
|
|
611 | } |
|
|
612 | |
|
|
613 | // returns the player that cna see this object, if any |
|
|
614 | MTH object *visible_to () const; |
|
|
615 | |
|
|
616 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
|
|
617 | MTH std::string describe_monster (object *who = 0); |
|
|
618 | MTH std::string describe_item (object *who = 0); |
|
|
619 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
620 | |
|
|
621 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
622 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
623 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
624 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
|
|
625 | |
|
|
626 | // If this object has no extra parts but should have them, |
|
|
627 | // add them, effectively expanding heads into multipart |
|
|
628 | // objects. This method only works on objects not inserted |
|
|
629 | // anywhere. |
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|
630 | MTH void expand_tail (); |
|
|
631 | |
|
|
632 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
356 | |
633 | |
357 | // insert object at same map position as 'where' |
634 | // insert object at same map position as 'where' |
358 | // handles both inventory and map "positions" |
635 | // handles both inventory and map "positions" |
359 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
636 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
637 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
638 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
|
|
639 | MTH void drop_unpaid_items (); |
360 | |
640 | |
361 | MTH void activate (); |
641 | MTH void activate (); |
362 | MTH void deactivate (); |
642 | MTH void deactivate (); |
363 | MTH void activate_recursive (); |
643 | MTH void activate_recursive (); |
364 | MTH void deactivate_recursive (); |
644 | MTH void deactivate_recursive (); |
365 | |
645 | |
366 | // set the givne flag on all objects in the inventory recursively |
646 | // set the given flag on all objects in the inventory recursively |
367 | MTH void set_flag_inv (int flag, int value = 1); |
647 | MTH void set_flag_inv (int flag, int value = 1); |
368 | |
648 | |
369 | void enter_exit (object *exit);//PERL |
649 | void enter_exit (object *exit);//Perl |
370 | MTH void enter_map (maptile *newmap, int x, int y); |
650 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
651 | void player_goto (const_utf8_string path, int x, int y); // only for players |
371 | |
652 | |
372 | // returns the mapspace this object is in |
653 | // returns the mapspace this object is in |
373 | mapspace &ms () const; |
654 | mapspace &ms () const; |
374 | |
655 | |
375 | // fully recursive iterator |
656 | // fully recursive iterator |
… | |
… | |
411 | { |
692 | { |
412 | return this; |
693 | return this; |
413 | } |
694 | } |
414 | |
695 | |
415 | /* This returns TRUE if the object is something that |
696 | /* This returns TRUE if the object is something that |
416 | * should be displayed in the floorbox/inventory window |
697 | * a client might want to know about. |
417 | */ |
698 | */ |
418 | MTH bool client_visible () const |
699 | MTH bool client_visible () const |
419 | { |
700 | { |
420 | return !invisible && type != PLAYER; |
701 | return !invisible && type != PLAYER; |
421 | } |
702 | } |
422 | |
703 | |
|
|
704 | // the client does nrof * this weight |
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|
705 | MTH sint32 client_weight () const |
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|
706 | { |
|
|
707 | return weight + carrying; |
|
|
708 | } |
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|
709 | |
423 | MTH struct region *region () const; |
710 | MTH struct region *region () const; |
424 | |
711 | |
|
|
712 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
|
|
713 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
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|
714 | |
|
|
715 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
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|
716 | |
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|
717 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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|
718 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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|
719 | |
|
|
720 | // make some noise with given item into direction dir, |
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|
721 | // currently only used for players to make them temporarily visible |
|
|
722 | // when they are invisible. |
|
|
723 | MTH void make_noise (); |
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|
724 | |
|
|
725 | /* animation */ |
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|
726 | MTH bool has_anim () const { return animation_id; } |
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|
727 | const animation &anim () const { return animations [animation_id]; } |
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|
728 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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|
729 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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|
730 | /* anim_frames () returns the number of animations allocated. The last |
|
|
731 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
732 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
733 | * range from 0 through 7. |
|
|
734 | */ |
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|
735 | MTH int anim_frames () const { return anim ().num_animations; } |
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|
736 | MTH int anim_facings () const { return anim ().facings; } |
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|
737 | |
|
|
738 | MTH utf8_string as_string (); |
|
|
739 | |
425 | protected: |
740 | protected: |
426 | friend struct archetype; |
|
|
427 | |
|
|
428 | void link (); |
741 | void link (); |
429 | void unlink (); |
742 | void unlink (); |
430 | |
743 | |
431 | object (); |
744 | object (); |
432 | ~object (); |
745 | ~object (); |
|
|
746 | |
|
|
747 | private: |
|
|
748 | object &operator =(const object &); |
|
|
749 | object (const object &); |
433 | }; |
750 | }; |
434 | |
751 | |
435 | typedef object_vector<object, &object::index > objectvec; |
752 | // move this object to the top of its env's inventory to speed up |
436 | typedef object_vector<object, &object::active> activevec; |
753 | // searches for it. |
|
|
754 | static inline object * |
|
|
755 | splay (object *ob) |
|
|
756 | { |
|
|
757 | if (ob->above && ob->env) |
|
|
758 | { |
|
|
759 | if (ob->above) ob->above->below = ob->below; |
|
|
760 | if (ob->below) ob->below->above = ob->above; |
437 | |
761 | |
438 | extern objectvec objects; |
762 | ob->above = 0; |
439 | extern activevec actives; |
763 | ob->below = ob->env->inv; |
|
|
764 | ob->below->above = ob; |
|
|
765 | ob->env->inv = ob; |
|
|
766 | } |
440 | |
767 | |
441 | #define for_all_objects(var) \ |
768 | return ob; |
442 | for (int _i = 0; _i < objects.size (); ++_i) \ |
769 | } |
443 | declvar (object *, var, objects [_i]) |
|
|
444 | |
770 | |
445 | #define for_all_actives(var) \ |
771 | //+GPL |
446 | for (int _i = 0; _i < actives.size (); ++_i) \ |
|
|
447 | declvar (object *, var, actives [_i]) |
|
|
448 | |
772 | |
449 | typedef struct oblnk |
773 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
450 | { /* Used to link together several objects */ |
774 | object *find_skill_by_name (object *who, shstr_cmp sh); |
451 | object_ptr ob; |
775 | object *find_skill_by_number (object *who, int skillno); |
452 | struct oblnk *next; |
|
|
453 | } objectlink; |
|
|
454 | |
|
|
455 | typedef struct oblinkpt |
|
|
456 | { /* Used to link together several object links */ |
|
|
457 | struct oblnk *link; |
|
|
458 | long value; /* Used as connected value in buttons/gates */ |
|
|
459 | struct oblinkpt *next; |
|
|
460 | } oblinkpt; |
|
|
461 | |
776 | |
462 | /* |
777 | /* |
463 | * The archetype structure is a set of rules on how to generate and manipulate |
778 | * The archetype structure is a set of rules on how to generate and manipulate |
464 | * objects which point to archetypes. |
779 | * objects which point to archetypes. |
465 | * This probably belongs in arch.h, but there really doesn't appear to |
780 | * This probably belongs in arch.h, but there really doesn't appear to |
466 | * be much left in the archetype - all it really is is a holder for the |
781 | * be much left in the archetype - all it really is is a holder for the |
467 | * object and pointers. This structure should get removed, and just replaced |
782 | * object and pointers. This structure should get removed, and just replaced |
468 | * by the object structure |
783 | * by the object structure |
469 | */ |
784 | */ |
470 | |
785 | |
|
|
786 | //-GPL |
|
|
787 | |
471 | INTERFACE_CLASS (archetype) |
788 | INTERFACE_CLASS (archetype) |
472 | struct archetype : zero_initialised, attachable |
789 | struct archetype : object |
473 | { |
790 | { |
474 | archetype (); |
791 | static arch_ptr empty; // the empty_archetype |
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|
792 | MTH static void gc (); |
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|
793 | |
|
|
794 | archetype (const_utf8_string name); |
475 | ~archetype (); |
795 | ~archetype (); |
476 | void gather_callbacks (AV *&callbacks, event_type event) const; |
796 | void gather_callbacks (AV *&callbacks, event_type event) const; |
477 | |
797 | |
478 | static archetype *find (const char *name); |
798 | MTH static archetype *find (const_utf8_string name); |
479 | |
799 | |
480 | void hash_add (); // add to hashtable |
800 | MTH void link (); |
481 | void hash_del (); // remove from hashtable |
801 | MTH void unlink (); |
482 | |
802 | |
|
|
803 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
|
|
804 | MTH object *instance (); |
|
|
805 | |
|
|
806 | MTH void post_load_check (); // do some adjustments after parsing |
|
|
807 | |
|
|
808 | object_vector_index ACC (RW, archid); // index in archvector |
483 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
809 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
484 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
810 | |
485 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
811 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
486 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
812 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
487 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
813 | |
488 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
814 | // support for archetype loading |
489 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
815 | static archetype *read (object_thawer &f); |
490 | * in comparison to the head. |
816 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
491 | */ |
817 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
492 | }; |
818 | }; |
|
|
819 | |
|
|
820 | inline void |
|
|
821 | object_freezer::put (const keyword_string k, archetype *v) |
|
|
822 | { |
|
|
823 | if (expect_true (v)) |
|
|
824 | put (k, v->archname); |
|
|
825 | else |
|
|
826 | put (k); |
|
|
827 | } |
|
|
828 | |
|
|
829 | typedef object_vector<object, &object::index > objectvec; |
|
|
830 | typedef object_vector<object, &object::active> activevec; |
|
|
831 | typedef object_vector<archetype, &archetype::archid> archvec; |
|
|
832 | |
|
|
833 | extern objectvec objects; |
|
|
834 | extern activevec actives; |
|
|
835 | extern archvec archetypes; |
|
|
836 | |
|
|
837 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
838 | // quite horrible, that's why its hidden in some macro |
|
|
839 | #define for_inv_removable(op,var) \ |
|
|
840 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
841 | |
|
|
842 | #define for_all_objects(var) \ |
|
|
843 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
844 | statementvar (object *, var, objects [_i]) |
|
|
845 | |
|
|
846 | #define for_all_actives(var) \ |
|
|
847 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
848 | statementvar (object *, var, actives [_i]) |
|
|
849 | |
|
|
850 | #define for_all_archetypes(var) \ |
|
|
851 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
|
|
852 | statementvar (archetype *, var, archetypes [_i]) |
|
|
853 | |
|
|
854 | //+GPL |
493 | |
855 | |
494 | /* Used by update_object to know if the object being passed is |
856 | /* Used by update_object to know if the object being passed is |
495 | * being added or removed. |
857 | * being added or removed. |
496 | */ |
858 | */ |
497 | #define UP_OBJ_INSERT 1 |
859 | #define UP_OBJ_INSERT 1 |
… | |
… | |
514 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
876 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
515 | * Use for treasure chests so the new object is the highest thing |
877 | * Use for treasure chests so the new object is the highest thing |
516 | * beneath the player, but not actually above it. Note - the |
878 | * beneath the player, but not actually above it. Note - the |
517 | * map and x,y coordinates for the object to be inserted must |
879 | * map and x,y coordinates for the object to be inserted must |
518 | * match the originator. |
880 | * match the originator. |
519 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
520 | * speed up map loading process, as we assume the ordering in |
|
|
521 | * loaded map is correct. |
|
|
522 | * |
881 | * |
523 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
882 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
524 | * are mutually exclusive. The behaviour for passing more than one |
883 | * are mutually exclusive. The behaviour for passing more than one |
525 | * should be considered undefined - while you may notice what happens |
884 | * should be considered undefined - while you may notice what happens |
526 | * right now if you pass more than one, that could very well change |
885 | * right now if you pass more than one, that could very well change |
… | |
… | |
529 | #define INS_NO_MERGE 0x0001 |
888 | #define INS_NO_MERGE 0x0001 |
530 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
889 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
531 | #define INS_NO_WALK_ON 0x0004 |
890 | #define INS_NO_WALK_ON 0x0004 |
532 | #define INS_ON_TOP 0x0008 |
891 | #define INS_ON_TOP 0x0008 |
533 | #define INS_BELOW_ORIGINATOR 0x0010 |
892 | #define INS_BELOW_ORIGINATOR 0x0010 |
534 | #define INS_MAP_LOAD 0x0020 |
|
|
535 | |
893 | |
536 | #define ARCH_SINGULARITY "singularity" |
894 | //-GPL |
537 | #define ARCH_SINGULARITY_LEN 11 |
|
|
538 | #define ARCH_DETECT_MAGIC "detect_magic" |
|
|
539 | #define ARCH_DEPLETION "depletion" |
|
|
540 | #define ARCH_SYMPTOM "symptom" |
|
|
541 | |
895 | |
542 | #endif |
896 | #endif |
543 | |
897 | |