1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
28 | #include <bitset> |
29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
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33 | //+GPL |
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34 | |
33 | typedef int tag_t; |
35 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
36 | |
35 | #define BODY_ARMS 1 |
37 | // also see common/item.C |
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38 | enum |
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39 | { |
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40 | body_skill, |
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41 | body_combat, |
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42 | body_range, |
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43 | body_shield, |
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44 | body_arm, |
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45 | body_torso, |
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46 | body_head, |
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47 | body_neck, |
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48 | body_finger, |
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49 | body_shoulder, |
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50 | body_foot, |
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51 | body_hand, |
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52 | body_wrist, |
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53 | body_waist, |
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54 | NUM_BODY_LOCATIONS |
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55 | }; |
36 | |
56 | |
37 | /* See common/item.c */ |
57 | /* See common/item.c */ |
38 | |
58 | |
39 | typedef struct Body_Locations |
59 | typedef struct Body_Locations |
40 | { |
60 | { |
41 | const char *save_name; /* Name used to load/save it to disk */ |
61 | keyword save_name; /* Name used to load/save it to disk */ |
42 | const char *use_name; /* Name used when describing an item we can use */ |
62 | const char *use_name; /* Name used when describing an item we can use */ |
43 | const char *nonuse_name; /* Name to describe objects we can't use */ |
63 | const char *nonuse_name; /* Name to describe objects we can't use */ |
44 | } Body_Locations; |
64 | } Body_Locations; |
45 | |
65 | |
46 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
66 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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67 | |
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68 | #define NUM_COINS 4 /* number of coin types */ |
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69 | extern const char *const coins[NUM_COINS + 1]; |
47 | |
70 | |
48 | /* |
71 | /* |
49 | * Each object (this also means archetypes!) could have a few of these |
72 | * Each object (this also means archetypes!) could have a few of these |
50 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * "dangling" from it; this could also end up containing 'parse errors'. |
51 | * |
74 | * |
52 | * key and value are shared-strings. |
75 | * key and value are shared-strings. |
53 | * |
76 | * |
54 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
77 | * Please use kv_get/kv_set/kv_del from object rather than |
55 | * accessing the list directly. |
78 | * accessing the list directly. |
56 | * Exception is if you want to walk this list for some reason. |
79 | * Exception is if you want to walk this list for some reason. |
57 | */ |
80 | */ |
58 | struct key_value |
81 | struct key_value : slice_allocated |
59 | { |
82 | { |
60 | key_value *next; |
83 | key_value *next; |
61 | shstr key, value; |
84 | shstr key, value; |
62 | }; |
85 | }; |
63 | |
86 | |
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87 | //-GPL |
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88 | |
64 | struct UUID |
89 | struct UUID |
65 | { |
90 | { |
66 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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94 | |
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95 | static UUID cur; // last uuid generated |
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96 | static void init (); |
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97 | static UUID gen (); |
67 | |
98 | |
68 | UUID () { } |
99 | UUID () { } |
69 | UUID (uint64 seq) : seq(seq) { } |
100 | UUID (uint64 seq) : seq(seq) { } |
70 | operator uint64() { return seq; } |
101 | operator uint64() { return seq; } |
71 | void operator =(uint64 seq) { this->seq = seq; } |
102 | void operator =(uint64 seq) { this->seq = seq; } |
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103 | |
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104 | bool parse (const char *s); |
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105 | char *append (char *buf) const; |
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106 | char *c_str () const; |
72 | }; |
107 | }; |
73 | |
108 | |
74 | extern void init_uuid (); |
109 | //+GPL |
75 | extern UUID gen_uuid (); |
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76 | extern const uint64 UUID_SKIP; |
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77 | |
110 | |
78 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
111 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
79 | * sprinkled in the code. Note that some of these also replace fields |
112 | * sprinkled in the code. Note that some of these also replace fields |
80 | * that were in the can_apply area. What is the point of having both |
113 | * that were in the can_apply area. What is the point of having both |
81 | * can_apply and will_apply? |
114 | * can_apply and will_apply? |
… | |
… | |
84 | #define WILL_APPLY_TREASURE 0x02 |
117 | #define WILL_APPLY_TREASURE 0x02 |
85 | #define WILL_APPLY_EARTHWALL 0x04 |
118 | #define WILL_APPLY_EARTHWALL 0x04 |
86 | #define WILL_APPLY_DOOR 0x08 |
119 | #define WILL_APPLY_DOOR 0x08 |
87 | #define WILL_APPLY_FOOD 0x10 |
120 | #define WILL_APPLY_FOOD 0x10 |
88 | |
121 | |
89 | /* However, if you're keeping a pointer of some sort, you probably |
122 | struct body_slot |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
123 | { |
91 | * e.g. ->copy_to () |
124 | signed char used:4; /* Calculated value based on items equipped */ |
92 | */ |
125 | signed char info:4; /* body info as loaded from the file */ |
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126 | }; |
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127 | |
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128 | typedef struct oblnk |
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129 | { /* Used to link together several objects */ |
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130 | object_ptr ob; |
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131 | struct oblnk *next; |
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132 | } objectlink; |
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133 | |
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134 | typedef struct oblinkpt |
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135 | { /* Used to link together several object links */ |
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136 | struct oblnk *link; |
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137 | struct oblinkpt *next; |
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138 | shstr id; /* Used as connected value in buttons/gates */ |
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139 | } oblinkpt; |
93 | |
140 | |
94 | INTERFACE_CLASS (object) |
141 | INTERFACE_CLASS (object) |
95 | // these are being copied |
142 | // these are being copied |
96 | struct object_copy : attachable |
143 | struct object_copy : attachable |
97 | { |
144 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
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99 | |
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100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
145 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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146 | |
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147 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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148 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
149 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
150 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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151 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
152 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
153 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
154 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
155 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
156 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
108 | /* If this is an exit, this is the filename */ |
157 | /* If this is an exit, this is the filename */ |
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158 | |
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159 | typedef bitset<NUM_FLAGS> flags_t; |
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160 | flags_t flag; /* various flags */ |
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161 | #if FOR_PERL |
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162 | bool ACC (RW, flag[NUM_FLAGS]); |
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163 | #endif |
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164 | |
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165 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
109 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
166 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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112 | /* To get put into books and the like. */ |
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113 | shstr ACC (RW, materialname); /* specific material name */ |
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114 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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115 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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116 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
167 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
117 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
168 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
118 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
169 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
119 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
170 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
120 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
171 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
121 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
172 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
173 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
174 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
175 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | |
176 | |
126 | facetile *ACC (RW, face); /* Face with colors */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
177 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
178 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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179 | |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
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131 | /* This next big block are basically used for monsters and equipment */ |
181 | /* This next big block is basically used for monsters and equipment */ |
132 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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133 | uint8 ACC (RW, subtype); /* subtype of object */ |
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134 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
182 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
183 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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184 | |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
185 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
186 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
187 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
188 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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189 | |
140 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
141 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
142 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
143 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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194 | |
144 | /* Note that the last_.. values are sometimes used for non obvious |
195 | /* Note that the last_.. values are sometimes used for non obvious |
145 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | * meanings by some objects, eg, sp penalty, permanent exp. |
146 | */ |
197 | */ |
147 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
148 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
149 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
150 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
201 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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202 | |
151 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
152 | sint16 ACC (RW, level); /* Level of creature or object */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
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205 | |
153 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
154 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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155 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
156 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
208 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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209 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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210 | |
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211 | body_slot slot [NUM_BODY_LOCATIONS]; |
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212 | |
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213 | faceidx ACC (RW, face); /* the graphical face */ |
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214 | |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | |
157 | sint32 ACC (RW, weight); /* Attributes of the object */ |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
158 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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220 | |
159 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
221 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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222 | |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
223 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
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164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
224 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
225 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
226 | |
168 | /* Following mostly refers to fields only used for monsters */ |
227 | /* Following mostly refers to fields only used for monsters */ |
169 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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170 | |
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171 | /* allows different movement patterns for attackers */ |
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172 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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173 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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174 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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175 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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176 | /* races/classes can need less/more exp to gain levels */ |
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177 | |
228 | |
178 | /* Spell related information, may be useful elsewhere |
229 | /* Spell related information, may be useful elsewhere |
179 | * Note that other fields are used - these files are basically |
230 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
231 | * only used in spells. |
181 | */ |
232 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
233 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
234 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
184 | uint16 ACC (RW, start_holding); |
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185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
235 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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236 | |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
237 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
238 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
239 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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240 | sint8 ACC (RW, item_power); /* power rating of the object */ |
189 | |
241 | |
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242 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
245 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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246 | |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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250 | |
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251 | // 8 free bits |
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252 | |
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253 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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254 | // /* races/classes can need less/more exp to gain levels */ |
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255 | static const float expmul = 1.0;//D |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
256 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
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198 | char *ACC (RW, spellarg); |
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199 | |
257 | |
200 | /* Following are values used by any object */ |
258 | /* Following are values used by any object */ |
201 | /* this objects turns into or what this object creates */ |
259 | /* this objects turns into or what this object creates */ |
202 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
260 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | key_value *key_values; /* Fields not explictly known by the loader. */ |
261 | |
204 | flags_t flag; /* various flags */ |
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205 | #if FOR_PERL |
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206 | bool ACC (RW, flag[NUM_FLAGS]); |
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207 | #endif |
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208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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209 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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210 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
262 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
211 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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212 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
263 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
213 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
264 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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266 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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267 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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268 | |
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269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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271 | /* allows different movement patterns for attackers */ |
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272 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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273 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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274 | |
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275 | //16+ free bits |
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276 | |
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277 | // rarely-accessed members should be at the end |
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278 | shstr ACC (RW, tag); // a tag used to tracking this object |
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279 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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280 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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281 | /* To get put into books and the like. */ |
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282 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
214 | }; |
283 | }; |
215 | |
284 | |
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285 | const_utf8_string query_weight (const object *op); |
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286 | const_utf8_string query_short_name (const object *op); |
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287 | const_utf8_string query_name (const object *op); |
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288 | const_utf8_string query_base_name (const object *op, int plural); |
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289 | sint64 query_cost (const object *tmp, object *who, int flag); |
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290 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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291 | |
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292 | int change_ability_duration (object *spell, object *caster); |
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293 | int min_casting_level (object *caster, object *spell); |
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294 | int casting_level (object *caster, object *spell); |
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295 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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296 | int SP_level_dam_adjust (object *caster, object *spob); |
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297 | int SP_level_duration_adjust (object *caster, object *spob); |
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298 | int SP_level_range_adjust (object *caster, object *spob); |
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299 | |
216 | struct object : zero_initialised, object_copy |
300 | struct object : zero_initialised, object_copy |
217 | { |
301 | { |
218 | // These variables are not changed by ->copy_to |
302 | // These variables are not changed by ->copy_to |
219 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
303 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
220 | |
304 | |
221 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
305 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
222 | int ACC (RO, count); |
306 | int ACC (RO, count); |
223 | int ACC (RO, index); // index into objects |
307 | object_vector_index ACC (RO, index); // index into objects |
224 | int ACC (RO, active); // index into actives |
308 | object_vector_index ACC (RO, active); // index into actives |
225 | |
309 | |
226 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
310 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
227 | |
311 | |
228 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
312 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
229 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
313 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
230 | /* Note: stacked in the *same* environment */ |
314 | /* Note: stacked in the *same* environment */ |
231 | object *inv; /* Pointer to the first object in the inventory */ |
315 | object *inv; /* Pointer to the first object in the inventory */ |
232 | |
316 | |
233 | //TODO: container must move into client |
317 | //TODO: container must move into client |
234 | object *ACC (RW, container); /* Current container being used. I think this |
318 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
235 | * is only used by the player right now. |
319 | * is only used by the player right now. |
236 | */ |
320 | */ |
237 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
321 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
238 | * This is typically the container that the object is in. |
322 | * This is typically the container that the object is in. |
239 | */ |
323 | */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
324 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
325 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
326 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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327 | |
|
|
328 | // privates / perl |
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329 | shstr_tmp kv_get (shstr_tmp key) const; |
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330 | void kv_del (shstr_tmp key); |
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331 | void kv_set (shstr_tmp key, shstr_tmp value); |
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332 | |
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333 | //-GPL |
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334 | |
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335 | // custom extra fields management |
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336 | struct key_value_access_proxy |
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337 | { |
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338 | object &ob; |
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339 | shstr_tmp key; |
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340 | |
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341 | key_value_access_proxy (object &ob, shstr_tmp key) |
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342 | : ob (ob), key (key) |
|
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343 | { |
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344 | } |
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345 | |
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|
346 | const key_value_access_proxy &operator =(shstr_tmp value) const |
|
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347 | { |
|
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348 | ob.kv_set (key, value); |
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349 | return *this; |
|
|
350 | } |
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351 | |
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352 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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353 | operator const char *() const { return ob.kv_get (key); } |
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354 | |
|
|
355 | private: |
|
|
356 | void operator =(int); |
|
|
357 | }; |
|
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358 | |
|
|
359 | // operator [] is too annoying to use |
|
|
360 | const key_value_access_proxy kv (shstr_tmp key) |
|
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361 | { |
|
|
362 | return key_value_access_proxy (*this, key); |
|
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363 | } |
|
|
364 | |
|
|
365 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
|
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366 | MTH void post_load_check (); // do some adjustments after parsing |
|
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367 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
|
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368 | bool write (object_freezer &f); |
243 | |
369 | |
244 | MTH static object *create (); |
370 | MTH static object *create (); |
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371 | const mapxy &operator =(const mapxy &pos); |
245 | MTH void copy_to (object *dst); |
372 | MTH void copy_to (object *dst); |
246 | MTH object *clone (); // create + copy_to |
373 | MTH object *clone (); // create + copy_to a single object |
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374 | MTH object *deep_clone (); // copy whole more chain and inventory |
247 | void do_destroy (); |
375 | void do_destroy (); |
248 | void gather_callbacks (AV *&callbacks, event_type event) const; |
376 | void gather_callbacks (AV *&callbacks, event_type event) const; |
249 | MTH void destroy (bool destroy_inventory = false); |
377 | MTH void destroy (); |
|
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378 | MTH void drop_and_destroy () |
|
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379 | { |
|
|
380 | destroy_inv (true); |
|
|
381 | destroy (); |
|
|
382 | } |
250 | |
383 | |
251 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
384 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
252 | MTH void destroy_inv (bool drop_to_ground = false); |
385 | MTH void destroy_inv (bool drop_to_ground = false); |
253 | MTH object *insert (object *item); // insert into inventory |
386 | MTH object *insert (object *item); // insert into inventory |
|
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387 | MTH void play_sound (faceidx sound) const; |
|
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388 | MTH void say_msg (const_utf8_string msg) const; |
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389 | |
254 | void do_remove (); |
390 | void do_remove (); |
255 | MTH void remove () |
391 | MTH void remove () |
256 | { |
392 | { |
257 | if (!flag [FLAG_REMOVED]) |
393 | if (!flag [FLAG_REMOVED]) |
258 | do_remove (); |
394 | do_remove (); |
259 | } |
395 | } |
|
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396 | |
|
|
397 | MTH bool blocked (maptile *m, int x, int y) const; |
|
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398 | |
|
|
399 | void move_to (const mapxy &pos) |
|
|
400 | { |
|
|
401 | remove (); |
|
|
402 | *this = pos; |
|
|
403 | insert_at (this, this); |
|
|
404 | } |
|
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405 | |
|
|
406 | // high-level move method. |
|
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407 | // object op is trying to move in direction dir. |
|
|
408 | // originator is typically the same as op, but |
|
|
409 | // can be different if originator is causing op to |
|
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410 | // move (originator is pushing op) |
|
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411 | // returns 0 if the object is not able to move to the |
|
|
412 | // desired space, 1 otherwise (in which case we also |
|
|
413 | // move the object accordingly. This function is |
|
|
414 | // very similiar to move_object. |
|
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415 | int move (int dir, object *originator); |
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|
416 | |
|
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417 | int move (int dir) |
|
|
418 | { |
|
|
419 | return move (dir, this); |
|
|
420 | } |
|
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421 | |
|
|
422 | // changes move_type to a new value - handles move_on/move_off effects |
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|
423 | MTH void change_move_type (MoveType mt); |
260 | |
424 | |
261 | static bool can_merge_slow (object *op1, object *op2); |
425 | static bool can_merge_slow (object *op1, object *op2); |
262 | |
426 | |
263 | // this is often used in time-critical code, so optimise |
427 | // this is often used in time-critical code, so optimise |
264 | MTH static bool can_merge (object *op1, object *op2) |
428 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
268 | && can_merge_slow (op1, op2); |
432 | && can_merge_slow (op1, op2); |
269 | } |
433 | } |
270 | |
434 | |
271 | MTH void set_owner (object *owner); |
435 | MTH void set_owner (object *owner); |
272 | MTH void set_speed (float speed); |
436 | MTH void set_speed (float speed); |
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|
437 | MTH void set_glow_radius (sint8 rad); |
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438 | MTH bool change_skill (object *ob); // deprecated? |
273 | |
439 | |
|
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440 | MTH void open_container (object *new_container); |
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441 | MTH void close_container () |
|
|
442 | { |
|
|
443 | open_container (0); |
|
|
444 | } |
|
|
445 | |
|
|
446 | // potential future accessor for "container" |
|
|
447 | MTH object *container_ () const |
|
|
448 | { |
|
|
449 | return container; |
|
|
450 | } |
|
|
451 | |
|
|
452 | MTH bool is_open_container () const |
|
|
453 | { |
|
|
454 | // strangely enough, using ?: here causes code to inflate |
|
|
455 | return type == CONTAINER |
|
|
456 | && ((env && env->container_ () == this) |
|
|
457 | || (!env && flag [FLAG_APPLIED])); |
|
|
458 | } |
|
|
459 | |
|
|
460 | MTH object *force_find (shstr_tmp name); |
|
|
461 | MTH void force_set_timer (int duration); |
|
|
462 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
463 | |
|
|
464 | oblinkpt *find_link () const; |
|
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465 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
466 | MTH void remove_link (); |
|
|
467 | |
|
|
468 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
|
|
469 | bool should_invoke (event_type event) |
|
|
470 | { |
|
|
471 | return ev_want_event [event] || ev_want_type [type] || cb; |
|
|
472 | } |
|
|
473 | |
274 | MTH void instantiate () |
474 | MTH void instantiate (); |
275 | { |
|
|
276 | if (!uuid.seq) // HACK |
|
|
277 | uuid = gen_uuid (); |
|
|
278 | |
|
|
279 | attachable::instantiate (); |
|
|
280 | } |
|
|
281 | |
475 | |
282 | // recalculate all stats |
476 | // recalculate all stats |
283 | MTH void update_stats (); |
477 | MTH void update_stats (); |
284 | MTH void roll_stats (); |
478 | MTH void roll_stats (); |
285 | MTH void swap_stats (int a, int b); |
479 | MTH void swap_stats (int a, int b); |
… | |
… | |
288 | MTH void drain_stat (); |
482 | MTH void drain_stat (); |
289 | MTH void drain_specific_stat (int deplete_stats); |
483 | MTH void drain_specific_stat (int deplete_stats); |
290 | MTH void change_luck (int value); |
484 | MTH void change_luck (int value); |
291 | |
485 | |
292 | // info must hold 256 * 3 bytes currently |
486 | // info must hold 256 * 3 bytes currently |
293 | const char *debug_desc (char *info) const; |
487 | const_utf8_string debug_desc (char *info) const; |
294 | MTH const char *debug_desc () const; |
488 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
295 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
|
|
296 | const char *flag_desc (char *desc, int len) const; |
489 | const_utf8_string flag_desc (char *desc, int len) const; |
297 | |
490 | |
|
|
491 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
492 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
493 | |
298 | int number_of () const |
494 | MTH int number_of () const |
299 | { |
495 | { |
300 | return nrof ? nrof : 1; |
496 | return nrof ? nrof : 1; |
301 | } |
497 | } |
302 | |
498 | |
303 | uint64 total_weight () const |
499 | MTH sint32 total_weight () const |
304 | { |
500 | { |
305 | return weight * number_of (); |
501 | return (weight + carrying) * number_of (); |
306 | } |
502 | } |
|
|
503 | |
|
|
504 | MTH void update_weight (); |
307 | |
505 | |
308 | // return the dominant material of this item, always return something |
506 | // return the dominant material of this item, always return something |
309 | const materialtype_t *dominant_material () const; |
507 | const materialtype_t *dominant_material () const |
|
|
508 | { |
|
|
509 | return material; |
|
|
510 | } |
310 | |
511 | |
|
|
512 | // return the volume of this object in cm³ |
311 | uint64 volume () const |
513 | MTH uint64 volume () const |
312 | { |
514 | { |
313 | return total_weight () / dominant_material ()->density; |
515 | return (uint64)total_weight () |
|
|
516 | * 1024 // 1000 actually |
|
|
517 | * (type == CONTAINER ? 128 : 1) |
|
|
518 | / dominant_material ()->density; // ugh, division |
314 | } |
519 | } |
315 | |
520 | |
|
|
521 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
522 | |
|
|
523 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
316 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
524 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
317 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
525 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
318 | || type == CLOAK || type == BOOTS || type == GLOVES |
526 | || type == CLOAK || type == BOOTS || type == GLOVES |
319 | || type == BRACERS || type == GIRDLE; } |
527 | || type == BRACERS || type == GIRDLE; } |
320 | MTH bool is_alive () const { return (type == PLAYER |
528 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
322 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
530 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
323 | && !flag [FLAG_IS_A_TEMPLATE]; } |
531 | && !flag [FLAG_IS_A_TEMPLATE]; } |
324 | MTH bool is_arrow () const { return type == ARROW |
532 | MTH bool is_arrow () const { return type == ARROW |
325 | || (type == SPELL_EFFECT |
533 | || (type == SPELL_EFFECT |
326 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
534 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
|
|
535 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
327 | |
536 | |
|
|
537 | MTH bool is_dragon () const; |
|
|
538 | |
328 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
539 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
329 | |
540 | |
330 | // temporary: wether the object can be saved in a map file |
541 | // temporary: wether the object can be saved in a map file |
331 | // contr => is a player |
542 | // contr => is a player |
332 | // head => only save head of a multitile object |
543 | // head => only save head of a multitile object |
333 | // owner => can not reference owner yet |
544 | // owner => can not reference owner yet |
334 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
545 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
335 | |
546 | |
336 | /* This return true if object has still randomitems which |
547 | /* This return true if object has still randomitems which |
337 | * could be expanded. |
548 | * could be expanded. |
338 | */ |
549 | */ |
339 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
550 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
340 | |
551 | |
|
|
552 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
553 | |
|
|
554 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
555 | |
|
|
556 | // returns the outermost owner, never returns 0 |
|
|
557 | MTH object *outer_owner () |
|
|
558 | { |
|
|
559 | object *op; |
|
|
560 | |
|
|
561 | for (op = this; op->owner; op = op->owner) |
|
|
562 | ; |
|
|
563 | |
|
|
564 | return op; |
|
|
565 | } |
|
|
566 | |
|
|
567 | // returns the outermost environment, never returns 0 |
|
|
568 | MTH object *outer_env_or_self () const |
|
|
569 | { |
|
|
570 | const object *op; |
|
|
571 | |
|
|
572 | for (op = this; op->env; op = op->env) |
|
|
573 | ; |
|
|
574 | |
|
|
575 | return const_cast<object *>(op); |
|
|
576 | } |
|
|
577 | |
|
|
578 | // returns the outermost environment, may return 0 |
|
|
579 | MTH object *outer_env () const |
|
|
580 | { |
|
|
581 | return env ? outer_env_or_self () : 0; |
|
|
582 | } |
|
|
583 | |
341 | // returns the player that has this object in his inventory, or 0 |
584 | // returns the player that has this object in his inventory, or 0 |
|
|
585 | // we assume the player is always the outer env |
342 | MTH object *in_player () const |
586 | MTH object *in_player () const |
343 | { |
587 | { |
344 | for (object *op = env; op; op = op->env) |
588 | object *op = outer_env_or_self (); |
345 | if (op->type == PLAYER) |
|
|
346 | return op; |
|
|
347 | |
589 | |
348 | return 0; |
590 | return op->type == PLAYER ? op : 0; |
349 | } |
591 | } |
350 | |
592 | |
351 | // "temporary" helper function |
593 | // "temporary" helper function |
352 | MTH object *head_ () |
594 | MTH object *head_ () const |
353 | { |
595 | { |
354 | return head ? head : this; |
596 | return head ? head : const_cast<object *>(this); |
355 | } |
597 | } |
|
|
598 | |
|
|
599 | MTH bool is_head () const |
|
|
600 | { |
|
|
601 | return head_ () == this; |
|
|
602 | } |
|
|
603 | |
|
|
604 | MTH bool is_on_map () const |
|
|
605 | { |
|
|
606 | return !env && !flag [FLAG_REMOVED]; |
|
|
607 | } |
|
|
608 | |
|
|
609 | MTH bool is_inserted () const |
|
|
610 | { |
|
|
611 | return !flag [FLAG_REMOVED]; |
|
|
612 | } |
|
|
613 | |
|
|
614 | MTH bool is_player () const |
|
|
615 | { |
|
|
616 | return !!contr; |
|
|
617 | } |
|
|
618 | |
|
|
619 | /* elmex: this method checks whether the object is in a shop */ |
|
|
620 | MTH bool is_in_shop () const; |
|
|
621 | |
|
|
622 | MTH bool affects_los () const |
|
|
623 | { |
|
|
624 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
625 | } |
|
|
626 | |
|
|
627 | MTH bool has_carried_lights () const |
|
|
628 | { |
|
|
629 | return glow_radius; |
|
|
630 | } |
|
|
631 | |
|
|
632 | // returns the player that cna see this object, if any |
|
|
633 | MTH object *visible_to () const; |
|
|
634 | |
|
|
635 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
|
|
636 | MTH std::string describe_monster (object *who = 0); |
|
|
637 | MTH std::string describe_item (object *who = 0); |
|
|
638 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
639 | |
|
|
640 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
641 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
642 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
643 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
|
|
644 | |
|
|
645 | // If this object has no extra parts but should have them, |
|
|
646 | // add them, effectively expanding heads into multipart |
|
|
647 | // objects. This method only works on objects not inserted |
|
|
648 | // anywhere. |
|
|
649 | MTH void expand_tail (); |
|
|
650 | |
|
|
651 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
356 | |
652 | |
357 | // insert object at same map position as 'where' |
653 | // insert object at same map position as 'where' |
358 | // handles both inventory and map "positions" |
654 | // handles both inventory and map "positions" |
359 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
655 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
656 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
657 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
|
|
658 | MTH void drop_unpaid_items (); |
360 | |
659 | |
361 | MTH void activate (); |
660 | MTH void activate (); |
362 | MTH void deactivate (); |
661 | MTH void deactivate (); |
363 | MTH void activate_recursive (); |
662 | MTH void activate_recursive (); |
364 | MTH void deactivate_recursive (); |
663 | MTH void deactivate_recursive (); |
365 | |
664 | |
366 | // set the givne flag on all objects in the inventory recursively |
665 | // set the given flag on all objects in the inventory recursively |
367 | MTH void set_flag_inv (int flag, int value = 1); |
666 | MTH void set_flag_inv (int flag, int value = 1); |
368 | |
667 | |
369 | void enter_exit (object *exit);//PERL |
668 | void enter_exit (object *exit);//Perl |
370 | MTH void enter_map (maptile *newmap, int x, int y); |
669 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
670 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
671 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
371 | |
672 | |
372 | // returns the mapspace this object is in |
673 | // returns the mapspace this object is in |
373 | mapspace &ms () const; |
674 | mapspace &ms () const; |
374 | |
675 | |
375 | // fully recursive iterator |
676 | // fully recursive iterator |
… | |
… | |
411 | { |
712 | { |
412 | return this; |
713 | return this; |
413 | } |
714 | } |
414 | |
715 | |
415 | /* This returns TRUE if the object is something that |
716 | /* This returns TRUE if the object is something that |
416 | * should be displayed in the floorbox/inventory window |
717 | * a client might want to know about. |
417 | */ |
718 | */ |
418 | MTH bool client_visible () const |
719 | MTH bool client_visible () const |
419 | { |
720 | { |
420 | return !invisible && type != PLAYER; |
721 | return !invisible && type != PLAYER; |
421 | } |
722 | } |
422 | |
723 | |
|
|
724 | // the client does nrof * this weight |
|
|
725 | MTH sint32 client_weight () const |
|
|
726 | { |
|
|
727 | return weight + carrying; |
|
|
728 | } |
|
|
729 | |
423 | MTH struct region *region () const; |
730 | MTH struct region *region () const; |
424 | |
731 | |
|
|
732 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
|
|
733 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
734 | |
|
|
735 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
|
|
736 | |
|
|
737 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
738 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
739 | |
|
|
740 | // make some noise with given item into direction dir, |
|
|
741 | // currently only used for players to make them temporarily visible |
|
|
742 | // when they are invisible. |
|
|
743 | MTH void make_noise (); |
|
|
744 | |
|
|
745 | /* animation */ |
|
|
746 | MTH bool has_anim () const { return animation_id; } |
|
|
747 | const animation &anim () const { return animations [animation_id]; } |
|
|
748 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
749 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
750 | /* anim_frames () returns the number of animations allocated. The last |
|
|
751 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
752 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
753 | * range from 0 through 7. |
|
|
754 | */ |
|
|
755 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
756 | MTH int anim_facings () const { return anim ().facings; } |
|
|
757 | |
|
|
758 | MTH utf8_string as_string (); |
|
|
759 | |
425 | protected: |
760 | protected: |
426 | friend struct archetype; |
|
|
427 | |
|
|
428 | void link (); |
761 | void link (); |
429 | void unlink (); |
762 | void unlink (); |
430 | |
763 | |
431 | object (); |
764 | object (); |
432 | ~object (); |
765 | ~object (); |
|
|
766 | |
|
|
767 | private: |
|
|
768 | object &operator =(const object &); |
|
|
769 | object (const object &); |
433 | }; |
770 | }; |
434 | |
771 | |
435 | typedef object_vector<object, &object::index > objectvec; |
772 | // move this object to the top of its env's inventory to speed up |
436 | typedef object_vector<object, &object::active> activevec; |
773 | // searches for it. |
|
|
774 | static inline object * |
|
|
775 | splay (object *ob) |
|
|
776 | { |
|
|
777 | if (ob->above && ob->env) |
|
|
778 | { |
|
|
779 | if (ob->above) ob->above->below = ob->below; |
|
|
780 | if (ob->below) ob->below->above = ob->above; |
437 | |
781 | |
438 | extern objectvec objects; |
782 | ob->above = 0; |
439 | extern activevec actives; |
783 | ob->below = ob->env->inv; |
|
|
784 | ob->below->above = ob; |
|
|
785 | ob->env->inv = ob; |
|
|
786 | } |
440 | |
787 | |
441 | #define for_all_objects(var) \ |
788 | return ob; |
442 | for (int _i = 0; _i < objects.size (); ++_i) \ |
789 | } |
443 | declvar (object *, var, objects [_i]) |
|
|
444 | |
790 | |
445 | #define for_all_actives(var) \ |
791 | //+GPL |
446 | for (int _i = 0; _i < actives.size (); ++_i) \ |
|
|
447 | declvar (object *, var, actives [_i]) |
|
|
448 | |
792 | |
449 | typedef struct oblnk |
793 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
450 | { /* Used to link together several objects */ |
794 | object *find_skill_by_name (object *who, shstr_cmp sh); |
451 | object_ptr ob; |
795 | object *find_skill_by_number (object *who, int skillno); |
452 | struct oblnk *next; |
|
|
453 | } objectlink; |
|
|
454 | |
|
|
455 | typedef struct oblinkpt |
|
|
456 | { /* Used to link together several object links */ |
|
|
457 | struct oblnk *link; |
|
|
458 | long value; /* Used as connected value in buttons/gates */ |
|
|
459 | struct oblinkpt *next; |
|
|
460 | } oblinkpt; |
|
|
461 | |
796 | |
462 | /* |
797 | /* |
463 | * The archetype structure is a set of rules on how to generate and manipulate |
798 | * The archetype structure is a set of rules on how to generate and manipulate |
464 | * objects which point to archetypes. |
799 | * objects which point to archetypes. |
465 | * This probably belongs in arch.h, but there really doesn't appear to |
800 | * This probably belongs in arch.h, but there really doesn't appear to |
466 | * be much left in the archetype - all it really is is a holder for the |
801 | * be much left in the archetype - all it really is is a holder for the |
467 | * object and pointers. This structure should get removed, and just replaced |
802 | * object and pointers. This structure should get removed, and just replaced |
468 | * by the object structure |
803 | * by the object structure |
469 | */ |
804 | */ |
470 | |
805 | |
|
|
806 | //-GPL |
|
|
807 | |
471 | INTERFACE_CLASS (archetype) |
808 | INTERFACE_CLASS (archetype) |
472 | struct archetype : zero_initialised, attachable |
809 | struct archetype : object |
473 | { |
810 | { |
474 | archetype (); |
811 | static arch_ptr empty; // the empty_archetype |
|
|
812 | MTH static void gc (); |
|
|
813 | |
|
|
814 | archetype (const_utf8_string name); |
475 | ~archetype (); |
815 | ~archetype (); |
476 | void gather_callbacks (AV *&callbacks, event_type event) const; |
816 | void gather_callbacks (AV *&callbacks, event_type event) const; |
477 | |
817 | |
478 | static archetype *find (const char *name); |
818 | MTH static archetype *find (const_utf8_string name); |
479 | |
819 | |
480 | void hash_add (); // add to hashtable |
820 | MTH void link (); |
481 | void hash_del (); // remove from hashtable |
821 | MTH void unlink (); |
482 | |
822 | |
|
|
823 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
|
|
824 | MTH object *instance (); |
|
|
825 | |
|
|
826 | MTH void post_load_check (); // do some adjustments after parsing |
|
|
827 | |
|
|
828 | object_vector_index ACC (RW, archid); // index in archvector |
483 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
829 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
484 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
830 | |
485 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
831 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
486 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
832 | |
487 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
833 | // support for archetype loading |
488 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
834 | static archetype *read (object_thawer &f); |
489 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
835 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
490 | * in comparison to the head. |
836 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
491 | */ |
|
|
492 | }; |
837 | }; |
|
|
838 | |
|
|
839 | // returns whether the object is a dragon player, which are often specialcased |
|
|
840 | inline bool |
|
|
841 | object::is_dragon () const |
|
|
842 | { |
|
|
843 | return arch->race == shstr_dragon && is_player (); |
|
|
844 | } |
|
|
845 | |
|
|
846 | inline void |
|
|
847 | object_freezer::put (const keyword_string k, archetype *v) |
|
|
848 | { |
|
|
849 | if (expect_true (v)) |
|
|
850 | put (k, v->archname); |
|
|
851 | else |
|
|
852 | put (k); |
|
|
853 | } |
|
|
854 | |
|
|
855 | typedef object_vector<object, &object::index > objectvec; |
|
|
856 | typedef object_vector<object, &object::active> activevec; |
|
|
857 | typedef object_vector<archetype, &archetype::archid> archvec; |
|
|
858 | |
|
|
859 | extern objectvec objects; |
|
|
860 | extern activevec actives; |
|
|
861 | extern archvec archetypes; |
|
|
862 | |
|
|
863 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
864 | // quite horrible, that's why its hidden in some macro |
|
|
865 | #define for_inv_removable(op,var) \ |
|
|
866 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
867 | |
|
|
868 | #define for_all_objects(var) \ |
|
|
869 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
870 | statementvar (object *, var, objects [_i]) |
|
|
871 | |
|
|
872 | #define for_all_actives(var) \ |
|
|
873 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
874 | statementvar (object *, var, actives [_i]) |
|
|
875 | |
|
|
876 | #define for_all_archetypes(var) \ |
|
|
877 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
|
|
878 | statementvar (archetype *, var, archetypes [_i]) |
|
|
879 | |
|
|
880 | //+GPL |
493 | |
881 | |
494 | /* Used by update_object to know if the object being passed is |
882 | /* Used by update_object to know if the object being passed is |
495 | * being added or removed. |
883 | * being added or removed. |
496 | */ |
884 | */ |
497 | #define UP_OBJ_INSERT 1 |
885 | #define UP_OBJ_INSERT 1 |
… | |
… | |
514 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
902 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
515 | * Use for treasure chests so the new object is the highest thing |
903 | * Use for treasure chests so the new object is the highest thing |
516 | * beneath the player, but not actually above it. Note - the |
904 | * beneath the player, but not actually above it. Note - the |
517 | * map and x,y coordinates for the object to be inserted must |
905 | * map and x,y coordinates for the object to be inserted must |
518 | * match the originator. |
906 | * match the originator. |
519 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
520 | * speed up map loading process, as we assume the ordering in |
|
|
521 | * loaded map is correct. |
|
|
522 | * |
907 | * |
523 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
908 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
524 | * are mutually exclusive. The behaviour for passing more than one |
909 | * are mutually exclusive. The behaviour for passing more than one |
525 | * should be considered undefined - while you may notice what happens |
910 | * should be considered undefined - while you may notice what happens |
526 | * right now if you pass more than one, that could very well change |
911 | * right now if you pass more than one, that could very well change |
… | |
… | |
529 | #define INS_NO_MERGE 0x0001 |
914 | #define INS_NO_MERGE 0x0001 |
530 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
915 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
531 | #define INS_NO_WALK_ON 0x0004 |
916 | #define INS_NO_WALK_ON 0x0004 |
532 | #define INS_ON_TOP 0x0008 |
917 | #define INS_ON_TOP 0x0008 |
533 | #define INS_BELOW_ORIGINATOR 0x0010 |
918 | #define INS_BELOW_ORIGINATOR 0x0010 |
534 | #define INS_MAP_LOAD 0x0020 |
|
|
535 | |
919 | |
536 | #define ARCH_SINGULARITY "singularity" |
920 | //-GPL |
537 | #define ARCH_SINGULARITY_LEN 11 |
|
|
538 | #define ARCH_DETECT_MAGIC "detect_magic" |
|
|
539 | #define ARCH_DEPLETION "depletion" |
|
|
540 | #define ARCH_SYMPTOM "symptom" |
|
|
541 | |
921 | |
542 | #endif |
922 | #endif |
543 | |
923 | |