ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/object.h
(Generate patch)

Comparing deliantra/server/include/object.h (file contents):
Revision 1.71 by root, Tue Dec 26 20:04:09 2006 UTC vs.
Revision 1.79 by root, Wed Jan 3 20:08:04 2007 UTC

240 */ 240 */
241 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 241 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
242 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 242 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
243 client_container *seen_by; // seen by which player/container currently? 243 client_container *seen_by; // seen by which player/container currently?
244 244
245 static vector active; // active objects, not yet used 245 //static vector active_list; // active objects, not yet used
246 static vector objects; // not used yet, use first->next->... 246 //static vector object_list; // not used yet, use first->next->...
247 static object *first; // will be replaced by "objects" 247 static object *first; // will be replaced by "objects"
248 248
249 MTH static object *create (); 249 MTH static object *create ();
250 MTH void copy_to (object *dst); 250 MTH void copy_to (object *dst);
251 MTH object *clone (); // create + copy_to 251 MTH object *clone (); // create + copy_to
288 MTH void drain_stat (); 288 MTH void drain_stat ();
289 MTH void drain_specific_stat (int deplete_stats); 289 MTH void drain_specific_stat (int deplete_stats);
290 MTH void change_luck (int value); 290 MTH void change_luck (int value);
291 291
292 // info must hold 256 * 3 bytes currently 292 // info must hold 256 * 3 bytes currently
293 MTH const char *debug_desc (char *info) const; 293 const char *debug_desc (char *info) const;
294 MTH const char *debug_desc () const; 294 MTH const char *debug_desc () const;
295 const char *flag_desc (char *desc, int len) const;
295 296
296 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 297 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
297 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 298 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
298 || type == CLOAK || type == BOOTS || type == GLOVES 299 || type == CLOAK || type == BOOTS || type == GLOVES
299 || type == BRACERS || type == GIRDLE; } 300 || type == BRACERS || type == GIRDLE; }
303 && !flag [FLAG_IS_A_TEMPLATE]; } 304 && !flag [FLAG_IS_A_TEMPLATE]; }
304 MTH bool is_arrow () const { return type == ARROW 305 MTH bool is_arrow () const { return type == ARROW
305 || (type == SPELL_EFFECT 306 || (type == SPELL_EFFECT
306 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 307 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
307 308
309 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; }
310
311 // temporary: wether the object can be saved in a map file
312 // contr => is a player
313 // head => only save head of a multitile object
314 // owner => can not reference owner yet
315 MTH bool can_map_save () const { return !contr && !head && !owner; }
316
308 /* This return true if object has still randomitems which 317 /* This return true if object has still randomitems which
309 * could be expanded. 318 * could be expanded.
310 */ 319 */
311 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 320 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
312 321
328 337
329 // insert object at same map position as 'where' 338 // insert object at same map position as 'where'
330 // handles both inventory and map "positions" 339 // handles both inventory and map "positions"
331 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 340 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
332 341
342 MTH bool active () const;
343 MTH void activate ();
344 MTH void deactivate ();
345 MTH void activate_recursive ();
346 MTH void deactivate_recursive ();
347
348 // set the givne flag on all objects in the inventory recursively
349 MTH void set_flag_inv (int flag, int value = 1);
350
351 void enter_exit (object *exit);//PERL
352 MTH void enter_map (maptile *newmap, int x, int y);
353
333 // returns the mapspace this object is in 354 // returns the mapspace this object is in
334 mapspace &ms () const; 355 mapspace &ms () const;
335 356
336 // fully recursive iterator 357 // fully recursive iterator
337 struct iterator_base 358 struct iterator_base
346 operator object *() const { return item; } 367 operator object *() const { return item; }
347 368
348 object *operator ->() const { return item; } 369 object *operator ->() const { return item; }
349 object &operator * () const { return *item; } 370 object &operator * () const { return *item; }
350 }; 371 };
372
373 MTH unsigned int random_seed () const
374 {
375 return (unsigned int)uuid.seq;
376 }
351 377
352 // depth-first recursive iterator 378 // depth-first recursive iterator
353 struct depth_iterator : iterator_base 379 struct depth_iterator : iterator_base
354 { 380 {
355 depth_iterator (object *container); 381 depth_iterator (object *container);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines