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Comparing deliantra/server/include/object.h (file contents):
Revision 1.128 by root, Mon May 28 21:15:56 2007 UTC vs.
Revision 1.138 by root, Thu Jul 26 00:27:08 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#ifndef OBJECT_H 24#ifndef OBJECT_H
246 // These variables are not changed by ->copy_to 245 // These variables are not changed by ->copy_to
247 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 246 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */
248 247
249 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 248 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
250 int ACC (RO, count); 249 int ACC (RO, count);
251 int ACC (RO, index); // index into objects 250 object_vector_index ACC (RO, index); // index into objects
252 int ACC (RO, active); // index into actives 251 object_vector_index ACC (RO, active); // index into actives
253 252
254 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 253 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */
255 254
256 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 255 object *ACC (RW, below); /* Pointer to the object stacked below this one */
257 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 256 object *ACC (RW, above); /* Pointer to the object stacked above this one */
285 MTH void destroy (bool destroy_inventory = false); 284 MTH void destroy (bool destroy_inventory = false);
286 285
287 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 286 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
288 MTH void destroy_inv (bool drop_to_ground = false); 287 MTH void destroy_inv (bool drop_to_ground = false);
289 MTH object *insert (object *item); // insert into inventory 288 MTH object *insert (object *item); // insert into inventory
289 MTH void play_sound (faceidx sound) const;
290
290 void do_remove (); 291 void do_remove ();
291 MTH void remove () 292 MTH void remove ()
292 { 293 {
293 if (!flag [FLAG_REMOVED]) 294 if (!flag [FLAG_REMOVED])
294 do_remove (); 295 do_remove ();
312 MTH void open_container (object *new_container); 313 MTH void open_container (object *new_container);
313 MTH void close_container () 314 MTH void close_container ()
314 { 315 {
315 open_container (0); 316 open_container (0);
316 } 317 }
318
319 MTH object *force_find (const shstr name);
320 MTH void force_add (const shstr name, int duration = 0);
317 321
318 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 322 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
319 bool should_invoke (event_type event) 323 bool should_invoke (event_type event)
320 { 324 {
321 return ev_want_event [event] || ev_want_type [type] || cb; 325 return ev_want_event [event] || ev_want_type [type] || cb;
400 MTH object *head_ () 404 MTH object *head_ ()
401 { 405 {
402 return head ? head : this; 406 return head ? head : this;
403 } 407 }
404 408
409 MTH bool is_head ()
410 {
411 return head_ () == this;
412 }
413
405 MTH std::string long_desc (object *who = 0); 414 MTH std::string long_desc (object *who = 0);
406 MTH std::string describe_monster (object *who = 0); 415 MTH std::string describe_monster (object *who = 0);
407 MTH std::string describe_item (object *who = 0); 416 MTH std::string describe_item (object *who = 0);
408 MTH std::string describe (object *who = 0); 417 MTH std::string describe (object *who = 0);
409 418
416 MTH void create_treasure (treasurelist *tl, int flags = 0); 425 MTH void create_treasure (treasurelist *tl, int flags = 0);
417 426
418 // insert object at same map position as 'where' 427 // insert object at same map position as 'where'
419 // handles both inventory and map "positions" 428 // handles both inventory and map "positions"
420 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 429 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
430 MTH void drop_unpaid_items ();
421 431
422 MTH void activate (); 432 MTH void activate ();
423 MTH void deactivate (); 433 MTH void deactivate ();
424 MTH void activate_recursive (); 434 MTH void activate_recursive ();
425 MTH void deactivate_recursive (); 435 MTH void deactivate_recursive ();
482 } 492 }
483 493
484 MTH struct region *region () const; 494 MTH struct region *region () const;
485 495
486protected: 496protected:
487 friend struct archetype;
488
489 void link (); 497 void link ();
490 void unlink (); 498 void unlink ();
491 499
492 object (); 500 object ();
493 ~object (); 501 ~object ();
494}; 502};
509 ob->env->inv = ob; 517 ob->env->inv = ob;
510 } 518 }
511 519
512 return ob; 520 return ob;
513} 521}
514
515typedef object_vector<object, &object::index > objectvec;
516typedef object_vector<object, &object::active> activevec;
517
518extern objectvec objects;
519extern activevec actives;
520
521#define for_all_objects(var) \
522 for (unsigned _i = 0; _i < objects.size (); ++_i) \
523 declvar (object *, var, objects [_i])
524
525#define for_all_actives(var) \
526 for (unsigned _i = 0; _i < actives.size (); ++_i) \
527 declvar (object *, var, actives [_i])
528 522
529typedef struct oblnk 523typedef struct oblnk
530{ /* Used to link together several objects */ 524{ /* Used to link together several objects */
531 object_ptr ob; 525 object_ptr ob;
532 struct oblnk *next; 526 struct oblnk *next;
551 * object and pointers. This structure should get removed, and just replaced 545 * object and pointers. This structure should get removed, and just replaced
552 * by the object structure 546 * by the object structure
553 */ 547 */
554 548
555INTERFACE_CLASS (archetype) 549INTERFACE_CLASS (archetype)
556struct archetype : zero_initialised, attachable 550struct archetype : object
557{ 551{
558 archetype (); 552 archetype (const char *name);
559 ~archetype (); 553 ~archetype ();
560 void gather_callbacks (AV *&callbacks, event_type event) const; 554 void gather_callbacks (AV *&callbacks, event_type event) const;
561 555
562 static archetype *read (object_thawer &f); 556 static archetype *read (object_thawer &f);
563 static archetype *get (const char *name); // find or create 557 static archetype *get (const char *name); // find or create
564 static archetype *find (const char *name); 558 static archetype *find (const char *name);
565 559
566 void hash_add (); // add to hashtable 560 void link ();
567 void hash_del (); // remove from hashtable 561 void unlink ();
568 562
563 object_vector_index ACC (RW, archid); // index in archvector
569 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 564 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
570 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 565 bool ACC (RW, stub); // if true, this is an invalid archetype
571 struct archetype *ACC (RW, head); /* The main part of a linked object */
572 struct archetype *ACC (RW, more); /* Next part of a linked object */
573 object ACC (RO, clone); /* An object from which to do ->copy_to () */
574 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 566 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
575 bool ACC (RW, linked); // linked into list of heads 567
576 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 568 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
577 * in comparison to the head. 569 sint8 ACC (RW, max_x), ACC (RW, max_y);
578 */
579}; 570};
571
572inline void
573object_freezer::put (keyword k, archetype *v)
574{
575 put (k, v ? &v->archname : (const char *)0);
576}
577
578typedef object_vector<object, &object::index > objectvec;
579typedef object_vector<object, &object::active> activevec;
580typedef object_vector<archetype, &archetype::archid> archvec;
581
582extern objectvec objects;
583extern activevec actives;
584extern archvec archetypes;
585
586#define for_all_objects(var) \
587 for (unsigned _i = 0; _i < objects.size (); ++_i) \
588 statementvar (object *, var, objects [_i])
589
590#define for_all_actives(var) \
591 for (unsigned _i = 0; _i < actives.size (); ++_i) \
592 statementvar (object *, var, actives [_i])
593
594#define for_all_archetypes(var) \
595 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
596 statementvar (archetype *, var, archetypes [_i])
580 597
581/* Used by update_object to know if the object being passed is 598/* Used by update_object to know if the object being passed is
582 * being added or removed. 599 * being added or removed.
583 */ 600 */
584#define UP_OBJ_INSERT 1 601#define UP_OBJ_INSERT 1
618#define INS_NO_WALK_ON 0x0004 635#define INS_NO_WALK_ON 0x0004
619#define INS_ON_TOP 0x0008 636#define INS_ON_TOP 0x0008
620#define INS_BELOW_ORIGINATOR 0x0010 637#define INS_BELOW_ORIGINATOR 0x0010
621#define INS_MAP_LOAD 0x0020 638#define INS_MAP_LOAD 0x0020
622 639
623#define ARCH_SINGULARITY "singularity"
624#define ARCH_DETECT_MAGIC "detect_magic"
625#define ARCH_DEPLETION "depletion" 640#define ARCH_DEPLETION "depletion"
626#define ARCH_SYMPTOM "symptom"
627 641
628#endif 642#endif
629 643

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