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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.135 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.149 by root, Mon Sep 10 12:44:06 2007 UTC

131 shstr ACC (RW, name_pl); /* The plural name of the object */ 131 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 132 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 133 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 134 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 135 /* If this is an exit, this is the filename */
136 shstr ACC (RW, tag); // a tag used to tracking this object
136 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
137 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
138 shstr ACC (RW, lore); /* Obscure information about this object, */ 139 shstr ACC (RW, lore); /* Obscure information about this object, */
139 /* To get put into books and the like. */ 140 /* To get put into books and the like. */
140 shstr ACC (RW, materialname); /* specific material name */ 141 shstr ACC (RW, materialname); /* specific material name */
184 sint32 ACC (RW, carrying); /* How much weight this object contains */ 185 sint32 ACC (RW, carrying); /* How much weight this object contains */
185 sint64 ACC (RW, perm_exp); /* Permanent exp */ 186 sint64 ACC (RW, perm_exp); /* Permanent exp */
186 uint32 ACC (RW, weapontype); /* type of weapon */ 187 uint32 ACC (RW, weapontype); /* type of weapon */
187 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
188 body_slot slot [NUM_BODY_LOCATIONS]; 189 body_slot slot [NUM_BODY_LOCATIONS];
189 faceidx ACC (RW, face); /* Face with colors */ 190 faceidx ACC (RW, face); /* the graphical face */
191 faceidx ACC (RW, sound); /* the sound face */
192 faceidx ACC (RW, sound_destroy); /* played on destroy */
190 living ACC (RO, stats); /* Str, Con, Dex, etc */ 193 living ACC (RO, stats); /* Str, Con, Dex, etc */
191 /* See the pod/objects.pod for more info about body locations */ 194 /* See the pod/objects.pod for more info about body locations */
192 195
193 /* Following mostly refers to fields only used for monsters */ 196 /* Following mostly refers to fields only used for monsters */
194 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 197 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
248 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 251 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
249 int ACC (RO, count); 252 int ACC (RO, count);
250 object_vector_index ACC (RO, index); // index into objects 253 object_vector_index ACC (RO, index); // index into objects
251 object_vector_index ACC (RO, active); // index into actives 254 object_vector_index ACC (RO, active); // index into actives
252 255
253 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 256 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
254 257
255 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 258 object *ACC (RW, below); /* Pointer to the object stacked below this one */
256 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 259 object *ACC (RW, above); /* Pointer to the object stacked above this one */
257 /* Note: stacked in the *same* environment */ 260 /* Note: stacked in the *same* environment */
258 object *inv; /* Pointer to the first object in the inventory */ 261 object *inv; /* Pointer to the first object in the inventory */
268 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
269 client_container *seen_by; // seen by which player/container currently? 272 client_container *seen_by; // seen by which player/container currently?
270 key_value *key_values; /* Fields not explictly known by the loader. */ 273 key_value *key_values; /* Fields not explictly known by the loader. */
271 274
272 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
273 void post_load_check (); // do some adjustments after parsing 276 MTH void post_load_check (); // do some adjustments after parsing
274 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
275 bool write (object_freezer &f); 278 bool write (object_freezer &f);
276 279
277 MTH int slottype () const; 280 MTH int slottype () const;
278 MTH static object *create (); 281 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos);
279 object &operator =(const object &src); 283 object &operator =(const object &src);
280 MTH void copy_to (object *dst); 284 MTH void copy_to (object *dst);
281 MTH object *clone (); // create + copy_to 285 MTH object *clone (); // create + copy_to
282 void do_destroy (); 286 void do_destroy ();
283 void gather_callbacks (AV *&callbacks, event_type event) const; 287 void gather_callbacks (AV *&callbacks, event_type event) const;
284 MTH void destroy (bool destroy_inventory = false); 288 MTH void destroy (bool destroy_inventory = false);
285 289
286 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 290 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
287 MTH void destroy_inv (bool drop_to_ground = false); 291 MTH void destroy_inv (bool drop_to_ground = false);
288 MTH object *insert (object *item); // insert into inventory 292 MTH object *insert (object *item); // insert into inventory
293 MTH void play_sound (faceidx sound) const;
294
289 void do_remove (); 295 void do_remove ();
290 MTH void remove () 296 MTH void remove ()
291 { 297 {
292 if (!flag [FLAG_REMOVED]) 298 if (!flag [FLAG_REMOVED])
293 do_remove (); 299 do_remove ();
300 }
301
302 void move_to (const mapxy &pos)
303 {
304 remove ();
305 *this = pos;
306 insert_at (this, this);
294 } 307 }
295 308
296 static bool can_merge_slow (object *op1, object *op2); 309 static bool can_merge_slow (object *op1, object *op2);
297 310
298 // this is often used in time-critical code, so optimise 311 // this is often used in time-critical code, so optimise
311 MTH void open_container (object *new_container); 324 MTH void open_container (object *new_container);
312 MTH void close_container () 325 MTH void close_container ()
313 { 326 {
314 open_container (0); 327 open_container (0);
315 } 328 }
329
330 MTH object *force_find (const shstr name);
331 MTH void force_add (const shstr name, int duration = 0);
316 332
317 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 333 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
318 bool should_invoke (event_type event) 334 bool should_invoke (event_type event)
319 { 335 {
320 return ev_want_event [event] || ev_want_type [type] || cb; 336 return ev_want_event [event] || ev_want_type [type] || cb;
376 392
377 // temporary: wether the object can be saved in a map file 393 // temporary: wether the object can be saved in a map file
378 // contr => is a player 394 // contr => is a player
379 // head => only save head of a multitile object 395 // head => only save head of a multitile object
380 // owner => can not reference owner yet 396 // owner => can not reference owner yet
381 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 397 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
382 398
383 /* This return true if object has still randomitems which 399 /* This return true if object has still randomitems which
384 * could be expanded. 400 * could be expanded.
385 */ 401 */
386 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 402 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
420 MTH void create_treasure (treasurelist *tl, int flags = 0); 436 MTH void create_treasure (treasurelist *tl, int flags = 0);
421 437
422 // insert object at same map position as 'where' 438 // insert object at same map position as 'where'
423 // handles both inventory and map "positions" 439 // handles both inventory and map "positions"
424 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 440 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
441 MTH void drop_unpaid_items ();
425 442
426 MTH void activate (); 443 MTH void activate ();
427 MTH void deactivate (); 444 MTH void deactivate ();
428 MTH void activate_recursive (); 445 MTH void activate_recursive ();
429 MTH void deactivate_recursive (); 446 MTH void deactivate_recursive ();
484 { 501 {
485 return !invisible && type != PLAYER; 502 return !invisible && type != PLAYER;
486 } 503 }
487 504
488 MTH struct region *region () const; 505 MTH struct region *region () const;
506
507 void statusmsg (const char *msg, int color = NDI_BLACK);
508 void failmsg (const char *msg, int color = NDI_RED);
509
510 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
511 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
489 512
490protected: 513protected:
491 void link (); 514 void link ();
492 void unlink (); 515 void unlink ();
493 516
546 archetype (const char *name); 569 archetype (const char *name);
547 ~archetype (); 570 ~archetype ();
548 void gather_callbacks (AV *&callbacks, event_type event) const; 571 void gather_callbacks (AV *&callbacks, event_type event) const;
549 572
550 static archetype *read (object_thawer &f); 573 static archetype *read (object_thawer &f);
574
551 static archetype *get (const char *name); // find or create 575 MTH static archetype *get (const_utf8_string name); // find or create
552 static archetype *find (const char *name); 576 MTH static archetype *find (const_utf8_string name);
553 577
554 void link (); 578 MTH void link ();
555 void unlink (); 579 MTH void unlink ();
556 580
557 object_vector_index ACC (RW, archid); // index in archvector 581 object_vector_index ACC (RW, archid); // index in archvector
558 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 582 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
559 bool ACC (RW, stub); // if true, this is an invalid archetype 583 bool ACC (RW, stub); // if true, this is an invalid archetype
560 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
561 584
562 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 585 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
563 sint8 ACC (RW, max_x), ACC (RW, max_y); 586 sint8 ACC (RW, max_x), ACC (RW, max_y);
564}; 587};
565 588

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