1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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59 | |
58 | |
60 | /* See common/item.c */ |
59 | /* See common/item.c */ |
61 | |
60 | |
62 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
63 | { |
62 | { |
64 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
66 | } Body_Locations; |
68 | |
67 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
… | |
… | |
106 | #define WILL_APPLY_HANDLE 0x01 |
105 | #define WILL_APPLY_HANDLE 0x01 |
107 | #define WILL_APPLY_TREASURE 0x02 |
106 | #define WILL_APPLY_TREASURE 0x02 |
108 | #define WILL_APPLY_EARTHWALL 0x04 |
107 | #define WILL_APPLY_EARTHWALL 0x04 |
109 | #define WILL_APPLY_DOOR 0x08 |
108 | #define WILL_APPLY_DOOR 0x08 |
110 | #define WILL_APPLY_FOOD 0x10 |
109 | #define WILL_APPLY_FOOD 0x10 |
111 | |
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112 | /* However, if you're keeping a pointer of some sort, you probably |
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113 | * don't just want it copied, so you'll need to add to common/object.C, |
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114 | * e.g. ->copy_to () |
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115 | */ |
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116 | |
110 | |
117 | struct body_slot |
111 | struct body_slot |
118 | { |
112 | { |
119 | signed char info:4; /* body info as loaded from the file */ |
113 | signed char info:4; /* body info as loaded from the file */ |
120 | signed char used:4; /* Calculated value based on items equipped */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
… | |
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190 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
191 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
192 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
193 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
194 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
195 | faceidx ACC (RW, face); /* Face with colors */ |
189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
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191 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
196 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
197 | /* See the pod/objects.pod for more info about body locations */ |
193 | /* See the pod/objects.pod for more info about body locations */ |
198 | |
194 | |
199 | /* Following mostly refers to fields only used for monsters */ |
195 | /* Following mostly refers to fields only used for monsters */ |
200 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
196 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
251 | // These variables are not changed by ->copy_to |
247 | // These variables are not changed by ->copy_to |
252 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
253 | |
249 | |
254 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
255 | int ACC (RO, count); |
251 | int ACC (RO, count); |
256 | int ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, index); // index into objects |
257 | int ACC (RO, active); // index into actives |
253 | object_vector_index ACC (RO, active); // index into actives |
258 | |
254 | |
259 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
255 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
260 | |
256 | |
261 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
262 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
… | |
… | |
290 | MTH void destroy (bool destroy_inventory = false); |
286 | MTH void destroy (bool destroy_inventory = false); |
291 | |
287 | |
292 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
293 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH void destroy_inv (bool drop_to_ground = false); |
294 | MTH object *insert (object *item); // insert into inventory |
290 | MTH object *insert (object *item); // insert into inventory |
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291 | MTH void play_sound (faceidx sound) const; |
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292 | |
295 | void do_remove (); |
293 | void do_remove (); |
296 | MTH void remove () |
294 | MTH void remove () |
297 | { |
295 | { |
298 | if (!flag [FLAG_REMOVED]) |
296 | if (!flag [FLAG_REMOVED]) |
299 | do_remove (); |
297 | do_remove (); |
300 | } |
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301 | |
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302 | // move this object to the top of its env's inventory to speed up |
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303 | // searches for it. |
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304 | MTH object *inv_splay () |
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305 | { |
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306 | if (env && env->inv != this) |
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307 | { |
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308 | if (above) above->below = below; |
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309 | if (below) below->above = above; |
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310 | |
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311 | above = 0; |
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312 | below = env->inv; |
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313 | below->above = this; |
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314 | env->inv = this; |
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315 | } |
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316 | |
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317 | return this; |
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318 | } |
298 | } |
319 | |
299 | |
320 | static bool can_merge_slow (object *op1, object *op2); |
300 | static bool can_merge_slow (object *op1, object *op2); |
321 | |
301 | |
322 | // this is often used in time-critical code, so optimise |
302 | // this is often used in time-critical code, so optimise |
… | |
… | |
328 | } |
308 | } |
329 | |
309 | |
330 | MTH void set_owner (object *owner); |
310 | MTH void set_owner (object *owner); |
331 | MTH void set_speed (float speed); |
311 | MTH void set_speed (float speed); |
332 | MTH bool change_weapon (object *ob); |
312 | MTH bool change_weapon (object *ob); |
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313 | MTH bool change_skill (object *ob); |
333 | |
314 | |
334 | MTH void open_container (object *new_container); |
315 | MTH void open_container (object *new_container); |
335 | MTH void close_container () |
316 | MTH void close_container () |
336 | { |
317 | { |
337 | open_container (0); |
318 | open_container (0); |
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319 | } |
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320 | |
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321 | MTH object *force_find (const shstr name); |
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322 | MTH void force_add (const shstr name, int duration = 0); |
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323 | |
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324 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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325 | bool should_invoke (event_type event) |
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326 | { |
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327 | return ev_want_event [event] || ev_want_type [type] || cb; |
338 | } |
328 | } |
339 | |
329 | |
340 | MTH void instantiate (); |
330 | MTH void instantiate (); |
341 | |
331 | |
342 | // recalculate all stats |
332 | // recalculate all stats |
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416 | MTH object *head_ () |
406 | MTH object *head_ () |
417 | { |
407 | { |
418 | return head ? head : this; |
408 | return head ? head : this; |
419 | } |
409 | } |
420 | |
410 | |
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411 | MTH bool is_head () |
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412 | { |
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413 | return head_ () == this; |
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414 | } |
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415 | |
421 | MTH std::string long_desc (object *who = 0); |
416 | MTH std::string long_desc (object *who = 0); |
422 | MTH std::string describe_monster (object *who = 0); |
417 | MTH std::string describe_monster (object *who = 0); |
423 | MTH std::string describe_item (object *who = 0); |
418 | MTH std::string describe_item (object *who = 0); |
424 | MTH std::string describe (object *who = 0); |
419 | MTH std::string describe (object *who = 0); |
425 | |
420 | |
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432 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
427 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
433 | |
428 | |
434 | // insert object at same map position as 'where' |
429 | // insert object at same map position as 'where' |
435 | // handles both inventory and map "positions" |
430 | // handles both inventory and map "positions" |
436 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
431 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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432 | MTH void drop_unpaid_items (); |
437 | |
433 | |
438 | MTH void activate (); |
434 | MTH void activate (); |
439 | MTH void deactivate (); |
435 | MTH void deactivate (); |
440 | MTH void activate_recursive (); |
436 | MTH void activate_recursive (); |
441 | MTH void deactivate_recursive (); |
437 | MTH void deactivate_recursive (); |
… | |
… | |
498 | } |
494 | } |
499 | |
495 | |
500 | MTH struct region *region () const; |
496 | MTH struct region *region () const; |
501 | |
497 | |
502 | protected: |
498 | protected: |
503 | friend struct archetype; |
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504 | |
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505 | void link (); |
499 | void link (); |
506 | void unlink (); |
500 | void unlink (); |
507 | |
501 | |
508 | object (); |
502 | object (); |
509 | ~object (); |
503 | ~object (); |
510 | }; |
504 | }; |
511 | |
505 | |
512 | typedef object_vector<object, &object::index > objectvec; |
506 | // move this object to the top of its env's inventory to speed up |
513 | typedef object_vector<object, &object::active> activevec; |
507 | // searches for it. |
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508 | static object * |
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509 | splay (object *ob) |
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510 | { |
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511 | if (ob->env && ob->env->inv != ob) |
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512 | { |
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513 | if (ob->above) ob->above->below = ob->below; |
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514 | if (ob->below) ob->below->above = ob->above; |
514 | |
515 | |
515 | extern objectvec objects; |
516 | ob->above = 0; |
516 | extern activevec actives; |
517 | ob->below = ob->env->inv; |
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518 | ob->below->above = ob; |
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519 | ob->env->inv = ob; |
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520 | } |
517 | |
521 | |
518 | #define for_all_objects(var) \ |
522 | return ob; |
519 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
523 | } |
520 | declvar (object *, var, objects [_i]) |
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521 | |
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522 | #define for_all_actives(var) \ |
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523 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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524 | declvar (object *, var, actives [_i]) |
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525 | |
524 | |
526 | typedef struct oblnk |
525 | typedef struct oblnk |
527 | { /* Used to link together several objects */ |
526 | { /* Used to link together several objects */ |
528 | object_ptr ob; |
527 | object_ptr ob; |
529 | struct oblnk *next; |
528 | struct oblnk *next; |
… | |
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537 | } oblinkpt; |
536 | } oblinkpt; |
538 | |
537 | |
539 | object *find_skill_by_name (object *who, const char *name); |
538 | object *find_skill_by_name (object *who, const char *name); |
540 | object *find_skill_by_name (object *who, const shstr &sh); |
539 | object *find_skill_by_name (object *who, const shstr &sh); |
541 | object *find_skill_by_number (object *who, int skillno); |
540 | object *find_skill_by_number (object *who, int skillno); |
542 | int change_skill (object *who, object *new_skill, int flag); |
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543 | |
541 | |
544 | /* |
542 | /* |
545 | * The archetype structure is a set of rules on how to generate and manipulate |
543 | * The archetype structure is a set of rules on how to generate and manipulate |
546 | * objects which point to archetypes. |
544 | * objects which point to archetypes. |
547 | * This probably belongs in arch.h, but there really doesn't appear to |
545 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
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549 | * object and pointers. This structure should get removed, and just replaced |
547 | * object and pointers. This structure should get removed, and just replaced |
550 | * by the object structure |
548 | * by the object structure |
551 | */ |
549 | */ |
552 | |
550 | |
553 | INTERFACE_CLASS (archetype) |
551 | INTERFACE_CLASS (archetype) |
554 | struct archetype : zero_initialised, attachable |
552 | struct archetype : object |
555 | { |
553 | { |
556 | archetype (); |
554 | archetype (const char *name); |
557 | ~archetype (); |
555 | ~archetype (); |
558 | void gather_callbacks (AV *&callbacks, event_type event) const; |
556 | void gather_callbacks (AV *&callbacks, event_type event) const; |
559 | |
557 | |
560 | static archetype *read (object_thawer &f); |
558 | static archetype *read (object_thawer &f); |
561 | static archetype *get (const char *name); // find or create |
559 | static archetype *get (const char *name); // find or create |
562 | static archetype *find (const char *name); |
560 | static archetype *find (const char *name); |
563 | |
561 | |
564 | void hash_add (); // add to hashtable |
562 | void link (); |
565 | void hash_del (); // remove from hashtable |
563 | void unlink (); |
566 | |
564 | |
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565 | object_vector_index ACC (RW, archid); // index in archvector |
567 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
566 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
568 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
567 | bool ACC (RW, stub); // if true, this is an invalid archetype |
569 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
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570 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
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571 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
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572 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
568 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
573 | bool ACC (RW, linked); // linked into list of heads |
569 | |
574 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
570 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
575 | * in comparison to the head. |
571 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
576 | */ |
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577 | }; |
572 | }; |
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573 | |
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574 | inline void |
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575 | object_freezer::put (keyword k, archetype *v) |
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576 | { |
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577 | put (k, v ? &v->archname : (const char *)0); |
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578 | } |
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579 | |
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580 | typedef object_vector<object, &object::index > objectvec; |
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581 | typedef object_vector<object, &object::active> activevec; |
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582 | typedef object_vector<archetype, &archetype::archid> archvec; |
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583 | |
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584 | extern objectvec objects; |
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585 | extern activevec actives; |
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586 | extern archvec archetypes; |
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587 | |
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588 | #define for_all_objects(var) \ |
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589 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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590 | statementvar (object *, var, objects [_i]) |
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591 | |
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592 | #define for_all_actives(var) \ |
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593 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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594 | statementvar (object *, var, actives [_i]) |
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595 | |
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596 | #define for_all_archetypes(var) \ |
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597 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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598 | statementvar (archetype *, var, archetypes [_i]) |
578 | |
599 | |
579 | /* Used by update_object to know if the object being passed is |
600 | /* Used by update_object to know if the object being passed is |
580 | * being added or removed. |
601 | * being added or removed. |
581 | */ |
602 | */ |
582 | #define UP_OBJ_INSERT 1 |
603 | #define UP_OBJ_INSERT 1 |
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616 | #define INS_NO_WALK_ON 0x0004 |
637 | #define INS_NO_WALK_ON 0x0004 |
617 | #define INS_ON_TOP 0x0008 |
638 | #define INS_ON_TOP 0x0008 |
618 | #define INS_BELOW_ORIGINATOR 0x0010 |
639 | #define INS_BELOW_ORIGINATOR 0x0010 |
619 | #define INS_MAP_LOAD 0x0020 |
640 | #define INS_MAP_LOAD 0x0020 |
620 | |
641 | |
621 | #define ARCH_SINGULARITY "singularity" |
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622 | #define ARCH_DETECT_MAGIC "detect_magic" |
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623 | #define ARCH_DEPLETION "depletion" |
642 | #define ARCH_DEPLETION "depletion" |
624 | #define ARCH_SYMPTOM "symptom" |
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625 | |
643 | |
626 | #endif |
644 | #endif |
627 | |
645 | |