--- deliantra/server/include/object.h 2007/05/27 23:56:21 1.127 +++ deliantra/server/include/object.h 2007/08/01 19:15:50 1.141 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer Online RPG - * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2001 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen - * - * This program is free software; you can redistribute it and/or modify + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ #ifndef OBJECT_H @@ -187,7 +186,9 @@ uint32 ACC (RW, weapontype); /* type of weapon */ uint32 ACC (RW, tooltype); /* type of tool or build facility */ body_slot slot [NUM_BODY_LOCATIONS]; - faceidx ACC (RW, face); /* Face with colors */ + faceidx ACC (RW, face); /* the graphical face */ + faceidx ACC (RW, sound); /* the sound face */ + faceidx ACC (RW, sound_destroy); /* played on destroy */ living ACC (RO, stats); /* Str, Con, Dex, etc */ /* See the pod/objects.pod for more info about body locations */ @@ -248,8 +249,8 @@ UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. int ACC (RO, count); - int ACC (RO, index); // index into objects - int ACC (RO, active); // index into actives + object_vector_index ACC (RO, index); // index into objects + object_vector_index ACC (RO, active); // index into actives player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ @@ -287,6 +288,8 @@ // recursively destroy all objects in inventory, optionally dropping them to the ground instead MTH void destroy_inv (bool drop_to_ground = false); MTH object *insert (object *item); // insert into inventory + MTH void play_sound (faceidx sound) const; + void do_remove (); MTH void remove () { @@ -315,6 +318,9 @@ open_container (0); } + MTH object *force_find (const shstr name); + MTH void force_add (const shstr name, int duration = 0); + // overwrite the attachable should_invoke function with a version that also checks ev_want_type bool should_invoke (event_type event) { @@ -402,6 +408,11 @@ return head ? head : this; } + MTH bool is_head () + { + return head_ () == this; + } + MTH std::string long_desc (object *who = 0); MTH std::string describe_monster (object *who = 0); MTH std::string describe_item (object *who = 0); @@ -418,6 +429,7 @@ // insert object at same map position as 'where' // handles both inventory and map "positions" MTH object *insert_at (object *where, object *originator = 0, int flags = 0); + MTH void drop_unpaid_items (); MTH void activate (); MTH void deactivate (); @@ -484,9 +496,7 @@ MTH struct region *region () const; protected: - friend struct archetype; - - void link (); + void link (); void unlink (); object (); @@ -512,20 +522,6 @@ return ob; } -typedef object_vector objectvec; -typedef object_vector activevec; - -extern objectvec objects; -extern activevec actives; - -#define for_all_objects(var) \ - for (unsigned _i = 0; _i < objects.size (); ++_i) \ - declvar (object *, var, objects [_i]) - -#define for_all_actives(var) \ - for (unsigned _i = 0; _i < actives.size (); ++_i) \ - declvar (object *, var, actives [_i]) - typedef struct oblnk { /* Used to link together several objects */ object_ptr ob; @@ -553,9 +549,9 @@ */ INTERFACE_CLASS (archetype) -struct archetype : zero_initialised, attachable +struct archetype : object { - archetype (); + archetype (const char *name); ~archetype (); void gather_callbacks (AV *&callbacks, event_type event) const; @@ -563,21 +559,44 @@ static archetype *get (const char *name); // find or create static archetype *find (const char *name); - void hash_add (); // add to hashtable - void hash_del (); // remove from hashtable + void link (); + void unlink (); - shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ - struct archetype *ACC (RW, next); /* Next archetype in a linked list */ - struct archetype *ACC (RW, head); /* The main part of a linked object */ - struct archetype *ACC (RW, more); /* Next part of a linked object */ - object ACC (RO, clone); /* An object from which to do ->copy_to () */ + object_vector_index ACC (RW, archid); // index in archvector + shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ + bool ACC (RW, stub); // if true, this is an invalid archetype uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ - bool ACC (RW, linked); // linked into list of heads - sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is - * in comparison to the head. - */ + + sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ + sint8 ACC (RW, max_x), ACC (RW, max_y); }; +inline void +object_freezer::put (keyword k, archetype *v) +{ + put (k, v ? &v->archname : (const char *)0); +} + +typedef object_vector objectvec; +typedef object_vector activevec; +typedef object_vector archvec; + +extern objectvec objects; +extern activevec actives; +extern archvec archetypes; + +#define for_all_objects(var) \ + for (unsigned _i = 0; _i < objects.size (); ++_i) \ + statementvar (object *, var, objects [_i]) + +#define for_all_actives(var) \ + for (unsigned _i = 0; _i < actives.size (); ++_i) \ + statementvar (object *, var, actives [_i]) + +#define for_all_archetypes(var) \ + for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ + statementvar (archetype *, var, archetypes [_i]) + /* Used by update_object to know if the object being passed is * being added or removed. */ @@ -620,10 +639,7 @@ #define INS_BELOW_ORIGINATOR 0x0010 #define INS_MAP_LOAD 0x0020 -#define ARCH_SINGULARITY "singularity" -#define ARCH_DETECT_MAGIC "detect_magic" #define ARCH_DEPLETION "depletion" -#define ARCH_SYMPTOM "symptom" #endif