1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
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… | |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
190 | faceidx ACC (RW, face); /* Face with colors */ |
189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
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191 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
193 | /* See the pod/objects.pod for more info about body locations */ |
193 | |
194 | |
194 | /* Following mostly refers to fields only used for monsters */ |
195 | /* Following mostly refers to fields only used for monsters */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
196 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
246 | // These variables are not changed by ->copy_to |
247 | // These variables are not changed by ->copy_to |
247 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | |
249 | |
249 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | int ACC (RO, count); |
251 | int ACC (RO, count); |
251 | int ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, index); // index into objects |
252 | int ACC (RO, active); // index into actives |
253 | object_vector_index ACC (RO, active); // index into actives |
253 | |
254 | |
254 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
255 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
255 | |
256 | |
256 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
… | |
… | |
285 | MTH void destroy (bool destroy_inventory = false); |
286 | MTH void destroy (bool destroy_inventory = false); |
286 | |
287 | |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH object *insert (object *item); // insert into inventory |
290 | MTH object *insert (object *item); // insert into inventory |
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291 | MTH void play_sound (faceidx sound) const; |
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292 | |
290 | void do_remove (); |
293 | void do_remove (); |
291 | MTH void remove () |
294 | MTH void remove () |
292 | { |
295 | { |
293 | if (!flag [FLAG_REMOVED]) |
296 | if (!flag [FLAG_REMOVED]) |
294 | do_remove (); |
297 | do_remove (); |
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312 | MTH void open_container (object *new_container); |
315 | MTH void open_container (object *new_container); |
313 | MTH void close_container () |
316 | MTH void close_container () |
314 | { |
317 | { |
315 | open_container (0); |
318 | open_container (0); |
316 | } |
319 | } |
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320 | |
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321 | MTH object *force_find (const shstr name); |
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322 | MTH void force_add (const shstr name, int duration = 0); |
317 | |
323 | |
318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
324 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
319 | bool should_invoke (event_type event) |
325 | bool should_invoke (event_type event) |
320 | { |
326 | { |
321 | return ev_want_event [event] || ev_want_type [type] || cb; |
327 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
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421 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
427 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
422 | |
428 | |
423 | // insert object at same map position as 'where' |
429 | // insert object at same map position as 'where' |
424 | // handles both inventory and map "positions" |
430 | // handles both inventory and map "positions" |
425 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
431 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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432 | MTH void drop_unpaid_items (); |
426 | |
433 | |
427 | MTH void activate (); |
434 | MTH void activate (); |
428 | MTH void deactivate (); |
435 | MTH void deactivate (); |
429 | MTH void activate_recursive (); |
436 | MTH void activate_recursive (); |
430 | MTH void deactivate_recursive (); |
437 | MTH void deactivate_recursive (); |
… | |
… | |
553 | static archetype *find (const char *name); |
560 | static archetype *find (const char *name); |
554 | |
561 | |
555 | void link (); |
562 | void link (); |
556 | void unlink (); |
563 | void unlink (); |
557 | |
564 | |
558 | int ACC (RW, archid); // index in archvector |
565 | object_vector_index ACC (RW, archid); // index in archvector |
559 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
566 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
560 | bool ACC (RW, stub); // if true, this is an invalid archetype |
567 | bool ACC (RW, stub); // if true, this is an invalid archetype |
561 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
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562 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
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563 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
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564 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
568 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
565 | |
569 | |
566 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
570 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
567 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
571 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
568 | }; |
572 | }; |
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573 | |
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574 | inline void |
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575 | object_freezer::put (keyword k, archetype *v) |
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576 | { |
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577 | put (k, v ? &v->archname : (const char *)0); |
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578 | } |
569 | |
579 | |
570 | typedef object_vector<object, &object::index > objectvec; |
580 | typedef object_vector<object, &object::index > objectvec; |
571 | typedef object_vector<object, &object::active> activevec; |
581 | typedef object_vector<object, &object::active> activevec; |
572 | typedef object_vector<archetype, &archetype::archid> archvec; |
582 | typedef object_vector<archetype, &archetype::archid> archvec; |
573 | |
583 | |
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627 | #define INS_NO_WALK_ON 0x0004 |
637 | #define INS_NO_WALK_ON 0x0004 |
628 | #define INS_ON_TOP 0x0008 |
638 | #define INS_ON_TOP 0x0008 |
629 | #define INS_BELOW_ORIGINATOR 0x0010 |
639 | #define INS_BELOW_ORIGINATOR 0x0010 |
630 | #define INS_MAP_LOAD 0x0020 |
640 | #define INS_MAP_LOAD 0x0020 |
631 | |
641 | |
632 | #define ARCH_SINGULARITY "singularity" |
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633 | #define ARCH_DETECT_MAGIC "detect_magic" |
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634 | #define ARCH_DEPLETION "depletion" |
642 | #define ARCH_DEPLETION "depletion" |
635 | #define ARCH_SYMPTOM "symptom" |
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636 | |
643 | |
637 | #endif |
644 | #endif |
638 | |
645 | |