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250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
251 | int ACC (RO, count); |
251 | int ACC (RO, count); |
252 | object_vector_index ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, index); // index into objects |
253 | object_vector_index ACC (RO, active); // index into actives |
253 | object_vector_index ACC (RO, active); // index into actives |
254 | |
254 | |
255 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
255 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
256 | |
256 | |
257 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
258 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
259 | /* Note: stacked in the *same* environment */ |
259 | /* Note: stacked in the *same* environment */ |
260 | object *inv; /* Pointer to the first object in the inventory */ |
260 | object *inv; /* Pointer to the first object in the inventory */ |
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276 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
276 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
277 | bool write (object_freezer &f); |
277 | bool write (object_freezer &f); |
278 | |
278 | |
279 | MTH int slottype () const; |
279 | MTH int slottype () const; |
280 | MTH static object *create (); |
280 | MTH static object *create (); |
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281 | const mapxy &operator =(const mapxy &pos); |
281 | object &operator =(const object &src); |
282 | object &operator =(const object &src); |
282 | MTH void copy_to (object *dst); |
283 | MTH void copy_to (object *dst); |
283 | MTH object *clone (); // create + copy_to |
284 | MTH object *clone (); // create + copy_to |
284 | void do_destroy (); |
285 | void do_destroy (); |
285 | void gather_callbacks (AV *&callbacks, event_type event) const; |
286 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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293 | void do_remove (); |
294 | void do_remove (); |
294 | MTH void remove () |
295 | MTH void remove () |
295 | { |
296 | { |
296 | if (!flag [FLAG_REMOVED]) |
297 | if (!flag [FLAG_REMOVED]) |
297 | do_remove (); |
298 | do_remove (); |
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299 | } |
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300 | |
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301 | void move_to (const mapxy &pos) |
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302 | { |
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303 | remove (); |
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304 | *this = pos; |
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305 | insert_at (this, this); |
298 | } |
306 | } |
299 | |
307 | |
300 | static bool can_merge_slow (object *op1, object *op2); |
308 | static bool can_merge_slow (object *op1, object *op2); |
301 | |
309 | |
302 | // this is often used in time-critical code, so optimise |
310 | // this is often used in time-critical code, so optimise |
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383 | |
391 | |
384 | // temporary: wether the object can be saved in a map file |
392 | // temporary: wether the object can be saved in a map file |
385 | // contr => is a player |
393 | // contr => is a player |
386 | // head => only save head of a multitile object |
394 | // head => only save head of a multitile object |
387 | // owner => can not reference owner yet |
395 | // owner => can not reference owner yet |
388 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
396 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
389 | |
397 | |
390 | /* This return true if object has still randomitems which |
398 | /* This return true if object has still randomitems which |
391 | * could be expanded. |
399 | * could be expanded. |
392 | */ |
400 | */ |
393 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
401 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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492 | { |
500 | { |
493 | return !invisible && type != PLAYER; |
501 | return !invisible && type != PLAYER; |
494 | } |
502 | } |
495 | |
503 | |
496 | MTH struct region *region () const; |
504 | MTH struct region *region () const; |
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505 | |
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506 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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507 | void failmsg (const char *msg, int color = NDI_RED); |
497 | |
508 | |
498 | protected: |
509 | protected: |
499 | void link (); |
510 | void link (); |
500 | void unlink (); |
511 | void unlink (); |
501 | |
512 | |