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30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | #define NUM_BODY_LOCATIONS 14 |
35 | enum { |
36 | #define BODY_ARMS 1 |
36 | body_skill, |
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37 | body_combat, |
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38 | body_range, |
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39 | body_shield, |
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40 | body_arm, |
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41 | body_torso, |
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42 | body_head, |
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43 | body_neck, |
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44 | body_finger, |
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45 | body_shoulder, |
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46 | body_foot, |
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47 | body_hand, |
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48 | body_wrist, |
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49 | body_waist, |
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50 | NUM_BODY_LOCATIONS |
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51 | }; |
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52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
37 | |
59 | |
38 | /* See common/item.c */ |
60 | /* See common/item.c */ |
39 | |
61 | |
40 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
41 | { |
63 | { |
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252 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
253 | client_container *seen_by; // seen by which player/container currently? |
275 | client_container *seen_by; // seen by which player/container currently? |
254 | key_value *key_values; /* Fields not explictly known by the loader. */ |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
255 | |
277 | |
256 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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279 | void post_load_check (); // do some adjustments after parsing |
257 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
258 | bool write (object_freezer &f); |
281 | bool write (object_freezer &f); |
259 | |
282 | |
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283 | MTH int slottype () const; |
260 | MTH static object *create (); |
284 | MTH static object *create (); |
261 | object &operator =(const object &src); |
285 | object &operator =(const object &src); |
262 | MTH void copy_to (object *dst); |
286 | MTH void copy_to (object *dst); |
263 | MTH object *clone (); // create + copy_to |
287 | MTH object *clone (); // create + copy_to |
264 | void do_destroy (); |
288 | void do_destroy (); |
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273 | { |
297 | { |
274 | if (!flag [FLAG_REMOVED]) |
298 | if (!flag [FLAG_REMOVED]) |
275 | do_remove (); |
299 | do_remove (); |
276 | } |
300 | } |
277 | |
301 | |
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302 | // move this object to the top of its env's inventory to speed up |
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303 | // searches for it. |
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304 | MTH object *inv_splay () |
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305 | { |
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306 | if (env && env->inv != this) |
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307 | { |
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308 | if (above) above->below = below; |
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309 | if (below) below->above = above; |
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310 | |
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311 | above = 0; |
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312 | below = env->inv; |
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313 | below->above = this; |
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314 | env->inv = this; |
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315 | } |
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316 | |
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317 | return this; |
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318 | } |
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319 | |
278 | static bool can_merge_slow (object *op1, object *op2); |
320 | static bool can_merge_slow (object *op1, object *op2); |
279 | |
321 | |
280 | // this is often used in time-critical code, so optimise |
322 | // this is often used in time-critical code, so optimise |
281 | MTH static bool can_merge (object *op1, object *op2) |
323 | MTH static bool can_merge (object *op1, object *op2) |
282 | { |
324 | { |
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285 | && can_merge_slow (op1, op2); |
327 | && can_merge_slow (op1, op2); |
286 | } |
328 | } |
287 | |
329 | |
288 | MTH void set_owner (object *owner); |
330 | MTH void set_owner (object *owner); |
289 | MTH void set_speed (float speed); |
331 | MTH void set_speed (float speed); |
290 | MTH void set_weapon (object *ob); |
332 | MTH bool change_weapon (object *ob); |
291 | |
333 | |
292 | MTH void open_container (object *new_container); |
334 | MTH void open_container (object *new_container); |
293 | MTH void close_container () |
335 | MTH void close_container () |
294 | { |
336 | { |
295 | open_container (0); |
337 | open_container (0); |
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491 | { /* Used to link together several object links */ |
533 | { /* Used to link together several object links */ |
492 | struct oblnk *link; |
534 | struct oblnk *link; |
493 | long value; /* Used as connected value in buttons/gates */ |
535 | long value; /* Used as connected value in buttons/gates */ |
494 | struct oblinkpt *next; |
536 | struct oblinkpt *next; |
495 | } oblinkpt; |
537 | } oblinkpt; |
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538 | |
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539 | object *find_skill_by_name (object *who, const char *name); |
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540 | object *find_skill_by_name (object *who, const shstr &sh); |
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541 | object *find_skill_by_number (object *who, int skillno); |
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542 | int change_skill (object *who, object *new_skill, int flag); |
496 | |
543 | |
497 | /* |
544 | /* |
498 | * The archetype structure is a set of rules on how to generate and manipulate |
545 | * The archetype structure is a set of rules on how to generate and manipulate |
499 | * objects which point to archetypes. |
546 | * objects which point to archetypes. |
500 | * This probably belongs in arch.h, but there really doesn't appear to |
547 | * This probably belongs in arch.h, but there really doesn't appear to |