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Comparing deliantra/server/include/object.h (file contents):
Revision 1.122 by root, Mon May 14 21:32:26 2007 UTC vs.
Revision 1.124 by root, Fri May 18 12:13:02 2007 UTC

297 { 297 {
298 if (!flag [FLAG_REMOVED]) 298 if (!flag [FLAG_REMOVED])
299 do_remove (); 299 do_remove ();
300 } 300 }
301 301
302 // move this object to the top of its env's inventory to speed up
303 // searches for it.
304 MTH object *inv_splay ()
305 {
306 if (env && env->inv != this)
307 {
308 if (above) above->below = below;
309 if (below) below->above = above;
310
311 above = 0;
312 below = env->inv;
313 below->above = this;
314 env->inv = this;
315 }
316
317 return this;
318 }
319
320 static bool can_merge_slow (object *op1, object *op2); 302 static bool can_merge_slow (object *op1, object *op2);
321 303
322 // this is often used in time-critical code, so optimise 304 // this is often used in time-critical code, so optimise
323 MTH static bool can_merge (object *op1, object *op2) 305 MTH static bool can_merge (object *op1, object *op2)
324 { 306 {
328 } 310 }
329 311
330 MTH void set_owner (object *owner); 312 MTH void set_owner (object *owner);
331 MTH void set_speed (float speed); 313 MTH void set_speed (float speed);
332 MTH bool change_weapon (object *ob); 314 MTH bool change_weapon (object *ob);
315 MTH bool change_skill (object *ob);
333 316
334 MTH void open_container (object *new_container); 317 MTH void open_container (object *new_container);
335 MTH void close_container () 318 MTH void close_container ()
336 { 319 {
337 open_container (0); 320 open_container (0);
507 490
508 object (); 491 object ();
509 ~object (); 492 ~object ();
510}; 493};
511 494
495// move this object to the top of its env's inventory to speed up
496// searches for it.
497static object *
498splay (object *ob)
499{
500 if (ob->env && ob->env->inv != ob)
501 {
502 if (ob->above) ob->above->below = ob->below;
503 if (ob->below) ob->below->above = ob->above;
504
505 ob->above = 0;
506 ob->below = ob->env->inv;
507 ob->below->above = ob;
508 ob->env->inv = ob;
509 }
510
511 return ob;
512}
513
512typedef object_vector<object, &object::index > objectvec; 514typedef object_vector<object, &object::index > objectvec;
513typedef object_vector<object, &object::active> activevec; 515typedef object_vector<object, &object::active> activevec;
514 516
515extern objectvec objects; 517extern objectvec objects;
516extern activevec actives; 518extern activevec actives;
537} oblinkpt; 539} oblinkpt;
538 540
539object *find_skill_by_name (object *who, const char *name); 541object *find_skill_by_name (object *who, const char *name);
540object *find_skill_by_name (object *who, const shstr &sh); 542object *find_skill_by_name (object *who, const shstr &sh);
541object *find_skill_by_number (object *who, int skillno); 543object *find_skill_by_number (object *who, int skillno);
542int change_skill (object *who, object *new_skill, int flag);
543 544
544/* 545/*
545 * The archetype structure is a set of rules on how to generate and manipulate 546 * The archetype structure is a set of rules on how to generate and manipulate
546 * objects which point to archetypes. 547 * objects which point to archetypes.
547 * This probably belongs in arch.h, but there really doesn't appear to 548 * This probably belongs in arch.h, but there really doesn't appear to

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