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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.140 by root, Wed Aug 1 01:07:42 2007 UTC vs.
Revision 1.143 by root, Thu Aug 16 06:36:56 2007 UTC

186 uint32 ACC (RW, weapontype); /* type of weapon */ 186 uint32 ACC (RW, weapontype); /* type of weapon */
187 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 187 uint32 ACC (RW, tooltype); /* type of tool or build facility */
188 body_slot slot [NUM_BODY_LOCATIONS]; 188 body_slot slot [NUM_BODY_LOCATIONS];
189 faceidx ACC (RW, face); /* the graphical face */ 189 faceidx ACC (RW, face); /* the graphical face */
190 faceidx ACC (RW, sound); /* the sound face */ 190 faceidx ACC (RW, sound); /* the sound face */
191 faceidx ACC (RW, sound_die); /* played on destroy */ 191 faceidx ACC (RW, sound_destroy); /* played on destroy */
192 living ACC (RO, stats); /* Str, Con, Dex, etc */ 192 living ACC (RO, stats); /* Str, Con, Dex, etc */
193 /* See the pod/objects.pod for more info about body locations */ 193 /* See the pod/objects.pod for more info about body locations */
194 194
195 /* Following mostly refers to fields only used for monsters */ 195 /* Following mostly refers to fields only used for monsters */
196 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 196 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
250 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 250 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
251 int ACC (RO, count); 251 int ACC (RO, count);
252 object_vector_index ACC (RO, index); // index into objects 252 object_vector_index ACC (RO, index); // index into objects
253 object_vector_index ACC (RO, active); // index into actives 253 object_vector_index ACC (RO, active); // index into actives
254 254
255 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 255 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
256 256
257 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 257 object *ACC (RW, below); /* Pointer to the object stacked below this one */
258 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 258 object *ACC (RW, above); /* Pointer to the object stacked above this one */
259 /* Note: stacked in the *same* environment */ 259 /* Note: stacked in the *same* environment */
260 object *inv; /* Pointer to the first object in the inventory */ 260 object *inv; /* Pointer to the first object in the inventory */
492 { 492 {
493 return !invisible && type != PLAYER; 493 return !invisible && type != PLAYER;
494 } 494 }
495 495
496 MTH struct region *region () const; 496 MTH struct region *region () const;
497
498 void statusmsg (const char *msg, int color = NDI_BLACK);
499 void errormsg (const char *msg, int color = NDI_RED);
497 500
498protected: 501protected:
499 void link (); 502 void link ();
500 void unlink (); 503 void unlink ();
501 504

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