--- deliantra/server/include/object.h 2006/12/18 03:00:02 1.57 +++ deliantra/server/include/object.h 2006/12/22 16:34:00 1.62 @@ -122,6 +122,7 @@ object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ + client_container *seen_by; // seen by which player/container currently? }; // these are being copied @@ -146,6 +147,8 @@ object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ object_ptr ACC (RW, spell); /* Spell that was being cast */ object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ + arch_ptr ACC (RW, arch); /* Pointer to archetype */ + arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ }; // these are being copied and also cleared @@ -222,8 +225,6 @@ /* Following are values used by any object */ /* this objects turns into or what this object creates */ treasurelist *ACC (RW, randomitems); /* Items to be generated */ - arch_ptr ACC (RW, arch); /* Pointer to archetype */ - arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ key_value *key_values; /* Fields not explictly known by the loader. */ std::bitset flags; /* various flags */ uint16 ACC (RW, animation_id);/* An index into the animation array */ @@ -269,8 +270,6 @@ && can_merge_slow (op1, op2); } - void clear (); - bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } void set_owner (object *owner); @@ -283,6 +282,16 @@ attachable::instantiate (); } + // recalculate all stats + void update_stats (); + void roll_stats (); + void swap_stats (int a, int b); + void add_statbonus (); + void remove_statbonus (); + void drain_stat (); + void drain_specific_stat (int deplete_stats); + void change_luck (int value); + // info must hold 256 * 3 bytes currently const char *debug_desc (char *info) const; const char *debug_desc () const; @@ -302,7 +311,20 @@ /* This return true if object has still randomitems which * could be expanded. */ - bool has_random_items () const { return randomitems && flags [FLAG_IS_A_TEMPLATE]; } + bool has_random_items () const { return randomitems && !flags [FLAG_IS_A_TEMPLATE]; } + + // returns the player that has this object in his inventory, or 0 + object *in_player () const + { + for (object *op = env; op; op = op->env) + if (op->type == PLAYER) + return op; + + return 0; + } + + // returns the mapspace this object is in + mapspace &ms () const; // fully recursive iterator struct iterator_base @@ -401,7 +423,7 @@ /* This returns TRUE if the object is something that * should be displayed in the look window */ -#define LOOK_OBJ(ob) (!ob->invisible && ob->type!=PLAYER && ob->type!=EVENT_CONNECTOR) +#define LOOK_OBJ(ob) (!ob->invisible && ob->type != PLAYER && ob->type != EVENT_CONNECTOR) /* Used by update_object to know if the object being passed is * being added or removed.