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Comparing deliantra/server/include/object.h (file contents):
Revision 1.123 by root, Thu May 17 20:27:01 2007 UTC vs.
Revision 1.129 by root, Mon Jun 4 12:19:08 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer Online RPG 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
59 59
60/* See common/item.c */ 60/* See common/item.c */
61 61
62typedef struct Body_Locations 62typedef struct Body_Locations
63{ 63{
64 const char *save_name; /* Name used to load/save it to disk */ 64 keyword save_name; /* Name used to load/save it to disk */
65 const char *use_name; /* Name used when describing an item we can use */ 65 const char *use_name; /* Name used when describing an item we can use */
66 const char *nonuse_name; /* Name to describe objects we can't use */ 66 const char *nonuse_name; /* Name to describe objects we can't use */
67} Body_Locations; 67} Body_Locations;
68 68
69extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 69extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
106#define WILL_APPLY_HANDLE 0x01 106#define WILL_APPLY_HANDLE 0x01
107#define WILL_APPLY_TREASURE 0x02 107#define WILL_APPLY_TREASURE 0x02
108#define WILL_APPLY_EARTHWALL 0x04 108#define WILL_APPLY_EARTHWALL 0x04
109#define WILL_APPLY_DOOR 0x08 109#define WILL_APPLY_DOOR 0x08
110#define WILL_APPLY_FOOD 0x10 110#define WILL_APPLY_FOOD 0x10
111
112/* However, if you're keeping a pointer of some sort, you probably
113 * don't just want it copied, so you'll need to add to common/object.C,
114 * e.g. ->copy_to ()
115 */
116 111
117struct body_slot 112struct body_slot
118{ 113{
119 signed char info:4; /* body info as loaded from the file */ 114 signed char info:4; /* body info as loaded from the file */
120 signed char used:4; /* Calculated value based on items equipped */ 115 signed char used:4; /* Calculated value based on items equipped */
297 { 292 {
298 if (!flag [FLAG_REMOVED]) 293 if (!flag [FLAG_REMOVED])
299 do_remove (); 294 do_remove ();
300 } 295 }
301 296
302 // move this object to the top of its env's inventory to speed up
303 // searches for it.
304 MTH object *inv_splay ()
305 {
306 if (env && env->inv != this)
307 {
308 if (above) above->below = below;
309 if (below) below->above = above;
310
311 above = 0;
312 below = env->inv;
313 below->above = this;
314 env->inv = this;
315 }
316
317 return this;
318 }
319
320 static bool can_merge_slow (object *op1, object *op2); 297 static bool can_merge_slow (object *op1, object *op2);
321 298
322 // this is often used in time-critical code, so optimise 299 // this is often used in time-critical code, so optimise
323 MTH static bool can_merge (object *op1, object *op2) 300 MTH static bool can_merge (object *op1, object *op2)
324 { 301 {
334 311
335 MTH void open_container (object *new_container); 312 MTH void open_container (object *new_container);
336 MTH void close_container () 313 MTH void close_container ()
337 { 314 {
338 open_container (0); 315 open_container (0);
316 }
317
318 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
319 bool should_invoke (event_type event)
320 {
321 return ev_want_event [event] || ev_want_type [type] || cb;
339 } 322 }
340 323
341 MTH void instantiate (); 324 MTH void instantiate ();
342 325
343 // recalculate all stats 326 // recalculate all stats
508 491
509 object (); 492 object ();
510 ~object (); 493 ~object ();
511}; 494};
512 495
513typedef object_vector<object, &object::index > objectvec; 496// move this object to the top of its env's inventory to speed up
514typedef object_vector<object, &object::active> activevec; 497// searches for it.
498static object *
499splay (object *ob)
500{
501 if (ob->env && ob->env->inv != ob)
502 {
503 if (ob->above) ob->above->below = ob->below;
504 if (ob->below) ob->below->above = ob->above;
515 505
516extern objectvec objects; 506 ob->above = 0;
517extern activevec actives; 507 ob->below = ob->env->inv;
508 ob->below->above = ob;
509 ob->env->inv = ob;
510 }
518 511
519#define for_all_objects(var) \ 512 return ob;
520 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 513}
521 declvar (object *, var, objects [_i])
522
523#define for_all_actives(var) \
524 for (unsigned _i = 0; _i < actives.size (); ++_i) \
525 declvar (object *, var, actives [_i])
526 514
527typedef struct oblnk 515typedef struct oblnk
528{ /* Used to link together several objects */ 516{ /* Used to link together several objects */
529 object_ptr ob; 517 object_ptr ob;
530 struct oblnk *next; 518 struct oblnk *next;
562 static archetype *find (const char *name); 550 static archetype *find (const char *name);
563 551
564 void hash_add (); // add to hashtable 552 void hash_add (); // add to hashtable
565 void hash_del (); // remove from hashtable 553 void hash_del (); // remove from hashtable
566 554
555bool linked;//TODO: go away
556sint8 tail_x, tail_y;//TODO: go away
557 int ACC (RW, archid); // index in archvector
567 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 558 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
559 bool ACC (RW, stub); // if true, this is an invalid archetype
568 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 560 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
569 struct archetype *ACC (RW, head); /* The main part of a linked object */ 561 struct archetype *ACC (RW, head); /* The main part of a linked object */
570 struct archetype *ACC (RW, more); /* Next part of a linked object */ 562 struct archetype *ACC (RW, more); /* Next part of a linked object */
571 object ACC (RO, clone); /* An object from which to do ->copy_to () */ 563 object ACC (RO, clone); /* An object from which to do ->copy_to () */
572 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 564 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
573 bool ACC (RW, linked); // linked into list of heads 565
574 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 566 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
575 * in comparison to the head. 567 sint8 ACC (RW, max_x), ACC (RW, max_y);
576 */
577}; 568};
569
570typedef object_vector<object, &object::index > objectvec;
571typedef object_vector<object, &object::active> activevec;
572typedef object_vector<archetype, &archetype::archid> archvec;
573
574extern objectvec objects;
575extern activevec actives;
576extern archvec archetypes;
577
578#define for_all_objects(var) \
579 for (unsigned _i = 0; _i < objects.size (); ++_i) \
580 statementvar (object *, var, objects [_i])
581
582#define for_all_actives(var) \
583 for (unsigned _i = 0; _i < actives.size (); ++_i) \
584 statementvar (object *, var, actives [_i])
585
586#define for_all_archetypes(var) \
587 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
588 statementvar (archetype *, var, archetypes [_i])
578 589
579/* Used by update_object to know if the object being passed is 590/* Used by update_object to know if the object being passed is
580 * being added or removed. 591 * being added or removed.
581 */ 592 */
582#define UP_OBJ_INSERT 1 593#define UP_OBJ_INSERT 1

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