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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.49 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.53 by root, Wed Dec 13 18:08:01 2006 UTC

59}; 59};
60 60
61struct UUID 61struct UUID
62{ 62{
63 uint64 seq; 63 uint64 seq;
64
65 UUID () { }
66 UUID (uint64 seq) : seq(seq) { }
67 operator uint64() { return seq; }
68 void operator =(uint64 seq) { this->seq = seq; }
64}; 69};
65 70
66extern void init_uuid (); 71extern void init_uuid ();
67extern UUID gen_uuid (); 72extern UUID gen_uuid ();
68extern const uint64 UUID_SKIP; 73extern const uint64 UUID_SKIP;
244 static vector objects; // not used yet, use first->next->... 249 static vector objects; // not used yet, use first->next->...
245 static object *first; // will be replaced by "objects" 250 static object *first; // will be replaced by "objects"
246 251
247 static object *create (); 252 static object *create ();
248 void copy_to (object *dst); 253 void copy_to (object *dst);
254 object *clone (); // create + copy_to
249 void destroy (bool destroy_inventory = false); 255 void destroy (bool destroy_inventory = false);
250 void remove (); 256 void remove ();
251 object *insert (object *item); // insert into inventory 257 object *insert (object *item); // insert into inventory
252 258
253 static void free_mortals (); 259 static void free_mortals ();
260 static bool can_merge_slow (object *op1, object *op2);
261
262 // this is often used in time-critical code, so optimise
254 static bool can_merge (object *op1, object *op2); 263 static bool can_merge (object *op1, object *op2)
264 {
265 return op1->value == op2->value
266 && op1->name == op2->name
267 && can_merge_slow (op1, op2);
268 }
255 269
256 void clear (); 270 void clear ();
257 271
258 bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); } 272 bool destroyed () { return QUERY_FLAG (this, FLAG_FREED); }
273
274 void set_owner (object *owner);
259 275
260 void instantiate () 276 void instantiate ()
261 { 277 {
262 if (!uuid.seq) // HACK 278 if (!uuid.seq) // HACK
263 uuid = gen_uuid (); 279 uuid = gen_uuid ();
264 280
265 attachable<object>::instantiate (); 281 attachable<object>::instantiate ();
266 } 282 }
267
268 void set_owner (object *owner);
269 283
270 // info must hold 256 * 3 bytes currently 284 // info must hold 256 * 3 bytes currently
271 const char *debug_desc (char *info) const; 285 const char *debug_desc (char *info) const;
272 const char *debug_desc () const; 286 const char *debug_desc () const;
273 287
313 void unlink (); 327 void unlink ();
314 328
315 object (); 329 object ();
316 ~object (); 330 ~object ();
317}; 331};
318
319// compatibility functions/macros
320#define clear_owner(op) (op)->owner = 0
321#define copy_owner(op,other) (op)->owner = (other)->owner
322#define get_owner(op) (op)->owner
323#define clear_object(op) (op)->clear ()
324
325static inline void
326set_owner (object *op, object *owner)
327{
328 op->set_owner (owner);
329}
330
331#define CAN_MERGE(op1,op2) ((op1)->value == (op2)->value && (op1)->name == (op2)->name && object::can_merge ((op1), (op2)))
332 332
333typedef struct oblnk 333typedef struct oblnk
334{ /* Used to link together several objects */ 334{ /* Used to link together several objects */
335 object_ptr ob; 335 object_ptr ob;
336 struct oblnk *next; 336 struct oblnk *next;

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